Learn Unreal Engine C++ In One Hour
Video Statistics and Information
Channel: reubs
Views: 211,522
Rating: undefined out of 5
Keywords: Unreal, Engine, C++, Tutorial, Beginner, Game, Programming
Id: nVm-DYdAsts
Channel Id: undefined
Length: 55min 43sec (3343 seconds)
Published: Thu Jan 30 2020
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Thanks, man! PS Make a learn c++ in 5 seconds next time plz
Learn C++ in 1 Hour. Video length, 55 Minutes...
YOU DIRTY LIAR!!
Seriously though, thanks dude! this look great :D
I hope this helps a few people out! You should already know the basics of C++ prior to watching, this is more intended to teach the Unreal Engine specific stuff :)
Any questions feel free to PM me and i'll do my best to help.
I started watching this to see how good it is. This was really informative and well done from a watching perspective. Gonna follow when i get time.
I learned the basics of c# api in unity in a little over 2 hours, and the grasping unity's logic in scripting was a blast. Learning UE4 C++ in less than half a year would be a miracle for me. It's a completely different animal. Just the macros and C++ verbosity alone are enough to break me. The blueprint/C++ code fragmentation. macro vs vanilla C++ logical fragmentation are just icings on the cake. If you need so many macros to make your logic usable by a human, might as well make the whole thing a macro or... use a different language. I'd be all over unreal engine if they replaced blueprints with c# for scripting purposes and limited blueprints as a "prefab" system, just like unity does.
This combined with documentation being split between c++ and blueprint and worse API documentation than unity's , unreal is strictly a team-based project engine to me
This is great, took me years to become adequate. Now you can come work with me on a vr project!
This was super helpful to me. Just joined your Patreon. Downloading the Survival course now. : D
Sounds promising
I'm not really sure what the intended audience for this video is. It would be too confusing to someone who's never coded in c++ before and too simplistic/slow for someone who has. You don't really cover anything in any particular order, rather going over a few disconnected topics in seemingly random order (Having one of the very first things you teach be input delegates, followed by actor component initialization is very strange. . . and then you throw in a short, mostly unexplained reference to network models out of left field.)
This is essentially a one hour sample/advertisement for your course, because nobody watching this would walk away with any significant understanding of C++ or Unreal, which hopefully prompts them to pay you money. That's is all good and fine, but you made your video title completely misleading, not to mention you never comment in this subreddit except to self-promote your stuff. I hope someone maybe can glean some helpful advice from this video, but your presenting in a terribly disingenuous way that leaves a bad taste in my mouth.