Twinmotion Beginner Tips #twinmotion

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are you ready to dive into the exciting world of 3D design welcome to beginner tips your ultimate guide to mastering the fundamentals from mastering path Tracer to nailing selection techniques we've got you covered learn the ins and outs of materials and perfect your export process with us unlock the secrets of 3D design with us get ready to elevate your skills to the next level if you're a returning subscriber thank you for watching my videos if you're new to this channel click subscribe hey guys so we're going to jump straight into it we're going to head over to my small villa which is on my render right sketch Fab account which you can download for free uh we're going to go up to the top left select preferences under edit here we have the settings menu with all the different options we have path Tracer uh probe Skydome grass feeding all that type of stuff in here you can find the bulk of settings in there uh vsync Etc we're going to go up to Quality now and select quality uh here we have the different types of qualities we can change the shadow view distance effect postprocessing textures anti-aliasing and point Cloud yeah you can go through and adjust these individually if you want to suit um your PC to your performance on the left hand side here we've got the um bulk of the settings as you can see see I've changed it to low uh that that's just a a general settings change to change the to change all the settings and one go as you can see I've put it back to to ultra there I'm just going to go back up to edit click preferences I'm going to go through each one of these now we've got the path Tracer settings and here you'll find all the path tracing settings got graphic Hardware support probes resolution so you can change export resolution or viewport resolution for probes same with the Sky Dome I've got grass fading near medium or far I've got vsync under appearance we can change the interface scale so that just changes the size of the user interface if you prefer a larger user interface you can change that I prefer a smaller one so around 75 or 100% now we're moving on to two-sided material in this we're going to show you how to enable two-sided material as you can see on this uh plant that we have which I've downloaded from sketch fa there's off of there you can give credit to so we're just going to choose the material picker we're going to select the material of the plant we're going to scroll down to MK we're going to select the MK tab under MK we have two-sided if you just select two-sided that will enable a two-sided material so this works great for plants or if your if your model comes in and it's a bowl per se and inside of the bowl see through but the outside is visible just enable two-sided and that that would fix the issue this is a common problem that even when I had when I started using twin motion is that you need to enable two-sided material most of the times my gutters would come in and uh there would be see-through which wouldn't enable a shadow so just enabling the two-sided fix that moving on to right click so right click gives this a basic one uh if you're using the left click to select items uh just going to give you an example here we're going to go to living room chairs just going to select this chair here so if we bring that in we've got it selected there's two ways of deselecting this chair you can press Escape or you can press right click that's a simple as that just right click so if you select a chair or an object to select it right click or Escape but I find right click works pretty easy the same thing will work for the settings so if we go to the settings here and we're just going to click on focal length for example click that and we're going to change the focal length just right click to deselect that so if you have the focal length selected and you want to deselect it you can press enter but you can also press right click and that will sort issue we're moving on to camera settings and lighting so we have the camera tab selected on the right hand side once we have the camera tab selected we're going to go to camera effects so just click camera effects and now if you scroll down to parallelism if you select that that will enable vertical lines as you can see in the the little box there it explains what that does so it makes lines parallel lines appear vertical so this is a good thing in architecture uh if you're creating an exterior interior image just enable parallelism okay we're going to move to environment scroll down to the hdri environment we're just going to enable that once you enable that and Lumin it takes a second for the lighting to adjust uh once you have the lighting adjusted you can rotate you can also increase the intensity so that just increases the intensity of the skylight now if you scroll up to Global lighting if we just click the details for that we've got Sun intensity Sun size ambient white balance I'm just going to increase the sun intensity to give you an example I tried adjusting the sun's size and the hdri but it doesn't seem to affect any anything so if you do this uh outside the physical Sun uh it does make a difference if you scroll down we have ambient this will increase the ambient light in your scene as you can see in the example and then we have white balance below that so this will increase the white balance of your scene you know if you want the scene to be more whiter or um you know more yellow you can just adjust the white balance next we have path Tracer so I'm just going to run through the path tracing settings in this we're going to go up to edit preferences also contrl P we're going to go under the path Tracer tab I'm just going to show you how to change the generic settings for path Tracer uh so we have multi GPU which you can enable we have low preset medium preset in a high preset I've just changed mine already they come in as high being 256 and medium being 64 I think but I've just gone through and adjusted these um to some settings just to increase the time it takes to render these images and path tracing just as a preview so right now I had it set to a higher number uh but the you can see my presets now if I click on low medium it's changed those presets from in settings so as you can see you can you can override those to change the twin motion path tracing settings if you would like to override the path Tracer settings for each image you can go and click on on the image click on render and then go to path Tracer under quality you can change the samples per pixel bounces and the settings there to make a high fidelity image or just to increase the resolution and samples in your in your picture each project is different so just suit it to your settings uh next up is material UVs so in this video I'm just going to show you how to change the material UV option so I've got a cube sphere and a cylinder here I've just changed that to apply to object uh if we go back up to these settings we have replace material apply to object and apply to section selection so right now I'm just going to select this material and I'm going to apply it to this Cube I'm going to change the cube settings to this cubic UV cylindrical UV and spherical UV or from object UV I'm going to change this to cubic UV for now just cuz I'm applying this material to a cube and then for this next object I'm going to change this to a spherical UV and in this next option I'm going to change it to cylinder iCal UV so this comes in handy when you import a object from say sketch Fab and you need to apply it to a spherical object say you use the from object UV and it comes in it doesn't look very great you can change it to spherical UV apply it to the spherical object and it'll actually change the UV to suit better to the object so if your UV are looking weird you can actually go up to that and change that option from object UV to cylindrical spherical or cubic this is a very good app next we're going to have a look at the scene tree so up on the top right hand side here we have our scene tree we've got our scene under here we have um our category so if we select that we have all the different categories here which we can filter under here I've got all the object that are in my scene so here I can show you an example of selecting the categories so this is just a good way to find specific objects in your scene or vegetation or particles up here we have ambient so this option you can change the ambient for your viewport so whether you want to change the the FI of view the render settings you can do it in there under our scene graph here we have our objects so I'm just going to show you how to group these so I've got my objects here we're going to go to move to New container this will create a new container which will store those objects in so it basically it groups them I've just named that perimeters and I'm going to minimize that going to create a new container I'm just going to name this um I'm going to drag this into the objects folder so as you can see it's easy to create folders and to group objects together I'm just going to place these two trees in here just to give you another example you can move these to a new container and call it vegetation these two trees will now be in this container so if you were to go and turn these containers off now it will hide whatever is stored in those containers so you can use these as group layers Etc just going to show you how to add now a object to the user Library I've imported this car which is from the sketch Fair website the links for these models will be in the description so the user Library if you go to preferences we're going to set the path for the user Library uh if we go to custom path and select custom pass we have all the different libraries that we can set here so we've got our user Library which I have already set to my C drive if I click okay open my user Library going to create a new folder in the user Library we're going to rename it we'll just call the test for now open that now on the right hand side if we select our object that we have imported if you right click that scroll down to add to user Library this has now added it to your user Library so you can actually go ahead and delete this car out of the scene now and drag it back in and it comes in with the materials that it has had saved and stored so this is a really helpful tool for saving a library of furniture or interior objects now we're moving on to export so I'm just going to click on my image tab here output size so we can go ahead here and we can change the output size from 2K to 4K to even 8K if we wanted to even 6 16k if we wanted but the 16k is great out here what are we going to do about that we're going to go down to details and enable tiled rendering tiled rendering uh will render the image beyond what the GPU can handle but there's limitations to that so if you hover over the ti rendering it brings up a little box here that says um the quality of SSR ssao GI lens flare all of that is affected but we're not going to do that for now we're just going to go back and select it to custom uh in custom you can change the resolution of the image to whatever you like so this is good for creating Instagram posts or Facebook posts or you know like if you want to get a specific resolution of an image you can just go into there and change that now if we click on export down the bottom we click on the plus sign with it images we've got our images in the media center here so if I want to render one of these images just going to go and change the resolution let's go back to image uh we click uh export down the bottom we have image here we're going to click the plus which is going to bring up our media tab here and now we're going to go and select the image that we have we've got format you can change your format from P to JPEG to exr under details if you click that we have motion blur which is used for animations and videos we have refinement we have off low medium high this just increases the range of area used to create Reflections beyond the viewport I usually just set this to high uh and then you just scroll down and click export then you're good to go thanks for watching and remember to like And subscribe cheers
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Channel: RenderRite
Views: 2,526
Rating: undefined out of 5
Keywords: twin, motion, unreal, render, tutorial, vfx, rendering, 3d, design, architecture
Id: ijrCWE8hNbc
Channel Id: undefined
Length: 17min 38sec (1058 seconds)
Published: Tue Apr 09 2024
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