TwinMotion Beginner to Advanced in 2 Hours (Full Course)

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this series is brought to you by Globe planets what's going on team you've just mastered archicad through an incredible 12-part series now it's time to dip your toes into the water with real-time rendering software that's right we're taking you through an intensive course to learn twin motion it doesn't matter if you're a beginner or somebody with some experience we're going to take you step by step all the way from beginning and make you an absolute wizard in Twin lotion so you've downloaded installed twin motion you've opened up for the very first time and what you see before you is a relatively generic open strain we are using twin motion 2023.1.2 for this tutorial and if it gets an upgrade in between I'll make sure to upgrade it and show you guys all the latest features because twin motion goes through a series of updates all the time so this in the first screen you've ever seen and you have no idea what you're doing all you have to do is hit that new scene button otherwise you can explore some different templates go through the work or you can even go for a full learning course but starting off with twin motion you want to hit that new scene button let it open up a new scene and you will see a few things in front of you episode one is all about the UI so it is going to be damn boring but I'm going to try and make it somewhat fun for you guys by making it a little bit more entertaining than most of the other UI experiences out there let's get started straight away by talking about the overall experience bottom left hand corner you have your library bottom right you have your scene and you have your properties if you tap all those items away they're going to be gone out of sight out of mind and you're going to be left with a widescreen view of twin motion to turn them back on simply come back down to the bottom scene properties keep them active keep them open and if you also want to turn on statistics you can see how your computer is running and based on the amount of demand you're trying to draw out of it by using twin motion at the moment I'm going okay I'm pretty good there's not really too much Demand on my computer at the moment so let's drop that statistics menu I don't really need it and work our way through the rest on the right hand side you have the X Y and Z object and as well as the view sets but neither of those two crash hot too amazing at the moment so we leave them off what you do want to have is your library your scene and your properties those three are critical and you're going to use them time and time again let's start with the basics of twin motion you've got this screen open but how and what do you do left click on an object you'll select that object in particular you'll see it automatically highlights the object in the scene finder so I've clicked on a one meter sphere tapping the escape button on the keyboard is going to get you out of that selection click on anything else escape and you can repeat that process time and time again on the right hand side you see all of these little eye icons you can click them on and off individually or you can group them together and turn them off entirely if you hate the starting base and you don't want it in your scene because let's be honest nobody really does you can smash the delete button and it's gone it's completely disappeared from twid motion if you want it back just like every other program command or control Z brings it back to life now if you've ever played video games in the past especially at first person shooter you're going to know how to use twin motion relatively quickly right clicking allows you to pan around so click and hold and you're going to be able to look around your camera as if you're in a first person shooter game the w a s and D keys are going to let you walk around and move around freely you can also use the left right up and down arrows on your keyboard it's just a little bit harder to navigate since typically your right hands on your mouse your left hands on the left side of the keyboard and you don't want to be reaching all the way over on this ID keyboard if you're moving a little bit too slowly in any direction so I'm pressing the S key to go back and the WT to go forward you can also hold the shift keys simultaneously and it will start running a little bit quicker so it is an in-between phase of what I'm about to show you next if you're still going too slowly you can use the number one two three four five or six on your keyboard to increase the speed so if I click on this little eye icon up the top I can turn on my navigator let's go show Navigator that Navigator is basically going to explain everything I just said so far except uh up and out down so next to your wsa and D Keys you also have the Q and the E Keys which is Q goes up e goes down if you press the one on your keyboard and now I'm holding the a key to go left you can see how slow it's moving across like a little snail you tap the number two that speeds up a little bit we're getting a little bit quicker maybe a toddler's crawling Pace you get three we're starting to walk maybe a little limp but still a decent walk tap four okay now we're jogging we're really moving across the page you tap fire let's go back in the other direction damn we're going on a bicycle or a car or something we're flying you tap six and you're gone E6 is basically your Superman if you want to fly around this page left right up down and move 600 kilometers in one second and well tap seeks on your keyboard and you'll be able to go anywhere in a matter of seconds generally speaking three or four are going to be your primary movement speeds around residential housing and single projects five and six biggest cities bigger models if you really want to zoom in close to a detail you might go into one and really zoom in and really pan slowly so you can get that experience of whatever you're trying to achieve so maybe it's a beautiful camera motion panning away something cinematic like that which I'll teach you later on in this series but you might need that one two and three option later down the track so it's good to know all of those options if you're used to being all over the shop and not knowing where to go but you really want to just walk around this like a human you can tap that I icon once again and hit the pedestrian mode because currently we are are in drawing mode so let's go pedestrian mode and it will smash you to the ground q and E won't work anymore you're simply just going to be able to walk around look around and make your way up and down surfaces so if you're in a video game and you're climbing on some stairs it'll let you do all of that for now let's go back to drone mode so we can fly around our scene like fpv drones all right I've already talked for a hell of a long time and you've learned very little but hopefully you've been entertained at least somewhat in the process when we're talking about boring UI stuff if we hit this settings icon again we can close that Navigator entirely or we can change our presets so they are similar to our modeling software so if you're used to archicaded Revit you can change the presets and go ahead and act like you're still in that software it helps transition your brain from the two softwares so it is sometimes good to change over but I'm just going to assume everybody is on Twin motion editor I'm going to close that panel make it disappear and get rid of it completely on the left hand side you're going to see a series of icons each one stupidly self-explanatory if you don't know what the objects icon is well come on it's going to have objects inside it but let's break him down inside materials you have another series of icons each material like glass is going to have a 101 different options for you to have glass now the more attention to detail you pay around which actual materials you're selecting and how you apply them is going to result in a much better render if you're new to the game and you don't even know how to use one of these materials which let's be honest that's wide here all you need to do is left click drag it and drop it where you want it to be so I didn't want that little Stone marble looking thing I wanted that to be a mirror drag and drop it let it go let's do the same thing with frosted glass and you can see it turns into frosted glass now the properties panel on the right hand side changes as you change your material I won't dive too much into properties in this video we'll go into that when we start talking about materials and custom materials as well coming back out of materials again you have so many options to choose from even things like car paint you can have a stunning gold car paint and then you can even make this little concrete block turquoise if you wanted to undo and back concrete we go to come out of this menu and go back to where we were a second ago you'll see the link tree starting to be created at the top we can either dive back into materials or jump straight back into our library to go back to the home panel as twin motion has gotten better and more powerful more and more options have become available for materials not only do we have materials here but we also have it in mega scans so if you go Mega scans surfaces you'll find a whole bunch of new surfaces available to download through Mega scans so spend your time finding materials you like but materials are here and they're also in mega skin ends vegetation is very much the same if you click on vegetation you're going to have all of the standard twin motion vegetation all the trees flowers grass rocks Etc you're going to have quite a nice selection of beautiful plants as well so not discrediting twin motion at all they have excellent variety but they have a generic variety that gets thrown in and out quite often hence why Globe plants has come on board but let's take any of these trees right click once right click again and your tree has magically appeared in your scene it's casting a shadow it's looking absolutely great now I didn't say inside vegetation you have one option in mega scans you also have 3D plants Mega scans doesn't have too many trees it's more kind of ground cover succulents shrubs and those sorts of things but you might be able to get a cactus so let's get this little Cactus out here let's download that let that download right click it click once more Let it create the object from Mega scans and we have a teeny tiny Cactus dropped in to our environment as well now going back to our main library that was one option vegetation was one option Mega scans was another option sketch fan has a couple bits and pieces in nature and plants as well but best of all if you had to use a library you've got gone into Globe plants you've purchased something that you really really like you can then grab one of the trees drag and drop it into the environment and then you have a beautiful high resolution High poly tree available to you again just like materials you have three different ways to get stunning objects into twin motion very quickly this whole Library section is going to host basically everything the left hand panel is going to be where you spend most of your time in Twin motion either through materials vegetation objects lighting or even hdri Skies all of these we will cover it in absolute detail throughout this video but today we're just focusing on the generic basics of the UI now that you know the library is available to you on the left hand side you can keep that in the back of your mind we can start talking about the rest of the scene on the right hand side you have your scene Navigator you've seen Navigator is like Photoshop is a series of folders libraries and layers how you want to activate them how you want to use them how you want to structure it completely up to you nobody should be defining how you create the layers what you can and what you can't have in Twin motion you're always going to have your scene starting off at the top your starting ground down the bottom your starting landscape which is a recent Edition in Twin motion and that starting base we can delete all of those they're not important sometimes you keep your starting ground sometimes don't say I'm with the landscape and the background now just above the scene you're going to have Ambience if you select Ambience you'll see our properties manager once again change and give us so many more options to make completely overwhelming for newcomers but hey that's what we're here for if I undo a couple times I'll be able to bring my starting base back and this will articulate a few of my points a little bit better twin motion is a real-time rendering software so as you change something it changes it in real time and it gets better with every update a prime example is the global lighting illumination the time of day right now is set to 10 30 am if I left click and simply drag the slider across you'll see the entire environment change the Sun the Shadows The Depths everything slowly change I'm not sure where the sun's just setting at 9 00 PM but we're starting to have some beautiful golden light come through and then slowly that light Fades as we go into night time and your stars begin to twinkle you start to get that Moonlight as it gets later and later in the evening but it is a real time rendering software so regardless of where you slide this slider it is going to mimic that exact environment now if you've ever asked yourself what is the difference between a high quality render and an average render you see all over Instagram well the difference is the quality the care and the assets that's why I've teamed up with globe plans to be able to give you an incredible library of the world's best 3D photorealistic vegetation trees shrubs and everything in between are these Globe plants for a very long time now you've seen them in my videos before and finally we've come together to be able to actually bring you a series worthwhile so if you're looking for some incredible 3D plants regardless of where you are situated around the world it doesn't matter if you're in America Australia Africa Europe they've got all of the plants available for every single person around the globe so make sure you check out Globe plants in the description down below the link is there for your convenience just like the time of day you can change the weather as well the weather stupidly simple Slide the little slider across and it starts to rain it stops the clouds become more and more and basically you run through the seasons if you've got it raining and you want a miserable little day you've got this little beach umbrella or you put your snowman underneath too so you can change it from freezing cold in the beautiful winter snow falling down you can have a very magical scene and adjust your lighting however you see fit perfect midday look at that absolutely stunning real-time rendering snow falling once again we'll dive into weather and hdrs guys and all of that later down the track just be conscious that's where it is location along the bottom is going to set your North Point if you need to adjust where North is based on your project always very helpful and as well as the details you can actually pinpoint it to your exact location so now we're somewhere in the middle of Europe in the heart of European summer we're also going to have our HDR environment which we'll get to later our Horizon which if we enable and hide our starting landscape you see a beautiful background pop in it is quite lovely a nice little city you can also drag the slider across to rotate that around click the picture change it to mountains if you want change it to Countryside whatever you want you can have a beautiful little town it is generally quite nice and quite appealing to use so if you wanted to create a little background have some mountains in the background have a city further in the background and then some more snow you can do that completely your scene completely up to you but for now let's turn it off turn our starting landscape back on and close the Horizon and open up our ocean unsure why you'd have that ocean right here in this scene but it's there you tap ocean it's active and you can drag that slider to lower the depth of the ocean or increase the depth of the ocean as well so there your little Pontoon you've just created your own little magical Island sliding back up We Can Make It Rain we can make it snow I don't know why it was snow but you can do it so all of these settings basically are your main UI in Twin motion we haven't discussed is when you select on an object so let's select this little sphere you can either click on it or you can select it in the scene Navigator you'll see an X Y and Z axis appear up the top by pressing the Tab Key we're going to switch through multiple options you don't have to press tab you can click through them tab is just an easier way once you get used to the settings and the controls so by default you're on the little move tool if you want to move it up you just hover over the right arrow click if you want to move it on the red and the Green Arrow but you don't want to move it specifically in that direction you can select in between those two shapes and just move it around freely if you want to rotate it you can select the rotation bar and rotate it all the way around press tab once you'll get the multiple rotation axis tool so you can select any three of these access points or any three of the rotation tools so we can swing around however we like and last but not least if you tap tab once more you'll get three accesses with three squares at the top all these squares are and they allow you to elongate or adjust this sphere or any shape any object however you like by simply clicking and dragging now with all of these options you don't have to click and drag you can hover over it and start typing so if I press find and then enter it will stretch that out five times or if I press Tab and go 10 it will lift that sphere 10 meters in to the air so if you don't want to tab through it you can easily do it in that method as well the last thing I'll add before I wrap this video up entirely is your Navigator down the bottom this is going to lead us into the second video of how we can import a project into twin motion now I'm going to be giving away 100 free one of my twin motion files which has a fully modeled Building inside so make sure you join us in the next video to be able to get that download link down the bottom you have your import which again tap the plus button to import your materials your objects your plants whatever you wanted through that setting you have your materials in Greater detail so basically your full materials library of what is in your project or what you've placed in your project you can populate which activates on the right hand side which has to do with our landscaping and environment I'll dive into that as well later you have your media which is where you'll create stunning photorealistic compositions either through photography videography Panorama VR or any of the available options in Twin motion you can do each of those by simply tapping across any of these icons hitting the plus button and Away you go last but not least your export button which will be the final thing we discuss in this tutorial welcome back to part two where we're going to dive straight in to the nitty-gritty and I'm going to give you guys a gift so first of all let's start by showcasing what that gift is if we hit the import button go to open you're going to be able to download this twin motion tutorial SketchUp file if if we open that up keep all of our settings exactly the same as you see them on the screen right now and press import it's going to process all of that data and bring in our beautiful house that we're going to be modeling and playing with now I'm going to leave a Dropbox link to this project right here directly below glow plants in the description so go download this and keep following on with tutorial basically once you've done that what we're going to do is we're going to select the starting ground like we learned last time we'll select the top arrow and just drag that starting ground lower until it fully disappears from our entire project changing our speed across so we can fly a little bit quicker because this project got bigger we don't need this starting base anymore so I'm simply going to select the starting base and hit delete if you fly around to check out this beautiful house it is a unique design cancel a room across the cascading land over the ocean which would be somewhere over here we'll dive into that later but in today's tutorial we are talking about the materiality of this house how we can make it look absolutely stunning best practice would be to actually create the hdri sky first and select what you want this environment to look like so then that way we don't have to go back and actually change our materials to the sky so before we dive into materials I will be diving into hdri Skies first thing you want to do is simply select your skies and go into Skies once more after that your choice you can pick any of the Skies available to you there's hundreds and hundreds of options generally I like a morning and afternoon sun and generally like it to be either cloudy or clear I like a darker grayer Sky to really pop the actual building out a little bit more and when you shift through them the little picture appears on the right hand side and you see how it affects glass solid and reflective materials so each one will change the color of your actual project hence why I personally recommend it is important to pick your hdri Sky first now for ease of use let's simply go back let's go to an overcast Sky let's pick Sky 10 and all we need to do is Click left click once drag it onto your sky and drop it into your project that will automatically change adjust and make the scene significantly nicer now if you wanted to adjust the actual orientation of that sky where the Shadows are cast in the building meaning you'd see the ambience panel on the right hand side change and all you'd need to do was scroll down to hdri Sky and adjust your rotation panel so however you wanted those Shadows to be cast on your building you could simply adjust the rotation for me personally I'm not too fast I'm not too bothered it's more about creating the actual environment getting those colors right to begin with so let's label that and not worry about it that will come to all of that in another video what we want to do is come to our materials palette and we want to go through each step one by one and really fine tune these things so let's get started with glass being the very first material on our list if we select glass we're going to have 100 different options completely up to us which one we choose do I want clear glass so I can drag drop that directly into my project and see into my house from a distance potentially but at the same time I really like a slight reflective glass because that way when you had some clouds into the photos and into the renders you can see the reflection of whatever's on the other side personally I like that I really enjoy a reflective glance now to make this glass really stand out we want to go through a reflective glass material palette on the right hand side every single material is going to have something similar so I'll explain in detail for glass and then you'll get the general gist of it for everything else first of all you have your 3D sphere that showcases how that object would actually look in reality you can change it to standard glass or you can go to color glass which loses its transparency completely down below you're going to have the tint so if I select the tint you're going to have a Color Picker open up this Color Picker can occasionally get hidden behind the project so if at any point in time you cannot click on anything twin motion seems like it's broken or that it's frozen just move your window around so you can find this Color Picker but bye the Color Picker very self-explanatory drag it round change it adjust it if you want red dark glass you can have that tinted red glass absolutely disgusting each to their own and twin motion allows you to do whatever you want potentially you might want black dark or even frosted glass you can change that slightly there so you get nice black glass you can open up the details panel and adjust the sliders as you would in Lightroom but for now I'm going to keep that closed opacity is going to be exactly what you'd expect it to be it's the opacity of the transparency within the glass and just like tint you have a few more little details below you can invert the mask use opacity map get really intricate and really detailed with your actual objects but for now we'll keep it relatively basic we won't overwhelm you at this point in time continuing to move down if we had a pattern on our glass so let's change it to this crazy floral sticker that I hope nobody puts on an entire facade of a building like this you can adjust the rotation along with the slider and it will adjust that pattern's rotation you can also adjust the scale here if you wanted it to be bigger or smaller this is applicable all but obviously a lot easier to understand and comprehend with a pattern shown on top if you open up the details panel you can get a bit more control stretch it on the x-axis stretch it on the y-axis only offset left and right if you're trying to align patterns together and if you're trying to make patterns move you can adjust them like that so they have some sort of speed to them in a direction again you wouldn't have that for a static but the option is available to you if you wanted to to be a mirror see if we drag and drop mirror we'll go back to your original reflective glass up top left it doesn't matter how many changes you make to this you can always come back and drag and drop the original back in that's always best to just go through and play with all of these settings to see how they infect the project how they affect the material and what can be done to make the details look even better for me personally Glass isn't too bad it's one of those objects that's pretty decent from the get-go so I'm happy to leave it as just reflective glass for the time being moving back into our materials we can now dive into our Metals for me personally in this instance the window frames would be some fall of metal they could be a brushed aluminum maybe matte Chrome or even a habit copper finish pending what we were looking for being on the coast it might even be galvanized steel so if I wanted it to be drag drop let that go on the window frame now I definitely don't want it to be galvanized steel let's scroll back up let's grab our matte Chrome drag and drop that over our aluminum frames scroll back up to our color select the color palette and then adjust so simply dragging down is going to change that from a gray to Black and pressing OK up close you can see there's not much going on here it's relatively rough it's not too smooth it's pretty much in the middle because roughness is at 50. so if I drag it back down to zero we'll get quite a bit of shine quite a bit of reflection on these window frames it's up to you if that's what you want or if you'd actually like it to be a little bit different so I could easily adjust that back up and make it back in the middle of 50. now there are a few glitches in this model and I do apologize for that however it was a quick model to be able to give you guys something free something that you can actually learn twin motion with so whenever you have glitches like this in the model it basically means two materials are overlapping if I select that object right there it's probably gonna let me move it ever so slightly so if I pick that go minus 0.01 press OK fly back in that is going to disappear because my materials are no longer mobile lapping now what you'll notice in Twin motion with my window frames that black color was automatically linked to my roof in Twin motion any colors you have in your base model so wherever you've imported it from SketchUp archicad whatever you're gonna have to understand that it's going to link colors together so by having this window frame is black and the roof is black any adjustments I make to the window frame is automatically going to change it to the roof now because I've unclicked off that window frame you might be thinking oh no how do I come back to that well if you come up to the top you're going to see this eyedropper tool it's our material pickup by simply dragging across anything left clicking it's going to open up that material that you're looking for same with this matte Chrome same as the roof so now if I were to adjust this slider you'd see the roof change in the line with my window frames pressing cancel it will change that back to how I want it to be and we can continue working through this design and the materials the concrete on the outside is shown as a concrete panel but it really wouldn't be it'd most likely be some sort of smooth concreted finish it wouldn't have the concrete panel lines or not to this extent so if we come back to our main library and come into Mega scans this time for a different material we'll go into surfaces and we're going to scroll until we find concrete on the left hand side Mega scans has so many more options for us so we can go through these and try and find the best thing for what we're trying to articulate if we start with the slab tool we can scroll through all the options and see if there's anything that we really like in this scenario a cast in situ concrete like this could be quite nice and I say could because every material is slightly different so if we hit that little download Arrow we can let it download to our computer right click drag it across before letting go what you'll notice is all Mega scans materials and objects will kind of come in white and pause it's because they're downloading into your system now for the first time so now if I Let Go object creation will happen and we'll see some sort of form work now that rotation would become very important in this scenario because we need to rotate it so it aligns perfectly with this but now I have all sorts of problems because my model is in a variety of different angles so that formboard concrete without going back into the original model just will insert this project so if we come back out let's go into smooth and try to find a beautiful concrete let's download this concrete floor and potentially also a few others let's go smooth concrete wall concrete sidewalk just download a few to test out and see what the best options are for us so let's start with concrete sidewalk drag drop release grungy it's a bit grainy but it's a lot of bad concrete color per se so I'm going to leave this one as potential maybe as we scroll through the other options the smooth concrete is definitely to Bland and too boring for me but what I could do is increase some grunge which is basically aging weathering in the actual material which would give it a bit more of the look I'm looking for so that actually is quite nice in my opinion for this model I could then also turn down the lumiosity which would make it a little bit darker or a little bit lighter a little bit more glowing zooming back out we could potentially see how that building looks from afar now obviously it would be amazing to get rid of this garage move it somewhere else in this model it just didn't work anywhere else in this design however if you wanted to delete it you could go through one by one and just start tapping the delete button until eventually you got somewhere and deleted enough of it that you were happy with now I'll undo all that because I kind of want to keep the garage for the purposes of argument and for this tutorial so we'll keep that there but you can delete it all if you so choose and want to make this even more powerful of an architectural statement now for the time being again I'm relatively happy with this concrete and I can adjust it continuously as we move on or I could easily go back to my sidewalk reduce my scale or increase my scale to make it something a little bit different it's probably a little bit too busy for the sidewalk so I'm going to keep it as that smooth concrete increase the grunge adjust my settings ever so slightly and there we go now we have a concrete fascia design that basically will create an absolute stunning render from almost any angle looking at it if we wanted to fly into our house we could simply hit that eye again go to our pedestrian mode and it would drop us into pedestrian mode we can't actually walk through solid objects anymore which is really frustrating so pedestrian mode unless you've got everything set up properly it's not going to work for you but you will have a perfectly accessible pedestrian so if we jump back into drone mode fly into our house now change back into pedestrian mode we can walk around our house freely maybe let's reduce our speed back to three or four so that we can walk around our house bump into all walls we can't make it through the doors until we go back to drone mode but we can see what's going on in this main space as if we actually lived here and if you wanted to mess with the materials on the inside you could very much do so like this stone for example needs a little bit of work needs a little bit of love so if we go back to our Mega scan surfaces go into our marble let's go polished marble and see what kind of options we have in stunning polished marble there is many many options for us including this one's quite similar to this Stone but maybe it'll look significantly nicer simply drag drop let go and there we go we have a marble Stone top that is pretty much seamless all the way across and it's a very nice texture that we can adjust as we see fit so let's say one a bit darker a little bit lighter it's all there for course to mess with play with and adjust in case you wanted a nice pink Island bench top you could create that in a matter of seconds now I'll undo that I just want to keep it pretty generic pretty simple going back into drive mode flying back out to the externals the materials aren't just for the house they're also for our environment as well so let's go back to library let's go back to materials and let's select ground what we want to do before we dive into actually any landscape design which we'll get into another video we want to give everything a bit of a base layer so that we have it something to build on if we go nature we're going to have a variety of different Earths and dirts and Sands and bits and bobs so for instance I can grab grass 5 drag and drop and now I have new grass at the bottom of my house this sand down below where Matt want it to be cracked ground we might want it to be desert sand maybe something from the beach we could have a variety of different options to our hearts content but for the time being let's just go some deserts and let's drop that in see what that looks like from a low angle like this you're gonna see the beautiful Peaks and valleys of the desert sand which we again adjust or decrease in scale as we see fit for the purpose of the render sand isn't isn't one of those things that has so many Peaks and valleys so the Sun hits it in a magnitude of ways and it's quite challenging to to pick that with a 2d texture so if we increase our grunge we're going to start seeing a lot more darker patches a lot more changes in the actual moisture so it starts to look a little bit more real we don't want it to look too dirty and dark so maybe somewhere in the 50 we could also slide our lumens down increase our roughness so it's a very rough texture now let's say we wanted to use this material for the rest of the environment we can simply select the material picker select the material we want to use and instead of dragging it from the palette and trying to copy it over and over and over again we could grab our desert sand drag and drop it into the environment and it'll replicate that identical material for the rest now I don't actually want that I believe the background would be much nicer as some sort of grass to vegetation maybe Mossy ground to something a little bit darker a little bit Greener would be lovely I know I'm gonna have a series of trees this is basically a forest behind this project I'm easily just going to grab Forest ground dirt maybe some cobblestones or maybe even some ground plant cover drag and drop it in increase my scale and make sure from up close that looks relatively decent now when it comes time to increase and add all about plants I can easily drop some beautiful plants in there last but not least is going to be our ground and our man-made objects so for instance this road is the wrong material for starters we want it to be a nice little asphalt simply drag and drop the asphalt in and it's done we can adjust make it a bit darker make it a bit dirtier and it looks a little bit more realistic now generally speaking if you're doing a very fine tuned render you could go back into live really into Mega scan surfaces scroll down to the bottom to Asphalt find a rough asphalt that was more appealing and potentially you could have one with lines automatically built in but because this shapes and changes and meanders it isn't just consistently one straight road if I were to drag rough line markings it would just be a very messy texture now one thing I'll point out quickly is that material linking so because I changed this to that garden bed it's changed my actual garden bed in here as well if I go back to ground Back To Nature just change that Forest covered it will be more of an earth or a mulch type material if we want to take it a step further and actually get really deep into custom materials well then we could come down to the bottom here go to our materials dock find a material that we really really like let's say we like this Forest ground but we want to find something better online or create our own texture first of all what we need to do is right click we want to duplicate and then we want to re-name that material let's rename it to Earth's tutorial and press enter now if I select Earth tutorial we can adjust things to make it even better let's dive into the details if we drop down that menu you'll see a textures embedded image there's multiples on multiples of different textured websites out there on the internet so feel free to use whatever you can find for the better options you're going to have to pay for them or you can try create your custom ones through simple Googling for the purpose of this let's jump into Google search Earth seamless texture so that your textures align without random joins and funny objects and find something that you like it can literally be almost anything that's free so if you also type in royalty free it'll give you a few more images to select from but you can comfortably know aren't going to be copyrighted now for the purpose in this there's an issue me grab any of these this appears to be a royalty free image I'm not going to dive into it too much it does look like it's watermarked so I wouldn't say it is actually free I would say you'd have to pay for this one if you're going to use it commercially so let's pick this cracked Earth one for just argument right click save to downloads close that go back to our twin motion tutorial click on our texture and let's go open in your downloads folder you're going to find that material so simply press open again and you'll see that texture immediately change on the 3D little Globe if we wanted to drag and drop that over our sand and zoom in you can see an incredible textured surface that could be utilized however you want increase the scale you'll see it Frac and pit and change increase the grunge it gets dirty filthy now it looks like you're in the middle of the actual desert so if there is an material that you can find available to you online or through the twin motion Library you can always go ahead and make your own welcome back team we are diving into part three today with objects now twin motion has a variety of different objects so we're going to get right into it again if you're joining us for the first time and you're just seeing this amazing model and thinking how do I get my hands on it there is a link down below completely free so you can grab it and join along so let's talk about the objects available to us directly in Twin motion and then we'll move on to the objects we can find on the internet as well so first of all onto the left hand side of the palette you're going to have your objects if if you dive into objects simply by clicking once you're going to get a variety of different elements we'll go through these one by one because again this is a very thorough course to make sure that you're an absolute Pro so diving into home we're going to have a variety of amazing things to be able to Showcase this better let's fly inside our house let's turn on our little pedestrian mode so by clicking the eye tapping our man going pedestrian mode we are now at human scale and we can't accidentally go outside of our actual environment now let's click on living room and see what options we have a billion one options again so so many options but let's start with electronic appliances nice TV directly above our fireplace here in the center so let's click it once click it onto where we want to did it and then press escape to get rid of it if the TV is too small we can select our TV once hit the tab button slowly to adjust through the different options press tab again we get our three squares with the fourth being in the center which allows us to scale like we did before if we want to drag that out to 1.3 drag that out make that TV bigger we simply can or command Z command Z undoes that we can simply hold and hover over the center so it highlights all of the cursors and go tap 1.5 enter and we have a huge huge TV now we can also use any of the intermediate spaces in between these arrows to move them along that axis as well so now we have this stunning TV with a strange reflection of the sky but we'll get to that a little bit later of how we can get rid of that horrendous Sky reflection because you wouldn't have a scar reflecting off and say they're there at all if we scroll through our abundance of objects you'll see a ton keep coming up and in Twin motion they've recently added even more fantastic items that you can simply download directly into twin motion so if you didn't like that TV that was on the wall where you could pick another one of these TVs or potentially maybe you wanted to download a tablet so let's select that little download Arrow let the tablet download for a few seconds click on the tablet once hover over where we want it to be created click once again and it will create that tablet on the side so now I can press Escape Zoom to my tablet click on it adjust it to where I want it to be so let's say one of the kids has accidentally left it just on the side it could get bumped it could get knocked but they've left it there and we're showcasing it in our render if we come back across we're going to see a variety of additional objects available to us as well so if we wanted to go into sofas we could introduce a sofa couch directly in front of us however personally I hate every single one of these objects in Twin motion as a sofa they're also generic they're also boring and they're incredibly incredibly cheap so we could continue to go through each and every single one of these look at all the kids toys you know have some fun find some entertainment systems put a pool table in if we wanted to there is actually a designated space over here for a pool table so we would definitely be putting one of these in what kind of pool table should we put in I personally don't love any of them but this one is the best because it's got a black top so let's download this pool table wait a few seconds for it to download click once click again to create the object and position it exactly where we want it to go that looks like it's definitely not in the center of the room the center is roughly where this window is and aligned with the fire pit so that's roughly where the center and the pool table would go if we were to have one and you'd be able to see people playing a lovely game pool behind now we've gotten sidetracked from the main points here we want to come all the way back to our main library we want to talk about the second available option in Twin motion if you come down to sketchfab and select sketchfab once again you're going to have an abundance of categories to work your way through and it will drive you nuts but if we want to Simply go on furniture and home select it once you'll see I've downloaded a ton of different objects in the past and they're automatically saved to my twin motion so because I've used all of these in the past they're immediately there I don't have to download them again I don't have to search for them they just come up as first which is really really good and really helpful now let's say I was looking for a sofa I was looking for a couch you could also just simply type in sofa up the top let it do its thing see what it can find and it will show you a million and one different examples with sofas basically anything that anybody has ever created on sketchfab is available to download for free which is phenomenal it means you can find sofas from Ikea you can find sofas from your favorite designer you can basically find anything under the sun that's available if you search hard enough and that's the big if because it takes a long time to go through all of these options so if we undo that and let's drag and drop one of these sofas that I've used in the past let's grab this sofa here drop it in the middle in the front of that TV and then I'm simply just gonna duplicate it across so by pressing tab I can then hover over the Green Arrow because I want to shift it to the left hold shift while clicking and dragging letting go and it will produce a copy a dialog box if you create an instance copy that means anything that you do to the right hand so far or the original so far is immediately going to translate to the copy that you've made this works vice versa for both and basically everything that uses copy function for if you select copy they will work independently of each other which makes life super easy but also challenging so make sure you're selecting the right instance or copy every single time and paying attention this sofa needs to be the same so let's go instance let's press OK let's rotate it 180 degrees and then let's simply adjust this sofa back into the other one move it across a little bit so we have this unique double-sided sofa by holding command and clicking on the second couch I can select them both at the same time and move them wherever I want to go back to my main sketch Fab and type in coffee table you can type in multiple words and it will search them as individual words so you may have some weird strange things pop up like this car but otherwise you should generally get most of what you're looking for I have no idea what this house would look like inside I haven't really thought about it too much so let's simply just download any of these tables here maybe this glass table here would be quite lovely that has happened during this tutorial because it's a prime example of a few of the glitches inside twin motion I've pressed the download button but nothing is happening it's only 524 kilowatts so it should have downloaded in a heartbeat but it's basically glitched I can't download it I can't pause it I really can't do anything unfortunately at the moment I don't have a workaround for anybody which means you have to Simply go find another coffee table that you like download it and use that one so let's try it download this one as an alternative and you'll see it started downloading as well as provide the pause option whereas if I scroll back up that one hasn't moved at all now this takes me to my third and final library inside twin motion obviously you have your cars and you use the library and characters so if you go into characters you can drag and drop any of the people into your scenes if you go into Vehicles you can drag and drop any of the cars into your scenes similar in sketchfab you have vehicles and you have characters and creatures so you can drag and drop very specific high-end cars into the project as well you just simply search them and go ahead and download them however you also have the mega scans library now the mega scans 3D assets are actually scanned objects from The Real World as an example let's go into interior let's go into furniture and let's go table you'll see a number of different tables have come up and available to us in theory Mega scans is all about realistic high quality objects from The Real World scanned in to the digital world they're basically creating digital twins of everything available therefore objects will be of significantly greater quality and detail well but they're not going to have too many options and a lot of them are going to be just so strange that you're not going to want to use them as an example let's drop this wooden table in go back to our drone mode so we can inspect it quite closely and you'll see that it is an extremely well detailed table it isn't really like it's been modeled because there's so many strange little curves undulations changes in the material and that's because it has been 3D scanned which is incredible that is such a cool thing that you can do nowadays you can take your iPhone you can scan any material and you can actually develop it yourself into twin motion if you're using the right apps but let's delete that table go back to some of our other options maybe we want the fireplace maybe there's something amazing that we can put in if you're in an old Heritage building these would be incredible but for the purpose of this not so much you can also find things like details in extremely intricate wall panels wall detailing very very historic and exquisitely crafted items then unfortunately we no longer do but this is where you can find them inside the mega scans Library moving on outside of twin motion now if we come across to our actual browser whatever you're using Safari Chrome it doesn't matter it's literally on the internet you're gonna have a variety of different places you can find some awesome stuff to add into your project of course you're going to be able to find things from Globe plants which is the series sponsor for this twin motion tutorial and full course so please do check them out there is a link in the description down below and if you wanted to download any extremely high quality plans you could find it right here on Globe plants for example this fiddle leaf tree right here is absolutely stunning the details are Exquisite and to be honest it's basically in every Australian's house so it is almost a staple for any anybody in Australia creating 30 renders we can dive into 3D Sky 3D sky to the best of my knowledge it used to be a Russian website that's kind of been converted into 3dsguide.org but it is an incredible resource with some amazing high quality 3D models the downside is not everything is free and you can only get three free downloads per 24 hours so if I want to decide search for dining table first of all I could spell it right with one n and you see there's some incredible stuff things that you see in those high quality renders that people are charging hundreds of thousands of dollars for and if you download one of these once off you can have it forever I like to Simply hit the little free tab scroll down and select fbx because twin motion works the best with fbx files and then try and find a table that I like you can literally pick anything that you like and download it relatively quickly and free of charge I don't love any of these tables so I'm not even going to try it find something that's amazing let's simply scroll up pick this table here and you're gonna have to sign in or create an account so I'm going to sign in and then I'm going to hit the free download button for me it's downloaded as a raw file so all I need to do double click it'll open up what you'll notice in this unarchiving screen here that I've dragged across the file name is like I mentioned before you've got some Russian letters because it's probably a Russian website but it also straight up lied to us it said there'd be an fbx file and it's only providing us a 3ds Max and an obj file we can still use the obj file so we can definitely export that out but unfortunately we didn't get our xbf file so now that we've exported all of these items we can come back into twin motion we can dive down into our import file press the plus button come across to geometry and go open find the table in your downloads file and you'll see only the obj file is active so let's click on that let's open it up and import on the right hand side on the scene finder if you scroll across the bottom select table and pan around until you see the main cursor you can hover over this yellow sphere in the middle drag and drop it roughly in front of you tab across and scale the object accordingly the problem with obj's in Twin motion is first of all they import the wrong way they import the wrong size so you have to do quite a lot of work to make them actually appear as they need to for personally what I do is I delete that table I would go back to 3D Sky use another one of my free downloads let's try this one download it go through that same process find the fbx file this time open that up and import it into our project now that table will reappear it'll be a much better size it is the correct scale the correct format rotate it around once again unfortunately those textures didn't come across exactly as we need them to be it's mainly the timber that didn't come into play so we'll select those wood legs go texture go open import the wood and there we go now we have our wooden table exactly as pictured but not perfect so unfortunately when you're playing with free 3D models you don't get the best of it the best you kind of have to work around it make it work but otherwise when you're playing with paid objects it is so much easier if you wanted to go through work your way through all of these rooms obviously there's a couple bedrooms in here another bedroom a master suite with some Cabinetry potentially an additional gymnasium in the rear your bathroom all sorts of stuff happening in this model you can go ahead add it all in so as one final example if we were to go to sketchbab we were to go back into our furniture we can drag and drop this high quality bed into our project so that it appears cantilevering off this absolutely stunning bedroom at the edge what's going on team we are back with part four and today we are talking about a landscaping and the environment of course with globe plans being the official response of this series we are going to be using a lot of globe plants from our pre-downloaded glow plants library now we'll talk about all of these amazing things as we work through however I want to get started with the actual environment and potentially setting up our first render scene so when we set up our environment I like to set up my first scene let's come down to the bottom let's go to media and click click the first plus button this is just a generic step to set everything up and work our way through what I really want to do is make sure all these settings are right before going on and making my next image so let's get started by jumping all the way across the image changing it from Full HD across to 8K if your computer supports high resolution bump it up as high as you possibly can now we can do tiled rendering and we can also do a view set but for the purpose of this I'm just going to Simply leave it off next we're going to jump to our camera and we're going to set up our very first scene for me personally I almost want it to look like we're standing at the bottom of the ocean we're standing at the heel looking up at this fantastic house and we want to be standing maybe somewhere over here from an angle somewhere different you know have a few different angles set up so potentially this might be one shot another one might be over here so I'm going to come back all the way to the front of the house and I'm going to slide my focal length back and forward until I'm relatively happy for me I think anywhere from a 35 millimeter would look quite nice for the depth of this image at the same time that means I need to push quite far back in this scene to make sure this whole house still fits if I wanted to continue maybe make it a hundred mil that means I'd once again have to fly out quite far back to be able to fit everything in this scene now 100 Mil in this scenario isn't exactly great so we're going to dive back to 35 millimeters press OK fly until we're happy with that scene so I'm going to put my scene somewhere just about here and then I'm going to hover over my image one and refresh by refreshing that is going to lock in our position and while we move around if we double click back on image one it'll go back to that image very rapidly while we're on camera we can dive into a couple additional features so first of all we have a depth of field because this is a relatively far distant shot we don't really need to worry about depth of field because we're not in close proximity to something however if we wanted to pick a focal point we could click focal point and dive to that space so everything in the foreground would be nice and blurred out and be focusing on the house itself otherwise you can click all the way at the back to the furthest point so it is selecting that if we wanted to change the aperture as well to let in more or less light we could and we could also change the bokeh shape so if you look down the bottom you'll see that the blur slightly changes next we can dive into camera effect and we have our standard beginning vignetting is basically the camera focusing in on itself and more black or white coming in around the edges so the higher it goes up the more it kind of focuses the eye into the center by fading away the distance I don't personally like it too much we don't need it in this case if you want to adjust a little bit to really focus your eyes to the center of this project it could but because we're trying to focus the eye all the way as far as we possibly can I don't really need it para realism is something I have to say slowly because it was very hard to say time and time again in quick succession but basically what it does is it emphasizes the vertical lines of the camera angle cool so if you're doing a skyscraper or something like that this is when this becomes important near clipping in this instance is not applicable because we're so far back so we'll skip over that one composition layouts we have our grid and if we wanted to use the rule of thirds this is how you get your grid lines set up so in this instance we could come up a little bit put the house in the middle of the composition and then refresh our scene so we're permanently saved there if you want to change the grid lines from a to a different grid you can but composition rule thirds is the best way to go now we've gone through environment we've gone through camera we can go through render as well and Global illumination is something that we can play with turn it on and off basically it allows the sun Reflections throughout the project if you're having a lot of glitches come out in your video exports simply turn that off and it will get rid of that glitch usually it means your computer isn't powerful enough to be able to do anything with global illumination if we adjust these sliders ever so slightly we can see how our shadows of play effect on the building itself so adjusting them more or less either provides more of a shadow or less of a shadow for me I'm happy to leave it where it was 150 and 0.4 because we're not playing with too many shadows in this instance a 400 meter Shadow is something I will like to play with because it is either no Shadows at all and it plays a very harsh Shadow or it feathers it a little bit more I like to have my Shadows quite nicely feathered because as we start adding trees you'll see that context change the shadow bias as well is going to play into effect on all of the Contours so if you don't want as many Shadows on the Contours you increase the shadow bias if you want a little bit more you decrease that bias and last but not least is the reflection on the glass turn it on and off however you wish but usually Reflections are a great thing to turn on now we could also dive into the effects panel but I personally think the more you play with this the less you're going to have a quality render that's consistent time and time again so we're going to leave effects completely off but same principles you can go through slide and adjust as you see fit the clay render is something that's fun to play with as well so if we were changing that to a white clay render we could untick our glass so that the actual glass comes into play and and then we could keep unticking things as we see fit but again clay render not something we're going to be talking about in this beginner's tutorial now like I promised we are going to dive deep into this and environment to make sure our scene is perfectly set up before we start placing these beautiful trees and Landscaping into the actual scene so let's scroll down to the bottom and start with our ocean first of all I want to enable the ocean it's going to be way too high in the project but that's okay we're simply going to slide that slider down ever so slightly and try get that scene to align where we want it to be unfortunately the way I've designed it the Contours aren't working too well with the natural ocean so we're not going to use the natural ocean instead I'm going to bake it in this image so let's turn the ocean off let's come back into our library let's go into objects we're going to go to water and we're simply going to select a water Cube now I'm going to drop this watercube roughly here fly around rotate it as I need it to be increase the size significantly by simply dragging the sliders across coming back to my scene and adjusting further until it's perfect aligned with where I want it to be now the good thing is when I select this ocean I can change it from pull one pull two and pull three so I think pull two looks quite nice in this scenario next we want to play with our hdri Sky now I'm aware that we introduced one hdri sky before but what we actually want to do is adjust and fine tune to make this look incredible so let's break it down first of all we want to rotate until we find the perfect and optimal Shadows for this project I have it set straight on zero but if we let it rotate around we can see the Shadows being cast over the entire house as well as the intensity at four so what I want to do is probably leave it at zero because it works in this instance but I want to play with the intensity ever so slightly the more I lower the intensity the darker the scene gets so at 1.5 I quite like that it's nice and dark and Moody now what we're going to do is scroll back up to the top go to our details and untick auto exposure immediately it's going to go dark because obviously your exposure is gone we want to manually adjust our exposure so simply sliding this exposure slider up ever so slightly until we're perfectly happy with the environment so at about 3.83 I'm okay with this exposure at the same time we have our details panel below that's opened up that lets us go through individual elements first of all our ambient is going to indicate all of the glare that we have from our project so sliding these sliders down you'll see the ambient brightness increase and decrease on the model because we're looking at the glass predominantly in this scene I don't mind having the ambience a little bit higher maybe about 1.3 the white balance is of course talking about the sun and the color the sun gives off so slide it all the way up a lot more yellow slide it down it's a lot more blue in this environment I want it to be a little bit warmer I'd be out at the beach so six eight seven thousand is about right the sun reflection and the size as well as the intensity is something we can play with so if we Slide the sun scales up you'll see that the actual sun is brighter or darker very simple stuff nothing too crazy just basically go through these until you're happy with the environment of how it looks so by turning the sun reflection down I'm not bouncing my sunlight off as much which gives us those nice and dark Rich Contours and contrast in this model but yet by having the Sun bright it still gives us enough richness and color overall now that we've adjusted all of those scenes we can go back into our hgri sky and play with our intensity one last time so we just adjust the intensity of the sky to match our environment that we've set up in the camera angles now what you'll notice is at the very top of this building the Shadows are being cast but at the same time the sun's kind of coming through so we want to come back across to our path tracing and our rendering section in the middle here of the camera and we want to adjust our shadows and our shadow bias so by lowering our shadow bias and adjusting our shadows to a little bit lower we now have our shadows being portrayed exactly as they would be in real life now at the same time it started bucketing outside here so apologize if you can hear some rain in the background we've got some crazy weather here in Australia at the moment nothing like this render is at all so we have this beautiful picturesque scene we've set it up we've got the global illuminization on we've set up our environment we know what it's going to look like we can always come back to this image without having to redo any of these settings and if we wanted to do a second image well we simply fly across find the camera position we want and then hit the plus button again so in this scenario maybe we wanted something over here overlooking from the side hit the plus button and make sure that our water is extended far enough and there we go now we have two camera angles two renders set up very quickly very rapidly reusing those angles what I will point out if you fly around to the back side you will have to adjust most of these settings to fine tune it again I always like to set up one render and one scene so by sticking to image one we can work through our landscaping design slowly but with precision and detail first let's get started with some basic stuff we want to populate the environment so if we come down to the bottom and hit populate then we go to foliage and we go paint I want to come across to my grass and flowers and select one of my grass to start painting this actual building so for me I don't mind most of these grasses they're all quite okay Globe plans has some great ones as well I haven't purchased any of them so that's why I'm not using glow plants grass for this instance I'm simply going to select long brass 2 drag drop let that come in now I'm going to click on Long Grass to and increase my density to 100 meaning when I paint everywhere I paint grass is going to come up I'm then going to click on my paint brush tool and decrease my size two meters so I can get a decent bit of control if I zoom in and fly in to this section you see that I can start painting effortlessly and it will paint the grass quite well now obviously I've got my depth of field on hence why everything's so blurry when I'm here so let's quit Media mode and you'll see not blurry anymore if you accidentally paint a wall or something you don't like you can select the Eraser tool and just unpaint that section there so it's simple as that come back to your paintbrush lower it to one so you can get a lot more control next to the building and then what you want to do is basically go through the rest of this project add grass to its entirety and I won't boil with you with that so I'll skip ahead and you'll see all of this grass beautifully painted in before I jump ahead of course there is a quicker way to do this but the results aren't as pristine and they aren't as nice so we come back to populate we go scatter we can drop our long grass in select long grass go 100 and click a scatter tool and then click on the grass it will automatically scatter green grass everywhere across that material I can obviously click multiple times to keep it scattered and keep it going so that's a multiple press but even if I zoom in here you'll see the difference is actually quite visible and not as neat so I like to paint my grass in personally I like to take the time it's a little bit soothing a little bit relaxing if you simply just click on that grass you can immediately go back to that paintbrush and continue painting in that environment and there we go now I've painted in all of my grass and you can see it come up with this orange because I've got my distance Marker set if I double click on image one it will all disappear and that's for a good reason in fact I'll have to edit preferences and then come to Grass fading you'll see I have it medium if I want to see more of the grass I can select far and press OK and some of that grass will come in to play again now the reason I don't is obviously it uses more computing power to display more of the vegetation so back to edit back to medium for me and I'm happy simply remembering that my grass is there now we want to go in and start adding some of our beautiful trees and our accessories so let's go back to library and if you don't have any of the globe plans features first of all you can grab it from the description below there's some amazing selections of trees from all around the world so feel free to grab a bundle and install it directly into user Library if you've never downloaded a globe plants bundle before or even an individual plant package it's very simple to install simply download it go to your documents folder in your computer find twin motion 2023.1 or whichever twin motion version you're using double click on it double click on user library and copy and paste the file you've downloaded from Globe plants directly into your user Library that's it if you've got twin motion open close it refresh it start it again and you'll see the user Library appear however all you have to do is seriously just copy and paste that into user library and then inside twin motion you can go there click on Globe plants and have your folder structure exactly as you set it up it's not very hard at all and it's definitely the easiest way to import some amazing vegetation now what I want to do is use some low poly trees in the background up the top of this building behind the actual environment I want to create some sort of forest some sort of bush land so I'm going to go through an individual actually click into a number of different trees so to do that I'm simply going to select a few of my blue plants trees drop them in and then just individually scatter them around exactly where I want them to be so because they come in as groups you can select each individual Magnolia drag it across select a different one drag it where you need it to be and continue that method if you wanted to create individual trees instead of having them in bundles you can easily right click on that magnolia tree and go add to user library and you'll just have that individual magnolia tree available to you that way if you wanted to go through and paint a series of trees you could quite easily do that without having to manually position them and manually move them what I find about manually positioning the trees is you get a lot more control and a much nicer much more detailed environment once you've added plenty of trees in the background to start creating your actual Forest we can go back to populate we can go back to paints and we can use some of the bushes available now again you can either use the globe plants Library using some of the low poly because they're in the background and we don't want to Overkill our project we only want to use the high poly in the specific areas or we could also go to our vegetation and go to our bushes and drag and drop a bass Bush because it is in the background let's select all of our globe plants on the right hand side turn them off quickly so we can do this a little bit easier what I've done is made my life hard so I'm going to erase all of these extra bass bushes that I've made gonna get my paintbrush simply paint across the entire bottom length of this forest and increase the density of that so now we have a ton of bass bushes turning back on our trees going back down below to our image one we can see those beautiful trees have come into play and then we can focus on our foreground so coming back into Library let's go into objects let's go into vegetation and let's go rocks I want to drop a couple of rocks into this environment just basically as fillers into the land something a little bit different so it's not just grass and sand this way the Rocks actually add a little bit of texture and something that we can utilize in our landscape design now next we're going to go back into our user Library we're going to go into Globe plans and we're going to go into high poly and you're going to see the quality difference between these low pulley trees in the background and the high poly glow plants so let's go into one of these and find something stunning there's some beautiful shrubs and bushes available but what I'm looking for is a grass tree so I've got a number of grass trees available to me from Globe plants and they're incredibly incredibly detailed so if I zoom into this garage tree you'll see the Exquisite detail all the way to the finer flowers growing at the very top and even the bark itself these grass trees absolutely stunning and by far an extremely Australian tree that you'll basically only find here in Australia don't quote me on that I'm not a landscape expert but I do know they grow very very well here so what I'll do is scatter a few of these beautiful grass trees around and then continue to add some high poly plants now I've included this tree right here which I only really want the largest one so what I'm going to do is select one of the trees drag it all the way across at the back of my building introduce it into the environment then I can select the remaining trees and simply delete them because I don't need them for now I do want to define the delineation and the difference between the house the beach in the land so what I'm going to do is simply grab some more glow plants trees and basically articulate this clear delineation line now I've gone ahead and added quite a bit of high poly Global plans to this project and I must warn you if you do have a slow computer or you just don't have one that can perform overly well you may need to come back into preferences go to Quality and reduce your quality to be able to speed your computer back up because you're adding thousands and thousands of little polygons into your project and it just won't be able to perform so even with an M1 Ultra tube set with all of these tiny tiny high quality polygon lines there's just too much going on however there is an exceptional view right here that could be created by this incredible cantilever with these Globe plants images so if I so if I simply go back into image 2 fly back in to that perfect angle of that stunning cantilever of the master bedroom overlooking the ocean roughly line up my line where I want it to be create a new image go to my camera pick my new focal point being the master bedroom furthest point exit that out and refresh my scene we'll see all these stunning Globe plants bokeh whilst the distance is nice and crisp we can see a little bit of water coming there in the background and we don't have any environment so we'd have to go through and add a few more trees to the background of this environment to really give this render right here some absolute life and flavor so I'll quit Media mode copy and paste a few of these trees over here and there we go I've introduced a few more trees into the environment personally I actually don't think we need any bokeh any depth of field in this so I'm going to turn the depth of the field off and refresh my scene so now we have the detail of all of these beautiful glow plants right here at the front and because I haven't showcased them enough I just want to fly in with a little bit more texture a little bit more depth so you can see the detail in these high poly images now I've added some bushes I've added some shrubs to delineate some flowers some wild flowers and everything is looking absolutely stunning obviously in a spring collection because that is when trees look the best like look at the detail and quality of this plant in front of me again I'm not a landscaper I don't know an exceptional amount about the specific plants and the details but I do know that these are the highest quality 3D plants money can buy on the internet right now now if we quit our Media mode once more and fly back into our environment we need to be able to get in and out of this house it's a number of ways we can do that and I actually want to create my own Stepping Stones so let's go back to library let's go objects and let's go primitive actually want to use a one by one meter box drag and drop that into our environment then I want to adjust it ever so slightly and tap my way through until I get little concrete pavers of approximately the right size that I'm happy with so for me that's a half decent concrete paver I can place it where I need to be and simply rotate it until I'm happy if I wanted to increase the height so it's higher and sits away from the grass I can go back into my library go into my materials pick my concrete and drag my concrete base onto those steps next what I'd have to do is duplicate a number of these steps all the way to the actual front door Now by holding shift and duplicating I can just change that number let's go five and it will automatically make me five steps quickly going forward and I can make maybe one or two more here so that now I can begin turning up this hill and if I wanted to I could do it in a very linear pattern or I can simply let the Contours of the land Define the pattern of these Stepping Stones I don't mind allowing the Contours to define the pattern of the stepping stone I'm actually quite okay with it so I'm simply going to continue one by one creating this Meandering path to the actual home and now that I've reached approximately this front sliding door I believe there's a sliding door here and a sliding door over here as well I can either fine tune some of these steps so they're closer together and are more appropriate to the landscape and when I'm comfortable I can go in and create one large Giant step or potentially multiple Stepping Stones up to that house and then I can again adjust some of these Meandering stones somewhere a little bit more so they naturally come to the front of my Landscaping steps and by creating these Meandering steps I've provided a single space to move one of these Grouse trees exactly in the middle and allow us to walk around the stunning native vegetation coming back to image one we can see we've slowly created that Meandering path we can go into our library we can come into our characters and potentially we can even add some posed people so let's go summer because we're obviously on a beach let's pick a couple people walking past so let's grab this Ethan bloke drop you into our scene and let's lad another person next to him potentially somebody walking as well so let's keep scrolling this one here will do let's download her into the scene add her into our environment as well and then last but not least let's go back to our sketch Fab let's go cars and vehicles let's fly across to the top back of the road or maybe a little bit too fast a little bit too far and let's drop one of these stunning Porsches into our scene there we go now we have the start of our first render if I was to export this out as it is it would look phenomenal you'd see all of the grass and all the textures coming into play and see the sand you'd see the Rippling water and of course the stunning background as well now obviously I have my clipping field turned on so until I get significantly closer you cannot see any of that grass and any of that detail which when you come a lot closer or you go to something like image 3 and change our preferences of grass fading from medium to far we'll see all of that coming into play absolutely stunning welcome back to part five where we are diving deep in to lighting so with twin motion you basically have a series of different lighting available to you predominantly external and internal Lighting in the last episode we discussed all of the planting Landscaping of course thanks to Glow plants for sponsoring the video but today we are specifically talking about the actual lighting because we did briefly discuss the ambience and also the global lighting features in our last video I will dive into interior lighting in this tutorial so let's break it down and let's make it super simple if we fly into any one of our rooms let's start with the master bedroom because it is by far the easiest space to light we can do Lighting in a number of ways first of all we actually want to make sure that a lighting appears on the ceiling so we can do that by going into sketchfab and searching potentially for something like a down light once some options appear you might be able to download something looks like this that's probably a little bit too detailed for lights so as an alternative what we can also do is go back into our library go to our object goodwear Primitives and then start with a base Circle if I simply click once click OK Escape out of that select our base Circle and reduce the size by 0.1 and by point one again we're going to get a very small down light sized object now it's up to you guys if you want to have it only as one object or if you want to duplicate that once more so if I was to duplicate this drag it down a tiny bit let's go copy spacing point one is okay and then resize Again by 0.9 you'll see that we've created two identical base circles now we can drop them both in to this ceiling and drop one lower than the other for best practice I like to move them off just a little bit go to my metals and then drag and drop my brushed metal just on to the back layer so then that way we can change that to a nice black aluminum base go back to materials scroll down to the bottom to Neons and drag Neon 2 onto the smaller base Circle we created in that instance we can realign our base circles together now we have one black base Circle and one glowing light if we wanted to continue reducing that in size until we were relatively happy with the down light we could and it makes something along those lines what we would then want to do is hold Ctrl shift or any way you want to select both of these objects in our scene right click and then we want to create a new sub container that sub container is going to be called down white simply Drag and Drop the Base circle into the down light from there on in and that way you can toggle on and off your downlight in one go in order to move those elements we do need to select those base circles again so let's select That Base Circle once I'm going to put two down lights directly in front of the bed so let's fly back around to the underside of the bed and then duplicate by holding shift a secondary down light pressing Ok We're happy with that drag and dropping it back into down lights so we can group them and toggle them on and off as we need we can select all of our elements and realign once again as we see fit so I'm genuinely happy with the position of those two down lights it looks a little bit odd but bear with me for the moment we are going to get a little bit more creative with this down light design next we you want to come into our library we then want to go into our lights panel which is what the predominant focus of this video is now inside twin motion you have a series of different lighting Styles and all of these cast different shadows cast different lights and cast different glows so it's up to you where and how you wish to use them and what they're being used for to keep things relatively generic and simple let's go with either just the generic Spotlight or pick any one of these and keep it consistent for this download type personally I think this ies7 looks relatively nice so I'm going to drag it and I'm going to click it over each one of my downlights that I've created next I'm going to make sure they are dragged into my download lights folder again so I can make life simple for me to turn them on and off and just flying around you'll see that down light is relatively bright even in the daytime now of course if we click into one of our light sources we get a new menu and we get an abundance of different settings to change now of course twin motion is overwhelming in this sense and there's a lot to learn so so don't feel overwhelmed just simply go through this step by step it is quite self-explanatory first of all light enabled or disabled so ticking that box will either turn the light on or off next you'll see the intensity at 300 lumens now from the get-go 300 lumens might seem like an excessive amount but if you actually dive into Google and bring up any of these downlight Lumen charts a six to nine watt LED down light which is basically every single down light you can buy roughly at anywhere from six all the way through to 12 watts is 450 through to 800 lumens at the moment we've got our set to 300 so if we bump that up to 450 do the same for the secondary light we can then move on and I'll explain how this works once we turn our lights down attenuation is basically a very fancy way of saying how far is the light being pushed from the down light to the ground in this instance we have approximately three meter ceilings so we can reduce that to three meters and you will see that the intensity of the light isn't being pushed through the floor if we increase it's 10 meters it's throwing that light much stronger for a much further distance so 2.7 ceilings three meter ceilings will give you a more realistic you can see these four yellow lines shooting around the sides of the LED light and that is talking about the coat of angle how far across it spreads the actual light generally it's a little bit under 180 degrees so 160 is perfect for a down light if you have a sphere that's illuminated it'll be obviously 360 and doing a whole lot more whereas for these little lights 160 is perfectly fine if you need a change of both of the lights at the same time you can hold shift select both the lights and then adjust the settings simultaneously if you've created a copy moving further down we have our temperature and our color this one is a downright Sealy slide it down the lights go Red Slide the slider up the lights go white and if you Google different light temperatures you will find exactly what each kelvins are generally the LEDs come in 2 800 kelvin's 410 and 6 000 kelvins it depends how you like your space to be lit and what the actual end result you're looking for so Warm Neutral and cool is a very simple way of looking at it or you can find some guides like this that'll basically tell you how each space should be used generally three and a half thousand is a really nice Natural Glow it makes you feel warm and comfortable I think 3000 is too yellow for me same as two seven so I like the three and a half personally once you move into the four five and the six you're really getting into the crisp bright hospital grade lights and yes they're fantastic but they might get a little bit critical so three and a half up to four you're running some beautiful lights coming back in let's change this back down to three and a half thousand kelvins to get a nice warm light down the list you're going to have shadows as your next check box Shadows is again relatively simple if I come around and tick my Shadows box you'll see that some additional Shadows are being cast by this light now the purposes of having a shadow enabled and disabled is so that you can actually filter more light into your scene without having the additional Shadows created anything from internal lighting will create a shadow so make sure you have that ticked for best results whereas if you're trying to actually increase the brightness of this room artificially you can go for something like an area light so we could drag and drop an area light directly in front of that window and once again in front of this window that way when we come into our bedroom and render this image out later down the track this entire room will be naturally flooded with light and we won't have to artificially enhance this image later down the track now of course these area lights do not cast Shadows they're left off whereas if you took it just a whole bunch of chaos happens that we don't need so we want to make sure that the area light is off we want to semi-match our external lighting to make sure we're bringing more natural Lighting in for these sorts of artificial lights six thousand seven thousand eight thousand depending on the actual environment you've set up so if we went back into our Ambience went into details we'd be able to see that our white balance is set to six and a half thousand which means we could select our two area lights change it to six and a half thousand and then our external area lights would be matching our external sunlight now that we have these two little lovely down lights at the foot of the bed basically providing a glow to the walking area we could then go back into a library go to SketchUp and type in pendant light to see what kind of pendant lights are available to us now honestly sketchfab does not have the best pendant lights it has a decent selection of relatively basic stuff but if you wanted something a little bit more fancy you'd be going on to 3D sky or any of the rendering softwares previously mentioned maybe we want something like this wicker basket only that I've just noticed that it's 90 megabytes so we're not going to wait for that to download let's get a relatively basic glass pendant light click on that one to download select it once click and drag and connect it to our ceiling once we drag it in of course we need to scale it properly rotate it to the correct position and align it to our ceiling now the texture of this light could be anything I'm not really working on interior design at this point in time it's more so just teaching you the basics of twin motion so what we do is we'd copy that light across allow it to sit as an instance approximately on the other Bed Head go back to our materials drag and drop may be a brass finish on them reduced illuminance go back to our materials grab the glass add a reflective glass around so we can see what's going on and then what we need to do is fly into our little Globe go to lights go an omnidirectional light make sure we're dropping that omnidirectional light directly into the globe itself so let's fly back out select our omnidirectional light adjust that ever so slightly make sure our shadows are turned on reduce our lighting settings and then adjust it to the other side as well as you notice the omnidirectional light is going to cast the shadows in every direction based on where you place it however it is immediately going to light up the scene create the shadows in the background and make this scene come to life at night time now obviously during the day none of these lights should be enabled you shouldn't really see them the sunlight would be more than powerful to actually illuminate this entire space so if we went into Ambience for example and simply turned off auto exposure for the purposes of this you'd see those lights starting to come into play as in nighttime rendering scene now those two tiny tiny little down lights basically play no effect from the externals but when you go inside you've seen you'll see they cast a nice warm glow directly in front as does our area light so that area light we created before if we would turn that off you'd see quite a lot of our illumination is gone and most of the illumination is coming from the Sun out the front so as you can see these area lights provide quite a decent bit of additional illumination without having to force too many lights or make them overly bright or overly illuminated everyone how to select our base circles and our light fixtures we could go around add some more lights into this space copy them across rotate them as we see fit so now we have two little lights on that side of the window and we can drag two more lights over on this side of the actual room press ok fly back out you'll see we have six small lights around the perimeter of our master bedroom these two at the very end obviously being way way too close to that wall because they're casting too much of a light Shadow onto the wall so if I was to move them away you'll see the light being cast less and less now don't get me wrong lights can cast Shadows on walls and be wall washers I just haven't created that in this instance nor have we selected the right area light if we wanted a wall washer maybe we'd go something like this ies09 so that we could push it further away and actually wash out that wall in nice pattern or alternatively we might put them in the floor and rotate them 180 degrees the negative thing about this pendant light what I've just noticed is the fact that we don't have the ability to add a neon texture to the globe all of the glass is one Element so if we wanted to add a neon Tech jar we could go back to our library back to our objects back to our Primitives create a small one meter sphere reduce the sphere significantly in size to 0.1 go to our library our materials and add Neon 2 to the sphere now that we've got Neon 2 to the sphere we want to illuminate it at 350 and we simply want to drag and drop it inside the actual pendant itself and when we have it inside the pendant we can stretch and adjust it to slightly suit this shape that we've got inside by doing so we then get a more realistic example of that Globe it's still probably a little bit too dull but we can work with that because it doesn't just look like a glass wall we can obviously adjust as well by increasing our actual glow in the Globes and then that way it looks a lot more realistic if we wanted to create LED strip lighting as an instance let's fly over into our kitchen and talk about LED strip lighting now there isn't much light going on here just because I haven't created any so let's go back to Ambience turn out water exposure on so we can see what's going on and let's say we want to create a little LED strip light underneath this bench top first we'd go back into our library we'd go lights and we'd simply select our neon light we can drag and drop that strip light down below Escape select our neon light adjust our intensity again to 450 reduce our length to approximately I believe is three meters in this bar instance and then carefully adjust our LED strip light until we are happy with the position once again we want to turn our shadows on because it is a real light it is working for us it is not working as an artificial filler and then we can go back into Ambience turn off our water exposure to see what that LED strip light would look like at night time and as you can see it's a perfect little space filler it really illuminates that under bench glow and at 450 lumens it is quite strong potentially you might want a very subtle glow maybe 150 lumens so we can reduce that as we see fit now last but not least what I haven't spoken about is inside all of these lighting examples in the actual Library lights part the last section is miscellaneous if we select miscellaneous and we're simply going to get a few options available to us none of these are really going to make too much of a difference to your rendering quality except Dusk to Dawn when you're creating and exporting some videos if you select Dusk to Dawn go back to Ambience and for this to work you cannot have a hdri sky on so I'm going to disable my hdri sky I'm going to turn auto exposure on and I'm simply going to slide my time of day Global lighting across so as the sun beckons into this house in the afternoon the Shadows are beautiful we get that golden hour and then we start to go into Dusk and this LED strip light automatically turns on so subtle so beautiful and as you continue to go into the night at LED strip light becomes more and more prominent and more powerful welcome back to the very last episode in this twin motion tutorial today we're going to be running you through exactly how to create images videos and how to export them so let's dive straight in down the bottom you're going to see the little media icon if you hit the media button straight away you're going to get another doc open up I've gone ahead and created three images which I will go now ahead and delete so that we can start fresh and all start on same page first thing you want to do is just go ahead and hit that plus button to create your first scene we have discussed this before but we're going to go through it a little bit more detail this time so let's start by going into our camera selecting our focal length that we're happy with in this instance there's 35 mil works really really well it gives you a nice crop it gives you a nice composition so we can use 35 5 milliliters camera effects there's not too much to worry about except maybe power realism being turned on and composition overlays turning our grids just to double check where we are in this grid after that we can refresh our scene make sure that we are resetting our image to this exact position turn off the composition and head to our environment I always like to turn auto exposure off in my renders to be able to have full control over the scene so adjusting your exposure ever so slightly to be able to create the perfect image for that moment you can go through it each one of these individual items and Sliders as we discussed in a previous tutorial to be able to get a better render at the end of the day and of course you should keep your hdri sky on to be able to get the best results once you've gone through all of the data and all the settings you of course want to increase your format to as large as humanly possible and then repeat the same steps over and over so simply fly around the building fly around the scene and find new creative angles where you want to export a render so let's pretend we want a secondary render from here hit that plus button we get a new image continue to fly around to the potentially the opposite side of this building from the human scale once again hit the plus button when you're happy with the composition same concept applies internally of course if we fly inside our building rotate around we can look out potentially back at our own building from our bedroom hit that plus button and then we want to adjust our actual camera and our focal length so if we slide this wider we'll get to see a lot more what's going on at 15 mil we get the full bedroom we get all of the outside and then we can refresh it for that focal length now if we go back into our project and fly to a different space hit that plus button once more we will keep those camera settings we used from the last image if you want the camera settings from a previous image just double click back on that image and then fly to your next desired image location once you're there hit the plus button the new image will jump to the end and then you will create it using the old settings now I've gone through that relatively quickly because we've discussed all of this in a previous video what we haven't discussed is video content creation and how to export so if we hit quit Media mode come across the top to our video creation and press video we can start creating our first video of course you have Panorama multiple panoramas a presentation mode and a phasing group all of these are a bit more advanced especially the phasing Group which allows you to basically create time lapses if things moving so we won't dive into that in this tutorial to create a video on the other hand It's relatively simple and the same concept we just spoke about for photo so first of all you want to align and set up your first video press that plus button to be able to get the settings tab open run through these settings make sure they're exactly as you want them so turning on a hdri sky adjusting our Auto exposure manually adjusting that to where we see fit adjusting little parts and of course our camera focal length until we're happy flying back around until the perfect angle is found to commence our video next we want to refresh that scene to capture it and save it now we want to fly to our second scene imagining as if the camera was moving in that direction gliding per se more so than anything so if we were to fly over to the right hand side of this building and Center it in the frame back over in our ocean let's say we're happy here in the Middle with our second scene we then want to click the plus button next to the last frame by selecting that plus button it will instruct the camera to move from part one to frame two in a very gentle motion you hit play and it will slowly Glide that video across to exactly that second frame you've selected if you wish to continue the camera movement from point A to point B and thus to point C you would simply continue along down to your next scene capture where you are happy with the general camera angle hit that plus button once again and then if you go back to scene 1 press play firstly it will fly quicker because there are more scenes to complete in the 10 second time frame and secondly it will fly from point A to point B to point C I mentioned this just in case you do not want to fly from point B to point C and you want to jump to point C and then to a different point D I'll explain that in a second what you also saw is this video was a lot quicker because there was more Saints and the more scenes you add the quicker the video will continue to be so to slow down the camera motion you need to slow down or increase depending on what you're looking for the video time stamp so if I increase that to 30 seconds press play it will once again further slow down and gently Glide across this architectural design now like I said if we didn't want to jump from point C to let's say Point D over here which might be looking at one of these flowers in detail and that beautiful cantilever if I simply click the plus button I would be flying from from point C to point D and it would do this awkward wrapping motion something that I don't particularly want so instead I'm going to delete that last scene I'm going to fly back over to my flower of course courtesy of globe plants who is a sponsor of today's video fly into a little bit of detail with the building in the background and instead of pressing the plus button down here I'm going to press a new video part Plus you'll see that a secondary part 2 has been created and then I can slowly fly around zoom into my flower press my second plus watch the motion fly very gently from part one to part two and then if I was to jump back to the original Part B in the middle or the second frame press play let that eventually slowly get through to the end of the third frame you'll see it doesn't naturally move to the flower it automatically jump Cuts so here you'll see in three two one it jumps immediately to that flower then to repeat that same step let's say we wanted another jump cut really focusing on those Globe plants down the bottom as well as the building in the background we could once again hit that plus get a third video apart slowly pan across onto this beautiful Grass Tree press the plus once fly to our second space press the plus again and now when we watch that scene play through we'll fly through the grass we'll fly through the flowers towards the grass tree slowly isolate and then spin around of course we can reduce the speed of that by changing that down to 30 seconds and then from point A to point B it'll again continue to slow down and give it a lot more depth and texture now I have decreased my settings here in my preferences to medium quality but if I bump that back up to Ultra you would see the increased texture on all of these Globe plans features so if I press play you'll see that beautiful stunning flower in full detail with the cantilever in the background of course my computer isn't that powerful to handle all of these polygons hence why I reduce it down in quality to medium and I'm happy for the export to be 100 perfect and not worry about what it looks like in Twin motion now once you've gone through and created your scene you've created your video you can actually make most of the video here in Twin motion without having the need to put it into Premiere Pro and cut it all up which is phenomenal you get your timeline here straight away you can then go down to export now export has all of your exports in one go personally I like to recommend exporting your videos first or your images first and then the other that way once your images are exported you can work on them whilst the video is exporting and you don't have to wait around for both to finish so if let's click on our Plus for the images select all of our images to export if we then click on the image itself it will drop down a menu for three different file formats as well as details file format is completely up to what you guys want to use PNG jpeg completely fine and acceptable in most cases xcr I've never personally used but I'm sure somebody has a use case for it motion blur works really well if you have paths created for vehicles and cars so it creates the motion however I haven't created any of that in this tutorial so we'll keep that off refinement again increases the range of the areas used to create Reflections for us we can turn that up to higher and it will create a much better render Max lighting we don't want to turn 3D mode on that's if you're using a stereoscopic 3D viewing device so you can actually look around if you tick that you'll get some weird janky exports such as don't tick 3D mode unless you need it same kind of deal in video tap it select all or individually click on them one by one of what you want choose your file format export of course MP4 better than PNG considering it is still unless you want 30 images for every second of video Don't Hit PNG frame rates completely up to you as the editor of choice for me it's 30 frames second I'm perfectly happy with that I don't have to do anything so it actually works really well with all my other camera equipment same details in the drop down menu video mode you keep it on standard and refinement you can Chuck it on high if you want and of course Max lighting all of these will significantly increase your export time so just make sure you turn them off if you want a quicker render and of course decrease your video quality if you want a quicker render as well the one thing I failed to mention is if you go back to your main menu you'll see video one which produces the file format again you can increase your export times and your export quality by simply going up to 8K it will take forever 2K will be nice and quick so just be mindful of what you're looking to achieve and how quickly you need the results last but not least all you have to do is come across the bottom hit the start export button and your journey here on Twin motion is complete anyway Zane that's all from me I hope you've enjoyed it so far I'm going to bring in the playlist to the side of me so if you're joining me a little bit later you can find all the content right here otherwise smash that subscribe button drop any comments in the description down below but like always I'll see you next Monday
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Channel: David Tomic
Views: 10,480
Rating: undefined out of 5
Keywords: twinmotion, twinmotion 2023, learn Twinmotion, twinmotion course, twinmotion tutorial, learn Twinmotion free, twinmotion 2023., 3d rendering, learn to render, architecture, architecture student, architect, David Tomic, globe plants
Id: 2eHueKIkT1o
Channel Id: undefined
Length: 117min 2sec (7022 seconds)
Published: Mon Oct 02 2023
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