Twinmotion 2023.2 Released and They Added Lumen! | Full Overview and Demonstration

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[Music] let's just look at what this would look like without aluminum standard gross look at that totally gross the Shadows look completely wrong everything looks wrong back to lumen yes hey guys that's just a little taste of some of the animations I've been creating with the newly released just today twin motion2023.2 preview 1. big news with this release is that Lumen has been Incorporated if you don't know Lumen is the global illumination system that's already in Unreal Engine 5 and it gives Ray tracing quality results but in real time super super fast I love it and Unreal Engine so I'm super excited about it in Twin motion [Music] so I want to talk about the results we can get and what kind of time we're looking at for generating animations versus twin motion with the path Tracer and twin motion with the standard real-time lighting so we're going to look at that and then I'm going to demonstrate exactly how I implemented Lumen how I created the animations that you just saw a little preview of then we're going to look at the full animations at the end we're going to talk about everything all the new features with this new twin motion what it means and I'm going to get you up and running with it and we're going to look at the results so you can see if it's something that's worthwhile for adopting into your own workflow and I think the Lumen thing is a huge deal and hopefully you'll see why in this video I'm a big fan let's check it out together so instead of giving Fully live results this time I cheated a little bit and I got into an old project that I've done from other videos you may have seen about twin motion and I just took that exact same project but rendered it now with Lumen and I gotta say the results are very promising let's look at some animations with path Tracer versus regular twin motion lighting versus Lumen and then talk about how much time each one of those took versus the quality that we're getting here's three examples of a simple scene just for illustration purposes this animation was done with the path Tracer and I think it looks pretty good actually but it took like up to eight hours to render an animation with the path Tracer out of twin motion this was without path racing just the normal light and you can see it looks pretty terrible actually but it rendered in like five minutes Lumen is something in between this is what it looks like pretty high quality and this also took only five minutes to render so it's true Real Time with high quality okay now I just want to jump straight into downloading the new twin motion talk about where to get it and how to get it and then I'll just demonstrate this same simple project but with Lumen this time and you'll see how easy it is and how good it can actually look of course first we go to the epic games launcher go to Twin motion and here you'll go down to the twin motion Community Edition preview one of 2023.2 preview one so this is the new free version this is the one you want it puts a watermark on things very subtle but it enables you to use things as you wish to test out new features or experiment but it is not for commercial use so you can launch I already installed it takes a bit to install of course as always these things are huge opening my project that's already been converted to the new version when it opens it looks crazy for some reason I don't know what's going on but anyway when you click in there it works fine so this is actually Lumen that you're seeing already because here you you know this is the path Tracer so that's what it looks like with patch racer obviously not exactly real time but very realistic turn off the path racer and we go back to normal lighting but this is for me is actually Lumen because in Ambience over here I set up the render settings to be real time instead of standard using Lumen you can turn up the scene detail you can also look at the reflections down here and say reflection rate lighting mode so you can adjust the quality of the reflections that you're going to be getting with Lumen reflection and you can see that it looks pretty good one thing that I really liked is that in the weather settings under Ambience you can go to the height fog and if you're familiar with Unreal Engine you know there's this setting is in there too and you can turn it way up and it appears to be working quite nicely with Lumen you can see volumetric Shadows being cast here by the trees like right there pretty cool it's a little splotchy I wonder if that'll be cleaned up when it renders probably so so we're actually getting real time volumetric Shadows volumetric fog and you know we're going around here at a pretty high frame rate look at it look at that that's true volumetric fog going on I mean lumen's faking it but it's it's really good it's really close you can see there's nice Reflections in my glass and I'm looking through the glass with nice refraction and lighting inside you can also see like there's nice soft Shadows being cast underneath of this building which is accurate and realistic let's just look at what this would look like without luminon standard gross look at that totally gross the Shadows look completely wrong everything looks wrong back to lumen yes dude it's the the difference is humongous actually okay and if you turn on the path Tracer it's almost like but why you know obviously the path racer is going to be more accurate but if it looks good enough without it I do Unreal Engine animations all the time with using just Lumen without using the patch razor in there and you can get super good results obviously you can tell that with the path Tracer you'd have to adjust your settings so I'm like turn down the exposure or something turn down that fog because it's kind of washing out the whole scene so you kind of have to treat it differently if you're using path race reverse if you're not but for me I'm looking at this in a simple project like this if you need fast results I'm thinking I don't need path razor I just need Lumen so is this the game changer that I want it to be for twin motion I would say yeah like this is a really handy tool obviously because we're getting true real time and it looks really nice okay so I've set up some animations in here let's just go look at them and if you've used twin motion before you know it's so easy to do all this stuff and that's of course the appeal of it so let's just look at these animations if it's an animation with Lumen it has that little symbol on it right there so if I just hit play love the fact that that volumetric works it might be a little extreme here and it gets blotchy here but I think this has given me a good preview of what the final animation will look like there's this one maybe a little too fast here and there's this one okay so I'm going to render these out seriously this should only take about five minutes to render this out well maybe five minutes per camera clip but it's super fast and super easy of course you just have to go export add them to your you want to add these three here you can see they have the little Lumen signal these ones are path Trace ones don't want those in this case and then just export okay and in a few minutes you will have these animations I'm going to save that for the end we're going to look at what it looks like final quality but a few more notes before we go it's just that to to make sure you can get Lumen running I read in the notes that you need to have your quality set to at least high for Lumen to work obviously you need a good enough video card it does not work in VR so keep that in mind okay otherwise you should be good to go and as far as I'm concerned Lumen is awesome love it in Unreal Engine and super excited to have it here as well okay let's export these how low will it go like I said it's already projecting like under 15 minutes yeah it might finish in under 10 minutes I mean this is cruising while we're waiting let's look at the release notes which are here a lot of this is just bug fixes which of course is great but let's look at what's what's new and the important note up here twin motion novel operates on the foundation of Unreal Engine 5.3 which just was released last week this upgraded engine version introduces Lumen support and will enable more features in the future okay great so it's going to become more and more like Unreal Engine I hope fantastic in the preferences panel under quality the quality setting must be set to higher Ultra and oh yeah and the other thing is DirectX check box under graphic Hardware support must be selected so scattered and painted vegetation do not contribute light bounces to Lumen Global illumination I wasn't really noticing a huge negative effect by that particular limitation and then in VR it is not compatible yet oh this local exposure thing this can basically be like like tone mapping in hdri so you can turn you can bring down your highlights and up your shadows to like in My Scene It was really shadowy behind the trees and then the cabin was in full light and the sky was in full light so it's getting washed out so I was able to use local exposure and try to bring back in the sky and boost up the Dark Shadows behind the trees a little bit warning it will it might look a little bit fake if you do that because you can't always get perfect exposures in reality so don't be too afraid to let some things be blown out sometimes and that's really it the biggest thing other than Lumen is the the pricing thing if you look on the marketing website with the press release then you can see that the difference between Lumen and regular standard lighting is huge and obviously so much better oh this is a cool video here too see that all in real time that's the awesome part Global Illumination in real time really good and then the other important news is just with this release we're also making some changes to Twin motion lineup the twin motion trial is now the twin motion Community Edition like the trial twin motion Community Edition is free to use for an unlimited time for non-commercial projects and for testing out new features the reason that's important news today is that going forward preview releases will only be available available via the Community Edition so there you go that's how you get this new version and that's how you get new previews moving forward there's some things about the cloud it's leaving early access so if you had access before you may not now there's some pricing changes as well that will interest people I will put the links to this site in the description let's check out our animation see how they're doing three minutes left okay so under 10 minutes this thing's gonna be done [Music] okay everybody thank you for watching now it's time for your reaction to the twin motion release Lumen being added into twin motion which I think is by far the biggest deal here let me know what you think about this does this change your mind about twin motion are you will you consider adding twin motion to your workflow if it is not there already what do you think about the pricing of twin motion how does it stack up against other stuff I know a lot of you guys love D5 how does it stack up against that and of course Unreal Engine which it's fully compatible with so that's cool anyway love to hear from you guys about this I'm excited for where this is going I think epic games is a great company and that they continue to develop good products so this is moving in the right direction but I want to hear from you thank you for watching subscribe like the video and leave your thoughts down below thanks a lot
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Channel: Adam Z - Learn Archviz
Views: 24,491
Rating: undefined out of 5
Keywords: archviz, learnArchViz, twinmotion 2023.2, lumen in twinmotion, twinmotion lumen, lumen added to twinmotion, twinmotion 2023.2 preview 1 release, how to use Lumen in Twinmotion, Lumen Twinmotion tutorial, Twinmotion release notes, Twinmotion 2023.2 overview, Twinmotion 2023.2 preview
Id: krI8xEDM0nA
Channel Id: undefined
Length: 13min 8sec (788 seconds)
Published: Wed Sep 13 2023
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