Trope Talk: Cosmic Alignments

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In the grand toolbox of narrative conventions,  very few things are better for a writer than a   ticking clock. And I don't just mean how deadline  stress is a hell of a motivator to kick the   creativity-brain into overdrive - narratively  speaking, it is very useful for a story to give   its characters an in-universe deadline that they  have to accomplish some task in time for, or risk   absolute failure on a grand scale. For whatever  reason, there's an event permanently locked into   the schedule that is pivotal to their success  or failure, and if they don't hit the target,   they're pretty much screwed. Structurally,  this answers several foundational questions,   like "why do our heroes need to worry about this  NOW" and "why can't they slow down and do this   smart instead of flinging themselves headfirst  into perils they aren't prepared for?" A ticking   clock with a hard deadline puts the pressure  on, automatically raises the stakes of failure   and gives the writer a very clear idea of when  and how this story is going to end and what it's   going to look like when it does - which you  wouldn't think would be a noteworthy benefit,   but oh man. OH man. Knowing how a story is going  to end is an underrated but crucial writing tool   that tells the writer what they're building  everything towards, what they're foreshadowing,   what they need to plant for their eventual  payoff - and while it's not the only thing   that a story needs to hold together, we've  had a lot of examples in the last decade of   stories that had no idea how they were going to  end, and a lot of them ended so badly that they   retroactively made people hate everything they'd  built up beforehand, functionally rendering the   entire multi-year effort pointless through no  fault of the many participants who poured their   hearts and souls into making it come alive.  Knowing at least the basic shape of a story's   finale is a subtle but vital element to effective  longform storytelling, and one very simple way   to lock that in from the outset is to give the  characters a hard deadline. And deadlines don't   get much harder than a good old cosmic alignment. The concept of a cosmic alignment is grounded in   the very nonfictional fact of reality that stars,  planets and the moon move in very regular and   predictable cycles, and that means there are  predictable and calculable times when they   overlap, or rather align. If you're interested  in the way real world cosmic alignments work and   feel, I made two videos about recent solar  eclipses that unpack that in significantly   more detail. In the real world, the most striking  kind of cosmic alignment is definitely the solar   eclipse, closely followed by the lunar eclipse,  which have the advantage of being the only kinds   of cosmic alignments you can see clearly without  needing a telescope. I've got a little astronomy   app on my phone called Star Walk that pings  me whenever, like, Venus is close to Pollux,   or Jupiter and the Moon are gonna look close  together or whatever, so trust me when I say   that little cosmic alignments are happening  basically all the time, but they're usually   not all that interesting to look at. Eclipses are  the real breadwinners in the Cool Sky Spectacles   department, and writers know it, because when  it comes to fictional cosmic alignments, solar   eclipses are far and away the most popular flavor. The concept of a fictional cosmic alignment   is simple. Two or more heavenly bodies have  predictable cycles of movement, and somebody   has calculated out when they're going to sync up.  When that happens, it's going to cause something,   almost always something magical - despite  the scientific origins of the concept,   cosmic alignments are very rarely used as plot  points in sci fi and generally just feature in   fantasy, where it's pretty easy to claim that a  couple orbits crossing over is tied in with an   ancient prophecy and it's going to have massive  consequences for whatever's under it, which is a   little harder to justify in the harder side of  sci-fi, where the effect of a cosmic alignment   generally starts and ends with "looking cool".  In any case, the cosmic alignment will either   cause something or enable an opportunity for the  characters to do something, and thus it serves as   a hard deadline on the plans for our protagonists,  our antagonists, or both. In some more nebulous   cases, a cosmic alignment might be tied with the  long-term execution of some sort of prophecy,   i.e. "when the stars align this ancient force  will awaken from its ten-thousand-year slumber",   and since this is a frequent staple of  Lovecraftian cosmic horror the implication   is generally "and this will f*ck everybody over  in an unstoppably horrific way and as We Are But   Ants there is Naught That Can Be Done But Wait  With Souls Adread", but in most cases it's a   much more, like, short-term, actionable thing. The exact details of the cosmic alignment vary   depending on the setting. On earth or in  earth-like settings, it's most common for   the cosmic alignment to be an eclipse. Solar  eclipses are popular triggers for evil magic   that powers up the big bad and are only rarely  seen in positive contexts, while lunar eclipses   are kinda wildcards - despite the ominousness of  a bright red moon, they're not automatically seen   as bad news. Earthlike settings can also have  planetary alignments factoring into things. If   the setting isn't earthlike, the possibilities  for cosmic alignments become significantly   more broad. Non-earth settings still frequently  get solar eclipses just because solar eclipses   are extremely rad and not a spectacle many  writers would willingly deprive themselves of,   but you can also get stories where the setting has  multiple moons or suns, and a convergence of those   bodies can be very significant. There are also  stories where the cosmic deadline isn't stellar or   planetary at all - most things that move in space  have predictable orbits, including things like   comets, and the close approach of a comet can be  used to signal all kinds of weird stuff. Specific   meteor showers also usually peak at consistent  and predictable intervals, although that isn't   as well known, I've noticed? So a story can use  a meteor shower as a cosmic deadline if it wants,   but it's kinda rare. The possibilities are pretty  much endless, especially if you aren't overly   concerned with adhering to the laws of physics.  All you need for a cosmic alignment is for two   or more space objects to snap into a specific  arrangement, preferably one that doesn't happen   too frequently, and bam. Cosmic alignment o'clock. The primary component of the cosmic alignment plot   device is its inevitability. It's literally  written in the stars, and while the cool   thing about fiction is literally nothing  is categorically impossible, it takes an   extremely high-power character to alter the course  of the heavens themselves. Generally, stopping or   altering a cosmic alignment is inconceivably far  above our protagonists' paygrades. So whatever   the cosmic alignment does is going to happen  when it wants to happen, and the only thing   the characters can do is prepare for it, find a  way to loop it into their plans, or broadly deal   with the consequences as best they can. As a side  note, you do sometimes get powerful characters,   usually villains, causing artificial cosmic  alignments, typically fake eclipses in service   of some kind of Eternal Night scheme, but weirdly  enough that's a completely separate kind of trope   to the Cosmic Alignment and is basically just a  special effect applied to the big bad's inevitable   big plan. A real cosmic alignment happens  with or without the input of the characters,   and while it may present a unique opportunity  for some sort of extremely powerful magic,   it cannot be commanded or controlled by any of  the characters aiming to harness its potential.  Now this is a pretty flexible structure - one  could even argue it's surprisingly vague. And   that's for the simple reason that what exactly  the cosmic alignment does is completely up to   the writer. It is a blank madlibs line with the  instructions "pencil in the climactic threat of   your story here". A cosmic alignment in the real  world or in fictionland is an inherently dramatic   spectacle that feels unbelievably powerful, and  a writer making any sort of fantasy setting can   basically justify it causing whatever they want  it to. The cosmic alignment might break the seal   on an ancient evil, or activate the big bad's  massively complicated spell, or open a gateway   to another realm, or facilitate the ascension of  a monster, or really anything the writer wants   it to do. It's a rare, cool-looking event that  reminds us of the vastness of the universe in   all its wonder - it can do whatever it wants. Just  about the only hardline subdivision we can draw   is whether the cosmic alignment does something  the antagonist wants or something they don't.  For instance, check it off your bingo  cards, Avatar's "Day of Black Sun" is a   cosmic alignment - specifically a solar eclipse,  unsurprisingly - that is very bad for Team Bad Guy   because it switches off everybody's firebending  for a few minutes, making it the prime opportunity   to launch an invasion while they can't explode  things with their minds. Unfortunately for Team   Good Guy, while the rank and file fire nation  soldiers don't seem to have been informed that   their powers are gonna stop working when the sun  goes bye-bye, Firelord Ozai and company are very   aware of this and have prepared for the scenario  by squirreling him away to a backup secret lair,   causing the invasion to fail and basically wiping  out our heroes' entire army of allies. This is   actually an incredibly illustrative example of how  metanarratively useful it is to the writer to have   a cosmic deadline, because after the black sun  invasion fails our heroes spend several episodes   adopting Zuko, sidequesting and goofing off,  leading to Zuko having a minor breakdown when   he realizes they aren't taking the Sozin's Comet  deadline seriously, so he has to drop a new cosmic   deadline on them right before the finale so they  actually get their act together and fight the   firelord before he torches the Earth Kingdom.  The comet handily illustrates the other sort of   cosmic alignment, namely one that the antagonists  want to happen, because while the Day of Black   Sun nerfed all the firebenders, Sozin's Comet is  gonna buff them for extra damage, making it a very   un-ideal time for our heroes to try and fight  them. Or rather, un-ideal from the perspective   of the heroes, but perfect from the writing angle  that it'll make the final conflict significantly   more perilous and exciting than if they just  beat the firelord when he couldn't fight back.  Which actually leads into a much more broad-scale  writing principle that the unsubtlety of the   cosmic alignment trope kinda exposes, much  like how the corona of the sun only becomes   visible when the moon obscures the disc. I've  previously discussed the Unspoken Plan Guarantee,   which is the principle that a plan the audience  has seen explained on-screen is guaranteed to   fail, while a plan that the audience hasn't  already been told stands a much greater chance   of success. It's technically a trope, but  it's more of a consequence of some much more   deep-seated rules of storytelling, namely that it  is boring to see the same thing play out twice;   when the Unspoken Plan Guarantee is violated, the  end result is the audience sees something they've   already had explained, which is redundant and kind  of weak in the execution. Similar to that concept,   the hidden writing principle that the cosmic  alignment reveals is something I like to call The   Endgame Inevitability. The Endgame Inevitability  decrees that the villain's complex multi-step plan   cannot be thwarted until the very last minute,  when it is in its final stages of completion   and all preparations have already succeeded. If  the villain's plan requires that they collect a   whole set of macguffins, they will successfully  do that, and the heroes' attempts to guard or   hide them from the villain are guaranteed  to fail. If the villain is concealing   their full power behind transformations and  power limiters, they will not be defeated   until they have revealed their final form and  probably a secret bonus form after that for good   measure. If the villain's plan hinges on the day  of the Cosmic Alignment for its final culmination,   they will succeed in every preparatory step  and reach the Cosmic Alignment poised for total   victory. The heroes will naturally want to stop  the villain before they reach the final stages of   their victory, and presumably try very hard to  do so, but no matter what, whether they aim to   destroy the infrastructure supporting the plan,  squirrel away one or more mandatory macguffins,   or just take out the villain before they reach  their final form, they are going to fail. The   villain will reach their endgame just like they  planned, and in the case of a plan that hinges on   a Cosmic Alignment, the Endgame Inevitability  guarantees that the villain's plan cannot be   stopped before the alignment, and must instead  be stopped during or immediately afterwards.  And the reason for this is actually very simple.  It's more interesting that way. The reason the   heroes can't just hide or destroy one of the  villain's Mandatory Macguffins is because they   become a much more dangerous and interesting  threat when they have all of them. The heroes   stopping an evil plan before it really gets going  is an anticlimax compared to the promised final   confrontation where the heroes must instead  desperately struggle against the ultimate foe   at the apex of their power. If the villain can  conceivably get more threatening, they inevitably   will do so. The heroes cannot win before the  final battle, because the final battle is what   the entire story has been building towards,  and therefore it must be as epic as possible.  But at the same time, this is kind of only  automatically interesting on paper. If a   writer isn't careful, The Endgame Inevitability  can make everything the heroes do before that   finale feel completely pointless, like the whole  story up to that point was a waste of time. They   try to stop the bad guy, but the writers will  not let them. They try to slow down or cut off   the villain's plans, but the writer will make  sure the villain is always one step ahead. It's   not fair. In the most literal sense, this scenario  is contrived to be unfair to the heroes, because   watching them struggle is what makes the story  interesting. It is a damn good thing fictional   characters are tools to tell a good story and  not real people with real thoughts and feelings,   because otherwise the act of writing would be just  about the most unethical thing a person could do.  The thing is, the Endgame Inevitability isn't  guaranteed to make the hero's struggles feel   fruitless, because protagonist progress isn't a  binary - just because the heroes can't stop the   ultimate villain early doesn't mean they can't  accomplish other important things. One of the   best stories that utilizes a Cosmic Alignment  and the Endgame Inevitability in relation to   it is Fullmetal Alchemist, also check it off your  bingo cards, a story where the villain's ultimate   plan hinges on a series of complex preparations  building up to "The Promised Day", which turns out   to be the day of a total solar eclipse. The plan  is very intricate and has several potential points   of failure that our heroes try and ultimately fail  to exploit, because there's no way they're getting   to the finale without having to deal with the big  bad plan - but everything the heroes do serves a   narrative purpose. Sometimes their actions build  towards their own counter-plan to mitigate or undo   the effects of The Promised Day; sometimes they  just gather or win over allies, or take out a bad   guy that means one less bossfight day-of, or go  to extremely complicated lengths to avoid being   forced to participate in the final evil plan so  their morals stay intact. I'm trying not to be   too specific here because Fullmetal Alchemist is  the kind of masterpiece of writing that I think   everyone should get a chance to experience clean  - previous trope talks spoiling big chunks of it   notwithstanding - but really, if there's one story  that I think balances the climactic final showdown   promised by the Endgame Inevitability with  the protagonists actually feeling like they're   accomplishing meaningful goals along the way, it's  this one. And one big reason for that is the main   characters have extremely important personal  goals they're pursuing for the entire story,   and stopping the big bad's evil plan is  completely ancillary to that, and is basically   just an unexpected inconvenience. From minute  one and the established premise of the show,   the primary thing protagonists Ed and Al care  about is getting back the extremely important   body parts they lost in an ill-fated attempt to  alchemy their mom back to life. Al specifically   has the worst of it, having lost his entire body  and currently surviving as a soul bound to an   empty suit of armor that can kick serious  ass in a fight but also can't eat, sleep,   or feel the warmth of human contact. The personal  goal of "findings some way to get their bodies   back" provides the story with secondary stakes at  every turn; even if the characters win a victory   over Team Bad Guy, it can still feel like they  suffered a devastating loss if their current   angle of approach to solving the body problem is  looking like a dead end. And on the flip side,   even if they fail to definitively thwart the  big bad's evil plan in some new and clever way,   which is pretty much guaranteed due to the Endgame  Inevitability, if they make any progress on their   personal goals in the process it can still make  the whole thing feel like a meaningful win.  Cosmic alignments, as a trope, have  a bit of an aura of vastness to them,   which is appropriate enough for anything to do  with space. When the great gears of the universe   inexorably turn to the stroke of midnight, it's  easy for the characters at the center of the   story to feel small and powerless. Generally, the  turning of the cosmos is a neutral inevitability.   It's just A Thing That Will Happen, with or  without the input of the characters. Plans and   schemes that center on cosmic alignments are  usually relatively small-scale machinations,   when it comes down to it - petty plans for  personal empowerment that take advantage of the   opening provided by the stars aligning. While the  villains usually get more out of cosmic alignments   than the good guys do just by the general rules  of underdog heroism, it's not like the bad guys   have any more control over them. Thanks to the  endgame inevitability, the bad guys can often   feel like unstoppable forces of narrative nature.  Because their near-victory is the most interesting   outcome, they really are unstoppable - right  up until they aren't. When the cosmic alignment   comes due and the villain's big plan reaches its  ultimate, final culmination - that's usually when   the uncaring gears of the universe prove once and  for all how small and alone they really are. A big   bad is never more in danger of being horrendously  outclassed than when all their schemes have come   to fruition and they have no more powerups left in  the tank. Because even if they harness the cosmic   alignment, even if they use it to further their  goals to final completion, they cannot control it,   and if the good guys successfully hold them off or  beat them back until the cosmic alignment is over,   then they pretty much instantly lose everything  right at the moment that should have been their   most profound victory. In tying their plans to  something so massively powerful as the turning   of the heavens themselves, all they do is reveal  how small and weak they really are. It is oddly   common for the perpetrators of Cosmic Alignment  schemes to find themselves suddenly facing down   entities of godlike power, embodiments of the  heavens or the truth or the balance of nature   who absolutely smoke them right when their hubris  was at its most extreme. It's a fun reminder that,   while the Endgame Inevitability forces the villain  to succeed right up until the finale, the writer   is a fickle ally and no friend to the big bad. The  aid of the writer is conditional on what makes a   better story, a system of wheels within wheels  far beyond the comprehension of the characters   caught in their gears. A villain is only built up  to their highest heights because it makes it that   much more fun to watch them fall. So… yeah?
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Channel: Overly Sarcastic Productions
Views: 276,297
Rating: undefined out of 5
Keywords: Funny, Summary, OSP, Overly Sarcastic Productions, Analysis, Literary Analysis, Myths, Legends, Classics, Literature, Stories, Storytelling, History, Mythology
Id: ySfst-pbRes
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Length: 15min 34sec (934 seconds)
Published: Fri May 31 2024
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