Trope Talk: Space Horror

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[WARNING! In this video I give you a  lot of reasons to be scared of space!   If you are already scared of space,  this might not be the video for you!   If you aren't scared of space, this video  might change that! This fully didn't occur   to me when I scripted it because I love space,  but Blue told me we needed a content warning,   which is a pretty good sign that we  definitely needed a content warning.   So be warned: this video about how space is  scary might convince you that space… is scary.] Experts around the world agree that  humans… look up sometimes. In fact,   looking up is one of our species's favorite  hobbies, and has been highly popular for as   long as we've had suitably flexible spines and  apex predators that know how to climb. But "up"   is more than just a fun direction tigers sometimes  come out of: "up" is also where space is. Space   is also in every other direction, but you can  forgive an early human for not guessing that.  And space is very exciting from a worldbuilding  standpoint! Our built-in sleep schedule aligns   with the day-night cycle defined by the sun rising  and setting every basically-24 hours, so the sky   is kind of foundational to some pretty important  human stuff. The sun definitely commands the most   attention on a day-to-day basis, but the night  sky presents intrigue and mystery. A nearly-static   pattern of sparkling lights that ever-so-slightly  shifts every night, but the pattern of the stars   always matches the season and changes at the same  constant rate as the year's weather patterns. The   sky always looks the same when it's cold and it  always looks the same when it's hot and it always   looks the same when the flowers come back.  Clearly, it has to mean something. What are those   lights? Are they the campfires of our ancestors?  The chariots of the gods? Memorials to long-dead   heroes and monsters? Why do some of them move  around sometimes? That's not even touching on   the moon! Good grief, how do we get anything  done around here? There's so many questions!  Of course, questions beget investigation and  investigation eventually produces answers.   The stars change at the same rate as the yearly  seasons because they're affected by the same thing   - the earth's position relative to the sun. As  the earth orbits the sun, our axial tilt exposes   us to a fluctuating amount of sunlight while  also pointing us at a different section of sky   every night. Those extra-bright wandering stars  were actually other planets that also orbited the   sun - thought there was, of course, some debate  over this, as the idea that the known universe   orbited the sun instead of the earth called into  question the seemingly ironclad thesis that the   earth was the de facto center of the universe and  the most important thing around. I mean, it had to   be. It's where we live! This position got less and  less defensible as it became clear that the stars   were not sparkly mica chips adorning the inside  of a massive sphere with us at the center, but, in   fact, more suns, just as big and sometimes bigger  than our own shiny number and incomprehensibly far   away. With each new revelation, the known universe  got more and more vast, and earth's place in that   universe started to look a lot less centralized  and a lot more teeny-weeny. But this was also   exciting. If space was a place rather than a  pretty skybox or a crystal sphere or something,   then we could go there. We could explore. And  who knew what we would find? Maybe more people,   just like us! Or excitingly hostile worlds to  explore, ray-gun in hand! If every star was a sun,   who knew how many earths could be out there? Who  else had been out there? What had they seen? What   had they built? Why hadn't they called us? But as the picture got clearer, it became   increasingly obvious that space wasn't a thriving  ecosystem of exciting aliens, humanoid or   otherwise. It was airless, irradiated, and - most  dishearteningly - everything was really, really   far away. Far from hopping in your high-tech  personal spaceship with your bubble helmet and   form-fitting spacesuit and jetting off to mars  to hang out with their exotic martian queen,   space travel was slow, claustrophobic, physically  and mentally taxing… and unrewarding. Space was…   quiet. Everywhere that looked exciting was much  too far away to reach in a human lifetime, or   even ten human lifetimes, and the things that made  them exciting usually also made them incredibly   hostile to human survival. And not just hostile  - incomprehensible. There were things in space   that were so much bigger than the entire planet  earth that the laws of physics that affected them   were things we'd never seen before because  they don't happen on the scale we experience   anywhere on this planet. Black holes, where the  gravity is so strong that their escape velocity is   higher than the speed of light, had been theorized  to exist since people first figured out that there   was a speed of light, but "guessing they existed"  was not the same thing as seeing the damn things   bending spacetime around them. And the concept of  radiation only really started to be understood in,   like, 1900, which is pretty rough considering  stars are radioactive nuclear furnaces and we   were trying to get all up close and personal with  them while we'd barely just figured out that they   could turn our DNA inside out. We started to  realize that space was so enormously vast and   so far outside the scale of anything we were  familiar with we could barely even understand   what we were dealing with out there, and a lot of  what we were dealing with was turning out to be   startlingly good at killing us. It was impossibly  enormous, terrifyingly deadly… and eerily silent.  Sci fi writers busily got started on imagining  warp drives and hyperspace and stargates that'd   let their fictional space explorers bypass that  tedious speed-of-light thing and actually get   somewhere before dying of old age, but on the  flip side, a new trend began to emerge in fiction:   space… was really, really creepy. Not just  creepy - existentially disturbing. It hit   that perfect balance of claustrophobia  and agoraphobia - space is so deadly   that you can only survive in a shielded,  pressurized, terrifyingly fragile vessel,   usually cramped and disorienting, and outside  that vessel is millions of miles of nothing   and the nothing really wants you dead. Space,  the final frontier, was absolutely terrifying.  Now, for all the reasons we've just discussed,  space makes a great horror setting. In fact,   it's almost too good at being a horror setting,  because it's scary on almost every possible level.   So when it gets used for horror, the writer  usually needs to narrow down what specific   facet of space they'll be exploring for horror. One of the earliest popular subgenres of space   horror was the Alien Invasion. This was a common  anxiety in early sci-fi that has since lost   popularity somewhat. Structurally, it was very  simple: space was really big, full of other stars   and planets potentially just like ours. WE were  alive, and historically known to indulge in the   odd bout of being colonizing bastards, so it was  reasonable to speculate that somewhere out there   in the cosmos there could be other colonizing  bastards, with better guns! These stories gave   audiences an easy bad guy to unconditionally hate  - a horde of incomprehensible alien creatures   descending from the previously inoffensive heavens  to give us the ol' British Navy Special for their   own nefarious purposes! Early alien invasion  stories usually featured aliens as a terrifyingly   superior foe to be fought in total war, but later  stories featured more subtle invasions by things   like bodysnatchers or pod people who could replace  your neighbors with you being none the wiser,   and ever-so-coincidentally this happened to be  happening at the same time as the Red Scare.   Because it's kind of awkward when the scary  evil aliens are just doing what we did more   efficiently, but it's okay when the scary evil  aliens are doing what those jerks over there did.   Still, the cut-and-dry alien invasion  story found itself being subverted more   and more - some stories instead painted  the alien "invader" as more of a "first   contact" situation that humans royally beef by  being all paranoid and tribal about it, suggesting   that the reason space seems so quiet is because  all the cool aliens think we're jerks. In other   stories the "invasion" is less of a coordinated  attack force and more of a single threat,   like a single very dangerous alien or something  like a space plague or really weird meteor. In   simple cases these things just kill people, but in  more lovecraftian stories they might be something   from so far outside our world's paradigm that just  by its nature it does completely incomprehensible   stuff to the people and things around it, and by  the time anyone figures out what it's doing it's   already been doing it. This creeping dread at an  alien corruption is more popular nowadays than the   invading alien army approach, but they all kind  of embody the same general principle: something   alive comes from space - and it's a problem. But alien invasion stories almost always happen   on earth - otherwise they wouldn't really  be invasions. In stories set in space,   the horror focus will often draw on Environmental  Isolation. As discussed, being in space is   claustrophobic and agoraphobic all at once. Most  horror stories involve a character being trapped   and isolated in a bad situation, hence explaining  why they don't just call for help or run away from   the monster - and space horror takes that to its  logical conclusion. Why don't they run? Because   there's nowhere to go. Why don't they call for  help? Because there's nobody around for millions   of miles! And while they're dealing with the scary  space monster they'd better hope the ship doesn't   get damaged too badly, because that tiny bubble  of habitable space is very fragile and once the   air gets out of it it's a lot more difficult to  put it back in. While horror stories set on earth   often end with the cops showing up or the cavalry  arriving to rescue the surviving protagonists,   horror stories in space can be rather more  unforgiving. Sometimes the space police show   up to help, but sometimes the best the characters  can hope for is putting themself in cryosleep and   hoping someone hears their distress call before  they drift into the sun. Space is pretty close   to the bottom of the list of "places I'd want  to try fighting a monster." The archetypical   example of this is obviously Alien, where  the hero is stuck playing cat and mouse   with the unholy offspring of a gimp suit and a  velociraptor and her job would be a lot easier   if she wasn't stuck with it with nowhere to go. But back closer to home, we find an odd cousin of   the "space horror" genre that combines it with the  "save the world" plotline to form Something Really   Big Is Falling Towards The Planet. This might  sound oddly specific and look a little less like   space horror, but it draws from similar anxieties  as the alien invasion. Space is very, very big,   and we know there's a lot of stuff out there in  it - it can just be hard to get to that stuff.   In fact, we know from our own fossil record  that stuff from space has hit the earth before,   and in one noteworthy case did a pretty good  job of wiping out all life on earth. Well,   75%. Still not bad for a giant rock. So space  is really big and it's full of other really   big stuff, some of it moving very fast. It's  reasonable to worry that some of that really big   stuff might hit us someday. NASA certainly thinks  so, as they keep very careful watch on all the   big near-earth objects that would potentially  be a problem if their orbit ever got too cozy   with ours. Now before I give anyone nightmares,  this is the kind of problem that NASA spends a   lot of time and energy and money focusing on  so they can keep it from becoming a problem,   and it is not a problem any of us regular johnnies  need to lie awake at night stressing over. Okay?   Cool. But in fiction, giant scary space rocks are  a thrilling and/or melancholic action-driving plot   device. The horror of this story format comes  from space and draws on some major stars of   the space horror tropes - incomprehensible  vastness, a sense of powerlessness in the   face of the void - but rather than playing these  up for active horror, these stories tend to be   more melancholy or action-y than standard space  horror. In melancholic settings the story might   be more about how the characters cope with the  seemingly inevitable destruction of the world,   while in action-y settings they usually have to go  blow up or otherwise defeat the giant space rock   before it gets any ideas on upstaging the moon. Next up, back in actual space, we get stories of   the format We Found Something Really Weird. A  constant danger of exploration is the risk of   finding stuff we don't understand that turns out  to be much more dangerous than we're prepared for,   or that has weird and scary effects we don't know  how to deal with. Creepy artifacts with Bad Vibe   auras, things that turn out to be part of alien  reproductive cycles, an ancient space ruin that's   totally silent but not as empty as it looks, etc  etc. These things often kick off horror plots by   being actively very bad to be around, but they  have varying degrees of individual malevolence   - think the spectrum of cursed artifacts. Some of  them are actively hostile, some are just passively   radioactive, some aren't actually all that bad  - they just kick off the inciting incident. This   variant is very popular in video games, probably  because it's a really good premise for interesting   environment design, collectible macguffins, and  enemies for the protagonists to shoot en masse.  And just one half-step away from that is Turns  Out Space Itself Is Really Weird. As astronomy and   space exploration has been a constant process of  learning new, increasingly unsettling information   about what space is and how it works, this  sentiment is grounded in the very real experience   of studying the cosmos as a whole. Turns out  stars aren't just points of light, they're suns,   just really far away ones! Except for these  stars, which are actually planets. And this one,   which is actually a whole galaxy full of  hundreds of billions of stars. And these two,   which are actually the same galaxy but there's a  very strong source of gravity between us and it,   like a black hole, and the gravitational lensing  is causing the galaxy's image to be distorted from   our perspective, because that's a thing that can  happen. Oh, what's a black hole? Glad you asked!   See, they used to be called "Dark Stars" when they  were theorized in 1784, but actually they're just   objects with such strong gravity that not even  light can escape them and they also might have   collapsed into a zero-dimensional singularity that  has functionally no physical properties other than   their mass, charge and angular momentum! So how do  we know they're even there? Well, by how much they   f*ck up everything around them, of course! See,  with real stuff this unnerving it's no wonder   that fiction ratchets it back and just makes  it so space is hell or something. Considering   that the history of space discovery has been  one deeply unsettling discovery after another,   it's fully reasonable for a writer to speculate  that launching ourselves into space willy-nilly   might result in finding some more new and exciting  thing we don't understand that can warp us or kill   us in new and fascinating ways, and it's just as  reasonable for them to speculate that space itself   might be in some way warped and kill-happy. It's  quite common for writers to specifically explore   this concept in the context of wormholes,  warp drives, hyperspace and all the other   bits of sci-fi spec fic designed to circumvent  certain inflexible physical laws to enable happy   fun-time space adventures without that killjoy  Speed Of Light getting in the way. The idea that   bypassing a fundamental law of reality might  have some, to use the technical term, f*cky   consequences is pretty popular. Even in settings  where it isn't exactly space, it's common for   any kind of transdimensional gateway network or  spooky zero-gravity hell dimension to be at least   kinda deeply unnerving to deal with. In stories  like this, passing through a wormhole or switching   on a warp drive for the first time can come with  some very unpleasant unintended consequences. This   can be comparatively tame, like in Larry Niven's  version of hyperspace travel, where the space   outside the ship in transit is complete blank  nothingness, like the observer's blind spot is   covering the window at all times, and it's really  creepy - and it can also be blindingly unsubtle,   like in Event Horizon, where opening a wormhole  turned out to literally transport the ship to   physical actual hell, at which point it very  considerately brought some hell back to share   with the class. This can even work in stories  with only space-like settings, like ReBoot,   which is set entirely in a computer and thus has  no access to real space, but substitutes in The   Web, a spooky zero-gravity chaos dimension that  will degrade and corrupt anyone who goes into it   without suitable shielding, probably from all  the popup ads and twitter discourse. In short,   when it comes to "space as a horror setting,"  the idea that space itself is the enemy is a very   popular concept for pretty self-evident reasons. Now, as a setting trope, "space horror" doesn't   actually dictate much about the plot, but it  does come with a set of standard plothooks   that can draw an unwitting protagonist into a  really bad situation. Space-horror protagonists   will frequently be roped into the plot because  something out in space went wrong and they've   been called in to help or at least investigate to  figure out what went wrong and how they can stop   it from going wrong again in the future. Then when  they get there, surprise, turns out the thing that   went wrong was one of about a million different  horrible possibilities that are still very much   present and threatening and their new goal is to  survive and escape to avoid meeting the same fate   as the first guys. Sometimes they're supposed  to be on a rescue mission, but they don't need   to bother, it literally never goes well. Best  case scenario the rescue-ee is already dead.   Most suspicious scenario, the rescue-ee seems  oddly unscathed. Either way it never works out.  As a horror setting, space has one major  advantage over its competitors: scale. The   biggest thing about space is that there's so much  space in it. Threats can be planet-sized, empires   can span galaxies, threats can have consumed  whole worlds before reaching earth. In contrast,   most other horror stories are by necessity  limited in scale, at least when it comes to   the horror itself - a slasher film's horror is one  guy, a monster movie's horror is one monster, even   a disaster movie generally focuses down on how a  tiny core cast handles one environmental threat,   often in a purposefully claustrophobic environment  to highlight how the goal is to escape. The threat   might be a globe-spanning zombie plague but the  setpiece will be a cramped hospital, a train,   etcetera. The story relies on claustrophobia,  because in order for the threat to be threatening,   the heroes have to be trapped with it, and that  in turn implies that the goal of the heroes is   to escape. Space, on the other hand, has the  ability to trap the character with open space.   It's not that there's nowhere to run - there's  a whole universe out there. It just won't help   you. This actually applies even in alien horror  that takes place on earth, because the threat   is usually something from the stars that threatens  to make the earth uninhabitable - and even if the   threat is smaller-scale, the fact that a nightmare  dropped out of the sky with no warning once means   it could easily happen again. Space becomes the  world's biggest source of constant anxiety. It's   no longer a mysterious and inviting source of  wanderlust encouraging us to explore a vast and   beautiful universe and spread across the stars  - it's a cold, airless, radioactive void just   waiting to drop bodysnatchers and viruses and  mutative alien parasites or swallow up our tiny   starships and spit them out warped into something  monstrous and unrecognizable, and to make matters   worse, it's got us surrounded. It catches us  staring into the void and makes us flinch.  Now this is not quite unique to space, but  non-space horror needs to do a bit of heavy   lifting to produce the same feeling of  being trapped by the very environment.   Global disaster movies often do a very good  job of convincing the audience that there's   nowhere fully safe to run because the crisis  is everywhere, but in most horror stories,   running is still the ultimate goal - even if  the crisis is global, there's somewhere that's   safer than here. An island, an aircraft carrier,  a defensible military base, a facility researching   a cure - there needs to be something, because  if the heroes have nowhere to run, the audience   has nothing to root for. And sometimes that's the  point - maybe the heroes can't run so they fight   or hide or hole up and build the best life  they can under the circumstances, or maybe   the story isn't actually about them surviving  but is instead about communicating some other   goal like emotional catharsis or character  development or a message on the fundamental   nature of humanity or society or something.  But in space, there's never anywhere to run,   at least not on a practical timescale. Running is  categorically not on the table. In space horror,   there are always two monsters - the actual monster  and the cold unfeeling void. Running from one will   just let the other one eat you. Instead, our  heroes have to manage both threats - frequently   with a convenient "let's you and him fight" by  kicking the monster out of the airlock so it can   deal with space instead. You know what they say,  you don't need to outrun the freezing void of   space, you just need to outrun the xenomorph  you threw into the freezing void of space.   Or something. So… yeah!
Info
Channel: Overly Sarcastic Productions
Views: 1,094,445
Rating: undefined out of 5
Keywords: Funny, Summary, OSP, Overly Sarcastic Productions, Analysis, Literary Analysis, Myths, Legends, Classics, Literature, Stories, Storytelling, History, Mythology
Id: cTBUjSGocls
Channel Id: undefined
Length: 16min 55sec (1015 seconds)
Published: Fri Jun 17 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.