Three Different STARGATES | Milky Way » Pegasus » Destiny

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As the Stargate franchise expanded from its  flagship TV series to multiple spin-offs,   the shows’ production design created different  looks for the iconic Stargate. It made sense,   seeing as how Stargate SG-1, Stargate Atlantis,  and Stargate Universe were all set in different   galaxies. And more practically, the shows’  creators wanted casual viewers to be able to   tell at a glance which series they were watching. But there’s also some really interesting   differences between these three types of Stargates  within the Stargate universe – including how they   operate. Let’s look at the three different types  of Stargates from the three television series.   And long-time viewers may know that,  in fact, there have been a total of   six different types of gate shows on screen so  far. Stay tuned to the end for more about those.  Inside the Stargate universe, the technology was  first devised by a race called the Alterans many   millions of years ago. When the group emigrated  from their home galaxy to the Milky Way the   Stargate was just a draft idea thought  up by an Alteran scientist named Amelius.   This is seen in the 2008 movie  Stargate: The Ark of Truth.  The Alterans came to our galaxy, and would  eventually come to be known as the Ancients.  Eventually the technology was  developed, improved, and perfected,   and gates were places on thousands of worlds  throughout the Milky Way. These are the standard,   red-chevron gates we know from the original  Stargate feature film and from Stargate SG-1.  The Milky Way gates have nine chevrons, but only  utilize seven of these for a standard address.   They can dial to any other gate within the  Milky Way, so long as its address is known.   Six points triangulate the location of a  destination in three-dimensional space, and   the seventh symbol serves as the point of origin  to chart a course from one Stargate to another.  An 8-chevron address requires significantly more  power, but can dial a Stargate in another galaxy.  And the ninth chevron? We'll come back to that one. Normally the Stargate is dialed by means of  a “dial-home device,” or D.H.D. This device   allows for rapid push-button dialing, and it  also provides the gate with its power source.  On Earth, Stargate Command does not utilize  a D.H.D. Instead a specially engineered   supercomputer interfaces with the gate,  interpreting the gate’s various signals and   allowing for dial-out. Special power systems feed  the Stargate’s power requirements through direct   current to the gate’s superstructure. When the gate is sufficiently powered,   the inner track unlocks and can spin freely.  Without a D.H.D. or dialing computer it can even   be dialed manually ... with a bit of elbow grease. As the gate dials an address the inner ring spins   one direction, until the chevron locks  one symbol into place. The inner track   then reverses direction, proceeding one  symbol at a time like a combination lock.   When a valid address is completed, an  unstable energy vortex “kawooshes” outward,   before settling into an event horizon leading  to a stable wormhole that connects two gates.  But you’ll notice when watching the show that  the inner track only spins at Stargate Command,   never on an off-world gate. The chevrons on  the off-world gates also only light up, and   don’t move. There’s a practical production reason  for that. The Stargate prop, of course, was very   expensive to build and maintain. The show had two  of them – and the gate used for location filming   was moved around every week. So it was smart to  make sure it didn’t have all the moving parts.  The Ancients or their allies also placed an  unknown number of these gates beyond our galaxy.   The first time Earth successfully dialed  an 8-chevron address, Jack O’Neill visited   the Asgard planet Othalla, in the galaxy of  Ida. Thor also presumably used the Stargate   to bring Samantha Carter to his home planet  when it was under threat by the Replicators.  When the Ancients suffered from a galaxy-wide  plague, they eventually moved their advanced   civilization from Earth to the Pegasus Galaxy.  Operating from the city of Atlantis, this group   of Ancients – the Lanteans – seeded hundreds of  worlds in this untouched corner of the universe   with human life. As these newborn civilizations  continued to evolve over millions of years,   the Lanteans developed a brand  new Stargate network for Pegasus.  The gates on Stargate Atlantis have distinctly  blue chevrons – part of Brad Wright’s original   pitch to SCI FI Channel for the spin-off. These  Stargates are newer and more modern than Milky   Way gates. Even on the main set there was no  spinning track or moving chevrons. Instead a   panel of lights inside the gate illuminate in a  rotating pattern, giving the illusion of the same   “combination lock” dialing procedure. If the SG-1 gates are analog,   the Atlantis gates are very much digital. As a security measure, the Lanteans limited these   new Stargates so that only the gate in Atlantis  could dial the 8-chevron address back to Earth.   A unique control crystal was required to enable  this functionality ... though the crystal could   be moved to a different Pegasus Stargate.  Without that crystal, it may be that the   Pegasus gates were deliberately limited to not  be able to dial any 8-chevron address at all.  Aside from the visual aesthetic, there’s one  other big difference with these more “digital”   Stargates. The Ancients had since developed  small ships capable of flying through a gate   and traversing the wormhole – the Puddle Jumper.  So when they built out the Pegasus network over   millions of years, they were no longer limited to  putting a new Stargate on the surface of a planet.  So in this galaxy we see our first space gates,  which instead float free in orbit of the planet.   Residents of these planets would obviously  not be able to use the Stargate to explore   and trade with other worlds. The space gates  are also effectively locked to Lantean use,   since there is no open dialing mechanism here.   Travelers needed a Puddle Jumper to be able to  dial an address when on approach to the gate.  Of course, eventually the Wraith  overcame this by creating Darts – which themselves could dial a Stargate. Without a D.H.D., space gates also need   a different source of power. This is provided by  three power nodes, attached to the outer edge of   the Stargate at 120-degree intervals. This gives  the space gates a cool and totally unique look.  Atlantis premiered in 2004, and at this  point digital effects were getting better.   In fact, the location Stargate was  replaced with a computer-generated image.   The crew didn't have a full location Stargate  to film. You can often spot this when the   gate is shot straight-on with a fixed camera  angle, making it look a bit two-dimensional.  The Stargate is seen at a distance  in establishing shots in Season One,   and in later years we got Stargates partially  buried in the ground rather than erected on   some sort of stone pedestal – something SG-1  usually didn’t even try with their physical prop.  A physical segment of one-third of the Pegasus  Stargate was eventually built, though. It’s first   seen in the fifth season episode “The Shrine,”  when the team is sitting on top of it after the   valley where the gate is located has flooded.  You can also look for it in later episodes,   mixed in with CG shots of the full Stargate. So what about the third model of Stargate – the black and white gates from Stargate  Universe? SGU debuted in 2009 with   another brand new look for the iconic prop.  But in this case these gates aren’t newer,   fancier models. They’re evidently much older  than both the Milky Way and Pegasus gates.  The Ancients launched Destiny millions of years  ago, and with it a means for the crew to acquire   food, water, and other much-needed supplies.  Destiny itself was launched unmanned, and it   stayed empty for eons ... until an Earth research  project cracked the code for the Stargate’s ninth   chevron. The one 9-chevron address was found in  Atlantis’s database, and allowed a team to dial   directly to Destiny – now millions of lightyears  from Earth, seeking the secrets of the universe.  So if the ship is following a preprogrammed  course, through galaxies where the Ancients   themselves never set foot, how can there  already be Stargates there? Ahead of Destiny   the Ancients launched seed ships. These  are also completely automated, both in   manufacturing Stargates and transporting them to  the surface of habitable planets it passed by.  So the gates in SGU are not scattered all  throughout the galaxies that Destiny has   passed through. Instead these smaller  networks of gates have been built   down a corridor – the ship’s original flight path. These gates are also more limited in their range.   Unlike the other gate networks, these gates are  not powerful enough to dial every other Stargate   in that galaxy. They have a limited range, so  they’re only capable of dialing a few of their   closest neighbors. When Destiny jumped into F.T.L.  and left a team behind, the group had to dial from   planet to planet to planet to try and catch up  before Destiny’s Stargate went out of range.  Destiny’s gate also has a unique dialing sequence,  one that’s more crude and mechanical. Instead of   an inner track, the entire gate spins in the deck  of the ship. As each symbol is locked a large,   glowing orb illuminates above the gate,  and the corresponding chevron illuminates.  But the final chevron isn’t even located  on the Stargate itself. It’s here,   built into the deck in front of the Stargate. After the wormhole disconnects, steam is loudly   blasted out of nearby vents – giving the  gate a more old-timey, steampunk feel.  That’s three different Stargates, built by the  Ancients for the benefit of multiple galaxies.   So who else is out there making new Stargate  models? Do you remember all of them?  Well, there are three more we’ve seen on screen so  far. In the third season of Stargate SG-1 the team   visited the new Tollan homeworld of Tollana.  Here they discovered that the advanced Tollan   have built their own fancy, slimmer Stargate  – with a little help from the Nox, another   race who were allies of the Ancients long ago. The Tollans’ original homeworld was recently   destroyed in fire when its orbit was altered,  and their civilization resettled using ships. So   it makes sense that they’d build themselves a new  Stargate to rejoin the network. The Tollan passed   it off as no big thing, but color us impressed. In Season Five, Major Samantha Carter met   Orlin – an ascended being who follows her home  like a lovesick puppy. He’s eventually found out   by the people in the U.S. government who like  dissecting aliens ... so Orlin makes his escape   back to the planet Velona. Astonishingly, to get  there he builds his very own miniature Stargate in   Sam's basement – using only parts found on Earth  (and ordered online with Sam’s credit card).  This gate couldn’t dial multiple addresses,  and was probably only good for one use.   And Carter’s going to need a new toaster. But remember that we didn’t know at this   point in the series that ascended  beings like Orlin and Oma Desala   are actually the Ancients. Orlin’s ability to  MacGyver his own gate in a pinch was a giant clue   for fans that the Ancients were still out there  ... and the team had already met some of them.  OK, the final model of Stargate on our list might  be the coolest. It’s certainly the most inventive.  When the Ori learned that our galaxy was populated  by billions of humans, they set their sites on a   full-scale invasion. But how do you get a fleet  of warships from one galaxy to another when you   don’t have those zippy Asgard engines? Enter the Supergate – a massive device   that creates a wormhole between two gates on  a much, much larger scale – big enough for a   warship to fit through. The Supergate requires  an unimaginable amount of power to maintain an   active wormhole, which it gets by forming a  singularity – a black hole – near the gate.  The Ori are cousins of the Ancients. (That’s the  planet the Alterans left behind millions of years   ago.) So it makes sense that they would also  develop Stargate technology – along with their   own version of transport rings, which work on  the same principle but over shorter distances.  So how do you get a Supergate built by remote? The Ori’s followers launched dozens of smaller   segments through a standard-sized Stargate. Each  segment exits the Stargate and heads into orbit   of the planet, aligning themselves into a massive  circle. The segments are joined together by arcing   power current, which slowly makes its way around  the circle as an incoming wormhole is established.  Once connected, the Supergate is large enough to  pilot a capital ship instantly from one galaxy   to another. This gave the Ori forces a beachhead  in the Milky Way, allowing them to bring a fleet   of warships here to conquer new worlds. It looks like these segments probably also   telescope in order to fit through the gate, and  then expand upon entering orbit. That’s because   when they're fully deployed these individual  segments look to be about the same size as a   Goa’uld cargo ship. But a cargo ship is way  too big to fly through a Stargate. So either   the segments get bigger after exiting the Stargate  ... or the production designers are just cheating.  Six different Stargates,  spanning the known universe.   Which Stargate design is your favorite?  What should the Stargate look like   in a fourth television series? Let us  know your thoughts in the comments below.  Head over to GateWorld.net to explore more about  the history of the Stargates. Subscribe to the   channel now and enable Alerts to make sure  you see all the latest videos from GateWorld!
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Channel: GateWorld
Views: 531,783
Rating: undefined out of 5
Keywords: stargate, stargate sg1, stargate sg-1, stargate atlantis, stargate universe, sga, sgu, sg1, sg-1, gate, gates, three, milky way, pegasus, galaxy, destiny, chevron, dial, dialing, address, wormhole, event horizon, spinning, inner track, gate address, point of origin, ancients, lanteans, alterans, amelius, ark of truth, ori, supergate, tollan, tollana, nox, orlin, ascension, blueprints, primer, explain, stargate network, spacegate, space gate
Id: L_VLvmOZKhM
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Length: 14min 19sec (859 seconds)
Published: Fri Jul 16 2021
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