Three Archer Builds To DOMINATE The Battlefield

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what's going on everybody this is Claudia and fair let's talk about war Tails oh boy Edition Boy Builds build bow bow builds Edition yes over the course of me creating wear Tails content I've gotten a few requests just asking about basic build information and what my recommendations are without further Ado we're going to go ahead and dig into the Archer builds that I have for you as a quick side note for attributes that I recommend putting into archers I recommend putting points into dexterity movement and critical hit chance willpower is also very useful I recommend having at least 12 volt power pumping up movement as much as you possibly can because archers are very slow innately and then increasing critical hit chance and dexterity to deal more damage now that being put off to the side and now that we've covered that there are a few things to note that I really dislike for the specializations and I feel like they should remove they should not have valorous audacity City for the Archer you should never be putting your Archer next to an enemy unit ever there's there's no melee abilities for an Archer once you're actually pulled into combat and engaged upon so there should never be valorous audacity even as an option I think it's a terrible terrible thing for an Archer and no one should ever take it uh another thing that I really want to complain about is Beastmaster Beastmaster as a subclass just feels very weak unless you're doing a specific gimmick type of run through where you have multiple beasts or animals of any way shape or form on the battlefield and the only way to actually utilize it is if you have four or more animals that are surrounding an enemy and then Beastmaster becomes good so for your solo Archer runs and you just have a ton of animals this is great but for most other runs Beastmaster just falls short and now that I've talked about those particular complaints of mine for the Archer specializations let's go ahead and dig into the first build the first build is a build that I primarily am going to be using as a debuff and damage output potential unit it utilizes Zona control quite a bit so first things first we're going to grab valor's Victory so it will generate more Valor points upon kills and what's going to help you get kills is going to be the subclass of infantryman infantryman is very amazing with barrage you put down a cone of control essentially and whenever an enemy unit walks into the cone you attack with an attack of opportunity on it and it does decent amount of damage and not only is it the first enemy but it's the first three enemies that walk through that cone per turn upon upgrade it goes to four it's not necessarily to really upgrade this because by the time you have three four plus attacks generally it's already been around at level five we're going to be grabbing Precision now this could be replaced with reinforced arrows the way Precision works is every two attacks you apply vulnerability whenever a unit that has vulnerability gets hit by an attack it's an instant crit and it does a lot of damage when it's upgraded it does even more stuff next up we have Thrill The Hunt so each attack executes at a range of 8 meters or further generates one rage and rage increases your damage output by five percent so in other words if your Archer is further back then you know eight meters you start actually dealing more damage consecutively then finally we have Lone Wolf so as long as you're not near enemies or Allies and they're at least five meters away you're going to have a damage buff and not only damage buff But A reduced incoming damage so it all in all this infantryman bow build is really about dealing the most damage that you possibly can get generating rage to increase your damage output by being further away upon upgrade the thrill of the Hunt is a six meter radius upon upgrade the Lone Wolf gives you not only a damage increase but damage reduction and upon upgrade Precision also generates Fury every two attacks as well as apply vulnerability so all together every two attacks from a range this bow men will not only do Critical Hits but will do massive damage from all of the rage generation and you'll see that it really starts adding up moving on from our first build we're going to go into our second build our second build is going to be kind of similar to the first build except you use reinforced arrows instead of precision now what this means is that we're still going to be taking barrage we're going to be using valor's support instead of valorous Victory so those two are pretty interchangeable with this build and so not only will you be using your Kona control to deal damage you're still alone wolf so you still have the 10 damage increase and 10 damage reduction when you're five meters away from people reinforced arrows upon upgrade every time this unit lands a critical hit they apply bleeding and it also increases critical damage by 35 percent so it's a very strong ability and then we are also taking Thrill of the hunt which will generate two Rage which essentially gives you a 10 damage bonus every time that you attack from six meters or further and it does stack so after you know one full barrage you're looking at a lot of damage output and finally for our last bow build here we are going to be doing a slight different approach here where you're going to be taking the hunter subclass which will give you a slow down arrow which is recoil shot it basically knocks someone back and then apply slow down very useful for Champions as well as basically anything else getting it knocked back will trigger area of effect attack of opportunities as such as the Spearman and or The Archers barrage from the infantryment we are also going to be grabbing Beast Mastery now Beast Mastery is different from Beast Master Beast Mastery whenever you have a animal in your group lets you control the animal as a regular unit and if you don't have this or a bacon collar where the animal runs rampant and does whatever it wants to do this just gives you a little bit of control over things now a nice replacement for this if you're not doing an animal run it would simply to be used like reinforced arrows or Precision both of those are good reinforced arrows if you're building a great bit build is just better and finally we are going to be taking animal affinity and then Lone Wolf Lone Wolf we've already covered Lone Wolf in my opinion is the best high-end specialization you can have for an Archer I'm not a huge fan of second weapon uh I feel like it's just too situational and now if you're building a very gimmicky build it's very useful and anticipation honestly I should never have my archers anywhere near enemy units so there should never be an opportunity for an enemy to attack me therefore I find anticipation quite useless um animal Affinity at the start of the battle this gains two Allied animal passive skills upon upgrade so this can easily be replaced by Thrill of the hunt if you don't have any animals if you do have animals Animal Affinity just it's not it's just a nice flavor thing to have it's not a necessity so I don't use taming Arrow because quite frankly it only applies Fury to the targeted animal and if you're not running animals then you don't really need it anyway guys that sums up those three basic Archer builds I don't really dig into too much on the actual animal controlling or anything like that in this video or in general because I primarily don't use animals in my War tales videos or runs in general I'm not a huge fan of animals I find them to be kind of a pain um there are some fun gimmick runs to utilize them but when it comes down to most standard runs I just don't use animals anyway guys that's all I've got so if you like this video and like to see more content such as this in the future like the video drop a comment make that number go up until next time have a good one
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Channel: Clydian Fayre
Views: 9,417
Rating: undefined out of 5
Keywords: archer, guide, how to play wartales, wartales, wartales beginner guide, wartales beginners guide, wartales best builds, wartales best class, wartales best start, wartales game, wartales gameplay, wartales guide, wartales hardest difficulty, wartales how to, wartales tips, wartales tips and tricks, wartales tutorial, wartales walkthrough
Id: GR9d3BOhXDM
Channel Id: undefined
Length: 7min 48sec (468 seconds)
Published: Sat Feb 25 2023
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