THIS ELECTRO TRAVELER BUILD HAS SOME CRAZY BENEFITS | GENSHIN IMPACT

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After spending a lot of hours extensively testing out different builds, team compositions as well as some mechanics, here’s exactly what you need to know about this new Electro Traveler if you want to take advantage of their powers. First would be the good things about this newest traveler form - the capability to produce energy consistently is pretty amazing, especially if you use characters like Xiao, Noelle or Beidou, that either struggle with energy generation or have high burst costs and this is where our hero steps in and can help you and your team out if you aren’t able to maintain consistent burst rotations. Next would be the easy-to-use playstyle because it’s no secret Anemo and Geo both had their own clunky mechanics, where you had to stand and charge up the blast or use quick aim cancel to land the meteorites which let’s be honest – didn’t make things easy, especially for mobile players. So this new form feels very liberating to use, just activate the skill or burst, no need to use any kind of workarounds, except of course, for gathering those amulets. But this also comes with a pretty significant drawback – the damage multipliers are disappointing to say the least and this is coming from someone who has raised the talent levels to 8 and even the burst got further boosted from the constellation which still didn’t manage to impress. Now this might change when we get to unlock the rest of the constellations, especially the last one, which supposedly is going to give a better boost to Falling Thunder’s damage and even energy generation but it most likely won’t have a major impact to the already existing builds. And this would be a good time to talk about the talents and their unique interactions. The most important one would be the elemental skill, where you shoot out 3 lightning blades and depending on how many enemies you hit, you can generate up to 2 amulets or 3 if you have the 1st constellation unlocked but the number mostly depends on how many blades make contact with the enemy, which means even if they are shielded, you still get to produce the amulets and if you use it up close and personal, you can easily create 3 amulets all the time. Now the purpose of these amulets is quite simple – anyone who collects them gets 4 energy points per amulet and then increase their own energy recharge for 6 seconds and what’s even cooler, more than 1 character can get the benefit, as long as you pick up the amulets separately. Also, keep in mind because the cooldown on the skill is quite long, thanks to the 1st passive talent, you can reduce the time if you gather the amulets with anyone besides the Traveler. But one disappointing thing about the energy boost you gain from the amulets is that it will not be taken into account for characters who are using the newest Emblem of Severed Fate 4-piece artifact set, which also applies to the Traveler, so basically no one can benefit from this extra Energy Recharge if using that full set in particular. Hopefully, this is a bug and miHoYo will address it but if not, then it’s pretty disheartening to see such a core mechanic get rejected by a popular artifact set. Moving over to the burst – it’s basically a mix between Beidou and Xingqiu bursts, where initially you deal some damage to surrounding enemies and then for 12 seconds anyone who uses normal or charged attacks will hit enemies with Falling Thunder every half a second in addition to recovering 1 energy point. What’s interesting about this burst is that while the damage isn’t that great, you can easily trigger Overloads with Traveler because of the delayed animation, so when using together with any Pyro character and some nice amount of Elemental Mastery, you can produce massive hits per each Falling Thunder which means once Yoimiya comes out, those infused pyro attacks might become super powerful when used together with Electro Traveler and the knockback from Overload will actually help out with smaller enemies because it’s going to act like a stagger and that’s something what a lot of bow characters struggle with when trying to maintain a distance between enemies. Now one thing to keep in mind would be that for now, only 3 constellations are available and because the talent damage multipliers are low, the only motivation would be to raise them up until you can no longer increase the amount of energy points gained, which stop at level 7 and you can make this easier for yourself by getting third and fifth constellations to boost up the levels which as of now, you can only do this with the burst. So in short, the biggest strength of Electro Traveler is energy generation while the drawback would be the damage output which can be worked around if you’re going to use them together with a pyro character to produce big Overload hits but the most realistic scenario for now would be to take a look at how you can build and use the Traveler in a team. There’s a couple of ways you can build the newest Electro Traveler. First would be a build that’s focused on stacking up Energy Recharge and 2 main reasons would be that while you can supply the team with a good amount of energy, ironically enough, The Traveler actually struggles with their own burst which has a cost of 80 and because the elemental skill only produces a single particle not to mention if you keep letting someone else pick up the amulets, activating the burst off-cooldown won’t be easy. Second reason would be the passive that further boosts Energy Recharge gain for anyone who collects the amulet but only once even if multiple of them are picked up and the calculation is based off 10% of Traveler’s Energy Recharge, or in other words, for every 10% you give back 1% to the amulet. So if you have 300% energy recharge, the amulet will give 30% to the default 20% you get which totals up to 50% additional Energy Recharge and that’s pretty insane if you think about it. Now this whole build focuses on that one stat in particular, so any weapon with Energy Recharge in its substat is the way to go, just keep in mind if you’re using Sacrificial Sword, the amulets will disappear if you trigger the skill for the 2nd time, so make sure to collect them, preferably with the Traveler, before using the skill again. But if your Favonius Sword, Festering Desire, Sacrificial Sword or Skyward Blade are being used by someone else, you can easily go with a budget weapon of Skyrider Sword because we only care about that one stat. And for the artifacts, honestly, you might hear someone recommending the full set of the new Emblem of Severed Fate but it’s not actually that good not to mention you have to work so hard on obtaining 4 decent pieces just to activate the bonus. The burst hits like a wet noodle so additional damage won’t be beneficial and Falling Thunder is not influenced by this bonus either, which is the majority of the actual damage you’re going to be dealing. Also, let’s not forget the amulet bonus doesn’t work with 4-piece set. Instead, it’s recommended to go for a 2-set of Severed Fate in addition with either one of the 4-star artifacts that give another 20% to Energy Recharge or a 2-set of Thundering Fury to boost your overall electro damage output or even Wanderer’s Troupe if you’re going to be causing Overloads. And for the artifacts themselves – you definitely want to get Sands with Energy Recharge in the main stat while goblet and circlet remain the traditional choices you see in every other sub damage dealer build. So in the most simple terms possible – Energy Recharge is the name of the game because you can only act as a good sub damage dealer with a specific condition when relying on elemental reactions. Every other offensive stat out there will have minimal effect, aside from Electro DMG bonus, so this comes off as a blessing and a curse, since you don’t have to focus on maxing out this build for traditional damage dealing capabilities and instead embrace Energy Recharge as the stat to go, while some Elemental Mastery won’t hurt in some specific team compositions. What’s unique about Electro Traveler is that they kind of fit into many teams thanks to the fact their primary purpose is to supply everyone with a lot of energy which is why you might have heard this specific form described as the team’s battery. Still, there are some compositions that work really well when the Traveler gets added and the first one would be Beidou’s Fireworks, which capitalizes on Electro-Charged reaction and either Anemo or Bennett support for bigger damage output and for this team comp to work, you need to make sure Beidou always has the burst ready which has an expensive cost and demands another Electro character to help her out with energy gain, which is why Electro Traveler is the perfect fit, especially if you haven’t built Fischl, who was responsible with this task previously. Eula is also someone who appreciates this new Traveler, since her burst also costs 80 and because of Falling Thunder, it’s quite easy to cause Superconducts and shred your enemies physical resistance. Then there’s Xiao or Noelle, who as we know, really don’t like generating energy and need a dedicated battery to help them out and so Electro Traveler is happy to help out with this specific issue. Finally, as mentioned previously, there’s also Yanfei or Yoimiya who can use quick ranged attacks together with Falling Thunder and Traveler will always be the one triggering the reaction, so not only can you help out with energy generation but also if built with additional Elemental Mastery, cause big damage with Overloads. But in reality, consider this Electro form as a solution to team mates who have trouble with gaining energy fast enough because that’s really the whole point of this new Traveler. Even though it’s only been a couple of days since Inazuma update, a lot of players had the initial impression this new Traveler isn’t that great because of lackluster damage and while you cannot argue with that, there are some really strong benefits for using this new character. Overall, the biggest selling point of our new Electro Traveler is the capability to supply team mates with not just additional energy recharge but actual energy points you can gain from the amulets and because they can stay on the ground for up to 15 seconds, you don’t have to rush and collect, giving you more time to pull off a good damage rotation. It’s also important to note just how much more easy it is to use this playstyle compared to Anemo and Geo versions since you don’t have to deal with clunky mechanics. As for the drawbacks, it’s pretty clear the damage output is disappointing because of low damage multipliers, which means this Traveler acts more like utility team mate than a sub damage dealer and it also doesn’t help The Traveler struggles with their own energy generation because of high burst cost and low elemental particles the skill produces. Still, for a character that’s completely free, you can use minimal amount of resources and focus on fleshing out as much Energy Recharge as possible so you can get all the benefits that you’re supposed to when using this character in a team that needs a proper battery to fuel those bursts. Hope you enjoyed the video and if you’d like to help out the channel, make sure to subscribe with notifications enabled and don’t forget to gently press the like button. And If you want more content, be sure to follow on Twitter, link in the description. Thanks for watching and see you very soon.
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Channel: Gacha Gamer
Views: 370,576
Rating: undefined out of 5
Keywords: genshin impact, genshin impact mobile, genshin impact multiplayer, genshin impact gameplay, genshin impact pc, genshin impact android, genshin impact ps4, genshin impact walkthrough, genshin impact tips, genshin impact how to, genshin impact play, electro traveler build, genshin impact electro traveler build, electro traveler dps, electro traveler guide, genshin impact electro traveler guide, genshin impact electro traveler gameplay, genshin impact game, genshin impact guide
Id: mlS2HRx05Qk
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Length: 9min 26sec (566 seconds)
Published: Fri Jul 23 2021
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