The Ultimate CS2 Game Sense Guide

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this guy late pushes long I have no doubt about it three 2 one told you outside of the Bare Bones fundamental mechanics of Counter Strike your game sense is the most important aspect of your game that's why I've created a three-step cheat sheet boom popop bing to turn the intangibles of game sense into a three-step actionable and understandable process that you can do so that you can read your opponents like a book but before we jump in the monkey needs to talk to you skins monkey is a trusted automated CS2 trading site it's super easy to use all you have to do is pick something in your inventory check how much it's worth and then go get something new from the monkey what's also super nice is the filters you can use to narrow down your searches you can either use your skins to trade for new ones or deposit money with their 30% bonus offer this becomes $35 % when you use my code Wilson please use it using my code you can also get up to $5 for free use my code Wilson link is in the description now the first step to this process is gathering information and understanding it Counter Strike is a game of information imagine playing without your headphones and without a mini map you would be completely lost so knowing where you get information and how important it is is vital to your success in your decision making information comes at you three different ways the first way is knowledge that you have before a game even starts this is the component of game sense that makes people say oh just play a lot more to get better game sense and while that's definitely true I'm going to break down the knowledge that goes into this so that in future games you can focus on these aspects of the game to develop your game sense at a rapid rate the first valuable piece of information you have before you even jump into a game is knowledge of common defaults on maps so I'm going to give you a quick and very basic look at CT defaults on every Premiere map keep in mind that these are not Universal and will change depending on a number of factors number one is your ELO people default in different ways depending on what ELO they are and number two is just your opponents sometimes they're just going to play in a way that's different from the general understanding of how to default on a map for example on Mirage and higher ELO play mid is prioritized in the CT default so you're going to see one CT and con one in window and one in cat all fighting for Mid you'll also see one towards a or he might be ticket and they'll generally play retake on a site and then you're going to see one anchoring b as well however in lower ELO play I see a lot more defaults that are very focused on the a site so I'll see two towards sight maybe one in Palace one sight one towards con maybe one window looking mid and then just one person on the B side of the map again not Universal just what I've noticed on Inferno you'll typically see two towards b sometimes people will play three towards B especially if the t's are going banana a lot they'll play three towards B early but let's assume two towards B then you'll have one towards long SL Arch one towards short and then one on balk or in mini pit or maybe aggressing in apps on Ancient you're going to see one anchor a it depends on how they're playing mid but often times it'll be two mid taking middle aggressively or if they're playing passively it'll be one red and one donut over towards the B site often you'll have one in cave and then one towards default holding B main or maybe they Place slant overpass is another map that will change drastically depending on the ELO range you're playing in so in lower elos I'll see three towards mid a lot I'll see one con one in bath and maybe one long all of them split not really playing together and then we'll see two towards B in higher ELO you'll see three towards B they're often taking short aggressively and you'll see two towards mid switching up where they're playing and playing off of each other nuke is another map that I'll see being played very fluidly but what I mostly see is one person playing outside maybe they'll play garage or back red or maybe CT one towards mini we have one top Hut and then we have one Heaven and the last player is controlling ramp the most common Anubis CT default I see is one in EB box one on B site and then over towards mid we have two players trying to control mid and then we have one player playing a for the best map in the pool where to go we have typically we'll see two towards a in higher ELO Play You'll see three towards a early trying to take ramp control with one often throwing util for the two ramp takers but if we assume that there's two towards a it's pretty safe to assume one towards mid and two players towards B when they are playing three towards a you're going to have one player mid and then one player B and this a player that's throwing util for the two ramp takers will be a fast rotate over to Mid or to B now I'm not saying that these are the best defaults or that these are the defaults you're going to see every single game so please during your games be very cognizant of how people are defaulting on the CT side in your ELO range so now that we've covered the zoomed out defaulting idea we're going to zoom in and look at common angles that people like to play this is knowledge built by dying over and over and over again but I also recommend you jump into practice maps and just visualize where people can play where they like to play right people typically like to play around cover if somebody's standing out in the open and they get one kill these are known as one andone angles or off angles and there are common off angles that you see a lot but it's important to focus on the areas of the map that people really seem to like to play for example default people play default a ton under balk people play Under balk a ton so being mentally prepared for these very common areas these hot spots will really help you in your decision- making understanding common rotations is also an incredibly important aspect of your game sense for example if I run out a I get one kill I get a second where is my next point point of contact right those two a players are gone now I have to focus on who's rotating over to a and where am I going to catch them and the most likely next spot is jungle right because this window player has a really fast and easy rotate through this door so if I kill both a players my knowledge of that rotation says Hey window is my next point of contact if I get that kill too where's next probably cat so it's a combination of knowing the default positions and knowing how they're going to rot and where they can rotate from if I swing and I see cat and nobody swinging cat I am pretty confident that this guy is going to go through market and rotate through CT so that tells me hey if I want to keep being aggressive I should go through CT and cut his rotate off some of the most important knowledge you have is just your experience the patterns you've recognized and people's behavior over your time of playing for example if I'm on vertigo and I throw this smoke to cover right side sight and we know that one is towards head shot right he can't see any fights here if my teammate comes and plants the bomb or starts to plant I'm going to be holding up here because I've seen over and over and over again CTS jump up here and try to deny bomb plant like this so it's those kind of calls that come from your experience to seeing the same situations over and over and over again right and so yes this is built over a long amount of time and over experience but it's also built through critical thinking thinking about the options that your opponent has and what they could possibly do which is something we're going to cover a bit later more in depth the last bit I have here and I know this section has gone on for a while but I'm going to be fast is timing and this one is actually really hard to develop without just grinding the game out understanding the timings of your opponents how long it takes to get from point A to point B is pretty tricky it's built intuitively for me I've never thought about the actual seconds but what I will say is very important that you should know and something you can actually develop very quickly is understanding timings in terms of Spawn SP so if you take different spawns and try to go Peak different things you're going to get a really good feeling for those timings it's people who don't play aggressive who don't go for Peaks who don't go for opening du that don't build that feeling nearly as quickly as people who are aggressive the second type of information you'll receive is information given during a round this is the most tangible and understandable type of information but there are levels of nuance to this that I'm going to explore aside from visually seeing somebody sound is probably the most important and most obvious information Giver in Counter Strike for example if I'm running down con lots of times I'm going to hear somebody drop con a terrorist drop con and that tells me hey I have a fight right here another example is Conor this is a very important information Giver if I'm playing B and I hear Condor open that tells me that they're likely going into short especially if there were a lot a early in the round and then oh all of a sudden cond doors open and mid is quiet they're probably coming B right one huge thing with sound is paying attention to number of footsteps and paying attention to util if I'm playing towards mid early and I hear two flashes pop at the same time mid that sound of those two flashes at the same time tells me to Mid right or if I'm down on B and I can hear a lot of footsteps in bath or in banana that tells me I should probably rotate a right but if I hear just one pair of footsteps or if I hear just one flash that tells me one mid or one trying to push up towards a so it's important to realize what exactly the sound is telling you and how you can turn that into numbers sound into numbers right the second Super valuable source of information that not nearly enough people use is your mini map you should be constantly checking your mini map especially if you solo queue and your team teammates are not communicating properly the mini map is beautiful because if your teammate Peaks something and sees somebody you see that question mark That's that's exactly where your teammate saw the opponent so when you look at the mini map you don't need to rely on your teammates God awul communication because what your teammate sees in game will often be reflected in your mini map your mini map is not only important for figuring out where your opponents are but it's also crucial to see where your teammates are and what space they're controlling right so we don't want to be in a situation where my team teammate and I are both holding the exact same thing that's where we look at the mini map see what space our teammates are controlling holding pushing Etc and then analyzing how can I take advantage of that what can I do off of that information which we're going to get to again I'm getting ahead of myself your teammates are an incredibly valuable source of information but often times they're not super reliable which is when we have to fall back on our own thinking our own understanding and critically think about the information that they're giving us so lots of times you're going to hear a te teammates say it's a or it's B it's possible that they just heard two footsteps top mid and then call it's a take the information your teammates give you not with a grain of salt more than a grain of salt but don't believe them 100% of the time every time and they get mad when it's wrong because we're wrong some of the information we perceive isn't going to be correct right and some of the information our teammates perceive and then communicate isn't going to be correct as well utility is a really great source of information what utility is your enemy throwing how many pieces of utility are they throwing what are the intentions the goal of the utility they're throwing right so if they're banana and they throw One Singular CT smoke that tells me hey maybe they're not pushing now but they're trying to bait a reaction out of us right they're trying to get us to remoke and burn our smoke here but if they throw that CT smoke coffin smoke and then Nali as well that tells me it's game time they're probably coming here right in one of Xbox lasagna's recent videos coach penix made an excellent point and displayed what I'm talking about perfectly in terms of knowing exactly where an opponent is based on their util so I'm just going to show you that Quick Clip to Cave to Cave bro no I I instantly knew they are 2K and nobody's short and long do you know why no because of the trajectory of the Moes bro the last big piece of information you're going to get during a round is your kill cam info let's say it's a 2v2 on Inferno I'm holding a as a CT and the two T's we know are somewhere bottom mid if they come up and kill me and I look and I see them run back banana that's a huge piece of information that I need to share so pay attention to your death cam because that's going to give you really valuable information to give your teammates now the third type of information you're going to get is information learned over the course of a game this is where pattern recognition really comes into to play over the course of a game you're going to get a lot of rounds and you're going to get a lot of information and you'll start to notice habits different patterns that you can exploit to have success there are three things to focus on in terms of information over the course of a game number one is recognizing how your opponents are playing the map right so this could be in in terms of noticing how they're defaulting the map or on a more micro level noticing how one person is playing a certain area of the map rant players are typically very habitual they like doing the same [ __ ] over and over and over again so on nuke I'll like going towards ramp quite a bit so that I can notice their patterns know how they play ramp and then try to exploit whatever I can in terms of how they play it right so if they're going for aggro Peaks a lot early in the round I might buy an OP come here and just Peak close so noticing how your opponents are playing and what their patterns are what their habits are is incredibly important now this applies to CT side too recognizing te habits will allow you you to take space or to give space in a more optimal way for example if I notice that the te's aren't really coming mid too often I can feel pretty comfortable just smoking it taking mid maybe swinging maybe taking a fight and saving a lot of util on it if we're aggressively taking mid and we're throwing two mollies we're ning it we're smoking it every single round and they're not coming aggressively mid then I can start to gamble with using less util to take mid so that I can save my util in the future along with this it's also important to recognize when the te's are lurking a lot right being aware and ready for lurks is going to be super important if you're playing against a team that likes to just walk out places so recognize these habits over the course of a game see these patterns and you're going to be able to make better decisions the second big piece of information that you should be able to figure out over the course of a game is on tside you'll be able to figure out who's playing where based on either their name or their profile picture I personally like to look at the profile picture and then quickly just check tab in the mid round once your team gets a few kills the enemy team maybe gets a few kills once you know that information you recognize the profile pictures and where they typically like to play let's say you know there's anime profile picture guy playing on a then in the mid round once those kills happen I can look at the profile pictures and know who's still alive which player was playing where right so if people die and I look and I see that anime profile picture guy I know that that a player is still alive and that helps me recognize like where is he going to rotate right I might expect him donut and expect a fight here if we're leaning towards B and mid because this a guy might come Dona and try to contest mid so recognize those pictures recognize those names and figure out where they're playing the last thing you should be picking up on over the course of a game is what are your teammates doing noticing your teammates habits and how they're playing the map can allow you to predict what the opponents are going to do to counter what they're doing right for example if my team keeps doing a lot of action towards a that could tell me that hey maybe I can lurk out somewhere and Cat somebody who's not really expected it because the CTS are now kind of wired to to expect an a hit think about what your friends are doing look at the mini map notice their patterns as well how do they like to play the map and what can I do around that to create opportunities for myself okay that's a lot of information so now the Second Step we're going to analyze the situation this is where we digest the information we have we prioritize what's important and then we create mental maps and pictures to analyze our current situation one of the best things you can do to analyze around is to create a mental mini map based on the information you've been given now this could be hey where are they defaulting right I'm sitting here in spawn thinking okay they're defaulting three towards B early one likes to Peak mid early on Inferno and the other likes to play Passive maybe we should Rush straight up mid and catch this guy or in the mid round let's say we get a kill B and we get a kill a now it's 5v2 and we've thrown a lot of utility towards a my expectation is that now there's going to be one b and there's still going to be two towards a so using that information what can we do off of this setup we can group up here and just go B using our numbers right 5v1 over here a big aspect of this mental picturing of making decisions this way is thinking about numbers you want to play the numbers that you have and by numbers I mean how many guys you have alive on your team in that previous example it's 5v3 right so we're going to try to optimize where we go based on the numbers right 5v1 here 5v2 towards a let's just go B counter to this especially if you're on CT you really have to think about how you can use your numbers to your advantage so if we have let's say five T's and we're stuck with three CTS left it could be worth gamble stacking three over towards a and letting them push a into our three stack on a we know that it's not very likely that this one B guy is going to be able to defend bite from Five Guys running out right by gambling like this and putting our numbers all towards one space that gives us a better chance in the round if they do come a and if they don't then our fallback is we can save we can play exits So based on the information you have use that information to create a mental mini map and then analy it in terms of numbers how can I exploit the numbers I have to maximize my chance of winning this round now let's zoom in a bit more and think about more specific situations we need to consider what your opponent can do and what they're most likely to do so when we think of what people can do we have to think about our opponent's options like if an ebox player is sitting here and he sees us Crossing towards a and then we go out a and we hit a what can he do he can fast flank through canals or he can rotate all around now if we're trying to think of what he's going to do a great place to start is what would you do that's a good spot to really start thinking about your opponent's perspective what would you do in their situation and I would probably fast flank canals if I have two players mid and one guy be rotating over through cams through Heaven I would like to pinch the te's and so I think I'm going to have more impact coming from canals and fighting here so because that's what I would do then I want to account for that because I've deemed that that is the most likely play for my opponent so in this post plant I'm going to try to account for the fact that I think somebody's coming on the flank right so maybe I'll go play aain and I'll hold this for a little bit I could smoke it Molly whatever I want to do and account for this fact that I think this guy is coming aiming let's continue this example so let's say I kill aiming but now I'm in a 1 V one against a CT the CT comes and he Taps bomb but bomb has only been planted for maybe 10 seconds now if I was the CT what would I do I would tap it I wouldn't stick it so I can be fairly confident in not peing this and waiting for the CT to make noise to confirm that he's not on bomb or just play the time right wait for him to tap again wait for him to stick it and then when I feel like I would there's a lot of eyes here but when I feel like I would stick the bomb that's when I'm going to Peak point in case a great place to start with reading your opponents is considering what you would do in their shoes how would you play the situation that they're stuck in one thing you should be thinking about when analyzing the situation is think about what does the opponent know what is their information do they hear us stomping all over mid do they know where all outside a what habits have they been noticing have we been going a a lot have we going have we been going B A lot can we use that to our advantage sell a b fake because we've been going b a lot and then go a so I'm guessing you're picking up the pattern that I'm putting down here is that when analyzing a situation a lot of your thinking should be from your opponent's perspective what are they thinking what information do they have how would they play this situation and how can I react to that guess to that Assumption of what they're going to do the third and final step is to come to a decision based on the Second Step our analysis of the current situation what kind of thinking what mental processes can we use to come to an effective decision okay here are three very important things you need to know to come to good decisions number one is that coming to a decision is so much better than inaction not being able to make up your mind on what to do is going to paralyze you and it's going to lose giv you huge opportunities in games for you to have a major impact on the round for example if I've noticed in previous rounds that my enemy likes to play one divider and one out towards log for a long time during the round and I get this pick divider I have to come do a decision of what to do here this kill I'm going to assume is going to cause this long guy to rotate over dur to sight and so if I get this kill and I quickly come to the decision I'm going to take this space and go take this next fight I get this kill okay I'm going to make the assumption that he's playing long again and I'm going to make the assumption that he's going to rotate fast if I scale up and then hold him here and I get this kill that's a round winning play but if I get this kill and then I'm not exactly sure what to do and then I shift walk up and I'm tentative and just kind of clearing space right and then I come up and he's holding me here on map with an OP I die and I die due to my lack of intent not making a decision is going to get you killed so often you're going to catch yourself just going kind of brainless PE different things clearing spaces when like when you really think about it with the information that you have it's very unlikely that another person is going to be divider and you clear here or that somebody's going to be close bath right you know where the next fight is given the information you're just not thinking about it enough you're not taking that information digesting it analyzing it and then coming to a quick fast decision based on it and I am not immune to this I go on autopilot all the time and it gets me killed all the time you need to remind yourself that you can't autopilot your way through games you have have to think critically about the information and you have to make quick and snappy decisions based on that information and yes lots of times it is going to get you killed but making a decision regardless is still better than not and the second thing here is that when you go on autopilot you're not learning much you're not critically thinking you're not making Fast decisions and because you're not doing that you don't learn anything but when you guess things and make assumptions and try to figure things out notice patterns that's development that's learning and that's how you create your game sense it's not by going on autopilot it's not by doing the same [ __ ] you do every single game it's by making decisions the second thing here it sounds a bit contrary to the first one but it's don't overthink and what I mean by that is lots of times in the mid round people overthink way too much you're going to win the round by just focusing on the numbers like we talked about in the last section right if we take short and we get two kills here and our team is heavily stack towards B I'm very confident that there's Max going to be one more B let's just play the numbers and and go right now we don't need to overthink this we don't need to hold for flanks forever let's just go and play this numbers advantage that we have at this very current moment when you're making a decision the vast majority of times you're going to have to pick what is most likely and what is the best way I can play around my decision of what is most likely right so if I'm on a retake towards a and bomb has planted you know default let's say I need to consider what's the most likely spot that my opponent is playing right using the information I have before do I still think they're default do I think theyve crossed a new box do I think maybe they went ramp I have to make that decision and then I'm going to try my best to commit to it while counting four variables right so I'm going to spend the majority of my time worried about default if I think he's default and then I'll maybe clear some stuff just to make sure and then I'm going to go back to default and focus on that because if you play in a way where you don't commit to what you think is most likely you're not going to be ready for anything right if I'm swinging around trying to look at every possible angle that he could be I'm I'm not really ready for any of these fights so I have to commit to what I think is most likely and yes sometimes you might look a little silly when you're wrong but dude watch the pros they do this all the time they have to commit to what they think is most likely because if they don't they're just going to die so you need to do the same thing commit to it make assumptions right for my last point with decision making try to be unpredictable and this is we're going into the next step of this right so we think about what our opponent is going to do and what their most likely option is now we're going to think from their point of view what do they think we're most likely going to do and how are they going to play to counteract that that informs us how we can play in an unpredictable manner that they won't expect let's say for example it's a 1 V one on bide Mirage I plant bomb right here for market and I know the last guy is coming C when I PL for Market that information tells this guy that we're most likely Market but because I'm thinking about that and I know that maybe I catch a timing and I can cross back this way and I can play around here and catch them as they're walking up holding towards Market because we know that that's what they're most likely thinking so try to play unpredictably think about what your opponent thinks you're going to do and play in a manner that counters their thinking thanks for watching this video please subscribe the button is just it's right over there and a huge huge thank you to my channel members they're somewhere on either side of me they're scrolling down these guys help support this Channel and allow me to do what I do so I can't tell you guys how much I appreciate you have a great day I appreciate you watching my video have a good one good luck and have fun in all of your future games
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Channel: WilsonCS2
Views: 75,050
Rating: undefined out of 5
Keywords: CSGO, CSGO NADES, CSGO FLASHES, OVERPASS, INFERNO, MIRAGE, NUKE, VERTIGO, CS2, CSGO SMOKES, CSGO MOLLY, CSGO TIPS, CSGO TIPS AND TRICKS, improve at cs2, how to improve at cs2, cs2 pro tips, cs2 pro guide, counterstrike 2, counter-strike 2, counter strike 2, cs2 tips and tricks, csgo tips and tricks, counter strike 2 tips, cs 2, cs2 rank, confidence, cs2 rank up guide, cs2, cs2 tips, cs2 guide, game sense, cs2 gamesense, game sense cs2, counterstrike game sense
Id: j9dbUk6puEc
Channel Id: undefined
Length: 26min 47sec (1607 seconds)
Published: Sun Feb 18 2024
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