The Amiga CD32 - Game Sack - Review

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hello and welcome to game sack this time around we're taking a look at the mighty commodore amiga cd32 yeah one of the first 32-bit CD systems released to the market indeed so instead of just babbling why don't you just tell us about it Joe cuz there's a lot of people that probably don't know anything about it okay the commodore amiga cd32 the CD 32 is a constellation of the amiga computer system most closely resembling the amiga 1200 model released primarily in europe it was never officially sold in the US however NTSC versions of the console were sold in Canada also most games are designed only with PAL consoles in mind the controller is quite odd but it's actually somewhat comfortable to hold the d-pad is absolutely awful however and commodore should feel very ashamed optional accessories like an amiga mouse could be used in many games and a video CD FMV cartridge could be added with a keyboard and hard drive you could even upgrade the console to a low-level Amiga 1200 the games were indeed on CD some of them containing multiple games the 32-bit system is powered by Motorola 6800 20 running at fourteen point three megahertz with sixteen point eight million colors two megabytes of RAM and four channels of sound straight from the Amiga line of computers the CD 32 could also run a lot of Amiga CD and Commodore CD TV software that's pretty cool due to Commodores less than stellar finances and management the amiga cd32 lived a short life selling over 100,000 units with around 180 compatible games released alright Joe thanks man that's some really good information there you're welcome and I've got to agree that the d-pad pretty much sucks on that thing even though the controller is fairly comfortable yeah but another complaint that I got is that the buttons have like hieroglyphs on them I mean why can't they just have normal naming conventions like ABCD or something I guess you're just supposed to go by the color okay well speaking of color let's look at some of the games on here let's do it this action platformer is Arabian Nights it's one of the better titles that I got a chance to travel and feels like a really solid experience controlling Sinbad jr. is easy even though he does have a tendency to feel a bit slippery but after a short time with a game I got used to it there's a small amount of traversing back and forth in each area as you need to find keys and other items that will help you reach the end of a level I really like the graphics and artwork here and there's even a few layers of parallax scrolling my only complaint would be that this game feels and sounds more like a 16-bit game than a 32-bit game I was hoping for some CD quality music but what we have here is good enough and it's actually enjoyable playing this game I don't see anything that can't be done on the Genesis or Super Nintendo if you have 32-bit hardware at your disposal you should put it to use but again even though it's not taken advantage of the hardware it's still a fun title that I'd like to play again another platformer is bubble in squeak this one started out really strong for me it had some fun platforming and tons of jewels to collect plus it has a CD quality soundtrack that's very enjoyable this was all great and then I met up with that blue aliens squeak you don't control him but you give him commands of weight and come on this was working well for a while and I thought well this isn't so bad not long after that well actually the second level of the game I got to a point where he kept telling squeak to come on but he wouldn't follow obviously this platform is too high for him to jump to and for the life of me I couldn't figure out where to go or how to get him up there I needed to get him up there because both players have to be at the end of the level to advance after about 15 minutes I just gave up obviously there was something I was missing but what was it still if I did on an amiga cd32 this would be one title that I would have in my collection here's chaos engine this game was released in the US as soldiers of fortune it's an overhead running gun game it's really strange because for some reason you can't play alone as you need to have another player with you be it a real person or just AI well whatever because the game is fun to play as with most games of this genre you just run around and shoot everything in your path and you know what I find nothing wrong with that you can choose from six soldiers all with different weapons and specials there's four levels to each world in this game the levels are medium in length and there's lots of secret areas and puzzles to figure out as you make your way to the end the graphics are ok and there's some really nicely detailed artwork if you take the time to look there's a fair amount of voice throughout the game and it sounds pretty good hell even the genesis version sounds just as good in voice and music which again makes me wonder why on a 32-bit system is this just 16-bit quality it's just another missed opportunity but it's still a fun game to play and if you don't have an amiga cd32 pick it up on the Genesis or SNES beneath the steel sky is a really cool point-and-click cyberpunk adventure game this one seems to require the use of the amiga Mouse your foster and the story from what I can tell so far is that you've been shot down and your robot is broken also your people have been all but wiped out and now these guys are trying to capture you Oh No using a fairly typical point-and-click interface you go around and get clues to find out how to proceed to the next area you can also choose which questions you want to ask in order to direct the flow of the conversation it's all very I don't know relaxing and I like it quite a bit there's no real rush to do anything so you can take your time to see what works be careful though because you can get killed if you're careless you eventually fix your robot and he's a complete smartass but you're definitely going to need his help you can choose to have voice only text only or both voice and text it really slows down the game to have the voices on since it must load each and every sentence individually the riding is nifty and has some decent humor here and there the graphics fit well and the music is great I haven't gotten very far yet but I do like this style of game for sure and I would definitely recommend this to any cd32 owner as well as regular-ass amiga owners it's also on das and other OS as hell you can even get it for the iOS can you distract that maintenance man what do you suggest a song and dance routine this is bump and burn from Grand Slam I guess they don't believe in title screens anyway this is a cartoony racer that lends itself to the kart racing genre you have a button for acceleration and nothing for brake that I could find oh well who the hell needs brakes when you drive over the stars that are on the ground you pick up an item you can then press a button to use these honestly I didn't find any of them tremendously effective there are a bunch of different tracks and of course they each have their own themes some of them can be pretty crazy like the volcano stage with its cliffs and bridges that are really tough to stay on you also pick up coins on the road that you can spend in the shop between races upgrading your vehicle unfortunately the control isn't that great it's a bit loose and not overly responsive the graphics are 16-bit all the way but that doesn't mean that they're bad they could use some better color and more frames of animation on the objects though the music's not bad but certainly not memorable in fact this game is pretty much average all around Top Gear 2 is an amiga game that runs on the CD 32 this is an average-looking racer that's actually pretty fun there's nothing amazingly special about it but it does have something that makes you want to keep playing this is also on the Super Nintendo and is pretty much the same only with some nicer colors here and there in much better music not that the Super Nintendo was bad or anything overall it's a pretty cool app racer if a bit bare-bones no this isn't starfox seriously it's not this game is called guardian it's obviously trying to capitalize on the awesomeness that is Star Fox but it just fails hard okay before you talk about this game I gotta say that the designer obviously loves Star Wars in the opening cinema your paper airplane is obviously going after a TIE fighter then on the Start screen I'm pretty sure that's the Death Star in the background anyways let's get back to this horrible game as you start playing the first level it looks almost identical to Star Fox right down to the mountains in the background but there's a large difference in gameplay in this one you have free flight around a medium sized level your object is kind of a known as you keep fighting enemy ships at some point you'll do something that will let you pass the level what the trigger is I have no idea you have two radar windows at the top of the screen and God knows how to read them because I can't make heads or tails of either of them the graphics are ok if you're playing on the Super Nintendo but you're not you're playing on a 32-bit system is this really all that the system is capable of doing sadly this game just feels incomplete from the awkward controls to the less than average soundtrack why starfox you will have a much better experience I was surprised to see superstar dust on here this of course is the prequel to Super Stardust HD on the ps3 I had no idea this game had any earlier incarnations anyway this one plays exactly like asteroids without the rotary dial you press a button to thrust forward and left and right to rotate obviously you can also fire you collect little items some of which are new weapons but I can't figure out how to switch to the new weapons for the life of me also each stage of a world looks exactly the same like Super Stardust HD I got bored fairly quickly but it would still need to see here at least the music and graphics are fairly good this is overkill and lunar sea that's right two games on a single disc let's look at overkill first this one is a basic defender clone the screen Scrolls forever in each direction since it loops there are hostages to save as well everything moves so fast that it's really hard to keep from dying at first you got to be careful and that's something that's really tough to do with this DD 30 to control pad the graphics and parallax scrolling are really nice but it sure could use some music alright let's check out lunar sea this is a poor man's side-scrolling shooter you keep scrolling to the right and blowing stuff up you do have a gratia style powerup system though you also have a life bar you can even restore your life bar with power-ups so yeah all that stuff is cool but unfortunately there just isn't very much variety at all and there's no music in my opinion overkill is the better of the two games on this disc deep core starts out with a lot of promise it has a decent opening sequence and some pomp and music then you get to the game which is kind of an action platformer basically you're just making your way collecting items destroying enemies and going through doors you know just run-of-the-mill stuff this is one of the many cd32 games we're pressing up jumps now I understand that these are ancient computer games but they really should have tweaked these to have a jump button on CD 32 version also there's no music to liven things up I think I would have liked this one a lot if I played it say back in the Apple 2e days but even by the time the 8-bit consoles came around this one would have seen dated and this one was released in 1993 also listen to the sound effects that's worse just some guy going anyway let's move on gloom is a homebrew for the amiga made to run on the CD 32 as you can guess by the name it's a doom clone meant to show off the systems I'm amazing 32-bit power unfortunately the game takes up only a small portion of the screen and that seems to have a resolution of I don't know three you walk around shooting people for no reason and they all explode violently and scream as they remember their loved ones one final time as their heads go rolling but the game does let you strafe using the shoulder button so Dave would definitely like this one I guess it's neat to finally see all the 32-bit power shine through in his full glory but is still weaker than a 32x or probably even a super FX chip let's look at roadkill which is a violent top-down racer if you've played Micro Machines or other similar games you know how this one controls pick your racer in the beginning and off you go during a race you can collect items to help you destroy your opponent unfortunately there's really not a lot of offensive weapons here the racing actions all right you'll be bouncing off a lot of walls until you memorize the track layout you earn lots of cash during a race which is tallied up after I'm not sure what the money is good for since there seems to be no place to spend it that I've seen I really like the graphics I just wish there is more variety in the background between each stage what music is here is good but I wish there was some during the race then why does this engine noise only come out of the left speaker to top it all off you have a limited number of continues yet there's also a password feature not bad but honestly I'd rather play Micro Machines once I'm sweet 32-bit pinball why not try pinball illusions instead actually it's not that bad you get to select from three different boards to play on each is a fairly basic board nothing insane really you can switch resolutions at any time by pressing left or right I prefer the one that gives me a close-up view as I think it just looks better but maybe you'll like seeing more of the playfield at once it's your call the music is mostly streamed from the CD though I swear I hear some Amiga mod music from time to time it all sounds fairly good there's an animated LED display at the top of the screen the boards look decent as well though nothing mind-blowing the ball physics seem fairly good but perhaps slightly bouncy I found it hard to trap the ball on a flipper it always seemed to have too much momentum these same people made other pinball games for the system like pinball fantasies they're mostly the same and this one is a second in the series with illusions being the third but I like the haunted graveyard 40 this one and of course I just had to mention it overall these are pretty fun to play let's take a quick look at the Alien Breed games first up is tower assault this is an overhead free roaming running gun you run around avoiding falling meteor fragments and shoot the occasional rat but once you make your way inside one of the bases you see that aliens are there and they've ripped everyone else to pieces you wander around shooting the aliens and picking up more ammo as well as clues that are laying around you have to trigger certain events in order to advance into the next area so be sure to explore the graphics and sound are there decent enough not a bad game I say Alien Breed 2 is also on the same disk this one starts you off not only with meteor fragments to avoid but also helicopters you can shoot them down but good luck because it does not take long for you to die in this one I couldn't seem to find my way out of level 1 is all the doors were locked oh well I had more fun with part 1 anyway and then there's Alien Breed 3d which is an amiga game which can run on the CD 32 kind of oh this one has an elaborate anti-piracy scheme it's too bad that this is the most exciting part of the game so we finally get in and we have a nasty-ass 3d view that's much worse than gloom we also have a frame rate of about negative 6 at first I couldn't figure out how to open the door here and get on with the game but eventually aliens started attacking me trying to aim with the cd32 pad is a huge chore in itself looking at the option screen I think this game would play much better if you hooked up a keyboard but that won't fix the other issues but come on at least the music is excellent while Dave there are a lot of European games on this thing on select there's only European games what the hell Dave what the hell you know that's a darn good question you figure a European console would have more than just European games on it but I guess not so anyways what do you think so far I think we need to look at some more of the games yeah that's probably be a good idea to take a look at a few more to get a better opinion zooom might be one of the better european platformers out there might be according to the opening FMB which cd32 games don't often have by the way you crash land on a planet and you begin your invasion your zoo land you're a ninja who runs around and collects things as all ninjas tend to do you can also climb walls shoot a gun and use a close-range attack there's lots of items to collect lots and lots of items so you better grab them all you won't be able to exit a level until you have 99% of them and that's weird because there's still tons of stuff around once your meter hits 99% the items are based on the level so in the first world you collect candy things and in the second world you collect CDs and tapes and stuff like that now why Zul needs all this stuff I will never know and why the hell is the first level some random-ass Candyland area this level was always shown in reviews and ads at this game for other platforms and it's not a good looking level to show off at the end of the 4th area of each world to come to a boss fight but be careful because even if you defeat the boss you still might die trying to reach the exit honestly I feel like the game moves too fast for its own good and everything feels really slippery I also think that the level design and enemy placement are both painfully bad and the enemies regenerate almost immediately once you kill them it's like the designers never played Mario or even Sonic for that matter to figure out how type play mechanics and level design make for a more enjoyable game but at least there's some cool parallax scrolling I guess let's not forget that this is a 32-bit system the music is also pretty good and it streamed off of the CD I feel that if I didn't grow up with much much better games I'd probably be able to appreciate zoom more than I do anyway let's take a look at Zul 2 this one lets you play at Zoo or zoo let I don't know the basic gameplay is pretty much the same but Zul climbs and jumps off walls differently now once you get to the top of an incline you need to press backwards on the d-pad that jump off and then quickly press the other direction to get on top of the surface very weird the level design and enemy placement are still chaotic at best but at least the graphics are a little better hell even the music is a little better all in all I'd rather play Zul to here but I really don't want to play either but if you do you can also get this one on lots of other platforms like the Gameboy Genesis and Super Nintendo unless you want to play Zul too then it's either this the Amiga proper the PC or the Jaguar or as the British say Jaguar here's simon the sorcerer this one features a fool taki soundtrack oh boy so you're an english lad who accidentally gets stuck in a world of wizards and warcraft or wizards and warriors i don't know you've got to find and deal with the evil sordid but before you can do this you must become a wizard yourself as you can see it's a point-and-click adventure I generally like these and this one has its charms though I haven't gotten very far yet the main issue with it is that it's incredibly slow also all of the spoken dialogue comes out only on the left speaker what's the square root of 13 69 37 Joe says that this is a flaw of the original Amiga sound chip design everything is usually hard panned left or right but personally I think he just doesn't have his right channel plugin you can tell that this was a ported Amiga game and there's lots of these on this console still if you have the time I recommend it because it has a good sense of humor and it's decently enjoyable if you want uh some platforming then look elsewhere because this is super frog so you're chilling with your hottie when a jealous witch kidnaps your squeeze and turns you into a frog I guess she was jealous of you getting between her and your hot blonde but then you drink a strange bottle of liquid that was floating down the stream which is always recommended now you're super frog and off you go to save the day and your woman - here we have an extremely basic platformer unfortunately the UP button jumps in if you're using the CD 32 controllers you'll notice that the d-pad is crooked this will often cause you to accidentally jump when you press right it takes a while to get used to there's lots and lots of items for you to collect as per usual with platformers on this system but you need to collect a certain amount of coins here before you can complete the level everything has a European platformer feel and back then I've got to say that they certainly were not pros of the genre the control is kind of tough and not exactly fluid the graphics look less than 16-bit and the level design can be weird at times the music is bouncy but you won't be begging for a sound test this game is ok but I doubt it's old a lot of CD 32s or amigas the Amiga version of battletoads is playable here on the cd32 it has a cool intro with some nicely enhanced music unfortunately that's where the goodness ends first of all you can only choose music or sound effects not both thanks to the Amiga is very limited sound chip I'll go with the music secondly the game seems to use only one button it's a damned chore to punch and I'm still not quite sure how I'm doing it when I do it the graphics don't look any better than the NES really the screen is a lot smaller I made it all the way up to the 3rd enemy in the game here's skeleton crew bye core core is really good so this should be good oh it's Byerly core anyway it still shows promise it's an isometric running gun for lack of better description you can shoot jump and switch between weapons unfortunately the control is weird as hell you have two buttons that shoot holding either one causes your guy to begin rotating the left shot button causes him to rotate right and vice versa with the right shot button completely backwards of what you'd expect holding both shop buttons simultaneously actually allows you to shoot straight so needless to say you'll be spending most of your time holding both shop buttons if it weren't for the bizarre controls this could actually be a pretty decent game I mean I love the atmosphere in the music it can be kind of tough to hit your enemies and they're definitely bullet sponges so the game could use a bit of refinement in that area as well and you never get any weapon upgrades all the stuff you collect just goes towards earning an extra dude eventually you can also get this one on the Genesis and that one has an extra level liberation is another game that starts out with big ambitions it has a really cool intro and they obviously spend a lot of time and effort on it you're in kind of a cyberpunk future and you need to figure out what's going on in and I don't know the story didn't really capture my interest and honestly neither did the game you wander around in a first-person perspective which is really cool for like the first 20 or 30 seconds each button shoots a different gun you can also zoom in on objects and access them I think I must have turned off a light switch because now everything is completely black I can't see what I'm doing how to get out of the room or even how to turn the lights back on I have no choice I have to reset the game mainly I just wandered around trying to shoot things with very little success sometimes things attacked me and I was clearly receiving damage this game bored me to tears and I can't in good faith tell you whether the game is good or bad since I really didn't play much of it anyway let's check out James pond to Robo Cod I don't remember liking the Genesis games very much so I didn't have high hopes for this one but actually I ended up liking it more than I thought I would and this one James is part robot for whatever reason and he can extend themself as high as the screen will let him he can then grab onto the bottom of ledges and whatnot and then scuttle himself back and forth the graphics are really colorful and there's some cool parallax scrolling but the control feels a bit floaty and the collision detection seems kind of wonky there's also some blind jump since the screen area doesn't extend down as far as it should in fact I've noticed that quite a few cd32 games take up very little screen real estate but it's still enough to work with and eventually get passed and since we're playing so many games in this episode I didn't have a ton of time to put into this one but I feel that is pretty good despite his flaws the level design is actually fairly well done I wish the visual design was better though I think it could benefit from more structured visuals instead of just random things lying around like volleyballs and simple backgrounds like a star pattern I mean how uninspired can you get this game is on a ton of different platforms and I'd recommend that you go with the Genesis or maybe even the Super Nintendo version instead it's just too bad that they don't have the cool CD music that this one does James pond three operation starfish is also playable on here you can tell this one came out after sonic because it tries to be fast and hip unfortunately it's extremely twitchy and much too fast for its own good I like being able to use different objects and whatnot but overall I just wasn't feeling it I'd rather play part two here's the amazing Heimdall - this is an isometric adventure game where you play as Heimdall you must travel the different lands and collect pieces of the secret amulet to stop Loki as the game came to life on my scream I was thinking how cool this looked I really liked the cartoony artwork here Heimdall isn't the only playable character in the game you can also choose a woman named OSHA both of these characters are clunky to control but after a while I think it's something the one could get used to but one thing that I think would be hard to get used to is the inventory screen here you can equip weapons use items manage your spell's and more there's lots of icons here and learning all of them will take some time so you'll have to be very patient the game in general moves really slow even the battle seemed to take forever and I'm not even sure if I'm getting close to killing this Oracle he sure has given me a pounding though after playing this game for a while I've decided that it's nothing that I really care to continue playing if you like this game great I'm really happy for you but as for me I'll pass peerless chef is out to lunch is a pretty cool game Pierre is a chef and his food is all escaped Oh No what to do well it's lunchtime and the customers are waiting so you need to go out and catch the food all of which is still alive even the cheese and meatballs the first thing you gotta do is locate and acquire your net this allows you to grab the food as it wanders around you can also collect what I'm assuming is pepper to toss at your food which will stun it kind of like Burger Time so you go around outside capturing food and then you got to bring it back to the cage once you collect enough food the doorway opens to the next level I feel kind of bad for the customers who are gonna have to eat this dirty-ass food though oh well what they don't know won't hurt him the platforming is okay but slightly slippery and there's ice which is even more slippery the platforming gets tough pretty fast how the hell do I make this jump it's infuriating oh yeah there's also a timer and once you die it's game over this is a fun game but I wish the platforming aspects were better you can also get it on the Game Boy in Super Nintendo but keep in mind that this version is 32-bit here we have the naughty ones this is a single screen platformer where you must find the key and reach the exit each level is loaded with enemies and obstacles and it only takes one hit to kill your character this means that you just can't run willy-nilly through the place and expect to find the exit with no problem as you're going around there's lots of stuff you can pick up for points and enemies will also drop coins for you to collect luckily you have a bouncy ball for a weapon you can play with a friend but both of these extremely naughty boys look almost identical in their not eNOS so it's easy to get confused it's a decent game that you could easily spend a good chunk of your time trying to see what comes next disposable hero is a horizontal shooter you fire a rapid shot and there seems to be no way to obtain any other weapons or power up the shot despite a few different icons that you collect sometimes it's very difficult to position yourself and shoot down on them again so it's best just to avoid them I also find it weird that your weapon makes no sound at all when it fires the music though is pretty good and I like some of the graphical touches like the reflection in the water here but overall though the game is aptly named it's very disposable banjee by core is by far the best shooter on the system in my opinion it plays kind of like the 1940 games from Capcom only is much more interesting you fly around and you have a life bar sometimes icons will appear which can grant you power-ups points or restore your health among other things what I really love is the vast amount of detail in the levels there are tons of troops on the ground who think they can take you out there little guns and this really fun shooting these guys usually they splat but sometimes they catch on fire and run around if you destroy nearby equipment it's so fun even skeletons will crawl out of their grave and try to shoot you down suffice it to say that your presence is not desired here but the story behind this game is it's even better it's 1999 but there are no microwave ovens and the TV is still in black and white therefore it's only reasonable that the sticks Empire invades earth your dad was eventually murdered by them for refusing to invent the microwave oven that's right they killed him because he did not invent the microwave oven now you're on a mission to avenge your dad and bring the sticks empire down you know any game that has a story like that doesn't take itself too seriously and that's good the levels are super long there's no music whatsoever but not once that I feel bored like I usually do when I play overhead shooters there's just so much going on and I found that I had a smile on my dumb face for pretty much the entire time I was playing it this is definitely a great game and you can only get it on here and the regular ass Amiga fightin spirit is one of the few fighting games on the system as far as I can tell and this one you get to choose from ten different characters each with their own fighting spirit of course you can pretty much forget about doing lots of sweet special moves using the CD 32 controllers I was able to pull off one or two maybe but I mainly just banned my hard kick because that was a lot easier this one is clearly inspired by super early Neo Geo fighting games almost everything reminds me of the Neo Geo the artwork the voices the font the intros even the loading screen the graphics are pretty good except everyone's skin is way too orange you guys gonna get cancer also all of the stages only have a single layer scrolling the music mall streamed off of the CD is only fair at best it's nice to see an ambitious fighting game on here but I just don't think the system was really meant for this and there you go that's the commodore amiga cd32 dave what you think um you know I didn't mind the system I would have liked to have actually seen what it's capable of out of the games that I played I felt they're mainly just ports of 16-bit games that's what it felt like with probably some of them had to enhance soundtracks but other than that they just didn't feel like anything that screamed 32-bit to me don't know what you I agree the games are hit and miss I think we had a lot better games on the you know the Genesis the Super Nintendo the Saturn the PlayStation during that time and even the 3do yeah and we got a lot of those games they were on this big ECD 3d to to the genesis there was a lot of games from there on there yeah and so I think you know it's kind of an interesting console but yeah I wouldn't go out of my way for it anyway what do you guys think of the system let us know and in the meantime thank you for watching games say it's up to Ojai Dave I'm enjoying the d-pad of the Super Nintendo Entertainment System controller it's a very comfortable d-pad that allows precise control over your virtual character what the hell is this Joe when your input is so onion hindered where's the challenge why waste time on this wimpy 16-bit machine you what do you want this time Joe you want to show me another underpowered system that they don't even have to put any effort into controlling well not this time Dave now I've got the commodore amiga cd32 now this is more like it with a 32-bit amiga cd32 systems d-pad you can tell that the challenging physical experience is every bit as important as the audiovisual experience it's no wonder that so many European platformers were specifically designed to use the d-pad to jump when this d-pad is this challenging and the amiga cd32 itself is an amazing console fully realizing the potential of 32 bits and placing the customer in an advanced state of hyper reality the CD 32 wasn't even released in the US because it was too far advanced for the primitive Society of the time and it still is today Joe you are a great friend and I'd like to give you 32 dollars one for each amazing bit of it you may get CD 32 there's only $4 here actually
Info
Channel: Game Sack
Views: 494,472
Rating: undefined out of 5
Keywords: sega, nintendo, turbografx, pc, engine, gameplay, video, games, retro, genesis, snes, nes, master, system, commodore, amiga, cd, 32, cd-32, cd32, mod, zool, beneath a steel sky, banshee, spirit, graphics
Id: 9J_f24jjVIE
Channel Id: undefined
Length: 37min 27sec (2247 seconds)
Published: Sat Aug 15 2015
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