The REAL Problem With Starfield Isn't Starfield

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*Ding Dong* That's for me! :) Hi! Do you promise to be good? ...Of course I'll be good. Seriously, please be good. bethesda ilovenothingmore withallofthatlaidoutinfrontofme ilovenothingmore THANTOBEDRAGGEDOUT ATEVERY*quack*CONCIEVEABLEOPPORTUNITY Good morning, fellow Sewer Dwellers. Let us discuss the elephant in the room: Buzz Starfield Starfield isn't a bad game. "There, I said it." He's misunderstood and an outcast. (Music) I've been anxiously waiting to make this video, desperately hoping that if I stayed on the sidelines long enough, everyone would collectively realize that they overreacted to Bethesda's latest installement in open world RPGs But with every new sunrise, a "Starfield = Bad" video snakes it's way across my youtube recommendations staining my already sleepless, bloodshot eyes with their tan streaks It's always yet another 30 minute, miserable review bombing piece of hot garbage with a 40-year-old's take on a game  that they haven't even given  a day's worth of playtime. I've decided that I'll make this essay, and when the algorithm finally   decides to pick up this video, everyone will have shifted their collective distrust and hatred  to another intellectual property and Starfield will become the misunderstood  classic that people like me can see it for. Now I don’t want you to  misunderstand my negative tone. Many of these older game reviewers, I love. I anticipate their first impressions  with baited breath to help me make an educated guess as to whether  or not I will like any given title I have chosen specific ones to pay attention  to due to similar tastes, of course. But something happened here. Something  strange but entirely predictable. Everyone expected something  outside the realm of possibility. I used to hate this game. Truly. And now I know why. (Music) I initially played for about a week, every  other night, completely unable to care. I had a few very glaring issues with it. the primary storyline felt unengaging and not  conducive to a character-specific playthrough Fallout 4 had this problem. Where no matter how you wanted to play,   you were roped into “Oh no my  son was taken! Where is Shaun??" "Errragh!" *gun noises* "Shaun!" "Ethan!" "Shaun!" "Shaun!" "Shaun!" This doesn’t attract any players who  have played real Role-playing games   to be thrown into a mandatory story with no  semblance of control over their own destiny.  I wanted to play as an evil character based  off of a character in a novel I’m workshopping,   which doesn’t mesh incredibly well with the  goody-two-shoes exploration guild that is   Constellation, your first home base in this game. There’s also a frequent dialogue option that I   couldn’t bring myself to select where you  simply ask for work from someone with no   previous conversation to allude to the  fact that they may have a job for you.  Of course, I wanted to do missions,  but I was playing a rude character   who hated most people (a new endeavor for  myself) why would this egotistical maniac   ask for work like a low self-esteem child,  putting his index fingers together shyly?  The performance wasn’t incredibly good  on launch and even though that was a main   complaint by others, it isn’t until about  40 hours now that I am experiencing bugs.  My bugs so far are: Andreja is not behind   me in the ship, but in front, running in  space/ in front of my control console.  Airlocks are floating up in the air  instead of being mounted onto settlements.  Long after a stealth mission, I  still get the trespassing warning   in the top right corner of my screen Companions' heads disappear? (perhaps an   issue with legendary stealth armor) A bunch of Cydonian miners don't   have their work outfits on for some reason Some airlocks bug out and make it so you wear   the space suit inside, but not outside? Let's get back to the core issues.  Spacesuits don’t allow you to  circumvent lung damage?? I’m   literally not breathing the outside air though?? Guns are hard to use until you're about level 10.  Unless you find a lucky legendary, you’ve got to  play incredibly safe in combat until you gain the   right amount of credits to buy good gear. The space junk problem:  There’s an insane amount of resources you  collect in this game if you’re a heavy looter,   and no amount of time spent menuing to figure out  what companion to pass it off to or exploring the   outpost storage system is fun and satisfying. Fast travel being a necessary part of the game:  I was used to playing games like Elite  Dangerous, No Man’s Sky and Star Citizen  Which I feel was a massive amount of this  game’s audience. If everyone from this camp,   like me, are the ones complaining about this game,   I completely understand and sympathize. Those games allow you to hop in your ship   and take off from the ground,  to the sky - NOT JUST TO ORBIT  My first 16 hours, this discrepancy drove me  insane and is my main conflict with the game  “I can go anywhere in this  game, but not in atmosphere??  This is a hard contrast to explain to people who  haven’t played one of these games, but the ability   to pick up and fly above all of your points  of interest, watching them slowly disappear   behind the horizon, doesn’t compare anymore It lets you actually experience the scale   and beauty of the worlds you’re flying to  and from as well as the space in between.  Especially in VR When I would get on my ship in Starfield,   I would always press the take-off button,  expecting a CLUNK and a gentle lift off the   ground, allowing me to use the piloting skills  I had GENUINELY LEARNED and LOVED from other   games only to be greeted by The dreaded cutscene.  I love the process. I love piloting my OWN SHIP  through the BEAUTIFUL setting I’m provided.  I’m not saying that Bethesda should  have done this seamless travel option,   but this is just something I personally  wanted more than any other gameplay mechanic  I almost didn’t buy the game when  I heard this wasn’t included.  For reference here: Elite Dangerous is a  great game mechanically, with most of the   game taking place inside of your ships’ cockpits Elite Dangerous Odyssey tried to change this   formula up with the ability to run around  space stations and on planet surfaces,  But even with semi-regular updates,  the sheer lack of engaging content in   the game leads to a “make your own fun” approach. There’s also a good amount to complain about with   Elite Dangerous Odyssey: Tthe community has been  begging to have explorable spaceship interiors,   which Starfield of all “Space  Games” managed to deliver on!  I had this to say during my  birthday stream a few months ago: “I have an opinion on Starfield that’s  probably not normal opinion. The game   is everything Elite Dangerous: Odyssey  wanted to be without anything good that   Elite Dangerous already was. Because Elite  Dangerous is a good game, but Starfield is   everything Elite Dangerous Isn’t. So if you  just combined Starfield and Elite Dangerous,   you’d have the best space game that’s  ever been made. And that’s the truth.”   It’s like that meme with the two books that hold  the entire universe’s knowledge - “everything they   teach you at Harvard” and “everything  they don’t teach you at Harvard”   Elite Dangerous’s main gameplay components  feel thought out and interesting:  Engaging space combat and exploration. Amazing faster-than-light travel systems   with interesting alternate  routes through neutron stars.  An incredible online multiplayer community. Seamless gameplay.  A real sense of danger and fun. BUGGIES THAT YOU COULD DRIVE ON PLANET SURFACES  Interesting non-humanoid aliens and lore The things that ED failed to deliver   were all apart of Bethesda's (and by  extension: Starfield's) repertoire.  A charming galactic story Missions that were actually fun  Ship interiors and modular shipbuilding RPG elements that genuinely benefit the game  By the way! You can add or remove perks in normal  gameplay! When was this a thing in previous games? I happened to wander inside a UC Security office  looking for something and stumbled on a member   of my evil cult, and when speaking with them, I  could express doubt in my god and remove the perk!  The same thing happened when I ran into a  random therapist, and he offered to help   persuade my character out of my introverted  nature, which would remove my perk there!  Amazing feature allowing for  interesting character growth. No notes.  All of the “RPG” elements in Elite Dangerous are  essentially personal headcanon that you make up   offscreen and are only expressed in ship choice,  name, character appearance, and mission selection.  There’s not much that genuinely inserts your  character into the world with meaningful   consequences outside of blowing up innocent people  as a pirate or joining the fuel rats in real life. There’s an insanely grindy system that allows  you to gain affinity with the different factions   in the game, but it isn’t intriguing in the  slightest, as it essentially boils down to “do   a million random fetch quests for that faction and  choose reputation instead of credits for a reward” There are workarounds and hacks, but those require  extensive YouTube research and rabbit holes.   So what was Starfield offering? Everything  Elite Dangerous wasn’t and nothing it was? Not really. I saw all the trailers and was sold on the hype. I became overconfident in a  product that didn’t exist. I even purchased the early access to  play a few days earlier on Game Pass. I believe everyone (that thinks of this game  negatively) had a similar expectation as me,   that Starfield would be everything No Man’s Sky,   Elite Dangerous, Star Citizen,  and Fallout were: rolled into one. Instead, we only got “Fallout in Space” But isn’t that what we wanted? (Music) Despite all the issues, something  drove me forward, this hope and   last-ditch effort to understand the game  studio I had come to love over the years,   developing and releasing  games with compelling stories. Many times the gameplay was lacking in these other  games, namely Fallout 3 with its mediocre gunplay,   and Fallout 4 with the staggering regression  of certain RPG elements and choice. but Bethesda has always managed to deliver  an engaging story with interesting choices,   be it Elder Scrolls or Fallout,  they are beloved by many. So what was I missing? What  was the golden sauce that my   friends were enjoying about this  travesty on the space game genre? Then it happened. I took a chance. I abandoned the main storyline and  explored Cydonia, a measly mining   colony on Mars - funnily enough one of  the main places you go in many missions. There were so many npcs here - characters going  about their days. and they all had issues? Although it was outside of the headcanon I  had created for my character, I offered to   help some of the less fortunate, and decided to  “take care of” problems for snobby executives. Needless to say by now, this changed  everything. The hurdle was hurdled. I went everywhere, and did everything and did  anything. I asked random npcs in every town   what they were doing, what they needed.  - despite my character not wanting to do   something like that. If the npc had a name,  I was asking it questions as the player. The UC Vanguard was suddenly interesting  and not a random security force I hated. The Freestar Rangers burst onto the scene as the  independant freedom fighters full of personality The Crimson Fleet were more  intriguing than simple “raiders” A dragon themed corporation filled with lies and  deception drew me in with their ill intent and ego Everything opened up All I had to do was let go  and stop believing the game   needed to be what I originally wanted it to be. It could never be that. How could I reasonably expect a game studio,  a myriadic collective of innovative game   developers to specifically understand and  implement my ideal bethesda/spacesim game? They couldn’t. And I should  never have expected them to. there’s a great many issues I had  before, that have now been relieved. Fast travel? Going back and forth as a gameplay  loop gets tiring after awhile while I would have appreciated the option  to fly anywhere and everywhere I know I   would get tired of the process with how many  system jumps I do in a regular game session The Constellation Main Story? It’s great for casual players - people  who don’t care about throwing a specific   character into situations like you can with  other RPGs. - SO IT’S MADE FOR MOST GAMERS Bethesda faces a challenge being a  popular game dev. Since most casual   players have heard of them, they need to  weigh out the pros and cons of creating   an in-depth “story creator” for  a niche group of players like me. Let’s be honest here. How many casuals do you think  had heard of Larian Studios   and wanted a “real RPG” before Baldurs Gate 3?** I hadn’t heard of them - and that’s not because  I don’t care about the type of games they create,   but because they weren’t a part of  the broader gaming conversation yet. Bethesda has to contend with  being one of the biggest Devs   and catering to as wide an audience as they can. And that’s okay. It’s a choice that makes   sense for where the culture was  during their development cycle. We have all this talk about crunch culture in  game studios - would you really have wanted   this game to be delayed by another year,  simply so they could copy Larian’s formula? I wouldn’t have. So the constellation story is not a  great introduction for this character   that I made - but that point doesn’t change the  base game’s quality - just my specific use case Sometimes I would need to take the reigns as the  player instead of the character, and that’s okay.  I can’t expect the game to be hand-tailored to me. No Fallout-style radio? Not really that big of a   shame. It adds to the atmosphere of space  and how quiet it actually is. Besides,   I can listen to my own music if I  want. - And I appreciate that element. No vehicles on planets? uh, actually this one still bothers me a little.  I suppose there’s not a lot of smooth terrain,   but it would help if I could pick up and  get to my undiscovered locations quicker Iack of handcrafted points of interest I have been frequently seeing  a complaint where people are   upset about Starfield’s space being “empty”. Sorry to be “that guy”, but have you  studied real life at all? If anything,   Starfield’s galaxy is full of life and interesting  places. Ours is barren and dead by comparison. The expectation that a space game needs to  have brand new and handcrafted interesting   places around every little moon is unrealistic. Ship Building? All I needed was 30   minutes of messing around and I understood  it. I just needed to give it a chance. I just needed to give it a chance. Once I realized this, I could see the  game for what Bethesda had wanted it   to be. I could picture their “mentalese”  as described by Joseph Tsar in his video:   "Why you can't articulate like you think" I have a link for it in the description. In essence, he details linguistic variances and  how it is essentially impossible to explain in   words exactly the image that you have in your  head without an immense amount of connotation This means that at any given time, someone  you’re speaking to may have an entirely different   visual glossary for a word or concept you are  expressing to them based on their own experiences. Bethesda’s colorful articulation  finally came through to me when I   stopped projecting my ideal  vision on their creation. It was like I was watching Toy Story  thinking it should be about Andy and his mom,   about how she’s a single mother  raising him and his sister Molly. It’s not about that. That’s a B-plot. Toy Story is a quaint movie that makes light  of talking toys and their adventures as they   navigate betrayal, jealousy, abandonment,  and the impending shadow of destruction. Not whatever I want it to be. Just because you want a piece of  media to be something it isn’t,   doesn’t mean it should have  been what you wanted it to be. My working theory now is this: Everyone expected Bethesda to deviate from  their incredibly successful game formula   simply because “it was a brand  new space game” and take new and   interesting strides into the current  landscape of the "space game" genre,   developing further space sim game elements and  stitching them all together into “Starfield” Then - once everyone was “let down”  and Bethesda had simply created another   open-world RPG with their special charm in  the way that only they could, everyone was   immensely disappointed - no matter how beautiful  and creative the entire art piece is as a whole. That’s why you see this consistent smearing of a  game that will only become beloved as time passes. WE FINALLY receive a AAA game with an original  story and worlds and this is how we treat it? We haven’t learned from our  exorbitant conjecture. This   always happens… and it’s not hard to spot anymore. In case you have a hard time with  this Starfield slander as I do,   try out the subreddit R/nosodiumstarfield. When discussing this with a friend, we were  talking about how we feel like the only   ones loving the game. he mentioned that the no  sodium subreddit would be a good place for me,   as the main subreddit for Starfield is  littered with this constant complaining   and refusal to acknowledge the things that  Bethesda (once again) got *exactly* right. I’m letting you know about it in case you  also think Starfield isn’t actually bad,   you can join and post memes and such. Now if you’ll excuse me, I still have more   Dragonforce books to retrieve for  my fellow bookworm Mitch Benjamin. I will uh Catch you in the ‘field Don't forget to like and  sub if you liked the video That really helps me out I will be streaming sometime soon hopefully on   twitch so there's going to be a  link for that in the description Feel free to drop by and discuss any  counterpoints. I would be happy to debate them. You're also welcome to stop by the Discord,   there's a link for that in  the description as well. Have a great day.
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Channel: CatVR
Views: 14,443
Rating: undefined out of 5
Keywords: starfield, gaming, games, video essay, elite dangerous, bethesda, fallout, fallout 3, fallout 4, xbox, pc gaming, pc, opinion piece, listenable, action adventure games, rpg, role playing games, larian, frontier, baldur's gate 3, baldur's gate, Constellation, neon
Id: xCgVwcZkzSw
Channel Id: undefined
Length: 14min 35sec (875 seconds)
Published: Wed Nov 22 2023
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