The Pump Wagon Only Campaign | Full Movie

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the snotling pump wagon is a true engineering Marvel by forcing a worthless little snotling to pretend that this lever is a trampoline we can harness enough energy to propel the entire Contraption headfirst into certain death at 60 ambiguous units of speed the upside of this is that it often succeeds in killing the enemy the downside is nothing because the entire Contraption and crew are made entirely out of a renewable resource worthless garbage we begin with a fairly functional and well-balanced army how disgusting we must remedy this immediately by banishing each and every wheel void unit to the shadow realm and rolling headlong towards an enemy Army comprised entirely of the unwashed subjugated proletariat and their metal Cloud oppressors faced with these odds any rational human being would simply Retreat and recruit more units fortunately I am far from rational but even if I was we are completely unable to recruit any units whatsoever for around the next 15 turns to win this battle all we needed to do was tempt the bourgeoisie in the charging headlong into grom's voluptuous ass crack then crush them into dust with a rear charge from these wonderfully devious spiky rollers once the surviving Knights had thoroughly Dishonored themselves by running away from snotlings we simply charged the peasants then charged the peasants then charged the peasants charging is one of the primary themes of this campaign as it's going to be our only way of dealing damage without getting absolutely obliterated in the process when your vehicles are held together by duct tape garbage and the hopes and dreams of an illiterate snotling even the slightest damage can prove fatal so the only winning move is to simply not let anyone hit you with that first Army out of the way all we need to do is take this small settlement the only problem is that they have over a thousand peasants and I have nine pump wagons plus one Grom fortunately this means that the odds are entirely in my favor in the actual battle all we really needed to do was cycle charge them repeatedly for over 40 real minutes while avoiding the spears they have two units of spearmen and a quarter of a peasant mob remaining that is all as long as we have full energy here I'm very confident that we win this the balance the power is in our favor but this is a bad matchup too we're gonna go between these two units of spearmen we're gonna route this last peasant mob okay they're already gone actually they brought it before I did that I really I was so convinced that that was going to be a tough Last Stand so now that we have the settlement the world is our oyster we could go North to the draconians South to the braconians east to the protonians or west to the High Elves and some orbitonians so what do we do for the next 10 turns all we can't recruit any pump wagons yet and we're still far too weak to do anything of value the only thing we have going for us is that being very and doing absolutely nothing is extremely cheap so we're saving up over 2 000 gold per turn 10 turns later after a few boring battles we're finally able to recruit more pump wagons the only problem is that a full britonian Army is just standing next to my settlement menacingly because I know they have another Army that could force march to reinforce if I just chill and recruit I have only one good option attack them this was not easy given that we're hilariously outnumbered but after I killed their lord just kill her real quick and she's dead she's dead she's dead oh that's so wonderful they're dog leadership allowed me to Route each unit with just a single charge taking like no damage in the process hit and run and then hit again and then run again and then hit again and then run again thus get slightly repetitive but its Effectiveness is undeniable after that I just chased him down finished him off bada boom whole stack destroyed nice now at long last on turn 12 we can finally start recruiting some pump wagons we need the global we need the local we need all the pump wagons all of them don't immediately attack me give me a couple turns of Recruitment and we are good I will roll you yes not attacking me yes thank you we'll just go for the armor on all of them it I want to just make them as resilient as possible actually it's not going to be too long it's going to be five turns until we can recruit the better variant so I'm not actually gonna get any more of these upgrades because I'm not gonna keep these guys for that long I could go for their main settlement first yeah I think I'd go down here I take this and then I work my way back up there and we definitely have enough units to take settlements and stuff like that now not in Auto resolve We're Not Gonna Be Auto resolving a goddamn thing in this campaign because the pump wagons currently perform much much better in real battles than they do in Auto resolve uh I don't care about you because you're far enough away that you're probably not gonna attack me immediately and if the balance of power is even that means that I'm actually like 95 stronger than you uh okay lucky Banner called oh I could do that oh charge bonus and controller not bad actually I think I can get back to another wall super quickly so I think this makes sense actually I've had crashes randomly when getting rid of wall units before so we're gonna try this okay no crash no no crash also no wall it got rid of it completely maybe I should have left one unit in there to see if any pump wagons would have joined air whatever we don't need them boys okay they do have an Army in here that's a little scary unkillable indeed or at least hopefully we'll we'll see we'll test that we will test that if he is killable he will be killed here okay you are selling out there oh yeah they're gonna have a two minute reinforcement time we can wipe out this whole Army before then this is where we're gonna start to really see the strength of this strategy and you know this Army overall I wouldn't say that it's viable at all to start with only pump wagons that was ridiculous and extremely painful and hard but now that I've really got the hang of them and I feel like I know what I'm doing I'm extraordinarily confident that we just win this so we're gonna charge the middle here very hard we're gonna charge that I think these guys are isolated enough we can deal with them and then Grom is going to distract him over here they weren't really bracing for the most part which is very good for us oh that's such good damage oh my God that's such good damage and then you guys all pull out here Knights errant there are not actually going to trade well against this number of pump wagons and I think you guys all just surround those Knights era you guys just keep leaving here okay we're all gonna charge these Lads okay these guys are starting to Route they shouldn't last much longer this Army's actually not proving too hard the micro because they're not like as fast as Cavalry you can't really get yourself into an issue that quickly um so as long as you're making good moves you don't need to be that micro heavy I'm definitely not playing this on like 2x speed or anything though that'll be that'd be tough it's the same game of isolating units and all that but we have so many more resources on our side uh that it's much easier and much less tedious and they're gone oh that was so ridiculous but it works so well these units are just too good right now I I won't say that these guys are like broken but when they're used perfectly which is not that hard against the AI they are so strong that's not a lot of damage and we wiped out a bit over a full stack I think I'm not sure I didn't do math they they were units though keep that in mind but we are also technically units these guys cost less than 100 upkeep for us in grom's army so because I wasn't able to encircle the settlement the AI gets big replenishment Buffs on very hard and they happen to finish upgrading their City on this exact turn the Garrison actually got stronger after I beat its ass the first time luckily it wasn't too hard to replicate although I did take a fair bit of damage in the proper Siege from their shiny new pole arms we're just gonna occupy this we don't need the gold in the short term at all our economy is so good oh yes they have that there we just go for the local there but a boom I could start going for a second Army here I could probably afford that because these guys in any other Army they're like 125 upkeep and in grom's armor they're only 63. my income is not that good but I have 36 000 gold and I can get a lot more by sacking unfortunately there's no option for chariots for generic green skin Lords for the record I double checked and it turns out that orc War bosses can actually ride a war board Chariot but only a multiplayer for some reason there's no way to get in campaign oh they do have the Army down here still uh they're probably gonna come back in there I'd imagine and then I'll just kill them all very good oh can you actually reach that holy you can reach me there that's good awesome hello friend you're gonna die oh the Grail Guardians Are Gonna Hurt Like a son of a bounce power is really not too bad the matchup is not good this seems to be the soft side we charge this right away and then we have these guys keep moving back here okay the grill Guardians are coming in here that's bad and the Paladin okay but that means they're not on this side um this is just a bad situation overall there's not much that can be done about it yes push through push through push through okay Paladin bad bad Paladin The Grail Guardians have 32 kills thousand value we are doing a good job of isolating some units especially over here that's really great but overall we just don't have the strength for this we have no counter to the Paladin we have no counter to the Grail Guardians either right over here the problem is that the pal Paladin and the Grail Guardians and their lord combined to be like 80 of their balance of power oh God the Grail Guardians just the balance of power there uh I don't think we lost many units and I do actually think we did a lot of damage to them that was a very Valiant defeat they're not chasing after us we can back off here because of the AI cheats they are recovering faster than us a lot faster yeah we have enough of a Garrison there that we for sure beat them if they encircle us we still win this so we're fine there and then we will be very tight on our economy but we can push in here and take this okay you're being cringe even though I'm not recruiting anything with the Garrison there I easily demolish you boys the plan is simple we March our entire Garrison into certain death then charge their sides in rear with the pump wagons fortunately we were able to isolate the Fey enchantress and Grom being the very nice guy that he is tipped his Fedora towards her and caused her to immediately Sprint in the opposite direction retreating from the battle cycle charging effectively is much easier when you have infantry to pin down the enemy which is why we won this fairly resoundingly the only thing that really survived was their Paladin and a few miscellaneous units but not with much health at all it is in our favor I think Grom kinda solo tanks this because he has so much Regen and that's one model replenished on each of them it looks like so that's great actually why can't I move it says I have 71 movement range remaining but I can't move and there's a paladin from that Army bugged into Grom I'm going to grab some more units here I'll give it two turns and then I'll try to move again and if I can't then this campaign might just be over it's been over a year since Immortal Empires and this this type of that literally breaks the entire campaign and makes it unplayable still happens so unfortunately at this point I had no real choice but the save scum my last save before the bug was all the way back on turn 18 after they attacked me the first time but before they encircled the settlement so after I refought all of this I ended up with much more Health remaining and I didn't lose the spiky rollers because I knew exactly what the AI would do this sucks but I don't have any way to perfectly replicate the battles so I guess it is what it is and yeah we should take two of their settlements next turn leaving them with only one which is just incredible soon we get that that's awesome very good it's not actually that great but board safe great the ability is very good too it's it's just not constant can we Auto resolve it oh course we cannot not one not one Auto resolve this campaign a bit of damage but overall I'm happy with that oh my God we can't even Auto resolve this man two units of men at Arms with shields two units of spearminted arms with shields four units of peasant mobs and two peasant Bowman pox arrows we have nine snotling pump wagons and three spiky rollers snotling pump wagons and our Lord and we have a valiant defeat Auto resolve so we're going to use the brilliant strategy to win this defeat Auto resolve of moving forward that's it we literally just charged them and we have lost zero snotling pump wagons a grand strategy of move forward and eventually charge them worked very well that is actually hilarious zero losses oh I should have swapped this over for the recruitment capacity oh I'm stupid oh I forgot about that until just now ah that was genuinely a bad move on my part okay they're getting a new Army there I'll wipe that out soon but I don't need to do that instantly oh yes we just barely hit rank 12. oh beautiful okay this doesn't actually matter but leadership oversized is good 15 growth all provinces and five percent casualty replenishment rate for the Lord's army yeah we already have to defeat trait from the say enchantress so that's ten percent that's 15 total that's awesome this is just good for Grom overall eight percent this resistance and eight percent hit points and chariot races this is where it gets serious 10 more armor we already have plus 12 from this plus 12 speed plus perfect Vigor perfect figure specifically on chariots is one of the most valuable traits in the game it is just absolutely insane I would say that it is only a slight bit below regeneration in terms of its usefulness because we can just keep fighting at maximum Effectiveness and most importantly maximum speed for like the entire battle no matter how long it takes so that is just absolutely incredible you're declaring war on me that probably hopefully might be fine uh that's cringe that is cringe please don't do that all right we're gonna have to force March back here that sucks uh I just take this and then I keep moving in once again zero losses once again lost Auto resolve we're in the negative but our economy is honestly completely acceptable in the negative for a little while here uh I don't mind that in the slightest oh I do need a new recipe oh casualty replenishment plus 10 all armies that is one of the best ones I have access to then none of my other bonuses actually apply other than these two so I may as well just use these two absolutely great we'll slap that there oh how the did you get there okay that's actually fine that they killed my enemy and off that's great oh you're going back and forth oh you got the financial interest back oh god oh gross so cringe holy oh that Army can't be out in force marching I do not give a uh we can't reach this we can't reach her so we attack this obviously rushing defeat absolutely crushing the feet wow incredible Braum breaks the gate the pump wagons go through the gate the pump wagons kill all of them that is the plan this was a pretty fun one at least for a settlement battle grom's fishy breath ability for my current cauldron dish got quite a bit of value and overall we sort of slowly steamrolled them cycle charging and settlement battles may be possible but my God is it painful still though we didn't take too much damage despite not taking the control point so I'm happy with this overall there we go all right crushing defeat Auto resolve this will be a very trivial fight so here's the difference between the normal pump wagons just the snotling pump wagons versus the flappers these guys are really cool I I love the goblin up top with like the dragon wings he's just holding them and flapping them very very cool design absolutely gorgeous and then the spiky rollers these ones are just brutal oh my God this is just brutality oh no oh my God this is this is just the most insane battle they were not prepared for this they were not prepared for this one oh that is an actual War crime holy they're all routing immediately they're just gone uh we could chase this down but we don't really need to honestly I mean that was just so easy I'm not concerned about it yeah she's dead that's a problem though I take that back super easily and oh my God we finally getting out of resolve the first Auto resolve of the entire campaign oh that is literally a hundred times more damage than we would have taken in a real battle but that's fine I don't care I'm just happy we got one we got one auto resolve and then we will begin Next Episode by besieging these lads starting right where we left off Grom the punch and the snotling Brigade are about to destroy a castle but Stone the only real thing I'm afraid of is one the Paladin and two the pole arms oh we're not even getting through the gates like this for some reason every pump wagon felt the need to do 10 Donuts in front of the gate before actually going in gorgeous fishy breath there absolutely textbook I want these guys to break down the gate but I know it's probably gonna take them a while we're not doing great against the pole arms but those archers are going down and the balance of power is going up it's been five full minutes and the pump wagons have barely taken out half the health of that gate there's the Army losses my God I should not have fought it that way these guys never knocked down the gate they were hitting it for almost 15 minutes non-stop I should have ran them around here and come in here behind my main Army I just didn't think that would need to happen I I really play that like I'm not gonna lie but to be fair these guys really should be able to knock down Gates oh they finally got it we can start building up a small third Army here that eventually will be a proper third Army oh that's good okay he backed off hopefully he doesn't come back too soon a war against grown won't be easy but their main Army just fought a few battles and I expect that Leclair war on me anyways as soon as they recover even though we don't lose any units there we fight this I just don't want to take too much damage and we lost one pump wagon because I was playing that all on 3x speed I want to kill these guys I think we beat them the balance of power is only slightly in our favor but realistically that looks like a very good matchup from what I can see there so yeah you are definitely gonna take that back for sure no question 4 000 free gold for selling that it uh Orion I thought he was gonna come over here or something but he just went right back over there that's so cringe the ever so honorable King Luan appears to be a little upset at us raiding in his territory that's overall not quite as bad as I thought it would be these guys are gonna be a major major problem the only really good thing for me here is that they have seven units of peasants including the horsemen and they're gonna get zero value against me they also don't have quite a full stack although I don't either they've just sent these guys up to die apparently okay all right that's fine we're sending the Pegasus Knights up first that's kind of good because they are kind of squishy the Pegasus Knights here just decided to die I'm gonna see if I can send all my units over here and then just completely wipe these guys out those are some of the more Dangerous Ones okay these guys are gone more or less we're gonna all charge them those Knights of the realm okay as long as we're wiping their units out fast that's that's great uh keep fighting those nights at around we're kind of losing here that's fine over here and over here we're winning okay we use that wall immediately I think the balance of power is actually like pretty solidly in our favor now uh the Paladin's actually going down surprisingly effectively for the pump wagons I don't think that's supposed to happen but it is so I'll I'll take it uh yeah they're both oh my God we got the Army losses on them we actually didn't even take that much damage there we might have lost like one or two units but what the that was just so good I'm less impressed by R damage output and more impressed by our lack of taking damage quickly wow that's good and we've recovered there because we're in raiding stance oh my God low sack value but I mean this should be easy we just push in through here once more the tried and true green skin strategy of charge them proves very very effective yeah we target the units in the back and this whole blob of pump wagons all physically just pushed through them I'm spread a little too thin here just a little too thin all right first I'm gonna handle this he's not backing off I think I have these guys charge this Army as soon as possible I fight every unit that I can and then I back off and then I have all of these guys fight Orion because Orion is gonna trade hilariously well against the pump wagons they're not gonna do anything to him under any circumstances uh I didn't actually consider the reinforcement time nothing suspicious here no no green skins hiding in these trees you can't see anything yeah even from literally all the way back here they are they're quite visible they are not well hidden there but it works it works all right uh 25 seconds we're good oh I could probably use blacktooth's conjuration onto Orion I've gone back and forth on my rules about summoning units I think it's funny and cool enough that I'm gonna use the Rogue idle summon not the cleanest engagement here for sure we do have the trees to worry about and they also have quite a few spheres but on this side we kind of just charge these Journal guard very hard Unfortunately they do get some really good counter charges on both sides with the wild Riders they are just incredibly good Cavalry here those counter Chargers did hurt you can see a couple models died there oh the poor little flapper our leadership's very bad in this Army in particular but we're doing okay despite that like even though they're routing they will come back I might even use this early yeah I think I do it's time for the big boys to take on Orion he's gonna give him a bear hug oh my god oh that's so awesome yeah this is not the best matchup for because Orion is absurdly anti-large and he is absurdly anti-inventory but specifically against like blobs he's so good man I just love this guy oh wow their leadership is so high yeah they're effectively unbreakable under Orion really balance of power is good though okay this is looking good now now we have a Mass Route it took forever and Orion's at half Health that's great we're gonna have most of the pump wagons pull out here uh now I can afford to essentially just allow um The Garrison to die against him until he eventually dies himself yeah they are shooting him a bit I think it's valuable even if we do some Friendly Fire beautiful beautiful that was not bad at all that is a really hurt Army right there they are gone they are gone getting a nice sack over here would be a nice like you know 12 000 dish gold so hopefully we can do that okay you are going for that okay they just sacked it I I think I like them out then unless they get just out of there would you guys beat these guys oh my God that Balance power is good I think you can handle that now that is an extremely poor decision they just gave me a free 12 000 Gold by declaring war on me yeah there's a lot of good units in here but there's enough units that we still beat them once again the same map the great one is a year that is just gonna pump us oh my God yeah 50 melee attack 50 melee attack on the pump wagons not factoring in their anti-inventory so yeah they're they're gonna be hitting all those attacks because these guys have 20 light offense I mean that is just so many pump wagons it's so many it's a sea of pump wagons uh we'll use that there half damage on them instantly and then we charge them except for like a couple units you go right after the archers I would try to break down this gate but I literally do not think I will be able to do that before the entire battle is over there's only a handful of units in the game that consistently can move around in settlements without it being all weird and wonky and those are really just single entities there's there's not really much else okay you guys gotta leave yeah we're really taking heavy losses on a few of these units now I'm not able to pull them out as quickly as I was hoping I would be able to okay Grom is now out of regen bit of a shame but that was a very successful wall really increased the balance of power Grom to wall is just incredible not even for like you know saving units the healing is more important for just getting the Army losses on the much earlier is the more Health we have the more value we have and the more value we have the more likely they are to run away which you know is pretty reasonable but healing all of our units at one time even if it's not a lot of healing that is a lot of value oh oh is that the Army losses oh that is yeah there we go beautiful sack then occupy or Luton occupy that is the question I do need the gold so I'm gonna sack this do we attack this or not I think it's a total of one full stack here that we would go against and I think we beat it we can back off if we need to but I'm actually pretty confident the arrival time is two minutes it might be two minutes for both of these so if we could wipe most of this out before they even get on the battlefield that could be great uh their reinforcement locations are absolute dog I think their first Army sits back there we kill both of these armies and then these guys just route yeah two minutes for both of them I mean we just get one good charging they're gone oh actually we have the Tormentor sword so I'll move this guy up I'm not gonna use black tooth Sun duration here because it would just be so ridiculously powerful in this situation I only use things that break the challenge if they're more cool than they are strong that's my general rule they don't even have like a wide uh spot to come on the battlefield there that is incred incredible for us this is one of the most beautiful battles I have ever participated in the only downside is there's so much going on that it's hard to tell what's happening but back here you can see the flappers oh they are just creating an absolute hole in their lines here they are eating some wood elves 20 feet into the air they've actually gotten to the edge of the map despite being in like the thickest area of wood elves holy and then over here they have a few Spears but we just have so many pump wagons men these charges look so good uh dude definitely charged there definitely charge there oh my God only a few units are taking a lot of damage oh these guys got all the way into the back of them they're probably gonna route but that's fine if one or two of our units routes as long as we're just winning this by ridiculous margins which it looks like we are every single one of their models is being constantly attacked on all sides by pump wagons you can already see the corpses starting to pile up we've already finished them off on the right side we get the one a second bada boom we hit the wall might have even been a waste I don't know if we needed that now or if we should have saved that for this Army which is still not moving forward they're still just sitting there that's very cool I think actually we've reached a point where they're so compressed that we can't hit them yeah they're not really taking damage I think we have to back off here and then come back in is there such thing as too many pump wagons probably not based off of this they seem to perform pretty well in blobs I believe that's the Army losses right there that looks like it they might just be Mass routing though oh nope they're gone they are very much gone that was just so good man we lost so few units close Victory are you kidding me oh my that is wild that was a beautiful wall Camp oh yeah even the unit that routed lost less than half its models oh that's a lot of replenishment very nice 12 beautiful and then we should be able to just Waltz on in here and take that maybe Auto resolve beautiful I want to do that but I don't think I actually should here just because I'm in very hostile territory and I want to make sure that I have some health remaining quite nice we're gonna go for a little bit of a sack here and you yes you are going for that you do take that obviously but I'm pretty certain that you can't get far enough away for me to not be able to attack you wow holy he has a lot of movement range oh God how did they move that far I mean I obviously they forced March but that's still more movement range than I thought they had today we're going to use the trees to destroy the trees you see pump wagons are made of wood only the lowest quality of scrap wood but still and what elves are also made of wood why else would they be called that so with every charge and steamroll in this battle you can rest assured that the humble green skins have harnessed the power of nature and thoroughly desecrated it in the process alright we're pushing through here we're using our Mass to our advantage we're blobbing up quite well I will pop this onto there I think even though they have more units over here I'm not afraid of anything as much as I'm afraid of the azerite spears alright over here though in the back we have destroyed the models we're gonna push in there uh you guys go after them the Eternal guard mixed with the tree can there that is an unbreakable wall we might actually have to go around there with some of our units I'm gonna use the wall now because we're about to get a charge in two places that's great introducens is really carrying us here it is just such a good ability so much damage prevention please just charge them please just shot please please why why are you not charging them why are you not doing it we've taken so much damage here just their lord and Hero at like a third Health each and they're still fighting didn't lose any pump wagons we can sack this it said you couldn't reach that am I am I losing my am I losing my mind upon review I am not actually losing my mind at least because of this the movement range indicator lied to me for some reason ultimately it doesn't matter here but I've never seen that happen before and I don't know what caused it here I mean now we just obviously take that back but it's gonna be now we just upgraded that man that sucks so bad they keep sending their Skirmish cap to just die I for some reason the last like three patches uh the AI is being the worst I've ever seen it's using Skirmish Cavalry oh and the overall Cavalry too the knights Aaron are moving up the function against Cavalry is the thing I'm most surprised about with the uh pump wagons they're doing so incredibly well we do have to get onto those archers though as soon as we get through there that's gonna be great close Victory once again little ridiculous that is either decisive or heroic that was a lost Auto resolve oh yeah they write that down hell I'm gonna be honest I'm not seeing an option other than running through these guys territory and then eventually come back over and then perhaps send you down there as well oh this was almost made for me to get through the underway there okay we go there small chance we get wiped out here I don't know what's over here all right we're chilling we're chilling there and you take this wow wow that's a bad Auto resolve they're gonna need to make a second book for all the grudges they're gonna have after this one good took some damage but nothing more than we can recover in one turn we're gonna slightly Scout over here okay we're not gonna be staying over there if they wanna attack us we let them attack us because I think we win that if they do you're gonna declare war on me pretty obviously like I would be surprised if you don't yeah that's fine that's acceptable I honestly think we kind of rolled them here what we're gonna do is just not fight durfeu or any of the tree men or tree kin it is an incredibly good matchup against both the dryads and the Glade guard for us like a perfect matchup unfortunately it was not that simple charging the dryads and Glade guard was super effective and I managed to swing the balance of power in my favor slightly the issue is that the dryads and Glade guard didn't make up the majority of their balance of power despite being most of their units as on top of being an individual Powerhouse dirthu also Buffs the ever loving out of the tree can entry men those units just so happen to be some of the worst matchups in the entire game for the pump wagons overall though we did lose half of our army well they lost 80 percent of theirs but they really only lost like 70 if that of their balance of power okay we lost one pump wagon permanently and that's all that is not bad okay they can't reach us for a follow-up yes you're very annoying I am aware my God they are so annoying we move up here how much for the sack here only 5 000 gold we just take that then close Victory um I can afford that we're actually okay in terms of our economy we're better than it looks we've just spent all of our gold on upgrading things most of which will just improve our long-term income so we should be fine it's not as bad as it looks I promise one turn taking that back is a little too tempting oh and they still have the Army here too yeah that's good ooh four units of azri Spears that is a rough one they have 23 bonus versus large effectively over 50 melee attack then we're just zooming on up here we're zooming on up please don't get stuck on anything okay as soon as we get through those archers this is over they're all targeting Grom which is probably actually good for me as long as they don't kill him that's good for me as soon as they kill him that's very bad for me actually that'll be very good in there oh yeah that's big value Big Value from that fishy breath like a thousand gold value right there they're breaking the sheer mass of the pump wagons is just pushing them back oh yes it's over now with that wall this is over the Buffs from growl on these guys are just so insane they are very strong the Eternal guard actually did better than the um azerite Spears there oh beligar just wiped out durthu okay I don't know how afraid I need to be of bellegar it's generally a good matchup against the dwarves for us but he's often extremely strong oh I didn't see because it went through the underway it didn't show me I would not have gone the way I did if I saw that Orion had gone here uh we do have Wall Monger again that is great that is incredible what is that looking like can I see the Balance power oh it's dead even already it's dead even already we can just move right up next to him and both raid in his territory that'll really piss him off yep he is wisely running away okay he's just encircling that's relatively fine construction cost and weapon strength those are both good those are definitely both good our current bonus is great too but we don't really need the control we have that from this uh yeah let's just run this right away it we do have a chance of getting pump wagons in the wall uh because we're playing as Grom it says somewhere here I don't actually remember where it says that but we do have that okay Ambush defense chance plus 75 so we are completely fine moving up there hopefully they try to Ambush us they did not but actually are we close enough to attack them even though we have no movement range left no we're not oh I shouldn't use all my movement range wait is this registered is there Capital why is it green okay is that the one we need to take for the wall then this one's not green we'll we'll give that a shot did it work it worked okay how is that their main settlement this is literally the main settlement for this region ah he has a second Army there doesn't look like he's gonna attack me with it though okay that's good uh World Roots interception ooh that is nice because this Army is not very good the downside is that this map is even worse than this Army is yeah they all target Grom because he's so valuable then the pump wagons get into their face and they realize ah maybe we shouldn't have just focused on ground just completely collapsing their front line is very fun and entirely possible as long as we have more than like three units charging them in one place at once I believe they're wiped out from the interception there what do we have in the walls now a feral Hydra but still no Pub wagons that's unfortunate uh what about groms still no pump wagons I am 99.9 sure that Grom can get pump wagons in his army but I will double check now wait did they remove that every other green skin ward has one unit that can be uh in was grum is the only one that doesn't have that wow that is so weird I'm gonna try to get rid of their walls now okay it does work I I think you can only get rid of all the units at once I think that's the only way it works consistently I'll start with Graham doing this and then I'll go down to the dwarves once again though this will be functionally pretty much identical to a lot of previous fights so just gonna show a few seconds of it quite beautiful though this number of pump wagons and they're done oh my God that took a while or at least it felt like it really wasn't that long 20K uh we could Loot and occupy but the settlement is in inhospitable territory so I think we'll eventually take it but I'm not concerned about its rank I'm more concerned about the gold now let's give this a shot hopefully he stands in fights I think he does yeah the problem is their leadership other than that I think we're in a really good spot here all right one minute we should have enough time for like one good engagement and Ben to off charging them right away with this first Army seemed to be fairly effective they didn't really have enough units to bog us down or stop us doing what we needed to do and what we needed to do was kill a lot of them quite quickly toss this here that looks good so far we don't want to get trapped here for sure but this is going well so far I try all of you back off now all of you back off I think you can all get out overall we did a ton of damage to them here I mean we did like half damage to this Army um we took probably a third damage on ours so a bad not incredible either they've made a mistake leaving those giant Slayers all up alone here that are most valuable unit we can just entirely destroy them here oh no it's too late to counter charge buddy oh no I didn't mean to do that oh I didn't mean to wall there that was that was a brain fart I should not have done that that was a complete waste of that wall and this first group is not gonna do super well but they're they're just engaging for us they took those initial shots and now these spiky rollers can really deal some damage I should have sent the spiky rollers in a little sooner but I don't think it'll matter too much all right you guys have routed but come back in here we can get another wall yes that should get a lot of value here it's their lord and heroes at this point that are the majority of their value for sure the balance of power is in our favor though and I think we can probably get the Army losses on them without necessarily killing veligar at this point we've routed all their normal units but bellegar had a few unbreakable ghost heroes in his army these stunty little Lads have 75 physical resistance and we have no magic attacks but 15 minutes of being repeatedly run over and tea bagged by snotlings was enough to take them down wow half damage and we destroyed two full mid-tier you know not good but mid-tier Dwarven armies actually I think it makes sense now to start grabbing another Army here and then send it over to assist these guys with Orion okay they are actually going to attack this I was hoping I would have a few turns to build up that Army and then come over here I think we lose this but I think we only lose it to Orion I think we killed our army and then Orion kills us Orion's Army surrounded by settlement on three sides so in True Green skin fashion I abandoned the safety of my walls and charged them on the two sides where Orion wasn't this proved highly effective and we completely rolled them but ultimately Orion and a handful of archers won this battle I do think it might have even been possible for us to win that if I played that a little better I played it pretty well but I definitely could have done a tiny bit better Grom is going to be slapping his juicy punch onto these guys rushing the feet absolutely crushing defeat not like we've won what eight identical battles now just the exact same battle every time against the wood elves good army losses I was hoping I would not have to fight them to the death air and I didn't 21 000 gold yeah we take that getting somewhat closer to short Victory we have 21 settlements yeah that'll be all for this episode in the next episode I'll probably get the short Victory and go a little Beyond we shall pump the wagons once more we are a decent chunk of the way through Conquering the wood elves I honestly think we can finish them off entirely within 10 turns I'm pretty confident on that now for the short Victory we do have 21 out of 30 settlements I'm probably gonna go for like 40 settlements total in this campaign I want to go a decent bit beyond the short Victory but not too much down here though we are encircling this and really we should probably attack this now actually never mind I forgot we don't have any seizure taggers the pump wagons are not Siege attackers which they very much are not I would actually argue they are the furthest thing away from Siege attackers in the entire game because they are the worst unit in breaking down gates in more or less the entire game they're the worst unit that I'm aware of at breaking down Gates okay I think we start off with this can we get through the gate oh we actually kind of are they're slowly squeezing through there oh 5 000 damage oh he's getting even more oh 6 000 damage from those iron Breakers just using their ranged weapons that is extremely painful even less damage than I thought we'd take there and then you are going to go over here that's not great if they weren't right there that would be fine they are right here though all right Luan and Franz are both there why do you go after the small settlement there oh my God your army is disgusting that is the worst Army I've ever no they have Grail Knights The Grail Knights Knights of the realm those are threats all right everything else in this Army not a problem at all now we just moved back out here if I could wipe out both friends and Luan in quick succession that would be incredible for me oh France has a very mediocre Army then I can probably send this guy down here but I'm not gonna do it yet I'm gonna fight this and see how much damage I take and if I don't take too much damage then I will move that other Army away if I do take a good amount of damage then I can just move that Army up next to him and he'll have protection against uh raglund moving your armies to the right places in the right order is like the most important thing when it comes to the campaign battles do matter but battles can be like twice as hard or a half as hard depending on the way you're actually moving your armies they're sending up those Skirmish Cavalry they just always do that now nope they're not gonna run away they're just gonna fight him oh yep the Pegasus Knights are coming up again a little bit of a groundhog day here they're sending all of their uh Cavalry up way ahead of their army once more we'll just use that there okay these Knights of the realm are gone that's great oh those Pegasus lights are gone the Grail nights are gone yeah uh we're just so effective when we're in like 4v1 5v1 situations it doesn't matter if they're uh anti-large Cavalry we still destroy them in large enough numbers pump wagons can kill anything and The Peasants are just so weak they're just so bad we just absolutely obliterate them here the balance of power is not that strongly in my favor but I think it should be I think it's kind of kind of lying to me here there we go yep yep I was like wow the balance of power is like only two-thirds on our favor but then we immediately get the Army losses that makes sense and you can just go on down here okay friends is attacking or wait no he went around us to go through the settlement oh okay they have that guy coming in at least we don't get wiped out if we lose this I didn't know they had another Army that could get here actually do we win this what the this Army's garbage the Swordsmen will do nothing to the pump wagons the handgunners they could do a lot but we won't let them the pistolars actually might be a good bit of a problem it depends how they play with them they probably won't play very well with them the Archer is nothing they're gonna do nothing I'm seeing so many ways that we can trade so well here especially with a nice wall that these guys will help us get by dying very quickly yeah I think we honestly win this it's gonna be close oh oh no oh no oh why did I fight it with large armies why did I fight it with large armies oh that is such a grievous mistake to make make I honestly think we still stand some chance though we do have better reinforcement time we can wipe these guys out that'll probably trigger them to charge us but that's still so bad for us that's still so much worse for us than the alternative oh they're splitting up their army so nicely for me they just have archers just sitting there for no reason I don't know why they're doing that they have hand Gunners sitting there for no reason I don't know why they're doing that they have even more handgunners just sitting over there as well they've chosen the brilliant strategy of just leave their ranged units completely undefended in the middle of nowhere all right if you guys could get into combat with friends that's great oh friends once again doesn't average engram does and they've taken equal damage so far so that means that it's very strongly in Graham's favor we move back here for sure and then potentially I think we all just move over here I think our whole just moves over there except for you guys who are gonna get charged in the rear uh oh we don't have groms while we don't have grom's wall oh that turns it against us too because grom's wa the healing from that is so important for us we're running out of Health we're running out of models okay we charge in there we charge in there hard I I don't think we have the strength for this at this point we can actually kill friends though I think but I don't think we necessarily win this battle overall uh my micros had its limits friends is dead friends is dead he only controlled the first Army the first Army's the only one that gets the leadership debuff actually I didn't really consider that until this moment that's very unfortunate losing this battle is gonna hurt and actually what we do is we we Salvage everything we can here it was at exactly this moment that I remembered I got that dog in me and so does grab towards the beginning of this campaign I managed to beat entire higher armies using only Grom and one unit of pump wagons and in this situation I'm against one Army and I have a total of approximately three units of full pump wagons remaining now as you can see the balance of power it is complete dog it is about as bad as it could be without us getting the Army losses but through some absurd determination and a good 25 minutes of non-stop cycle charging we managed to barely and I mean barely squeak out and explore the narrowly peric victory alright we get those bonuses those are big Buffs please break them quick yes yes yes we have like 50 melee attack plus charge bonus we're hitting every attack oh is that it that's it that's it I knew that would be it yes oh my god oh that is so ridiculous but we got it I mean obviously Grom in and of himself got a fair bit of value but some of these pump wagons got like over 2 000 gold value too we lost two units Ah that's sad that's a real shame but they lost a few more than two units they lost most of their armies there it grom's going non-stop baby yep we do this as well this is not gonna be an easy one but I think we're already doing pretty well honestly please give me the wall please give me the wall I need the wall right now there we go there we go oh that saves a lot of our units we kind of brute forced this but they only have one gate so it didn't have much of a choice actually we Loot and occupied that for sure nice started building up another Army here just to go after these guys make sure they don't get too much ground on me grab the punch I'm thinking he's gonna go for Uber's Reich because that is a 10 000 gold sack and I think we can take it afterwards down here this guy's just slowly dealing with the dwarves still I mean taking free settlements I might sell them to another faction eventually I don't know we'll see but I don't think bellagar is going to recover enough to really pose a threat to me I just don't want to go too far over here because krasic rack could be a problem they're not much of a fan there that is minus 599 relations Grom is gonna turn the Uber's Reich 5 into the Uber's Reich zero I really like that they have the Uber's Reich 5 in the settlement it's a nice like vague Recreation of them but I think they should make it a little more realistic by causing carillion to do friendly fire with 70 of her shots and they are done very nice now these guys can pretty clearly just go back in here and finish the what else off uh their settlements are gonna be worth quite a bit soon again here this should be fairly easy to wipe out this Army even if it's hide here I'm confident yeah that's actually not a bad Army those two units of unbreakable great swords are going to do a lot of damage to us we're gonna go in immediately because they are tired to begin with oh and we'll have a really nice fishy breath here in a second let's actually see yeah like 500 plus value off of that alone we pop that 40 resistance and then over here on this right side we're gonna crumble them pretty much instantly okay sigmar's Sons four models left the greatswords ten they're gone they're gone and this is why you don't force March into a settlement right next to another Army that is much stronger than you once again we can just Bunny Hop and Destroy another Army actually two armies this time and take a settlement we have no reason not to do that we can just keep these guys weak permanently as long as they keep having their armies in settlements very easy to wipe out near Grom and actually first because I'm so very confident here I will go for grom's Mission finally even though we have only 18 units in grom's Army I'm still just so extremely confident definitely going to be using the banner of Eternal Flame and I'm gonna remember what units this is on I'm gonna put it onto the spiky rollers because these guys are quite weak to fire damage and we get fire damage from this which is just great over 20 more damage against the trolls so should trade very well against them given that and also their leadership is below 60 Baseline ours with Grom 90 one so quite good considering that we're on very hard campaign in battle difficulty quite an interesting name I wonder what exactly that git is guzzling so we could go back here and deal with these guys but we're fast enough that we don't need to we're just gonna charge that Main Army as per usual the Skirmish Cavalry have decided to die come on get in there you got to keep that uh flaming attack on them there we go they should deal with the trolls pretty well with that wow that I Ragnarok spider is taking a lot of damage I did not think the pump wagons would do well against it but I guess because it's such a large hitbox and they have such high ape there we go they're finally gone unless they have some unbreakable unit which they don't oh we just got the eagle talons there's a very nice secret recipe called The Elven foi Gras which you make by combining some spores and shrooms with some Beast bits and the eagle talons is a third ingredient 50 unit experience gain per turn all armies and minus two Global recruitment duration and plus four recruit rank all armies faction wide that is very very nice that is a lot of ingredients but my God is this gonna be very good for us and yeah we can go for bellegar here there are some Slayers in here but I mean we just outnumbered them by so much we can surround them and wipe them out okay 2 minutes 22 seconds reinforcement time that reinforcement location is very unfortunate because that means we don't really have the wall Camp Advantage we're gonna wait for them to move up they are playing this about as well as they can I'm a little impressed not very impressed but a little impressed by the AI here charging the giant Slayers back off a little bit here drop that debuff on them there we go down to half Health that's great massive damage on those Slayers should I stay in extended combat they are probably not but they can chase me down pretty effectively they're very fast for dwarves now over here you guys actually are going to be able to charge pretty much all of their range units okay you have taken damage way faster than I expected you've got to pull out but you did do some decent damage to them those giant Slayers are down to one model they don't matter anymore we're gonna just push in here if we can break this group then these guys are all freed up this is unfortunately still losable at this point I mean they're they're single entities are just so absurdly powerful okay that was more damage than I thought we would take they did not get the Army losses for a long time there and those ghost Heroes they just stuck around they were not wanting to die you have two settlements and no balance of power I don't feel like that defensive Alliance no thanks right Iceland now also has no balance of power which is very good for us they're not recruiting right now as well I feel like going for old dorf is the better move in this situation that is a lot of halberdiers enough that this will actually be a little hard I haven't been able to get a control Point Victory once in this campaign so I would like to see if I can get that here oh those are handgunners those are handgunners oh no no no no no no no no no no no no no thank you actually we dodged them holy we dodged them that's crazy if I can cap the control points with Grom I will because I haven't had a single control Point Victory so far of this campaign okay Grom broke down the gate before they got anywhere near here now we just go for the main control plane because they're gonna take forever to get back there we're also going to send the flappers up here all of you charge the reich's guard you're not gonna do amazingly but you're not gonna completely lose against them actually they just stopped the Reich scar just stopped right before I charged them they did not counter charge alright that's great we get that in a second and I don't think they can take it back from us in a reasonable time oh we might be here we gotta break oh no that's bad that is that is a hammer and Anvil except for the Anvil is coming in after the hammer because the hammer is also very difficult to kill as soon as we take this I might send Grom to help them I think I do that because they're gonna get hurt there oh man I really thought the right scar would keep going down quickly but as soon as we lost our charge bonus their melee defense is like 15 higher than our melee attack with all the Buffs they have right now so the great ones here that's great we use all these other abilities the Right Guard should now go down very quickly because our melee attack is much higher I played that poorly but they should be able to get off the battlefield here they do have a good amount of mass a good amount of momentum oh God there's two units that have just been going at that gate for so long they're doing nothing oh actually we just won by the control points I guess giving the AI just three free units of flappers to easily kill was actually an effective strategy there even though it was definitely not intentional we're just gonna claim this once again crushing the feet really my God all they do have Luan that's why they have Luan oh I still think that we win this simply because we crush his entire Army very quickly great Skirmish cap gone the AI is literally the worst they've ever been at using skirmishkav I don't love the way they're playing this because they're playing this fairly well I think we just hard charged that right side and then we'll see what we can do with the left side here I think we actually just charged their sender here if we just stop those peasant bowmen from firing their melee units are going to do absolutely nothing against us all right do not stop just because Luan is attacking you that is no excuse to stop moving alright very effective so far 10 out of 10 so far don't think we could be doing much better than we are the question is will Luan route that is the only question in my mind here he's actually taking damage he's actually taking damage he has such a big hitbox that might be why oh yeah it's because so many of them are hitting him it's like 12 14 maybe units of pump wagons that are all hitting him at once okay and they got the Army losses that's great that's awesome he's such a strong fighter but he just keeps playing so poorly not even too much damage that is actually incredible I do want to ideally send over an army to deal with the High Elves here I think snorkel might be that guy think he might have that dog in him or rather that wheel in him that pump in him that wagon in him I don't know I don't know he has the combination of things inside of him that will allow him to win hopefully Humphrey hammerheim that is a powerful name okay can I reach any major armies yes I can you get wiped out that is a good army it's actually gonna be very good for me to wipe that out now a lot of great swords a lot of halberdiers not much else of value though the Huntsmen are good the Huntsman are actually good in this matchup too I don't want to fight them into trees I want to fight the right side of them the one thing to remember here is that like we're this ridiculously strong without even having a Caster in our army Grom would be so much stronger with like a really good spellcaster here and he's already just way too strong rate great damage on this right side they're just done we're just too strong man we're just too strong ah yes that seems like a very good decision for you to make more her we are going to sack and then occupy this oh God come on come on auto resolve some damage but nothing that we can't deal with hopefully they'll actually stand and fight if they do that's great oh if they have a bad reinforcement location that's even better oh they're not gonna do that okay I have fought on this map no less than 15 times potentially 20. oh that was just friendly fire you oh God I thought that was a good angle there we go we took a lot of damage I just played that maximum speed oh my God I'm so done with what else finally these guys are freed up oh awesome for a small settlement that is a lot of value that is 15 000 goddamn value gonna Loot and occupy because I don't think I have the movement range oh we can we can just raid them then ah ah you attacked immediately that's less annoying but why do I lose a pump plug in there and you're dead all right fine paulslin tulsion I I have no idea how to pronounce that but they're gone all right Orion is permanently dead great awesome you actually have to take this settlement because you can't move otherwise but it's worth so much of that's just a good idea regardless ah the snorkel half lightning strike I don't know if snorkel has lightning strike I don't think he does yep you take that back that's fine we could absolutely win this we have some really good trades here I don't need to keep this settlement I could take it back pretty quickly but I just have no reason not to fight this this will actually be a pretty interesting one I think they don't have enough to protect the crossbows and also our archers will trade so well against those halvadeers the Empire Knights are going to be tough but the orc big guns should take them okay they split up into two sections too God damn they're making my life too easy here okay we blocked this off to reduce their options why not all the boys are gonna charge out immediately we're gonna see if we can get a charge with York Biggins they have 52 charge bonus right now the pistolars are probably gonna just decide to die they usually will do something like that yeah those Empire Knights are great when they're in a good matchup and this is not a good matchup for them uh they're they're actually not that great in good matchups even they're okay and good matchups uh we go after those crossbows you guys also go after those crossbows shoot the Empire Knights there I think actually no shoot the halberdiers they are decent in melee against infantry but when they're getting shot they do not hold up all right we're gonna go for a flank there we're also gonna go for a flank here if possible these guys may be lost here but they will get a lot of value first then once those crosswomen start running they're gone oh we're gonna rebuild the wall behind them so they can't escape that is diabolical and we won that gotta love when the AI actually decides to attack one of your settlements when they don't have a hundred times the strength that you do can be very fun can be very fun as long as they actually attack it and don't just encircle it for four years I'm gonna start with Grom taking non did not take too long Grom can temporarily get up to over 80 physical resistance now so he's he's a little strong considering he also has an effective Health pool of like 15-ish thousand now we have the null Grand Prix I don't know if this recruit rank is just local or if it's uh Global that would be really cool if it's Global but I think we're gonna finish this campaign before we actually get that gonna quickly destroy gelt just because we can oh he does have a steam tank in here but other than that this is not a very good army ah they are up the hill I don't like that I'll see what I can do with them in terms of casting okay now they're moving up and now we can fight them on much more advantages to write why is the steam tank still back there okay the steam tank just doesn't want to be part of the army that's fine definitely intentional uh it looks like the sides have most their valuable units I want to get on the archers in the center though and delt is also in the middle if we can get on him that's great because he will get a good amount of value he'll probably also get a good amount of Friendly Fire uh just be lying to our pump wagon there the one pump wagon and the crowd of Swords men and we hit it uh we're gonna toss this in the middle because we are just the most surrounded there uh they should go down quickly here they're going down quickly their leadership is actually way worse than I thought it would be uh I will try and not do Friendly Fire here I'm I'm doing my best I completely missed this at the time but my second spell cast well it just kind of obliterated this guy he survived it but it hit him head on I am genuinely incapable of not doing friendly fire with vindictive glare the pump wagons to be fair though are pretty easy to do friendly firearm by accident and the vast majority of their armies already routed the one flagellant remaining you're really gonna win this one buddy you're really gonna get it oh get back up you got this you got this buddy yep you got this go for it and I think he's dead he nearly got it he nearly got it he nearly wiped out my whole Army there uh oh the steam tank I forgot I forgot about the steam tank uh because it never moved up okay I was like why why is the balance of power not like completely my favorite we already got the Army losses on them uh that would be it please die all right you're dead I think we just kind of move up and raid here because I don't see any other armies if they had any more armies here they probably wouldn't even bother sending them because we're not that much stronger than them if they move up and attack us we'd then take this next turn it will not be hard if they don't then this could be a little bit of a problem so naturally they did not attack us that would have been far too convenient there are multiple layers to the pain that I experienced in the following section so it begins with a bad decision what I do is I attack the Army outside the settlement with both of my armies not the worst decision in the world not too bad but if I did it last turn they would have been enforced March and it would have been their larger Army so that would have been better and also I could have encircled the settlement then isolated the Army outside of the settlement and fought it on its own then thought the settlement both of those would have been better so I I admit that I'm aware of that that decision was definitely bad but for some reason in this battle every time the second Army started coming onto the battlefield which actually did take a while because I thought this using small armies the game crashed I played it twice both times it crashed at the exact same point I don't know why I don't know why I don't think it's my mods I'm literally just using like lighting mods here's my mod list right now there's nothing in here that I think could possibly cause this and I've had this bug before but usually it's resolved by just fighting the battle again uh it was not this time so what I do instead is I encircle the settlement now finally because I don't really have a choice and I did actually go after the other Army but then the settlement Garrison and the Army in the settlement sallied it out to attack me so this is pretty good it's definitely worse than the other options that I explained earlier that I should have done but I'm gonna show you that battle now it was a very interesting one hmm I don't love this map but we are going to be able to go downhill into them uh we are fighting this with small armies so that should make it a little easier microwise perfect they're sending the Skirmish Cav up to just die as per usual we're gonna wait a second oh they're sending their Cavalry up first that's great that actually they sent the Great Eagle first but those illyrian reavers and I think they have some silver Helms yeah they do have some silver Helms those are gonna go down without too much of a hitch okay they still have a little bit of skirmish Cavalry God those archers oh they can shoot so far we're gonna actually just run straight into those archers with these guys I think we can do that very effectively we are gonna get shot quite a bit in the middle here okay you guys go after the silver Helms great great we pull back in the middle we don't fight those Spears yet and we will get onto those archers in a few seconds here we're taking a lot of damage while we're charging them because I mean they do a ton of damage when they shoot us oh yeah this is looking nice they do have some Lutheran sea guard here they will be a bit of a problem but the rest of those archers are gone uh we're actually gonna hard charge with these guys and yeah they do have spearmen and stuff coming back here we're gonna back off here over here not looking too bad I wish we could have finished these guys off before those other ones got back in here we're gonna pull back here again and then recharge them we don't want to just be standing still and getting attacked by spearmen but if we're charging them hard enough with enough of our units we can't actually deal with them quite effectively you know what we're in melee enough right now that I will hit that law it's not a perfect one but I'm ideally not gonna have my full Army in combat uh for the rest of this fight okay no no no no no no no no no no no one of your models is not a reason for all of your models to die that's very stupid please stop doing that we're gonna try and wipe out this section of their army pretty quickly the balance of power still being in my favor is honestly surprising my first Army is at half health and their second Army is coming out to the battlefield at full health although they don't have the full Army on yet we'll see we'll see once that happens yeah it looks like they're actually gonna route very quickly here no matter how we fight those Phoenix guard we are going to take a lot of damage so I think we may as well just try and sandwich them here if we could attack them from both sides at once those Phoenix guard oh they're actually not getting that much value that while was a pretty perfect sandwich you can see they're completely surrounded there we're gonna go for even more charges here if we can uh this section is taking a lot of damage there those weren't the best trades but I didn't see a way to get better trades right there please route you're not unbreakable why do you have 54 leadership right now okay now they're routing now we pull back out silver and guard oh I think we can deal with them though I think we can deal with them there all right all of you charge those archers all of you yeah they are holding up pretty well here but I We're not gonna be able to isolate them more than we have here five phoenix gardeners still fighting my God they do have more units coming in okay but they're all archers we can actually just kind of Spawn Camp them here oh those are silver Helms all right we tossed this onto them uh we're gonna take a lot of damage there oh we need to outnumber silver Helms all right you guys charge them oh we have four units left to come in they are not full health but we do have the majority of the balance of power already and they are out of units now there we go okay we gotta chase them down very carefully here feels good to actually be able to fight a battle without the game crashing I'm glad they sallied out though if they did not Sally out I genuinely don't know if I could have won that we get a little replenishment I don't think anyone else can reach us yeah the High Elves they cannot reach us they have a few good armies coming to destroy us but that's we don't need to keep this we're literally just getting this for the short Victory I don't actually want to deal with the Elven donut again I've already done that oh we can Auto resolve this beautiful for some reason I haven't actually gotten the notification but I have gotten the short Victory I've met both the conditions uh we're just gonna call that it short Victory achieved it it says that I've done all the conditions for it but it also hasn't given me like the notification thing awesome overall we have done very well this campaign honestly one of the easier campaigns I've done not gonna lie the only real difficulty was the lack of Auto resolves and against some large units like for example the tree kin uh they were just deadly we could not trade well against them the pump wagons have pumped all they're going to pump thanks for watching Big thanks to my patrons and YouTube members as always and yeah the next campaign I'm thinking it's gonna be tree only I'm not 100 sure but I'm pretty certain I'm gonna go for tree only so that'll be very fun I'm very excited for that one
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Channel: AdditionalStupidity
Views: 109,278
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Length: 65min 3sec (3903 seconds)
Published: Sat Jul 22 2023
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