Thiiiiis This is a This is a Playstation This is a Playstation 3. It’s dead. Heavy TF2 :NOTBIGSOUPRICE It has the Yellow Light of Death, the PS3
version of the 360’s Red Ring. These old “fat” models have become somewhat
notorious for breaking down, normally due to GPU issues. It’s a model that came out just after PS2
backwards compatibility was removed. So, while it can be fixed, it’s not worth
fixing. I’ve been wanting to replay a few of my
old PS3 games so I recently purchased a slim model! These models tend to be more reliable than
the old “fat” ones. in general I think they have a much better
design than this Spiderman font using Grill box. Seriously what is with the Spiderman font? I will probably eventually do some fun homebrew
stuff and play some games I didn’t get around
to but for now, I’m going to cover a game I’ve
been needing to talk about for quite a while. This is the Orange Box for PS3. And THIS, is not the best to play out of it. This was also my first experience playing
through any of Valve’s games. There’s a bit of a story behind this so
let us go back to 2006. The PS3 did not have a fun time early on,
it’s notoriously embarrassing E3 press conference spawned many memes Kaz Hirai: It's Ridge Racer! Kaz Hirai: (dies of cringe) Riiiiiiiiiiiiiiiiiiiiiidge Racer! and its cell architecture (despite its power), proved to be very challenging and difficult
for many developers at the time. One of these developers was Mr Valve himself,
Gabe Newell. Gabe: The Playstation 3 makes my life as a software developer much harder Gabe: All of a sudden, I'm suppose to Gabe: Figure out how to have this, asymmetrical, multi-threaded Gabe: Game, right? and I've never written a single line of multi-threaded code Gabe: 𝓔𝓿𝓸𝓻𝓻𝓻𝓻 Gabe: Right? It's not like I was *mumbles* Gabe: I need to re-architect I've ever written in order to get it to work. Gabe stated that the Cell architecture was
“a waste of everyone’s time” and that investing in its use had no long-term
benefits and would only create a hatred for the architecture
by the developers working on it. His distaste for it was so strong, Valve handed
the PS3 port of the OB to EA and handled the Xbox 360 version themselves
in-house. Gabe use to work for Microsoft who owns Xbox,
so I have a feeling some of the dislike towards PlayStation may have been out of some comradery
towards his old workplace. As you’ll soon see, there quite a few issues
with the PS3 version of the Box. This article in late November by Bit-tech
about a 1Up article I can’t find implies the version presented to them was
barely playable. But this article around the same time from
IGN shows that the port had issues but was at least playable. Regardless, while the Xbox and PC got the
Box on the 10th of October 2007, it took EA till the 11th of December to finish
and release the PS3 port! I believe this is part of the reason why 3
years later In 2010, Gabe appeared to have a change of heart and
Valve handled the port of Portal 2. Gabe: Hi my name's Gabe Newell and I work at Valve Gabe: Umm Gabe: I've been pretty outspoken in my comments about the current generation of game consoles... this game got one update. I actually didn’t know what this patch fixed
till recently. Apparently, there was a steam forums thread
for a PS3 patch, but I can’t find an archive of it. After all the starting logos we’re given
the choice of what game from the box you want to play, each with a small video and backgro und to show off the game. Similar to the Xbox version. Starting off with the Half Life 2 games, the first thing remembered is the load times. [NOW LOADING] Honestly, while they’re bad, they’re not
as bad as I remember… The next thing I never picked up on because
this was my first experience with Half-life 2 is how Weirdly Pitched GMan sounds, Gman: Rise and shine mr Freeman, Gman: Rise and shine... Gman, but in Chipmunk:
𝚁𝚒𝚜𝚎 𝚊𝚗𝚍 𝚜𝚑𝚒𝚗𝚎 𝚖𝚛 𝙵𝚛𝚎𝚎𝚖𝚊𝚗, Gman, but in Chipmunk: 𝚁𝚒𝚜𝚎 𝚊𝚗𝚍 𝚜𝚑𝚒𝚗𝚎... Judge Doom: I TALKED Judge Doom: JUST Judge Doom: LIKE Judge Doom: 𝒯𝐻𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝒮 HL2 Citizen: *Understandible sigh* In fact, a lot of the sounds are pretty off
in pitch. The weird thing is some sounds are pitched
up and other sounds are normal. This goes for all of the games in the box. Also every now and then the audio gets all, crinkly. [Imagine that sound that a packet of chips make when you open them and you get the idea] Playing a FPS game with a controller is not
fun. I’ve been playing a lot of Splatoon 3 and
going from Gyro aiming to stick aim only is tricky at the best of times. the graphic settings are locked in. The Frames Per Second are set to 30,
the Field of View is low, about 75 I think? I’ve heard a lower FoV is better for console
gaming but to me it just feels weird. The resolution is limited to 720p. I think a lot of this is the same for the
360 version, so this is more of an observation than a complaint. Motion Blur is enabled by default, meaning
moving fast does the “screen covered in petroleum Jelly” thing. I use motion blur sometimes for videos (mostly
the weird map series), but it feels really amped up for some reason. Half Life 2 and Episode 1 run at a constant
Framerate but Episode 2 constantly dips below 30. Not always slideshow bad but still bad. But you know what. it’s not all bad,
Episode 1 and 2 both have developer commentary available. And the games are PLAYIBLE, it’s not like
they crash every 10 minutes. I mean, these flawed versions of the games
are how I first experienced them. I think that just show how good these games
are overall. Half Life 2 on the PS3 was the First Person
Shooter that convinced me that there was more to FPS games that brown coloured Calldoody
Clones. Alyx: C'mon Gordon, crank dat thang! *Sample from Crank That by Soulja Boy plays* Alyx: Great! Just like with the PS3 Half Life games, the
interest here is an almost day 1 launch version of Portal being playable. The features added during the Portal 2 ARG
are not present. no radios, no being dragged away at the end. Robot with a European accent: тнαηк уσυ ƒσя αѕѕυмιηg тнє ραяту єѕ¢σят ѕυвмιѕѕιση ρσѕιтιση. I did try some cheats but some that work on
Xbox don’t appear to translate to PS3, I was mostly disappointed I couldn’t get
the “put portals anywhere” cheat working. I could spawn a health pack though so that’s
something. There is also A LOT of frame drops. Like, a lot. The PS3 does not like it when you look into
the Portals. It’s also worth mentioning that the bonus
versions of the maps are uncluded (?????) in the PS3 version. and like with episode 1 and 2, the option
to play with a commentary track is available. Sadly, there’s not too much more to talk
about with this version of Portal. Now let’s look at the last game in the collection. Team Fortress 2 on the PS3. My first experience of Team Fortress 2 was
me back in late 2007 running up to the spawn doors as a Pyro and taunting, because all the other games in the orange box used Square for the use button, but in TF2 it’s the taunt button! Pyro: *Laughs in door open* This is almost bone stock day 1 Team Fortress
2, 15+ years of updates have not touched this version, Pyros can’t airblast, Engineers can’t move buildings or upgrade dispensers or Teleporters, Spies can’t pick up metal while cloaked, Demo is horribly unbalanced, no hats, no new weapons, no new maps. Just everyone living in the moment... There are also a few other bits of weirdness
like the Demoman having 6 grenades in his grenade launcher, and all the classes sharing odd death and fall damage sounds. coming back to the original version of TF2
after 15+ years of updates is, just, strange! I know a lot of people get nostalgia for the
“early days” of TF2 but some of it is best left back in the early days. Demoman is a shitbrick of a shutdown power
class. Heavy is even more slow that he is today. I though Spy would suck but I got trick stabbed
by this guy twice somehow so idk maybe he’s really good on PS3. It doesn’t help everyone is trying to hit
each other while using a controller, it leads to some very floaty gameplay which
feels more like a game of chasey at times rather than a controlled battle. The PS3 version of this game is missing a
lot of features that its Xbox counterpart has; you can’t even hold a invite only game! Back in 2008 Gamespot had to move a tournament
over to the 360-version due to this. Let’s talk about the maps. We only have the 6 Launch maps to play on, 2fort, Dustbowl, Well, Granary, Gravelpit, and Hydro. Since this version of TF2 is almost a day
1 release, we can play spot the differences with some
maps. 2fort is lacking the heath and ammo kits near
the spiral to the intel and underground areas. Well is missing this pathway up to the balcony
and the water entrance is on the other side This side path at the start of Dustbowl Stage
2 is not present in the launch version. And the staircase on Stage 3 is not here yet. I know Granary had some layout changes as
well but can’t find them. It’s also worth noting that Hydro, Gravelpit and Well have their developer commentary. Allowing you to play these 3 maps offline. You would think a game as isolated and old
as PS3 TF2 would be well dead but nope, still has players! To be fully honest it’s not a lot of players
but its more than 0! There are people around, but they don’t
come out much. I was surprised that a small community of
PS3 youtubers exist, it’s like a little isolated island of a TF2 community making
videos just for each other. I found 2 news articles about the PS3 community
while researching for this video. One from 2017 by Vice talking about the tightknit
community it created and another from 2019 about players saving the PS3’s servers after they went down. It looks like The PS3 community was reasonably
healthy until the server outage in 2019, afterwards it died off starting around 2020. With games of 6v6 slowly becoming 5v5s, then
4v4s, and now 2v2s with the odd 3v3. A lot of the PS3 Players have either moved
to PC, or the Xbox version which is still quite active
and has gotten a boost from backwards compatibility via the Xbox One. Speaking off the Xbox version. You may have seen Ratlobber’s video about
the hacking and modding scene the 360-version had. the PS3 version also had a modding scene,
but it wasn’t as deep as its 360 counterpart. You can fiddle around with game saves to run
commands to the developer console. This allows for players to join a game and
run commands from their end to the server. And as far as I can tell this isn’t limited
by sv_cheats! Thanks EA! Very Secure, VERY cool! I’ve seen some examples ranging from players
making quality of life settings to running almost Sourcemod like scripts to change gameplay. I found this footage from PS3 player JawnBLAZE
showing off Payload on Dustbowl and even a zombie game mode! Of course, there are quite a few examples
of people “hacking” using this method as well,
ranging from prop blocking capture points to changing the colour of objects in-game. I didn’t see anything too crazy like immortal
noclippers but I do know they happen. It looks like in the early 2010’s some players
even “hosted” on certain servers using this trick. I found this blog run by a player named Sennheiser_
who posted a lot of their adventures in TF2 modding. Even this guy’s PS3 broke. While working on this video, EA announced
that on March 28th 2023, the servers for thePS3 version of Team Fortress 2 will be shutting down. In a weird way, this will be the first “dead”
TF2. But honestly, it’s had its time. You can at least take some solace in the fact
that even TF2 for the PS3 has outlived many of its competitors. If you have a PS3 and a copy of the Orange
Box, I suggest you give it a look while you still can. I find The TF2_PS3 reddit is a good starting
place if you’re looking for people to play with. There’s also this website that monitors
if there are any servers running that I’ve found very useful. The PS3 port of the Orange box is a curious
blip in the history of Valve games. Rejected by its own creators, barely maintained
by its new owners. I can’t say I recommend it. If you want a vanilla experience [on console], in many
ways you’re better off playing the Xbox version. But I can’t deny there’s some strange
appeal to playing a version of these games that are so isolated from the rest of the
Source community. And it’s how me, and many others first experienced
Half-Life, Portal, and Team Fortress 2. I wouldn’t be here talking about it if it
didn’t exist. Just because it wasn’t the best port, doesn’t
mean the games were bad. when I went to buy the slim PS3 slim from a retro
store, there was this guy who definitely on some substance walking up to cars in the parking
lot and squirting water on the windshields to wipe them. Of course,
he walked up to my car and without asking squirted water all over the window, so I tell him in the most polite way to "F off". Next thing he starts going on about at me
about how his minivan is faster than my car over and over again. Like full bogan: “Yeeeahh ma minivan is faster than your carrr mate," "ma minivan is fast yeeaahahhh," "ma minivan is faster" Just a really strange interaction I now have
tied in my brain to this PS3 Slim. Thank you, strange Minivan man.