The New Ranger Is RIDICULOUSLY Broken // One D&D Class Breakdown

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One D D just dropped three new classes and the ranger is busted strong I'm not exaggerating this thing is completely broken right from level one but aside from that one mistake which just breaks this class you've got a bunch of other changes and Buffs as well let's break it down level one the strongest class so the first big change you've got is favored enemy this completely throws out the old favorite enemy which was pretty weak and starts it from scratch now you always have Hunter's Mark prepared it doesn't require concentration when you cast it and it lasts for the full duration Hunter's Mark is the iconic Ranger spell and its primary effect is that all your attacks on the creature you have marked deal an extra 1d6 damage on the surface this sounds reasonable but it isn't it is completely broken with these new rules firstly there's a change to two weapon fighting in one DND now if you're holding two weapons with the Light Property like two daggers as you can make an extra attack when you take the attack action with your offhanded weapon but you don't add your ability score modifier to the damage that means a level 1 Ranger with two daggers two short swords or two hand crossbows is attacking twice per turn without using their bonus action now remember that Hunter's Mark doesn't require concentration when you cast it and all characters get a free feat as a part of their background including magic initiate arcade that lets anyone including Rangers pick up the spell hex another concentration bonus action spell that also deals an extra 1d6 damage per attack on the creature you hex this means you can have Hunter's Mark and hex running at the same time on the same creature then you're making two attacks per turn between your two hand crossbows dealing two D6 additional damage each that is 6 D6 plus three every turn from level one 24 damage from 30 feet away and is is all set up by the time you take your second attack action this is crazy I made a video all about the most powerful level 1 builds in the game and this destroys all of them and it lasts a long time both these spells last an hour each and you can move them across to different creatures as a bonus action when you kill your first Target but okay just because that is broken doesn't mean there is another amazing stuff for the ranger that I hope does stick around also at level 1 Rangers get expertise which is amazing pumping up those rangery skills and they get a massively expanded spell list when Rangers used to get spellcasting at level 2. they get everything from the Primal spell list except for evocation spells and although there are some good evocation spells on that list you are not going to be short of amazing Spell choices across the entire game and they get cantrips which is great and they are prepared casters now which means you can swap out your spells every day which is a big upgrade and once again all that we've just talked about they get at level one meaning it's available to any class in the game if at any point you take a single level in Ranger but there is so much more to this class let's go quick Mr shorts we've got your medical results back uh everything seems basically okay but we do need to talk about your diet oh uh really yeah you need to stop eating dice what yeah many d d players are attached to their Dice and struggle with desires to eat them that's why we recommend wormwood's dice case oh wow held together with four rare earth magnets it's the perfect accessory for holding your dice keeping them safe and stylish and Out Of Reach if you get hungry man I I'm totally gonna get that dice tray and eat it you're a weird guy shorts shut up and give me words one word the One-Stop shop for the most beautiful d d gaming accessories good enough to eat but please don't eat them spectacular crafted cases like the dice Vault and hero Vault for your minis grab yours today using the link below and get free dice and free shipping on any domestic order over fifty dollars all at wormwoodgaming.com DND shorts link below so just like before Rangers get a fighting style at level two slight change but all the fighting styles are now Feats meaning you can take extra ones at levels 4 8 12 16 and 19. pretty cool at third level you get your first Ranger subclass feature and they've cut the old ability primeval awareness people didn't like the ability it was also pretty weak and so they've just axed it which is becoming a bit of a theme in One D level four you get a feat level five you get extra attack and level six you get another ring just subclass feature then at level 7 you get another massive upgrade droving this replaces the old level 8 lands stridability which was okay it let you move at normal speed through difficult terrain roving is way better it gives you a swim speed and a climb speed equal to your walking speed and your walking speed increases by 10 feet as long as you aren't wearing heavy armor so Rangers are now these masters of movements kind of like mucks which I really like it's powerful and exciting without being broken at level 8 you get a feat level 9 you get expertise again and at level 10 you get another subclass feature this replaces the old hide in plane sight ability another Ranger feature which kind of sucked you painted yourself up and pressed yourself against the surface and you got a plus 10 to your stealth checks as long as you never moved or took any actions then at level 11 you get a new ability tireless you remove a level of exhaustion when you finish a short rest and you gain some temporary hit points when you finish a long rest exhaustion has been changed in these new rules and there are a lot of implications we need to talk about that but long story short it's not as punishing as it used to be but tireless is pretty good I can see it comboing really nicely with a three level dip into Berserker Barbarian at level 12 you get a feat and at level 13 you get the amazing Nature's Veil as a bonus action you expend a spell slot of any level to turn invisible until the end of your next turn all your attacks come in an advantage all enemy attacks come in at disadvantage you don't trigger opportunity attacks and you're immune to a bunch of nasty spells and effects that require sight also this isn't technically casting a spell which means that Ranger Barbarian multi-class is looking very real and very powerful at level 15 you get 30 feet of blind sight which is great and it's basically the old level 18 ability and the new level 18 you get a fresh version of faux layer increasing the damage dealt by your Hunter's Mark from a D6 to a d10 that's an extra potential six to eight damage per turn which is okay but not amazing it also means that to get the most out of these ranges you can probably only go to level 17 for your fifth level spells and put three levels somewhere else like fighter Barbarian or Paladin finally you round off like every other class with a feat at level 19 and an epic Boon of your choice at level 20. but wait there is an updated subclass here as well the hunter Ranger it gives some great Buffs and also a crazy new idea we've never seen in d d before level 3 you get Hunter's prey whenever you hit a creature with a weapon attack or an unarmed strike on your turn it deals an extra 1d8 damage once per turn if that creature is below their maximum hit points it's basically an extra 4 damage per turn and it works especially well with the new two weapon fighting because your first attack will take the enemy off maximum hit points and your second attack will deal the extra damage at level 6 you get Hunter's lore which is basically an upgrade on an ability we saw in another range of subclass monster Slayer while a creature is marked by Hunter's Mark you automatically know their immunities resistances and vulnerabilities I like this one it's not too powerful but it feels very rangery then at 10th level you get multi-attack this is the crazy one you always have kunjab barrage prepared and it doesn't count against the Spells you can prepare conjure barrage basically turns one Arrow into a 60-foot cone of arrows in this explosive blast of ammunition that deals 3d8 to every creature in that cone on a failed deck save or half as much on a success but the feature also says you can cast the spell at lower levels than printed and the Damage reduces by 1d8 for each level below third so you can downcast this spell which is you know kind of useful but more importantly we can downcast stuff now that's a really exciting design space they're moving into I'm really excited to see other class features we see in the future that make use of this down downcasting feature and finally at level 14 you get Superior Hunter's defense this is a powerful one when you're hit by an attack roll you can use your reaction to half the Damage Done to you and then redirect the other half of that damage to another creature within five feet so it's kind of the rogue's evasion ability halving damage with a big upside if you can get yourself surrounded by enemies deflecting damage onto each other so are these new Rangers broken yes they are so much more powerful at level 1 in terms of damage outputs than most builds are at level four they are definitely stronger than the other classes that are published in one DND so far and they are Miles better than the Rangers we used to know however aside from the Hunter's Mark thing I like the power level here it might be a little too strong especially as we've seen some amazing range of subclasses come out recently but Rangers are still only half casters this power is probably where half casters need to be this is what it takes to compete when other players are casting Fireball wall of force dominate monster and simulacrum so I'm kind of here for it unlike what they did with the Rogue but there are plenty of people complaining about Rogues already one thing I don't like though is that it feels like there's less flavor to the ranger now this class just feels less rangery to me than the old one did but this is a play test they're releasing this crazy stuff to see if we can break it it is our goddamn patriotic duty to try and find these exploits I have so much respect and love for the people who make this game and I want them to push the boat out as far as they can to find these new exciting design spaces to improve the game and that means sometimes trying things that turn out to be a mistake remember to check out the patreon for hundreds of pages of amazing d content including races subclasses Feats maps and Adventures and a full 50-page magazine that you can download for free the September issue just dropped with new rules to introduce drugs to your DND campaign ain't no party without drugs also remember to like And subscribe check out other videos on the channel and I'll see you next time
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Channel: DnD Shorts
Views: 260,341
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Length: 11min 13sec (673 seconds)
Published: Tue Oct 04 2022
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