The Most Important Game of 2017
Video Statistics and Information
Channel: Raycevick
Views: 518,774
Rating: 4.7890563 out of 5
Keywords: Raycevick, CuHnadian, COG, connected, COGconnected, review, analysis, years, later, Hellblade, Senua's, Sacrifice, Enslaved, Odyssey, To, The, West, Heavenly, Sword, Kung, Fu, Chaos, DMC, Devil, May, Cry, Definitive, Edition, Most, Important, Game, Year, 2017, 2016, 2000s, decade, generation, indie, triple, AAA, expensive, big, budget, Ninja, Theory, Tameem, Dev, Diary, Making, Psychosis, mental, illness, middle, market, AA, XBox, Playstation, PC, Nintendo, Permadeath, Save, File, Erased, Erase, Removed, Script, Actor, Motion, Capture, Interview, Digital, Publisher
Id: 7e2zNsfvtUU
Channel Id: undefined
Length: 17min 8sec (1028 seconds)
Published: Sun Aug 13 2017
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This "disappearance of the AA game" trend seems to me more like a myth. It was true for a good while. Back when games were either 10-15$ "indei" games or 60$ AAA games, like he mentions in the video. But Lots of games these past few years have moved in-between theses two price points, especially on the PC.
Right now the biggest game on steam is Battlegrounds player unknown. Which sells for 30$, and is developed not by either a huge team, nor a small one man army. It was mainly developed by a 35 person team.
I don't think he is wrong, just very late to the party.
I patiently sat through the entire video waiting to hear when "Raycevick" was coming out and what the gameplay looked like.
Good summary of the AA "middle market".
One of the many reasons why I still love the PS2/GC/Xbox era of games. While bigger games still flourished, a lot of other studios jumped into and experimented with what they can do with the medium.
Super Bunnyhop talks about it in his Fatal Frame 1 & 2 review.
This also reminds of what Jim Sterling said about catering to audience and oversaturation in his "Perfect Pasta Sause" video.
The trend-chasing trend of studios and publishers have starved a great proportion of other gamers. This was made back in 2013, though we have come a long way since.
Eh, the disappearance of the middle market was a thing in the west, but not everywhere: handhelds were always filled with middle-market releases, and the 3DS kept chugging along when western AA game developers were folding.
When it comes to assessing the health and viability of AA games, I'm most interested in the Switch. I'd rather give it a year before making any predictions, but my biggest concern is whether the Switch will maintain the ecosystem of low-budget, low-selling $40 games that made the DS, 3DS, and PSP great.
Can someone remind me the name of the game that is shown at 1:53 with the fan in the bottom right corner? I used to have this game on xbox and I think about it from time to time but can never remember the name.
One thing I feel is missing from many Hellblade discussions, was their rather impressive MoCap.
From their dev diaries, they built the tech in such a way that you can do MoCap sessions in small areas and with lesser equipment and still get good results, instead of paying another studio for it.
Also, IIRC they said they would share this tech with other studios too. That'll be so cool.
Would Dragon's Dogma fit this description?
Well you sold me on the game. Went and bought it after finishing the video. Hopefully it makes a comeback because the familiarity of AAA's is becoming old hat and although I love indie games sometimes it's nice to play beautiful or wonderful sounding games. Middle market is precisely the sweet spot that covers what I've been itching for.
That's a tall order of a title to own up to.
I've played through the game itself and it wasn't anything special.
Me after video: that's it? Talking about a middle market that never disappeared, they just disappeared from your eyes? What a shit title for a video.