The Most Hated Card from Every Year of Magic: the Gathering (MTG)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Today we're looking at the most hated card from every single year of Magic: the Gathering 1993 Winter Orb from Alpha While it's tempting to go with Stasis in part because it essentially locks the entire table out of playing Magic by making players skip their untapped step and in part because of its divisive art that some players really hate and was apparently made by Magic creator Richard Garfield's aunt for free Stasis has one big problem: you don't actually see it very often because it's difficult to build around since you need a way to keep making blue mana every turn while skipping your untapped step. As a result Winter Orb, which isn't quite as brutal as Stasis on the battlefield but is much easier to play, takes the trophy for 1993. Traditionally used by low curve aggro decks as a way to punish mana hungry control decks the artifact makes it so each player can only untap a single land each turn which slows the game down to a crawl. The other reason Winter Orb beats out Stasis is that the artifact was recently given new life thanks to the printing of Urza, Lord High Artificer. Since Winter Orb only works if it's untapped it quickly developed into a staple in Urza Commander decks where you can keep your opponents locked under Winter Orb and on the last end step before your turn use Urza to tap Winter Orb to free your mana from the lock turning the artifact from a symmetrical lock piece into one that only hurts your opponents which makes it especially hated 1994 Divine Intervention from Legends Many Magic players play the game with the goal of winning and Divine Intervention essentially spits their faces by forcing the game to end in a draw which means after playing a game of Magic - potentially for hours - no one actually wins which some player is find to make the entire experience pointless. The card was so hated when it was first printed back in 1994 that it was banned from competitive play less than two months after it was printed which at the time set the record for the fastest banning ever. While this is enough to put Divine Intervention atop our 1994 list two other cards deserve honorable mentions. First The Tabernacle at Pendral Vale, the bane of creature decks everywhere as a land that makes players pay a mana on their upkeep for each of their creatures or else sacrifice them. At its worse it's super annoying to have to spend a big chunk of your mana each turn to keep your creatures alive at its best it's a free repeatable wrath that only costs a land drop. The second card is Nether Void which makes everyone pay three more mana for each of their spells or else they get countered. You know how people hate playing against Thalia, Guardian of Thraben? Nether void is essentially three Thalias stapled together except it doesn't die to creature removal and it works for any spell not just none creature spells. It really says something about 1994 that this was also the year that Blood Moon was first printed and blood moon doesn't even make our honorable mentions! 1995 Jokulhaups from Ice Age. While in recent years Demonic Consultation has become a pretty hated card thanks to its ability to combo with Thassa's Oracle I'd argue that this rage is misguided; people actually hate Thassa's Oracle and just kind of take it out on Demonic Consultation which just happens to be the easiest way to combo with the alt-win condition but nothing from 1995 tops Jokulhaups. There's nothing Magic players hate more than having all of their lands blowen up which makes sense because without lands can't really play Magic and in some ways Jokulhaups is the worst kind of mass land destruction because it also blows up creatures and artifacts which leads to some players playing it as a wrath not really realizing or caring about the Armageddon mode. Basically people play Magic because they want to, you know, play Magic and for just six mana Jokulhaups keeps this from happening. Want to lose some friends? Well you can snag all the most hated cards in Magic from our sponsored Card Kingdom over at www.cardkingdom.com/mtggoldfish 1996 Flash from Mirage 1996 was actually a pretty tame year in terms of card design there are only two sets released during the year so there's not really a ton of cards to choose from. Cursed Totem is annoying if you're playing a deck full of Mana dorks or other creatures with activated abilities but beyond Cursed Totem there's just not that many hated cards from the year which makes the infamous combo piece Flash the winner for most hated card almost by default. For the first decade of Flash's existence it wasn't really played at all but this change when Protean Hulk was printed in Dissention. The idea was to use Flash to cheat Protean Hulk into play maybe as early as turn one with fast mana and then you'd sack it which would let you tutor up a game-ending combo of creatures with Protean Hulk's death trigger. This synergy led to Flash being banned in Legacy like the weekend after the interaction came out as well as Flash being banned in Commander and restricted in Vintage 1997 Humility from Tempest It's almost like Wizards realize that 1996 was a bit light on hateable cards and decided to fix that in 1997 because there's a ton of options from the year: Apocalypse is the ultimate troll card destroying literally everything on the battlefield by also making you discard your hand so you essentially take yourself fully out of the game and get to make everyone else at the table hate you, but hey at least in combos with Barren Glory. Pendril Mist is 1994 honorable mention The Tabernacle at Pender Vale on an enchantment, meanwhile Static Orb is almost 1993 winner Winter Orb but for all permanents rather than just lands making another brutal combo piece with Urza, Lord High Artificer but nothing can compare to the pure brutality of Humility. For just four mana the enchantment turns all creatures into 1/1's with no abilities. While this might sound like a weird twist on a wrath it's actually far, far worse because it applies not just to all the creatures on the battlefield but all future creatures as well for as long as Humility sticks around. This also makes it super difficult to kill Humility since creatures like Reclamation Sage or Loran of the Third Path which are normally good answers for enchantments won't have their abilities so they can't blow it up. The end result is once Humility hits the battlefield the game devolves into this weird slap fight where everyone tries to kill each other with mostly harmless 1/1's as they question their friendship with a Humility player. 1998 Sunder from Urza's Saga while Urza Saga and really Urza's block has a reputation of being one of the most broken blocks in Magic, harkening combo winner in the competitive formats and leading the endless bannings, it also deserves to be known as one of the most hated blocks in Magic. Just look at Urza Saga - the first set in the block. That one set offered three mass land destruction spells in Catastrophy, Wildfire and Sunder, two upgraded Blood Moons one that ruins basic lands by turning them into swamps in Contamination and the Blue version of Blood Moon in the aptly named Back to Basics, constructed playable lock pieces in Energy Field and Worship and the OG stax piece of Smokestack and that doesn't even consider all the broken combo pieces! I honestly have no idea how to pick just one single most hated card from 1998 but let's go with Sunder because there's something uniquely painful about having all your lands bounce back to your hand. If your opponent destroys all your lands with an Armageddon effect they're just gone and you can get over it but if you get Sundered there's an extra layer of psychological damage is you have to look through your handful of beautiful mana sources and then discard them all the hand size at the end of your turn watching all your hopes and dreams of the game slowly slipping away is your resources hit the graveyard one by one. It is a brutal experience. 1999 Thieves' Auction from Mercadian Masaques while 1999 gave us a bunch more massland destruction spells - Impending Disaster, Wake of Destruction and Tectonic Break - this isn't really that unusual for the era. Back in the 90s land destruction was common and while some players hate it today it's was mostly accepted as a part of the game at the time. On the other hand Mercadian Masques brought with it a uniquely annoying card in Thieves' Auction. The idea of the card is that for the little low price of seven mana yet exile all permanents and then you essentially do a fantasy football style draft to see where those permanents end up on the battlefield. While the card never really saw a competitive play with the development and popularity of the multiplayer Commander format Thieves' Auction has become infamous and hated. It doesn't really progress the game in any meaningful way, instead it just shuffles around all the permanents on the battlefield and in a four-player game the battlefield can have a lot of permanence which means the card takes forever to actually resolve. God forbid multiple players are using the same sleeves for their cards because and who knows if you'll actually get all your cards back at the end of the game. Basically Thieves' Auction is hated because it really doesn't do much other than siphon away everyone's time which puts it atop our list for 19.99. 2000 Rhystic Study from Prophecy. While Lin-Sivvi Defiant Hero deserves an honorable mention for dominating 60 card formats thanks to the awkward legend rule at the time that made us only a single copy of a legend could exist on the battlefield at once which made Standard and Block into a race to see you could play the first Lin-Sivvi to lock their opponent out of playing their copies of Lin-Sivvi the Rebel simply can't match the hatred and notoriety of a lowly Prophecy common Rhystic Study. Rhystic Study was a afterthought when it was printed but the enchantment later developed into a staple in the Commander format where its iconic question "do you pay the one?" not only drives players in insane because it's asked every time they play a spell but the enchantment also leads to endless arguments at the table about who will be the "responsible player" and deny their opponent to card advantage at the cost of a mana and who will just ignore the enchantment and reward its controller with an endless steam of card draw. Basically Rhystic Study is hated not just because it's super good and super obnoxious to play against, but it's also the card most likely to lead to a literal fist fight during a game of Magic 2001 Time Stretch from Odyssey One archetype of hated card that we haven't talked about yet is extra turns spells. The game of Magic is built an idea that you take a turn and then your opponent takes a turn, extra turn spells break this rule allowing one player to take multiple turns in a row which just feels unfair. Time Stretch is especially hated because it doesn't just give its caster one extra turn it gives them two which means if you're playing against a Time Stretch player you'll likely be sitting there for 20 minutes as your opponent gleefully dumps their hand, draws endless cards, and pulls super far ahead. That experience - just sitting there doing nothing while your opponent has all the fun and does all the things - is one of the most deflating the game of Magic can offer which is why Time Stretch is the most hated card of 2001. 2002 Insurrection from Onslaught 2002 is a pretty weak year for hated cards. By this point wizard should mostly stop printing mass land destruction spells - some of the most hated cards in the 90s - removing a lot of the low hanging fruit. There might be an argument for Solitary Confinement which basically makes it so you can never die as long as you keep it on the battlefield making it a staple in enchantress decks across formats but let's go with Insurrection. While losing a game of Magic is one thing losing to your own creatures is especially painful and Insurrection tends to invalidate everything else it went on during the game before it was cast winning out to the blue even if its controller has the weakest battlefield. It's pretty easy to see why it's such a hated card. 2003 Mindslaver from Mirrodin 2003 is an interesting year for heated cards Scourge brought with it the storm mechanic which is hated simply because it's one of the most overpowered mechanics Wizards ever made. Hilariously a card printed to hate on storm - stifle which can counter the storm trigger and keep all the copies from happening - is a hated card in its own right mostly because it can be used to counter a fetchland activation turning into one mana land destruction, but none of these cards can match the hatred for some of the artifacts from Miorrodin. Chalice of the Void's ability to lock cards of a specific mana value out of the game is reviled and that doesn't even consider the rules lawyering it offers with infamous "Chalice check" where players intentionally cast spells into Chalice hoping that their opponent forgets the trigger and lets the spell resolve, but even Chalice of the Void can't match the hatred for 2003's winning card Mindslaver. Mindslaver combines together two of the things that Magic players hate the most: extra turn spells and losing to their own cards. When you activate a Mindslaver you get to control your opponent during their next turn. At worst this means it's a extra turn spell - you can steal your opponent's turn and just pass and go back to your turn essentially giving you two turns in a row - but in a reality Mindslaver is much much worse than this because normally you're not going to choose to just pass the turn for your opponent, that'd be way too nice. When you play your opponent's turn you want to play the turn in the worst way possible doing things like casting their removal spells on their own creatures, cracking their fetchlands and casting their ramp spells but feeling to find any lands to put on the battlefield, chump attacking with their best creatures into blocks. While getting mine slavered once is brutal many Mindslaver decks look to loop the artifact from their graveyard with cards like a Academy Ruins which, with enough mana, lets you control your opponent for the rest of the game making Mindslaver a super easy choice for most hated card of 2003. 2004 Possessed Portal from 5th Dawn There aren't many cards in all of Magic that can match the raw brutality of the 5th Dawn rare Possessed Portal. While costing eight mana means you don't see Possessed Portal very often, that's a good thing because when it does show up it is miserable. While it's on the battlefield no one can draw cards and Portal slowly eats away all the permanents on the battlefield and all the cards in players hands by making everyone's sacrifice or discard on each end step. Basically Possessed Portal is Obliterate but in super slow motion which makes it even more painful. When played fairly many, many turns later its controller will eventually have to sacrifice Possessed Portal to its own ability once they run out of other permanents to sacrifice and the game will essentially start over except it'll be on turn 20 and no one will have any cards in hand or any permanents on the battlefield. It is absolutely miserable. 2005 Golgari-Grave Troll from Ravnica If you're an artifact player you're probably not the biggest fan of Kataki War's Wage and Thoughts of Ruin deserves an honorable mention for being one of the only mass land destruction spells legal in the Modern format but nothing from 2005 can match the hatred for the dredge mechanic is highlighted by the best dredger Golgari-Grave Troll. The problem with dredges it's not really playing Magic. All the dredge deck needs to do to win the game is get a single dredge card in the graveyard and then start using the mechanic every time they draw a card and their board will quickly be full of free creatures coming back from the graveyard like Prized Amalgam, Ichorid, Narcomeobia and more. In Legacy there's even an infamous version of the deck that doesn't play any lands at all because it doesn't need to cast any spells to win the game, and this is what makes the mechanic so hated: you're trying to do normal Magic stuff casting spells, playing creatures, tapping lands where opponents doing none of these normal Magic things and they're probably crushing you anyway which isn't exactly most players definition of fun. 2006 Grand Arbiter Augustine IV from Dissention There's really two cards from 2006 competing for the title of most hated both of which happen to be Azorius cards from Dissention which I guess makes sense considering pretty much everyone hates playing against UW Control. The first card is Grand Arbiter Augustine IV which has been an annoying card forever, ramping its controller while so slowing down opponents by making them ping an extra mana for their spells but the hatred for Grand Arbiter really took off once Commander became a format since you can play the legend as your commander making sure you have access to its annoying taxing effect every single game on turn four arguably making it one of the most hated commanders in the entire format. Second we have Worldpurge which is basically Wizard's attempt to fix Upheaval by making it impossible to break this symmtery of the spell. The easiest way to break up evil is just make a ton of mana, float it all, bounce all the permanents and then redeploy your hand with your floating mana which your opponents won't get the opportunity to do. Since Worlpurge empties everyone's mana pools this trick is impossible with the Dissention rare which means it's basically just seven mana restart the game with your opponent getting to be on the play which is a pretty annoying effect. There isn't really a way to use it to your benefit it just sort of slows the game down as players are forced to spend time replaying their lands and replaying their creatures. Either would be a fine choice for most hated card of the year but we'll go with Grand Arbiter Augustine IV simply because it can be played as your commander which means it shows up way more often in actual games of Magic than Worldpurge which just super annoying but mostly unplayed. 2007 Thoughtseize from Lorwyn Honestly this one caught me by surprise because I consider Thoughtseize to be a pretty healthy card for competitive play .Sure it might be a bit overtuned but there's many situations where Thoughtseize's ability to take a card from your opponent's hand allows fair decks - think of modern Jund trying to beat down with Tarmnogoyf - to compete with unfair combo decks and control decks. However when I was working on this video I asked Twitter for their most hated cards in Thougthseize was actually one of the most common answers, which I guess does make some sense. Magic players often keep hands that are looking to execute a specific game plan and for just one mana Thoughtseize can ruin the entire plan by making you discard your most important piece. All of this to say even though I don't personally hate Thoughtseize and I actually sort of like it I'm also trying to make the list as a objective is possible and the community has spoken making Thoughtseize the most hated card of 2007. 2008 a Ajani Vengent from Shards of Alara So far we've mostly talked about cards that people hate for gameplay reasons, cards that combo or destroy resources or keep you from playing the game, but her most hated card from 2008 - Ajani Vengeant is a little bit different. As a standalone Magic card I think most Magic players actually like it Ajani, so why is it our most hated card of the year? Well Ajani Vengeant combines together two massive changes to the game of Magic they happened 15 years ago and many players hated at the time and actually still complain about to this day. First Ajani Vengeant a planeswalker and Planeswalkers were introduced to the game the year before Lowryn and a lot of long time Magic players hate the Planeswalker card type thanks to its raw power and ability to dominate the game. Second Ajani is also a Mythic Rare. Shards of Alara was the first set to include cards of the Mythic Rarity and a big chunk of Magic players hate mythics either because they think they lead to more overpowered cards being printed or they blame the rarity for the ever-increasing cost of playing the game by making some of the most hype cards from a set even harder to find. Add these two things together - players hatred for mythics and hatred for planeswalkers - and the stage I set for a card that many players actually like to somehow be the most hated card of a year simply because of the changes to the game that it represents. 2009 Iona, Shield of Emeria from Zendikar The easiest way to design a hated Magic card is to give it an ability that stops players from playing the game which has been a recurring theme throughout our list and in 2009 Zendikar Wizards took this concept to the next level with Iona, Shield of Emeria which lets you choose a color and then keeps your opponents from casting spells of that color. Kust how much you hate Iona mostly depends on the deck you're playing. If you're a five-color deck then Iona is more of an annoyance than a real problem but if you're playing a mono colored deck Iona keeps you from doing anything at all which is absolutely brutal. This power led to Iona being a staple reanimation target across formats almost as soon as it was printed and eventually led to a somewhat constroversal banning in the Commander format. Speaking of Commander Sen Triplites deserves an honorable mention as being one of the most salt-inducing legends in the Commander format thanks to its ability to steal spells and lands from opponents hands each turn cycle, as does Progenitus whose iconic "protection from everything" text makes it almost impossible to kill, assuming you can find a way to get it on the battlefield 2010 Ulamog, the Infinite Gyre from Rise of the Eldrazi 2010 is an interesting year. There are several overpowered cards like Jace, the Mind Sculptor which broke Standard and Primeval Titan which is banned and Commander and dominates Modern which deserve to be mentioned simply because of their negative impact on competitive play. Scars of Mirrodin also brought with it the infect mechanic which a lot of players really hate headline by Skitherix, the Blight Dragon although the most impactful poison cards would be random cheap commons like Glistener Elf and Blighted Agent which wouldn't show up until 2011's New Pheraxia set, but perhaps the most hated cards of the year were the annihilating Eldrazi Emrakul, the Aeons Torn, Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth. The annihilator mechanic is brutal making you sacrifice a bunch of permanents when you get attacked by a creature with annihilator which combined with a massive size of the Eldrazi and their powerful cast triggers make them incredibly hard to beat. Technically Emrakul's the best of the bunch but it's also banned in Commander which means you're actually more likely to play against Ulamag or Kozelek these days and even though these Eldrazi aren't quite as powerful they're still super annoying to play against Which Eldrazi deserves to be a top spot on our list is up for debate. I can see arguments for all three but let's go with Ulamog, the Infintie Gyre since it's legal in Commander and its cast trigger also blows up a permanent making it one of the most destructive finishers ever printed 2011 Mental Misstep from New Phyrexia There's really two very different kinds of cards competing for the title of most hated card in 2011 and which one you hate the most will largely depend on what format you play. The first group is headlined by two of the New Phyrexian Praetors Jin-Gitaxias Core Augur and Vorinclex Voice of Hunger both of which have incredibly hateable static abilities with Jin-Gitaxian making you discard your entire hand every end step while so drawing its controller tons of cards and Vorinclex doubling its controllers mana while also letting the opponents only until kept their lands every other turn. If you're a commander player these are likely some of the cards you hate the most. On the other hand 2011 also brought with it one of the all-time most hated mechanics for 60 card formats in Phyrexian mana highlighted by the color pie breaking Mental Misstep. While these cards might not look that impressive at first glance the fact that you can cast them for two life rather than for mana makes them incredibly broken since any deck can play it. The end result is that the best Phyrexian mana cards like Mental Misstep just straight up broke the game and are banned in essentially every format and even the ones that are legal like tDismember are often disliked because they break the fundamental rules of the game. While I can see arguments for both sides the devastating impact of Mental Misstep on Legacy - one of Magic's most powerful formats - where every deck had to play the counter spells so they could try to stop their opponent's copies of the counter spell an absolutely horrific play pattern, puts it atop the list for the year although if you want to go with Jin-Gitaxian or Vorinclex I'm not gonna argue with you 2012 Cyclonic Rift from Return to Ravnica 2012 is one of the easiest years to pick a most hated card it's return to Ravnica's Cyclonic Rift and it isn't especially close. While the instant is fine in 60 card formats in Commander its ability to make everyone accept its caster pick up all their non-land permanents at instant speed makes it one of the most feared and reviled cards in the format. The best case scenario when someone overloads a Cyclonic Rift is that they bounce all their opponent's things, untap and proceed to win the game. When that happens Cyclonic Rift is super powerful and maybe a bit annoying but mostly fine. The worst case scenario though is that someone casts a Cyclonic Rift and doesn't really have a board state that lets them win the game. In these situations what usually happens is everyone spends a few turns rebuilding and then the Cyclonic Rift player will recur the instant from their graveyard and make everyone pick up all their non-land permanents again and then a few turns later they'll do it again. These games - the games of non-lethal Cyclonic Rift loops - are some of the most miserable that the Commander format has to offer. They take forever to finish and you spend most of your time playing the same cards over and over and over again which is why everyone hates on Cyclonic Rift. 2013 Notion Thief from Dragon's Maze In the earliest years of Magic some of the most hated cards were mass land destruction spells which would leave you with a ton of cards in hand but no way to actually play them because you wouldn't have any mana. After Wizards decided to mostly remove mass land destruction from the game the equation changed. Since you would always have the mana to cast your spells the bigger concern was having cards in hand so you should have something to spend your mana on. Enter: Notion Thief, the first major member of one of the most hated archetypes of cards in the last decade of Magic, card draw hate. Once Notion Thief hits the battlefield it keeps opponents from drawing extra cards. Actually, it's way better than that - if your opponent would draw an extra card you draw those cards instead! It's original intention was to hate on Sphinx's Revelation - a mass card draw spell that was dominating Standard at the time, and when played this was - in response to your opponent casting some huge card draw spell - you can argue that Notion Thief is actually a positive for the game since it keeps control decks from running away with the game with card advantage, but players quickly realized that the true power of Notion Thief wasn't to wait for your opponent to cast a card draw spell, it wast to combo with it in conjuntion with Wheel effects - cards that force all players to discard their hands and draw 7 cards. With a Whell Notion Thief turns into an incredibly frustering combo piece that least your opponents empty-handed while its controller has a million cards in hand In many way the hand destruction problem is and inversation of the land destruction problem from the 90's. To play a game of Magic you need two things: mana to cast your spells and spells to cast with your mana. Mass land destruction took away the mana making it impossible to play the game. While mass hand destruction like Notion Thief takes away the cards which also makes it impossible to play the game, making Notion Thief and easy choice for most hated card of 2013. 2014 Treasure Cruise from Khans of Tarkir 2014 might be the least hateable year of Magic ever. Commander's growing but Wizards hasn't yet started to design every single set for the format which means that Standard and Modern are both thriving as well. The closest thing we have to a hatable card from the year is probably Treasure Cruise and even that's a stretch because the issue with Treasure Cruise isn't that it's miserable or keeps you from playing the game it just ended up being super overpowered. It turns out that delve is a busted mechanic in format like Modern and Legacy where fetchlands let players quickly and easily fill their graveyard which led to Treasure Cruise-based Delver of Secrets decks dominating competitive formats for a few months until Treasure Cruise and Dig Through Time were banned in Legacy and in Modern. While I'm not sure this is really enough to qualify a card as hated, like I said, 2014 was a uniquely good year for Magic design which means there just aren't a lot of hateable cards to choose from. 2015 Jace, Vryn's Prodigy from Magic origins 2015 is a tricky year for hated cards with two very different cards competing for the title. First we have Void Winnoer. The Eldrazi's ability to keep opponents from using or even casting even mana value cards is super annoying. As we've learned there's nothing Magic players hate more than not being able to use their cards and Void Winnoer basically says half your deck is useless now. On the other hand we have Jace, Vryn's Prodigy which was hated for a very different reason. The Magic Origins flip walker ended up costing almost $100 a copy during its peak thanks to its power and playability in Standard combined with this super expensive mana bases driven by fetchland's reprinted in Khans of Tarkir and fetchable dual lands from Battle for Zendikar. Jace led to the most expensive Standard format of all time with tier decks costing nearly a thousand dollars. While void winner is certainly annoying, Jace's price tag and the overall cost of standard during 2015 was so hated by players that some just stopped playing the game altogether which makes Jace the most hated card of the year, not so much because of how it played on the battlefield but because of what it did to the game as a whole. 2016 Expropriate from Conspiracy: Take the Crown 2016 was a fairly hateable year in Magic. In Modern Eldrazi like Thought-Knot Seer dominated the format during the infamous Eldrazi Winter before they were eventually banned. In Standard Emrakul, the Promised End brought with it many of the worst aspects of 2003's winner Mindslaver except it also came along with a 13/13 flying, trampling body for some reason and it was also banned. Speaking of bannings Leovald, Emissary of Trest was the strongest version of a Notion Thief style card draw hate effect yet leading to its banning in Commander but in this sea of hated cards a certain blue sorcery floats to the top: Expropriate. Ass we discussed before two things Magic players hate is extra turn spells and losing to their own cards and Expropriate combines those two things together in a especially miserable package that actually requires players to vote for which horrible option they want to experience. Since you also get to vote for Expropriate you're guaranteed to get at least one extra turn if you want it and then each opponent has to choose whether to give you their best permanent (which you get to choose) or even more extra turns. This is the closest thing we have to a Saw-style horror movie playing out in a Magic card. Yeah, technically you get a choice but both choices are so brutal and so painful that you'll lose either way which is why it's Expropriate is so hated. 2017 Paradox Engine from Aether Revolt While there might be an argument for Carnage Tyrant which many Standard players hated thanks to its combination of a big trampling body along with hexproof and uncounterability making it especially hard to interact with or maybe Overwhelming Splendor an updated but expensive take on 1998's winner Humility that only hurts a single player or maybe even the busted eminence commanders like The Ur-Dragon which have annoyingly powerful effects that you can't interact with while they're sitting in the command zone but all these cards fade away compared to the hatred for Paradox Engine. So why is Paradox Engine so hated? It's not because it wins the game. It's actually because it doesn't necessarily win the game. The most common way to play Paradox Engine is with a bunch of mana rocks so you can tap all your artifacts to float a bunch of mana and then you cast a spell to untap all your mana rocks and then you can tap them again to make even more mana. If you back this up with a bunch of card draw you can generate a ton of mana and play through a huge chunk of your deck in one turn when this happens the Paradox Engine player is super likely to win the game eventually they'll drawn into some sort of finisher but they aren't guaranteed to win the game which means all their opponents have to sit there for a half hour watching the Paradox Engine player have all the fun, draw through their deck and make a huge pile of mana just because there's a 0.0001 chance that there's like 20 lands in a row on top of their deck and the plan fizzles and you get another turn. The non-deterministic nature of Paradox Engine combos which essentially holds opponents hostage for a huge amount of time is what makes the card so hated and eventually led to its banning in Commander 2018 Nexus of Fate from Core Set 2019. On one hand it's probably not a surprise to see Nexus of Fate is the most hated card of the year. It is an extra turn spell after all and we've already discussed how players tend to hate extra turns because it lets the extra turn player hoard all the gameplay and all the fun but the reasons that Nexus of fate in specific is so so hated goes far beyond just being an extra turn spell. For one thing it's an extra turn spell that for some reason shuffles itself back into your deck once it resolves which led to a tier Standard deck built around looping Nexus of Fate to take infinite turns. Some of those decks played only a single Callous Dismissal as a win condition which meant that the Nexus of Fate player would try to close out the game by attacking with a 1/1 amass Zombie which is a incredibly miserable experience to sit through for the opponent. The looping of Nexus fate also led to some other issues. There's an infamous game caught on stream where a player had zero ways to win the game but proceeded to Loop Nexus of Fate for over an hour as thousands of people watch the stream which eventually led to Nexus of Fate being banned in best of one standard on Magic Arena. But it gets even worse Nexus of Fate was a buy a box promo which means players couldn't even find copies in booster packs. Wizards had said that these unique buy a box promos were supposed to be casual cards rather than constructed staples but they clearly missed super high on Nexus of Fape this led to some pricing issues especially on Magic Online where a single copy of Nexus of Fate costs nearly $200 at one point, if you could even find one to buy at all. Buy-a-box promos are also foils which led to another issue for competitive play. Magic foils are infamous for curling and playing curling foils in a tournament that can be considered cheating because you might be able to see where the card is in your deck. As such there were Pro Tour level tournaments where players were allowed to play proxies for Nexus of Fate because the real version was considered to be playing marked cards and cheating. Basically Nexus of Fate was hated by pretty much everyone. Casual players hated it because it was an extra turn spell and a loopable one at that. Competitive players hated it because it was hard to find and only came in foil making Nexus of Faith the perfect storm of Magic card hate ability 2019 Teferi, Time Raveler from War of the Spark 2019 might be the hardest year ever for picking a most hated card mostly because the year was stuff full of cards that players hated. Oko, Thief of Crowns was hated because it broke the game. Agent of Treachery was hated for being the most competitive "steal your stuff card" of all time. Questing Beast was hated for its memeably large amount of text. The brawl deck legends Korvald and Chulane were hated for being overpowered. Field of the Dead was hated for offering too much value on a land. Golos, Tireless Pilgrim was hated for being too strong in Commander and Brawl. Karn, the Great Creator was hated for locking Modern players out of the game with Mycosynth Lattice and that's just a short list of cards players hated from 2019. Honestly we could probably do a whole video just talking about hatable cards from that year alone but in this sea of overpowered miserable hated cards two cards stand out above the rest. The first is the war of the spark planeswalker Teferi, Time Raveler. While many of the first run of planeswalkers with static abilities from War of the Spark like Karn, the Great Creator and Narset, Parter of the Veil Teferi, Time Raveler stand out above the pack for being a three mana planeswalk which kept you from casting things at instant speed by also allowing your opponent to play during your turn while also bouncing your best permanent. While Teferi was grown-inducing everywhere the fact that it often showed up in UW Control decks loaded up with counterspells and sweepers and Teferi, Hero of Dominaria made it especially hated by Standard players. Eventually it ended up being banned in Standard and in Pioneer in rebalanced on Magic Arena. The second card comes from Commander 2019 Dockside Extortionist. The two-drop Goblin simply makes too much mana and is too easy to combo with making it one of the most hated cards in the Commander format even today four years later there's an ever-present conversation about whether Dockside should be banned in Commander. Why either of these cards would be a fine choice for most hated card of the year personally I lean towards Teferi, Time Raveler simply because it shows up in a bunch of formats while Dockside really only shows up in Commander. While Commander players really hate Dockside Teferi is hated by Commander players, Modern players, Standard players, Arena players, paper players basically everyone hates Teferi. 2020 Thassa's Oracle from Theros: Beyond Death 2020 is more or less a continuation of 2019 with one of the most broken areas of power creep in Magic's history which led to a lot of hated cards. The free spell cycle from Commander 2020 headlined by Fierce guardianship is especially hated in Commander in part because it's overpowered and in part because it feels like the cards were designed to be Commander staples which feels worse than when a card is designed for other reasons and organically develops into a commander all star. The same is also true of some other cards released in 2020 especially in November's Commander Legend set which included gems like Jeweled Lotus, Hullbreacher and Opposition Agent. Meanwhile in 60 card formats 2020 brought with it Winota, Uro, Goldpsan Dragon, Emergent Ultimatum and Alrund's Epiphany, all of which were at the very least disliked. More importantly 2020 was the year that Wizards unleashed the companion mechanic on the multiverse which broke the game by giving players an extra free card in their starting hand and it led to endless erratas and Bannings putting companion alongside storm and dredge on the short list of most hated mechanics in the game's history. Oh yeah 2020 was also the first time Wizards printed Universes Beyond cards releasing The Walking Dead Secret Lair drop which enraged vorthos players to the point where some players swore that if a player sat down at a table with a Rick, Steadfast Leader deck they would simply refuse to play with them. While views on universes Beyond have softened over the last couple years there's no doubt that The Walking Dead cards at least deserve an honorable mention in 2020. But one card from 2020 manages to breach the divide between casual Commander players and competitive 60 card players: Thassa's Oracle. The two drops win the game if your library is empty enters the battlefield trigger led to a broken combo deck in Pioneer with the Inverter of Truth which almost killed the fledgling format while in Commander the combo of Demonic Consultation in Thassa's Oracle dominated the most powerful version of the format cEDH. Unlike previous payoffs for having an empty library like Laboratory Maniac which require you to draw a card with an empty library to actually win the game the fact that Thassa's Oracle just immediately wins the game when it hits the battlefield makes it incredibly hard to interact with unless you're a blue deck playing some counterspells. Basically it turns out that thus's Oracle is just a bit or I guess maybe a lot too easy to win with. While there's a bunch of 2020 cards that Commander players say in a bunch more than 60 card constructed players hate Thassa's Oracle is unique because everyone hates it making it an easy choice for most hated card of the Year 2021 Ragavan, Nimble Pilferer from Modern Horizons 2. It's pretty obvious that the most hated card from 2021 comes from Modern Horizons 2 which means the real question here is which card from the set is most hated Ragavan, Nimble pilfer is the most obvious choice as a one drop that can snowball into a win all by itself if unchecked which makes many Modern players hate it. More recently the card's been added to Magic Arena which has opened up a whole new level of hate from Historic Brawl players who often just scoop on turn one once they see the stupid monkey. I can also see a pretty strong argument for the free evoke elemental cycle for Modern Horizons 2 most specifically Fury which has pushed a lot of decks built around small creatures out of the modern format. If you're a fan of Merfolk or Elves or similar tribal decks with a bunch of small creatures you probably hate Fury far more than you hate Ragavan. Part of me wants to do the hipster thing and go with Fury since it's less obvious but the fact that Ragavan is hated by Historic Brawl players along with Modern players makes it the correct choice for 2021 like it or not. Oh yeah, a quick honorable mention to Key to the Archive. While I don't think the card technically qualifies for our list since it's a digital only card that doesn't exist in paper we can't talk about the most hated cards in the game of Magic and not mention Alchemy, likely the most hated format in Magic. While some players hate all Alchemy cards just because they don't exist in paper Key to the Archive is even more hated than most since its spellbook offers players an extra turn spell in Time Warp and as a colorless card it can show up in any deck. Players hate extra turn spells in general but seeing your opponent's mono white deck start taking extra turns with Time Warp is especially infuriating for Historic Brawl players on Magic Arena. 2022 _____ Goblin from Unfinity. The recent standard batting offer a shortlist to the most hated Standard cards of the past year: Fable of the Mirror-Breaker is hated for being too good why Invoke Despair is hated for being super strong and also super annoying, but broken cards are more or less normal in the current power creeping era of Magic design which means that just being overpowered isn't enough for a card to be the most hated card of a year anymore. The winner of the year is a card that only sees fringe competitive play _____ Goblin. 2022 brought with it Magic's fourth unset Unfinity. Traditionally Unsets are fairly well received. They aren't tournament legal so they're easy to ignore if you don't enjoy their wacky themes and designs and some of the cards are actually pretty fun and at least funny but what made Unfinity unique is that Wizards decided to make some of the cards from the set tournament legal including the super goofy sticker mechanic. On paper the idea of putting stickers on your expensive Magic cards looked weird and in practice it was even worse because the stickers which were supposed to be reusable ended up being pretty low quality and hard to use more than once and arguably hard to use even once. They ended up falling off cards, ending up on the floor stuck on random things and were quickly destroyed. While any tournament legal sticker card would be a worthy choice for most hated card of the Year _____ Goblin Takes the cake in part because it actually shows up in some Legacy Goblin decks and in part because the endless Mind Goblin jokes it brings to Magic tables. 2023 Orcish Bowmasters from Lord of the Rings: Tales of Middle Earth. We're only halfway through 2023 so it's a bit silly to pick a most hated card for the year. Who knows what miserable, reviled card will show up over the next six months? This said for the sake of completion we have to pick something so let's go with the current boogeyman Orcish Bowmasters. The card is somewhat reminiscent of some super hated cards from the recent past like Hullbreacher and Hotion Thief which hate on card draw. While Bowmasters isn't quite as brutal because it still lets players draw cards - it just deals a bunch of damage and makes a huge mass token. While the card is still brand new it's already caused concern with players predicting that it'll break Legacy and calling for it to be pre-banding Commander. Will the card be as good as people expect or will the hate start to fade as players learn to play wither against the two-drop? Only time will tell, but for now Orcish Bowmasters is as good a choices as any for most hated of the tear. What's your most hated Magic card? Make sure to let me know in the comments and then if you want even more magic make sure to check out the video about the worst cards to have ever been banned or maybe the one where we discussed the best creature during every year of Magic the Gathering.
Info
Channel: MTGGoldfish
Views: 78,571
Rating: undefined out of 5
Keywords: Magic: the Gathering, MTG, MTG Arena, MTGGoldfish
Id: sSyK_S6VIBU
Channel Id: undefined
Length: 45min 11sec (2711 seconds)
Published: Sun Jul 09 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.