The Light & How to Swing It: Shockadin WOTLK Classic PvP Talents / Gear / Playstyle

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timestamps in the description for builds gear and play style okay breathless King Classic has been out for almost two months now and today we're going to be taking a look at bringing back the holy of holies from the burning Crusade the chocolate now shakadin has dramatically changed since the burning Crusade and this build will not work if you try to play it solely like the old way of blowing up your opponent in one Global cooldown everybody just has too much resilience avoidance and self-healing and wrath to do that but since one of the most unfortunate things in my opinion about the modern wow Community is our reluctance to try anything that isn't posted on Icy Veins I have been diligently attempting to bring a little bit more variety into my warcrafting by constructing this spec everybody and their mother is convinced that shockadin is dead but you're here now so let's give it a shot it might just surprise you and definitely will surprise your opponents okay so here it is uh no fluff we're just gonna get right to the point here um I'm gonna start with the build that I've been using to create success in arenas and Battlegrounds and things and later I'm gonna go into a couple variants that you can try depending on your play style but anyway this is the whole thing right here uh with our Point split 34 holy and 37 retribution I know this build looks absolutely stupid ridiculous at first glance but bear with me I'm gonna explain it um first we grab uh Five Points and seals of the pure to boost our damaging seals by 15 the Mainstay seal we're going to be using a shock it in is righteousness for consistent Auto attack holy damage but I do swap to corruption if there's a rogue or a druid with the off chance that I can pull them out of stealth with damage over time after some meticulous testing uh both ended up at around the same DPS so just don't use corruption if you can't stick on your target or you will lose a ton of sustain uh then I pick up five points in Divine intellect kind of just to go down the tree but it does give us some decent crit and Mana uh three points in healing light to boost healing and the effectiveness of holy shock spells by 12 which is awesome this is a great cheap Talent pickup early in the tree illumination here for five points is mandatory for Holy shock uh and then one in uh Aura Mastery over here which doubles the efficacy of whatever ore you have up which is super powerful and also makes you immune to silence interrupt if you have concentration or rubs this is a really good talent uh this comes into play almost every single fight that I'm in fears and dots from warlocks chewing up you just double your Shadow resist to blunt the damage for a little bit uh you get two Rogues double teaming you you just double your retribution Aura and then they melt themselves with their own Auto attacks it's awesome and then I've got two points in improved concentration order here um for really for the uh production and silence and interrupt timing by 20 as a passive but it does have a fringe benefit of uh stopping pushback a little bit if we are using it uh for Aura Mastery or something so kind of nice just something to sort of fill the tree out here so I don't want to take any sort of stuff um nice passive and then Divine favor here is another mandatory talent but also a great free critical effect on a heal or damaging holy shock um and then three points in Sanctified light to increase the critical chance of polio light and holy Shock by six percent uh Five Points after that in holy power for another five percent improved critical chance on any holy spell and one point in holy shock to pick up the namesake of the class now I put three points over here into blessed life to round off the holy tree oh no but blessed life sucks oh my God wrong uh blessed life is actually a critical talent in this build and through a lot of experimentation this is like super mandatory for me uh the whole point of this build is really to shock and surprise people uh with things that they've never seen before and when you get hit with a souped-up pyroblast for like half damage or three Rogues or beating on you and you just kind of start tanking all of their hits you quickly find out why this Talent just rules uh it is RNG and I think people online have Theory crafted it amounts to something like a five percent damage reduction on average but you know Arenas are not about on average they're about surviving stupid things in stupid situations so you know this is an awesome Talent um then we go over here to retribution where we have the rest of our 37 points uh start off with benediction which reduces man across level instant casts by 10 um an incredibly synergistic talent for us because holy shock judgment flash of light exorcism all that's going to be instant cast for us which will save a ton of men in the long run uh we've got two points to improved judgments for the cooldown reduction and three points in heart of the Crusader here for another three percent crit chance on our Target Five Points in conviction after that for another full five percent crit chance with all spells and attacks and then I put one point over here in Vindication uh really for the junk debuff application of it uh it's not reporting the right attack power here it reduces something like 200 maybe 300 attack power or something like that with one point but reducing attack power is nice but it's really just another debuff the enemy has to cleanse off if they want to get to your corruption Stacks or my rogue partner has like poisons up on them and they want to cleanse it it's very annoying if you've ever been a Healer and you're trying to cleanse stuff just having extra stuff to get through is obnoxious um after that we go two points in eye for an eye because it is incredibly hilarious to flip damage back at your opponent uh with big big enough hits uh if you could survive them this will start hitting people for like 700 800 up to a thousand and it's just when someone takes a thousand back at themselves when they hit you with a big attack it's kind of disorienting for them and it's just funny someone kills himself on you um it will end up actually being a lot of your damage over time too after that I have uh three in sanctity of battle here for an increased chance to critically hit with all spells and attacks by three percent uh and boost the damage of exorcism by 5 15 we're starting to stack exorcism damage here which is awesome and then three and crusade to increase all damage by three percent uh Fringe benefit there uh against uh um humanoid demon Elementals by additional three percent which is uh really awesome uh Sanctified retribution here for uh boosting the damage of Retribution or by 50 and a flat three percent across the board damage buff to anybody affected by your auras which you know you are affected by your aura so includes you and then um that's that becomes a really powerful talent for fighting uh melee classes retributions just start tearing them apart and then we have the Mainstays here of really any kind of Retribution build um but these really really help out what we're going for in shocking in here um so we have three points and Vengeance here and two points in Divine Purpose Vengeance as any rep Pally will tell you is incredible because it gives you a stacking three percent bonus to physical and holy damage for 30 seconds after crit from weapon swing spells or abilities so this goes off all the time and you will quickly get up to three stacks getting like nine percent bonus uh bonus uh holy damage which is awesome Divine Purpose over here is a reduction in chance to be hit by four percent by spells and ranged attacks and the best part of this is that it gives your hand a freedom spell 100 chance to remove any stun effects on the target which allows you to self-cleanse your own stuns remove them on anybody else just by casting hand of freedom on them that's an amazing ability uh that I think is kind of mandatory for anybody that can go this far into retribution just because it turns the tides on anybody that thinks you're an easy healer to lock down in focus and or like a rope kidney shots you and you just get out of it instantly it's it's hilarious happens all the time no one expects it um after that we grabbed two points in Art of War to make exorcism or flash of light become instant cast on a critical melee which stacking all of our crit throughout all of these trees and our gear happens all of the time and then three points in Judgment of the wise to ensure that we literally can never run out of Mana if you're playing it right you instantly gain 25 of your base mana on every damaging judgment cast and even though we don't have the range of like deep pulleys um uh judgments over here you're almost always in melee anyway and judgment's 10 10 yard range so it procs like every eight seconds so like clockwork it's it's pretty awesome you will never run out of Mana with this uh to wrap up the retribution side of things grab two points and Sanctified wrath for the juicy 50 additional crit chance on Hammer for massive finishing blows and side bonus of making avenging wrath only a two minute cooldown and bypasses half of all damage reduction effects while it's up so that is awesome just let your wing burst go off really hard and nobody can really stop you when that's up which is really cool so to recap we've gone far enough down holy to pick up the amazing Dual Purpose heal and ranged attack in holy shock while simultaneously picking up uh nearly every bonus healing and Critical Strike chance talent that regular holy paladins rely on and then we jump the rest of our points into retribution focusing again on improved Critical Strike chance and raw damage boosters over here along with some amazing utility and hand of Freedom stunt cleansing nearly infinite Mana regen with judgments of the wise and instant instant gas flash of light or exorcism rocks with Art of War so all of this is super synergistic and it it all functions really well when you get into the game it's super fun uh now for glyphs over here I I went right into raw damage to really try to push the damage output of this build um the glyph of holy shock is pretty much mandatory uh reduces the namesake's cooldown by one second massively helpful for healing and damage um we have Glyph of judgment which ensures that our judgments can punch through personal shielding uh because remember that you only get Mana returns from judgments of the wise if you damage whatever you're targeting and we'll give you exactly squat for Mana if it's absorbed so you need to have you know anything you can get to get judgments through Shields is mandatory and then finally Glyph of exorcism for another huge 20 boost to exorcism's damage just you know stacking 15 here 20 here all the other damage boosts we're getting this is probably the most beneficial damage glyph you're gonna get uh instead of like righteousness or something so this is this is awesome uh you play around with the glyphs if you need more survivability for your team um you could pick up something like uh life of Salvation uh so when you cast hand of Salvation on yourself it reduces damage taken by 20 uh which is it's pretty nice or you could boost um flash of Lights crit Chance by five percent something like that don't go into anything like holy light or any of these other stupid things because you're never gonna be you're never gonna be casting away light casting only a like something's going wrong um that's just not good uh but but you know these these glyphs are pretty much what I use just running around the world world PVP and requesting or to help secure my uh uh teams kills and Arenas and Battlegrounds these are the most consistent ones that I've tried out so this is awesome um a close fourth option for me would actually probably be Glyph of turn evil which reduces the casting time is return evil spell by 100 uh but gives it an eight second cooldown um this basically just lets you swat away pesky fell Hunters uh with an instant cast fear on demons and Undead so they don't silence or eat your Buffs or something um another great benefit of this glyph that most people don't realize um is that you can actually instantly fear demonology warlocks uh under metamorphosis uh and death Knights that pop lichborne uh you can fear them because they count as Undead and demons uh that that works just with the base turn evil but turn evil has like a um I don't know like a one and a half or two second cast time so you might get silenced trying to pull it off on somebody but if it's instant cast you can just throw it out in fear warlocks or death Knights it's kind of funny they can't really do anything also if you shut off a warlock's pet like a fail Hunter they can't do anything to you they can't even you just hard cast slowly light in their face you can't do anything if the villagers running around so that's pretty awesome okay so now that you've seen this sort of standard template here there are a lot of different ways you can change up the bass spec all of which kind of depend ultimately what kind of player you are whether you prefer Arenas or Battlegrounds and even what composition your team is made up of um for Arenas this is the build that I've switched to for a little more anti-player utility um first I would absolutely drop a point out of Sanctified wrath here and just pick up repentance uh we're so far in the retribution that it's almost a no-brainer to grab this it's a really great ranged incapacitate um holy paladins can't get this because no one in their right mind would ever go this far down the retribution tree uh and it's just so clutch when your team needs another stun or a pseudo interrupt for people um then I took three points out of divine intellect and holy since we don't scale as well as regular holy paladins with our intellect that lets us pick up the final Point into concentration Aura for more silence reduction up to 30 percent and then two more points in unyielding Faith to get out of fears and disorients 30 faster uh this works really well um in twos threes things like that so you can help shut off people and survive a little bit more um and help your teammates survive uh because you're not feared to death or turn into a frog or silenced for like you know an hour um then uh if you really don't want to take blessed life uh even though I would strongly recommend against that you do have three more points that you can get out of there um besides repentance you could also go for a couple points in fanaticism uh even up to three uh increase your critical chance um with judgments up to 18 the second part of that doesn't really matter but in you know the regular uh judgment critical effect doesn't sound that strong but it does have a bunch of benefits for the shock it in specifically um only because judgment is actually classified as a melee attack which will guarantee um more art of warp rocks if it's creating 18 more which is nice you could also pick up um two points in Blessed Hands in the Holy tree over here to save on mana and tight fights with lots of blessings being thrown around or if all your stuff's getting purged like crazy it would definitely help you out with Mana efficiency but the the real benefit of this Talent is that it increases the effectiveness of your hand of Sacrifice by another 10 effectively making it into like a 40 damage reduction cooldown for your team this is a massive help since this is one of the main tools you're going to be using in combination with sacred Shield to defend your allies and keep everybody alive if you can split their damage in half it's really nice you could also put two points over here into purifying power which reduces the Mana cost of your cleanse purified and consecration spells by 10 and reduces cooldown of exorcism by 33 along with holy wrath um this does turn exorcism into a much more reliable damage Source every 10 seconds down from 15 and will allow your holy wrath to stun Warlock and death knight pets with increased frequency but you should be warned however that you know even though this sounds great on paper I have been playing the spec pretty religiously for the last two weeks or so and I found that more often than not I'm spending Art of War prox on flash of light for both myself and my team and not really using exorcism unless I'm going for a kill which would really make that extra five second cooldown or quicker five second cooldown rather almost totally unnecessary in most situations there's a lot of burst and a lot of high damage coming out right now and you're gonna end up needing a lot of these Art of War procs to keep yourself alive I mean just ask any Retribution Paladin that doesn't have their bubble uh you know they feel really really really really weak without any flash of Lights coming out so you should really be saving these for flashes unless your team has uh the enemy team on the back foot um with more resilience and team-wide survivability or maybe even separate healers and fives or if you just play Battlegrounds uh purifying power could be a lot better because it will definitely increase your damage especially in conjunction with blessing of Might and stuff like that um way more useful than in the twos and threes Arena situations that I've been in foreign [Music] gearing up isn't all that difficult for the shock it in since we don't have holy guidance to boost our spell Power by a percentage of our intellect we really just need raw spellpower and raw Critical Strike rating to make this build take off luckily most of the Holy PVP Tier gear is full of these two stats so pick up your Gladiator set pieces and don't think too much about it if you're going to PvP with this but do keep in mind that the hateful and deadly offset pieces that you can pick up for Honor instead have MP5 all over them which is sort of next to useless since we regen so much man on our judgments through judgments of the wise instead the hell is this guy three three okay yeah where was I uh instead I would pick up something like the titanforge Grieves of Salvation from the wintergrass marks vendor which have crit spell power and resilience on them you can then take the Gladiator bracers and belt if you want if you don't have anything else or get some great PVE plate pieces from NAX or wherever to supplement your crit and spell power output just remember spell power and crit are what you need to survive and do damage you also need to pick up at least four percent hit rating on your gear or Gems or you're gonna miss half or more of your attacks and specials in PvP luckily the deadly Gladiator necklace cloak and the Ring of ascendancy from the honor vendor all have hit on them which will put you right at about 4.35 spell hit rating I'm a little bit over that because I took the ice Walker enchant on the boots and uh instead of tuscar's Vitality or whatever it is um and you know you'll still miss occasionally against enemies like other paladins or other classes that can take talents to reduce their chance to be hit but the four percent is the minimum in PvP to make sure most of your damage is coming through on other level 80 players you don't have Holly's talent to increase chance to hit so you need this to make sure your Hammer of justice is landing at a minimum uh for gear for your Shield the protective barricade of the light is a perfect starter for this build casting only 35 emblems of heroism and giving us all of our main stats for your weapon you can easily pick up the Titan Steel Guardian from blacksmithing which gives us a strong stamina boost raw spell power and more crit rating uh keep in mind however that the main problem with this weapon um is that its swing speed is 2.5 seconds which will drastically alter the number of Auto warp rocks that you're getting and reduce your overall heals it will do more damage and you will get a lot more seal of righteous heavy hits off with it but you are going very slowly so if you notice that you're not getting a lot of Art of War procs it's probably due to your speed um or if you're if your haste is too low or something which mine is drastically low so be careful with that you can use a um and forgive my disgustingly filled bags here you can pack something like the infection Repulsor from 10 man next or ideally if you're a PVE God you grab life and death or the Turning tide from 25 man Max ramus which is super good we aren't after heavy hitting white melee damage in this build far from it we want fast swing times in lots of little white melee crits for Art of War and Vengeance procs and for that reason alone I think you opt into those faster weapons with less ideal stats such as maybe the war Mace of unrequited love from the heroic Nexus uh or the earlier PvE weapons from NAX that I mentioned their swing timers are crazy low around 1.8 if I remember correctly which would effectively double the chance for Art of War and uh you would gain damage as well in the process through exorcism and whatnot for libriums uh the holy gladiator's Libra is good to use for survivability as it boosts flash of light's raw spell power flash of light is your main heal after holy shock and you will be casting it a lot with Art of War so boosting its spell Power by upwards of 200 depending on which version you can afford and pick up through rating is super powerful since your cut uh casts will be mostly instant something I noticed in testing is that the current version of Wrath Arenas that we're playing in has a 10 or so overall healing dampening effect in place uh any extra boost to your heels is very welcome considering how much Mortal strike spam is out there with Warriors Rogues and Hunters which would reduce your heels by 50 so this is massively massively helpful I also picked up the liebram of obstruction which is typically a protection palette in Libra for 15 emblems of heroism to test it out and it's actually a lot of fun to use if you don't need the extra heal buffer or if your team has really good off heels after judging an enemy this will boost your Shield block value by 352 for 10 seconds giving you a tiny boost to your own survivability if you happen to block very unlikely but but nice and also increasing the raw damage of Shield of The Shield of righteousness um which is based on your block Value Plus 520. uh Shield of the righteous is a great damage supplement for when your other abilities are on cooldown and since this LeBron will proc 100 off your judgments uh you'll always be Shield Slammy for uppers of 1.5 to 2000 damage yes you're not going to hit as hard as a prod Pally or a Retribution Paladin that switches into a shield with all of their strength but you will still hit pretty hard and two to three k damage uh is nothing to sneeze at if you don't have anything else to cast keep in mind that even though the damage is technically holy it is still classified as a melee attack and unlike judgment it seems to work as a regular melee meaning that you can get dodged repaired since we have literally zero expertise unless you glyph into the glyph of corruption which is uh I wouldn't recommend doing that it's not worth it children righteousness is just sort of like icing on the top other honorable mentions of the Libra my Furious blows from the quest return my remains in the borean tundra which will cause your judgments to boost your Critical Strike rating or if you're like me and hoard all of your gear from past expansions for some reason you could try to use the liebram of racking for from TBC for another raw 120 spell power boost to your exorcism cast I think you can pick that up in the Hellfire Peninsula exorcism already hits pretty hard in this build with our glyph boosting it by 20 especially if you bless yourself with might for even more damage since exorcism skills equally with spell power and attack power since retribution actually uses it a lot as well for your trinkets it's entirely up to preference I use the Battle Master bravery trinket and have been using this for a little while just for the raw spell power boost and the last ditch boost to hell for sticky situations if you can't heal the obvious PVP Medallion which just gives you a nice resilience boost to get you out of trouble uh situations uh however if you are geared out the teeth and already stacking resilience like crazy or your partners are really tanky themselves um I would strongly recommend opting into like a big burst damaging trinket like I don't really have any of them here except for Dark Moon card death or maybe another raw spell power booster this crappy one from Halls of lightning um ideally an on you spell power thing but you can use something like Sundial the exiled this didn't work so well for me it is a lot of crit but it only props up of your harmful spells and if you get yourself into a situation where you are spamming heels holy shock and flashlight on yourself and you're about to die this is never going to go off except for if it procs luckily off like eye for an eye or retribution or something like that and there are better trinkets out there if you are not going to be focused at all and you can just sit there and spam exorcism with purifying power holy shock and judgments maybe this will work um but I think Dark Moon card death is probably the preferable option in that situation Dark Moon card death can crit and you will see it proc like clockwork on a shock it in um I think the internal cooldown is around 45 seconds and every eye for an eye retribution or corruption dot tick or whatever can proc this card and it frequently will slap people for 3K even in full PVP gear uh just a great little extra surprise for you when they start messing with you if you've ever been hit by a rogue doing this in a stun lock it really really hurts along with the hand mounted power rocket thing this really hurts and can be great combination with your burst you could also use something like living ice crystals uh for more Mana return a heel that isn't tied to the global cooldown which is very very helpful in PvP it all depends on if you want more burst healing or burst damage with your build shakadin has dramatically changed since its first iterations in World of Warcraft and you cannot blow people up in one single Global cooldown anymore you can however do a lot of damage in one Global but more often than not you're going to be playing defensively and waiting for your procs to pop so you can keep stinging like the annoying bee that you must become in this build so how do you play it you want to get seal of righteousness and sacred Shield up at all times and Blessing of Kings for yourself buff more often than not there's something to be said about self-buffing might here instead because of the way our damaging spells scale with both attack power and spell power and you will absolutely do more damage with might up but the raw Mana health and other stats you get with kings are honestly more useful in my opinion be using consecration at all times if the target is in melee with you as once you have your three stacks of Vengeance and a hefty amount of spell power under your belt consecration will tick for upwards of 300 every second anyone standing in that is going to start feeling it very quickly in combination with your retribution Aura and you can sustain consecration with your basically infinite Mana regen from judgment spamming though keep in mind that this is Wrath of the Lich King and Arenas are dominated by scrub priests and Shaman that like to spam mana burn and disc spells which will quickly annihilate your Mana bar if you aren't careful the original macro in the burning Crusade for Shock It Ends was binding an all-new spell power trinket avenging wrath judgment Divine favor and holy shock to the same button and just blowing somebody up in one Global now that macro still works minus judgment but if you've ever played in arenas and wrath you know that doing that kind of damage in the opening Salvo is going to be immediately healed or shielded in some way and then you're kind of stuck useless for two minutes even people on Lower brackets right now have 20 to 25 000 Health from gear and Buffs and you just can't get through that by yourself unless you're in a 1v1 situation the difference in Wrath is you can easily Outlast anybody with infinite mana and instant cast healing what you want to do with this build is get into a melee with your target judging and keeping yourself alive with Art of War procs sacred shield and holy shock while you build your Vengeance Stacks then once you're at nine percent increase totally damage you'll let the macro rip and go nuts if your team is safe or you know you can secure the kill keep in mind Wings can't be used within 30 seconds of divine Shield so if you blow this macro and then get trained or stunned you're going to be in a world of hurt unless you get a lot of Art of War procs and blessed life really comes through for you this spec is a great duelist and can beat every class in the game one-on-one I've played a lot of duels and I'm very confident in saying that however I'd classify the spec more as the ultimate representation of a battle healer kind of like Uther and Heroes of the Storm if you're tunnel visioning one single Target trying to kill them especially if the enemy team has a Healer you will not break through and kill them you just don't have to sustained damage for it what you should be doing instead is harassing key members of the enemy team putting up a hell of a fight with any melee that try to focus you while your team tries to take out the other targets spend your Art of War procs and holy shocks on your allies wherever you can while protecting them with hand of protection and hand of sacrifice play smart and swap to go in for kills only when you know you have the upper hand or you need to pressure whoever you're dueling with this is a melee spellcaster yes you have to get into their face and get melee crits for this to work at all as well as to get Mana back to sustain all of your heals and damage the real strength of the spect lies and how powerful you are versus other melee classes death Knights Warriors Rogues feral Druids and even other retribution paladins can hardly touch you without killing themselves through eye for an eye in retribution aura Fred Rhett is even a big fat joke compared to you and you will destroy them one-on-one which is incredibly satisfying but the key to that survivability is in one reflective damage from your retribution Aura and two your Art of War instant casts this means that if you don't get a lot of Art of War procs you'll be hurting and your team dies plain and simple this is why I geared and talented so hard towards spell power improving my healing and Critical Strike rating because resilience naturally lowers your chance to crit other players and you need a lot of it to survive in PvP your single Target and instant heals are just as powerful as the holy paladins maybe even more so albeit a little slower if you forego haste completely as we have here so you need to melee and you need to melee or judge as much as you realistically can or you're going to be in a world of trouble Shadow and discipline priests elemental shaman and frost Mages are very difficult specs to lock down and fight with this build but that goes for any Paladin and Wrath of the Lich King as we are very susceptible to purge spamming and Mana Burns if you let them go off but you can beat them if you're on your A-game and you are a dance to put up Frost fire and Shadow resists it is a massive slog due to the nature of their defensive cooldowns Shields and all of their slows stuns fears purges dispels and knockbacks plus cycling your auras too much defensively will leave you on the back foot as you're now way behind on global cooldowns you're going to get purged feared and polymorphed repeatedly as most people identify you as a Holy Paladin right off the bat in arenas and it's not going to be fun if you partner with somebody that can purchase effects you'll have a way easier time in fights all I can say for these matchups is that you have to either get up on them ASAP with strong damage or force them to come to you with terrain cast blessing of freedom on yourself to get out of frost Nova and stuns holy shock your enemy with Divine favor for the auto crit start making them nervous and chase them down as best as you can it's incredibly tough but definitely definitely doable once you learn the strengths of this build and start getting enough resilience spell power and Critical Strike to keep up your self heals and damage output so that's about it for shock it in so far I have been meticulously testing every aspect of this build from the gear to talents to glyphs and more for the last few weeks and I have to say that this is one of the most fun and rewarding specs that I've ever played in World of Warcraft nobody has any idea what you're doing and 99 of people will laugh at you as you charge headlong into melee until you beat them in a duel and they suddenly want to try to build out for themselves no matter how you build out from this core you're a very tanky one-on-one duelist with consistent burst and AOE damage to cut through questing or PVP alike I leveled 70 to 80 in this spec and with good gear and good procs you can take on two or sometimes even three opponents in PvP at the same time and live to tell the tale since this is a Magic based proc heavy and buff Focus class at its core you will have a very tough time initially dealing with these people that like to spam purges dispels and Mana Burns but you can work your way up to it with practice you have left a line of sight block spam happy priests and Elemental or Resto shamans and put them on the defensive quickly with your partner when they get to you but if you're looking for something new to play or maybe you're just not getting all of those 8 000 Avenger Shield crits like all the preg rat YouTube copycats are claiming why don't you try out some good old-fashioned shock at him and just friggin Nukem dude [Music] [Music]
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Channel: DryCereal
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Length: 29min 8sec (1748 seconds)
Published: Fri Nov 18 2022
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