The Importance of Tie Ins & Tie Outs in Embroidery - Embroidery Medic

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hey everyone john deere here from john deere's embroidery legacy now here's my question for you today have you ever digitized a design saved it out to a machine file format and then something strange happened when you ran it on the machine well if that's ever happened type a1 and today I'm gonna put on my embroidery medic app we had a person who digitized a design and they outputted it to a Jef file format and the person that they sent it to said that there was a line missing where the phils connected and it was a little bit of a mystery so it was posted on our hatch fax Facebook group and I messaged the person said would you mind sending me the file so I took a look at the file and I think I've determined exactly what caused that and it has to do with actually activating the trim commands so there's a tie in and a tie out within the functions and the software and you always want to make sure that your your designs do tight in and out of objects if they're going to jump over to another object so I'm pretty sure that's the culprit but when I started looking at this design and I'm not sure if it was Auto digitised or not but I found a few other things that I could potentially improve as well so being that it's my nature to try to get things as close to perfect as possible we're gonna go into this file I'm going to show you the problem that we were gonna fix right away the the issue at hand and then I'm going to very quickly go in and show you how quickly I can take this and change some of the angles and stitch types and some of the properties within the design so we're guaranteed to get better results [Music] now here's the design in question it's a cute little angel holding a heart and I'm just gonna hit the zero key so I get everything up on screen and if I look at that I can right away see that I pretty sure this was Auto digitized just because of the sequencing and some of these stitch types chosen I turned off the TrueView and I can see that these are actually filled stitches going around the outside the underlay is very strange it's all going in one direction I have jumps and trims over here I have you know fill areas for all of the colored parts and the black outline and if I look at this one right here I'm just gonna click on this and I can see that it actually is marked as a fix with satin but this is definitely not a fix width and I'm guessing that if I change that number from 1.5 to let's say 3 it's going to adjust the width of the stitch but then let's try this as well I'm going to convert it to a single output and then I can convert it back to a satin and yep you can see that it actually now is a fixed width so I can get that back to the original but that just more or less confirms that this design is path pretty well but it's actually done with Auto digitizing and it has the the wrong underlays I can see there's a jump here a trim and all of this is stuff that actually is not the real problem the real problem is actually this area right over here and if I look at this I can see there's a trim function that goes over to the next color and when this was saved as a Jeff File and brought specifically into the ambered software there was a gap here and in the hatch software when I brought it back in with the Jeff file it did not have the gap and that tells me that I'm pretty sure that this is the culprit when I go to the stitching tab tab and I look I can actually see that the connectors as far as the tie in and the tie offer concern they're both off which really those should be definitely on I should have tie ins and tie offs and that's I think what was giving the problem on outputting to Jeff and then coming in in a different program is it didn't know how to determine that because usually you know if you tie out and then trim it will give you lockdown stitch and then go to the next part so I think it was missing the last three stitches within the design and leaving that gap so that should fix the original problem but now we have a lot of work ahead of us because I'm pretty sure that nowhere in this design actually that does have tie-ins and tie offs that one does as well this one actually yeah it's it's kind of random and all over the place but the area where they saw the problem was definitely because there was no tie in or tie off but I'm gonna fix all this other little stuff as well now if I come in here and I start to look at the sequence in the way it sews here is my fill stitch there is my face and the wings here is the heart and there is the actual fills then it comes in and it does all of these stitches it jumps over here and it does all of these objects and again they're very strange wrong underlay so let's just go very through this very quickly and we're gonna try to fix up as much of this as we can so I'm gonna grab each of these segments individually let's just grab this one I'm going to actually tell it to be a satin stitch instead of a fill and it right away went in there and kind of fix the underlay up I'm happy with the center run this one's gonna probably a little bit more problematic because it was only going in one direction I'm gonna turn off the zig-zag stitch there and then what I'm gonna do is I'm gonna hit the H key and I can see that there is one angle let me just zoom into this so I can show you I can see one angle right here so let's just grab that angle and let's change it so it makes a little more sense and then I'm gonna go into my editing objects and I'm going to go to add stitch angles and I can come here and I can just basically add some stitch angles all the way around this object so it's going to actually turn hit enter and now that's actually pretty much perfect and I do have the let's do a center run on there saying to a center run on there there's a center run in place now I'm going to go back so I'm going to go to V key to go back I'm gonna hit the next object that is this one let's turn off edge run let's go to a center run on here and let's turn it into a satin stitch as well that right away it looks a little bit better this object I definitely want to have at least a center run underlay just so that I have something going down and it's not giving me the option of a center and let's see what it says here it's a satin stitch to Tommy okay well let's go to edge run if I have to but let's I need some underlay there so I'm gonna go here and go to an edge run as well so let's do an edge run and then I'm gonna come to this point here same deal I want to make sure I turn this to a satin stitch I'm gonna make sure that it is a edge run underlay would be fine and then I'm gonna go in and I'm gonna hit the H key and I'm gonna start to look at these angles I have one big long angle here so I'll use this one as maybe you know one angle right here but let's go in back to our editing objects and let's add some stitch angles so I'm just gonna zoom in a little bit and let's add angles and then same deal I'm just gonna come here and start putting angles all the way around this so that it makes some sense and let's make sure that I have an angle right there make sure I turn this angles all the way across just like this and come here and start to turn this area all the way around just making sure that I am creating a nice smooth sawing area and let's hit enter so now I can see I have angles there that's gonna work out just fine turn the TrueView on actually that already looks a million times better but we're not done yet let's continue to go around turn the TrueView back off this one actually does look like a satin stitch it's a fixed-width set in which I can live with that but I definitely want to change the underlay so I could do an edge run underlay for that one this one here that one actually looks fine that is a fixed-width satin but let's change that to a center run and this one here let's change that to a center run and then this object right here is a center run so that one's okay now I just have to look at these culprits right here and actually didn't mean to move that one but if I look at the sewing order there at the very bottom and then if I look at this this is done beforehand I'd like to move these up in the sequence in which they sew so what I'm going to do is I'm going to take those two I'm going to highlight both then let me turn the TrueView off so you can see it highlighted and then I'm going to grab those and I'm going to left-click and hold them and I'm going to bring them right up in the sewing order let me see right after twenty-one so right there on 22 and I'm gonna drop them right there now actually you know I want to drop them up above that so I'm going to drop them right over here so basically what its gonna do is it's going to do this piece here then I need to travel over to here I need to travel down to here and then I need to finish off the object and that should sew it all the way to the wings so what I need to do now is to quickly digitize some objects so I'm gonna grab that one right there let's just escape I'm gonna go to my digitizing tools I'm gonna choose my digitize objects and the first one I want to put in is starting there and now let's just go all the way over travel right down the center and I'll travel right to here and hit enter now I'm gonna go down to the bottom I'm gonna grab that object that I just digitized and I'll move it right underneath of 20 so that they now join closest point then when I look at this next one I can see that it ends right here and it's going to start over here so now I want to do is I want to go back to my digitizing tools I'm going to start right where it ended and I'm going to digitize an object right to there and then I'm going to grab that object and again I'm gonna move it and put it right in between the next two and I can see now that all my trims and jumps have disappeared I've totally changed the sewing order and then all I have to do is read is this object now this one I have to remember is going to come right after this one here so it's going to go here then it's going to go right over here and then it's going to sew to there so I want to make sure that I have this done as a single object when it actually shows and if I look at this it does go over top so let's do this I'm going to read digital object because I obviously can't reshape it these stitches are way too thin right here so what I'm going to do is I'm going to go to my digitize blocks and I'm going to come right over here and I need to make sure that I'm on a satin stitch outline and I'm going to put my points down and I'll come right to this area here and I'll do a straight and a straight and then I'm going to curve this and I'm making this wider on screen so it's gonna actually stitch out a little bit wider straight straight over here and then I'm going to continue around again making this a little bit wider as it moves forward and then because I'm doing this in one object I'm gonna come up to this point right here and then let's turn this and come right back into this area right over here and I'm gonna hit the enter now what I'm gonna do is I'm gonna get rid of the original object so let's just delete that one and then I'm going to move this one right up to 24 right in our new 24 so now when I look at this I actually have something that is going to so a much cleaner if I look at this I'm gonna actually grab this object right here again and let's hit the H key and I might want to adjust some of the angles ever so slightly on this just so it turns properly let's move this a little bit over here that looks like it actually turns very nicely and now I have a design that is essentially going to sell out ten times better than before now if I really want to get sticky on this I can go in and I can adjust some of the pull comp on all the stitches that are gonna go underneath by pulling these ones out here I know it's going to so much better it's going to adjust for the full compensation on the design I can come in and fix up some of the other areas on this side pulling these stitches out ever so slightly slightly to adjust for the pull comp and same deal just pull these ones out so that they will stitch if I go to the brown color let's just grab this one actually I can grab it right from here hit the H key let's extend these as well because they could potentially leave a gap within the design and let's move these as well now I could grab them all at one time and actually for the next object I'll do that just so that you can see I'm gonna grab the next object if the H key and now if I click on one hold the ctrl key down and click on some of the others I can grab those and move them all out at the same time grab these ones here on this side let's grab those and pull them at at the same time this one doesn't look too bad the one in the blue doesn't look too bad and I think for the most part this design is actually done it's going to look ten times better it's going to sew better we're not going to have a gap in this area right here anymore and a little bit of an extensive edit but I think that we are gonna be much much happier with the results in reality all I really had to do to fix the problem that was at hand was to actually turn on the tie in and taiyo commands but I just couldn't help myself I had to fix up some of the other little things that we saw so I hope you enjoyed that if you are going to use Auto digitizing within a design just keep in mind that you usually have to go in and clean some things up after the fact can I personally digitize something manually almost as fast as I do it automatically nine times out of 10 yes because I'm going in there and fixing things changing orders changing stitch types changing underlay and the list goes on and you can see by what just happened how that can come into play so if you want best results whether you Auto digitizer or not what you need to do is have a good foundation of theory that you can apply to the automation the software does provide hope you enjoy that we'll see you now john deere here and thanks for watching if you enjoyed this video be sure to give it a like down below to join the legacy now hit the subscribe button and make sure you hit the bell to be notified every time we release a new video it's no mystery award-winning embroidery is our history [Music]
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Channel: John Deer's Embroidery Legacy
Views: 8,487
Rating: undefined out of 5
Keywords: tie in embroidery, tie out embroidery, machine embroidery, embroidery legacy, embroidery tutorial, how to, fix embroidery designs, embroidery medic, how to embroider, hatch embroidery tuturoial, hatch embroidery, wilcom hatch, wilcom hatch 2 tutorials, wilcom hatch digitizing, how to tie off in embroidery
Id: ZVHox_dTi9g
Channel Id: undefined
Length: 15min 28sec (928 seconds)
Published: Fri Jun 14 2019
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