The Halo 3 Era: 12 Years Later - Forge Labs

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I don't think any one game will ever dominate the social sphere like Halo 3 did - at least, as far as multiplayer is concerned. There's simply too many IP's these days and so many ways to play games that I can't see that level of domination ever happening again. It's a shame. My best memories as a kid was getting home and knowing all my friends would be on Halo at the same time.

πŸ‘οΈŽ︎ 26 πŸ‘€οΈŽ︎ u/AmericanCobra πŸ“…οΈŽ︎ Apr 07 2019 πŸ—«︎ replies

Well this video just hit me right in the feels..it brought back a lot of forgotten memories watching this, h3 was a lot of kids first form of socialising with like minded individuals.

πŸ‘οΈŽ︎ 6 πŸ‘€οΈŽ︎ u/suoixnA-kaerf πŸ“…οΈŽ︎ Apr 07 2019 πŸ—«︎ replies

Just finished watching it

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/skinintact πŸ“…οΈŽ︎ Apr 07 2019 πŸ—«︎ replies

My favorite Halo :)

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/alittlelilypad πŸ“…οΈŽ︎ Apr 07 2019 πŸ—«︎ replies

Halo 3 will always be the best Halo game and best time for Halo for me hands down. The sad reality is none of the newer Halo games (and probably even Infinite) will give me even close to the same enjoyment or replayability as Halo 3 does. It literally can't happen because the game industry has changed too much (for the worse) for a game like Halo 3 to be developed again. Halo 3 was a game made for me it felt like, right down to the art design, sandbox, maps, weapon balance, and even the skill based ranking system.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/Mystical_17 πŸ“…οΈŽ︎ Apr 08 2019 πŸ—«︎ replies

When he played those screenshots, that’s a lot of memories lol. I wish YouTube would allow him to tell the non PG version, I’ll never feel more at home in a video than when 8 strangers are yelling at each other.

Also his comments on the armour system hurt, I used to love earning cosmetics in games through actual accomplishments. Now everything is just pay money or grind for an ungodly amount of hours to receive shiny thing. Halo 5 is particularly bad for this, even grinding for long amounts of time doesn’t guarantee you anything.

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/IdeasMan88 πŸ“…οΈŽ︎ Apr 08 2019 πŸ—«︎ replies
Captions
in the summer of 2008 halo 3 was everywhere your Xbox friends list probably looked a little something like this and this was your idea of party chat this is where men settle their differences and this warehouse was anything but you probably saw hundreds of screenshots like this and got messages like this and you might have done a little bit of this but that all started from here halo was in its prime but I'm not talking about movement mechanics art style or even classic halo as a whole I'm talking about the community the sheer vibrancy and reach it head there were millions of people online all involved in the game in their own unique way it was the era of Halo 3 check him out with the sniper one bullet double killed two for the triple and three for the overkill extermination [ __ ] muted oh my dude are you [ __ ] here there's something to save me green ouch yeah you suck I am better than you have reached oh look it's a puffy hey guys it's me - for 6:01 here to see what's new inhaler oh god no why did I go over here [Music] [Laughter] [Music] you [Music] okay before we dive headfirst into this nostalgia fueled whirlwind I got to make one thing very clear one thing very very clear and is very important I still got the hoodies for sale I still got the forged labs hoodies for sale you can get one like this it's really cool yours won't have a dirty toupee stain on it I only have that because I was brushing my teeth and I drooled like an idiot yours won't have that yours will be nice and crisp and clean and then if you see the back it's pretty it's pretty cool I don't know if I landed that spin but you can get yourself a for club hoodie I got a link in the description it's gonna be cool it's gonna be cool if you want to get one you can help out the channel you don't have to but who oh it's me from the future you guys left some pretty rough comments about my dirty hair so I went and got a haircut no longer is that an issue anyways also got this beautiful shirt now also available in navy blue I'm sure you get the reference anyways no more blabbering on with the video when I think about the halo 3 era I think about what got me into the halo series in the first place the thing that's kept me coming back game after game after game the thing that no matter what fancy new game comes out or how invested I get into that game makes me want to get back on halo I am of course talking about custom games [Music] custom games are an endless supply of new and unique community created games and one match you could be trying to knock players into a pit of lava and in the next hunting ghosts and a makeshift City when you joined a custom game you never really knew what you were gonna play but out of every Halo game none of them even come close to the amount of Halo 3 I played according to Halo Waypoint I had 20,000 games played if my parents had saw that I had played 20,000 games while I was in high school I would be in big dudu big big dudu one of the very first custom games I played was Sambas on last resort there was a teleporter that brought the humans out of the maps play area and gave them nearly every weapon in the game all they had to do was get to the teleporter without being infected the zombies on the other hand it was brutal zombies were very fast but they died very easily a single bullet from even an SMG would take one down which meant that as a zombie you would be running into a teleporter 40 to 50 times over the next 10 plus minutes and dying repeatedly but the interesting thing was that people even when it was heinous didn't generally quit see back then there was no surefire way of getting into a custom game there was no matchmaking you basically had to know a guy who knows a guy and then maybe you would get an invite if one was going on you couldn't always get into custom games and when you did it was a treat which made you far more willing to deal with a bad round or two because you knew that you might not get into a custom game again for a little while so people stuck with it even when it meant essentially running headfirst into traffic for 15 minutes straight it also meant that as a human you really didn't want to get infected so that initial run to the teleporter at the start of the match it was downright thrilling I'm talking Mario Party won a skateboard scamper thrilling ready [Applause] another immensely popular custom game was ride-or-die zombies on sand trap and this one the humans didn't have the safety of a teleporter they had to rely on vehicles again the zombies moved extremely fast so any players who didn't get in a vehicle would generally die quickly the result was a thrilling chase where the zombies would use their gravity hammers to swat at the humans in the warthogs as they tumbled around the RNAs slopes of sand trap warthogs would fly around the map and if you were lucky enough sometimes yours would land just right allowing you to squeal away at the last possible second before the Horde closed in and back then everyone was in game chat so you met some really interesting people sometimes it would be a kid who is having a family reunion in the background and he can hear his sixteen cousins coming in and he doesn't use mic no I would help UNAM me because I always wanted to know what an insight of a zombie feels like but then other times it was genuinely cool people and that's how I met pirate sinister Wendell and waz knee and these guys and I we played a lot of custom games I mean a lot I'm talking Jenga I'm talking ghostbusters I'm talking sand trap zombies cat and mouse tremors you name it we were playing it and we were playing it a lot but the custom game we played most was cops and robbers now I know what you're thinking Sean you've already talked about cops and robbers but you know what I'm going to again because it's a really goddamn good game it's an auto rules-based game so your cousin's friends brother xxxx gongo you can't join cuz because if he does he's gonna get all up you got to play with people you trust and that makes the game so much better so this is one of the maps we use actually nope nope it isn't Wow well writing the script for this video I assumed that I would be able to download one of our old cops-and-robbers maps I wasn't able to this is a Ghostbusters map so just pretend it's what I'm talking about now it may look like a dusty old warehouse to you but to us it was a goddamn metropolis those containers weren't they were stores houses schools restaurants slums and most importantly a jail which is where Waze need space the premise of cops and robbers is pretty simple you're either a cop or a civilian and I know the game name is a little the city the game wasn't like regular cops and robbers where the whole point of the game is for the cops to track down robbers this was more like a GTA role-playing type of game civilians were free to do what they pleased in the city open stores buy and sell things new drugs we use the custom power of the media run faster but also super easy to kill steal things open and buy a house run for mayor etc certain actions though were considered crimes like murdering someone for example the cool thing was that since the game used infection as a base murdering someone was interesting for two reasons number one they were on your team so you didn't have a misis making it a tad more difficult to pull off and number two it didn't alert the police nor tell them via kill feed who killed who so it was up to the police to find the body and solve the crime if you were caught and found guilty you went to prison where the only way to get out was to be released by the police or have a friend break you out since this was a one life game type you wanted to avoid dying at all cost because sometimes and then waiting upwards of 10 minutes before the next round so it made you think twice before pulling out a gun on the police which made you far more compliant with their demands the entire game hinged on Halo threes proximity chat feature it allowed the police to communicate with civilians but only when they were physically close by so civilians could talk to each other and commit crimes like murder without the police hearing what's going on so even when Wendell would scream out help me help me Bosnian me he's the murderer the police wouldn't know unless they were close by and naturally when Waze need a SKU for help somewhere else on the map away from the police you always brought a shotgun and some grenades with you just in case because you never trust the Waze me and also meant that deceased players couldn't talk to the police so they weren't able to reveal their murderer and as such the police had to actually solve crimes by talking to people of course the civilian players could lie and we often had actual interrogations and trials it was hilarious and easily one of my favorite things of all time I've ever done in a video game since I was playing so many custom games with these guys I I got to know them pretty well I cared about them and I cared about their lives it was the first time that online friends had crossed the threshold for me into real friends these guys they were they were my best friends and every single day after school I looked forward to getting online and playing Halo 3 with them Halo Reach is largely considered to have the best armor customization in the series since there's like a billion different combinations you can have and that's cool and all but I've always liked Halo 3 simple yet unique armor permutations unlocking armor has been different to each Halo game and halo read she unlock it with credits in Halo 4 I totally forgot how you unlock armor in Halo 4 where do you rank up or something I don't know in Halo 5 you got random pieces from loot boxes out that was pretty cool in the Master Chief collection it was all unlocked for you but in Halo 3 you earned armor from completing achievements each piece of armor was tied to a specific achievements such as finding all the campaign skulls that earned you the Hayabusa armor which every twelve-year-old on Xbox Live just they loved or there was the EOD helmet which was earned by completing the campaign on legendary out of all the Halo games my personal preference for how Armour is unlocked is halo 3 for two reasons the first of which is that you can essentially for the most part unlock the pieces of armor that you want in the order that you want and I know there's a catch to that with specific examples like the security armor which is only unlocked once you complete all the achievements and by doing that you'll unlock all of the other pieces of armor so there is a few caveats that but generally speaking if there's a specific helmet you want for example you can just look what the corresponding achievement is and then just go and complete that achievement whereas something like Halo Reach every piece of armor is purchased through credits and that's fine and dandy if you don't mind grinding however this brings me to my second point since all of the armor pieces are tied to specific achievements it gave you reason to play different parts of the game in different ways for example you had to get a double kill with a Spartan laser and ranked free-for-all do you have any idea how difficult that was but then once it happened you're like holy holy [ __ ] that's a crazy kill but now I also get a really cool piece of armor with it and then there was other reasons that incentivize you to 100% the game like the security set which required all the achievements but it also rewarded you with a little chess piece that gave you a goddamn katana it's a type of thing that if this game came out in 2019 would easily cost at least $20 B if you had that thing on you were feeling good my man you were feeling real good it also was like if squeaker magnet the moment you would run into someone who had never seen it before normally a younger younger player they would absolutely lose their [ __ ] and freak out and it was always hilarious I remember people would tell those kids that they had to Crouch walk around sand trap like 50 times and then it would unlock and the kids would go and do it so cruel but by far the most challenging set of armor to unlock was the Recon set at first it was next to impossible to unlock since it had to be given to you by Bungie so it was extremely rare armor and whenever you discuss recon now 10 plus years later there's always that person who has to claim that they were given recon by Bungie before it was made unlockable there's always that person it was like yeah yeah but Bungie gave me it for throwing a plasma grenade up in Elise ass I can imagine that these people are very likely the same people who just went absolutely wild with scams back when recon was still exclusive I don't even know how many messages I got from people claiming that they're their dad or uncle or our dog worked at Bungie and they could very conveniently get me recon just as long as I gave them my email and password oh hell yeah absolutely Thanks but then there were the more harmless scams where people would upload files to their file share saying if you download this map you'll get recon that sort of stuff so we had some fun room without pirates knowledge we uploaded a screenshot to our file shares titled message pirate overlord for recon and pirate was absolutely harassed by nine-year-olds for the rest of Halo 3 begging him for recon but above all the reason why Halo 3's armor is so memorable to me is because of my friends at the time I didn't know what they looked like in real life so the only thing I had to go off of was their armor customization so as a result their personalities became ingrained in the armor that they wore to this day I can't look at the EOD helmet without thinking about pirate and that has very interesting ramifications on screenshots with safe homes that single bullet that comes in that's after you kill you that hits and then actually what bullets start coming out into watch see the guy gets shot back to watch that in slow motion at the scene look how cool that rag doll is look how cool it particle system does look how cool that looks it's just people can't make things up now they can't lie about what happened in the game last night they can't exaggerate and say film essentially is an automatic replay of every game you play fly anywhere you want to in the map pan around check things out the amazing thing about save films is that you can actually relive any moment that happened at any time and look at it from any angle it's nearly impossible to talk about the halo 3 era without talking about screenshots they were such a simple addition to the game but made a world of difference some people just slapped on hayabusa armor and aimed their sniper rifle at the camera but then other people used forge to get really creative shots like this and then other people used Forge to get screenshots like this so you think it's ok to look at an image like that you think that's ok to look at well guess what it's not and it's coming down right now I'm gonna get this [ __ ] mmm get that [ __ ] off your screen look at something better like this screen shots were a huge part of Halo 3 and nearly everyone you ran into had at least a few in their file shares it was a way for players to more or less represent themselves it was always exciting to open up the file shares of your opponents before a match or while you were just in a custom game waiting for the next map to load [Music] all of these old halo three screenshots drown me in nostalgia but it wasn't until I looked through my file chair and my friends file share that I was hit like a freight train but it wasn't from the popular halo three screenshots it was from the ones of us just playing I don't see generic Spartans in these I see my friends I recognize their armor combinations and because of that these silly screenshots we left in our file shares have the same emotional impact on me as an old photograph does it's a glimpse back in time of us just hanging out and playing Halo screenshots as small and non impactful on the game as they were were a huge part of Halo 3 I want people to build a mini to those snippets we don't make those moments and share them and like look at this awesome game look at these crazy things I did and that's so awesome I want that to be inside our engine not to have to go to some external site since theater allowed you to pause move the camera and disable HUD elements and man players could make Machinima's much more effectively than in previous Halo games while some series like red vs. blue carried over from older games into Halo 3 many new original series were created by the community like RB in the chief and the Forgotten Spartans plus many more and what was so cool about this was that these weren't just shitty videos of people digging around in Halo they were really goddamn good they told interesting stories that millions of people online were following and it was all created within Halo 3 I personally was a big fan of Hard Justice and it inspired me to take a crack at making machinima myself when I was 10 years old I got a VHS camcorder for Christmas and I loved that thing I used it to make spy movies with my friends and when my friends weren't around I made movies with action figures but then when we got to high school my friends weren't so interested in being in my spy movies anymore so I had to find another solution and that was mission machinima was the perfect medium for me because I didn't need to rely on having actual physical body actors I could just get my online friends to star in it and I did that mind you most of the machinimas I made were absolutely just just terrible most of them never made it past a trailer phase and those that did were normally about zombies and every single character was me alone in my room with a rock band microphone attached to a tripod with hockey tape going into a shitty Toshiba laptop needless to say they were awful Machinima's but I didn't care because I was having fun making them and exploring the craft so if one person or zero people were watching it didn't matter me because I was just having fun I loved filmmaking and machinima taught me that it was a perfect way for me to explore the art form and develop my passion for it because of it I applied to film school at the end of high school and in my application essay I cited machinima calling it machine cinema which apparently they loved by the way I got in and I spent four years there and in my final year I submitted a machinima that I made to my experimental film class machinima represents in many ways what's so unique about the halo community it's a hotbed for talented people that all work with one another and share their creations and is celebrated by them it's absolutely fantastic the theater also made making montages far more accessible every time you landed a snazzy clip all you needed to do was pop into theater record it and then toss it into Windows Movie Maker or Sony Vegas throw on some let the bodies hit the floor and just like that you've got yourself a 2007/2008 montage I even took a crack at it mind you it is not me playing it's waz knee but I wanted to learn some editing techniques and try making a montage so wasnΓ­t just gave me all his clips I recorded them myself and I made one it's still on YouTube to this day although it has tons of copy written music anyways here's a clip from it [Music] [Applause] [Music] most of my time in Halo 3 was spent in either custom games or Forge but from time to time I did jump into matchmaking and let me tell you there's nothing quite like you and the boys headed into some ranked team Slayer on a crisp Friday night Halo threes matchmaking playlists were split into two different groups ranked and social social playlists were just for fun you know rock and race big team battle action sack that sort of stuff where rank playlists were meant for the more competitive players in each ranked playlist you had a skill level most of the time when you want to match your skill level would go up and when you lost the match it would go down there's way more to it than that involving a lot of technical stuff but that gives you a rough idea of how it worked you basically wanted to win and you were penalized for losing if you know anything about my ability in games you would assume that I preferred social but that wasn't the case Halo threes rank playlist system has always been appealing to me the risk and reward involved in each match made it feel like there was something worth playing for it gave each match a sense of distinction and importance from normal matches which made you want to play better and for a very brief brief amount of time in my gaming career I was I was decent at Halo it's it's probably has something to do with the fact that I was playing like eight hours of Halo a day but for that very small speckle in time I was okay at a game if you watch me play now on [ __ ] but back then I was alright the best part about Halo 3's matchmaking though was how you got to talk to enemy players before the game started you've been along no this guy's big into MMA names armbar watch no I'm not even I gave everyone who are you fighting against a sense of personality and and made them feel like actual people and not just AI it made you want to play better and and it just added another level to the entire experience of online play [Music] if you've ever tried forging in Halo 3 you'll know just how primitive it is without using tricks you can't merge objects into each other or the map you can't make them float and the object selection well it's nearly non-existent but that didn't stop people from making remarkable and highly creative Maps I mean look at this someone made a working conveyor belt within a slayer map that brought power-ups and weapons and yeah okay there wasn't that many objects but their textures and the detail it looked great so nearly every block slash piece was usable and paired nicely with the other blocks in the pallet and the difficulty and time consumption involved in actual forging kind of made some of the maps better than they would have been tricks like getting an object to flow interlock or merge required extra steps and made making maps take much much longer but as a result forgers spent more time thinking about their map designs before wasting hours on interlocking and merging objects together look at this Forge tutorial I made nine years ago on one of the advanced forging techniques known as ghost merging spawn whatever object you want to kill with merge in this case somebody ghost merging a block large and now here's the tricky part of a she's gotta move out your reticule is not holding it press back move in open up the lobby her the little thing and you can basically spawn another object and you'll dummy object pick the original object up and basically what you can do now is you can position it how you want it hold it up and then set the respawn minimum up to the maximum possible and this will allow you to ghost merge the object so you can put it where you want and how you want and save yourself a lot of time doing so anyway so when Forge was first introduced in Halo 3 it wasn't intended to be a map maker but rather a map editor and there's a bit of a difference basically it was meant as a way for players to do basic map edits like switching up weapon placement spawns objects etc it wasn't intended to be a system to actually make but just weeks after the game came out that's basically what it became bungie.net had a map section where you could post your mouth variants - and others could download them the very first map I made and posted was a floating platform on the pit and I'm gonna spare you the details and just tell you it was very bad like myself many other people were trying to use forge to actually make maps in their own custom games and Bungie took notice because with their very first DLC pack the heroic map pack they released a little a little map called foundry foundry was unique because you could delete essentially the entire map leaving you with an empty canvas which was a warehouse then you had a wide variety of objects that you could place in the warehouse essentially making your own map but what's more important than that is that the objects themselves were static meaning you didn't have to rely on teleporter nodes or weapon holders to hold them in place shortly after the release of the heroic map pack the bungie.net map section just wasn't cutting it for me anymore you weren't required to include screenshots of your map and I was getting sick and tired of downloading [ __ ] maps so I found a website called forge hub it was a website specifically made with the idea of posting and downloading maps in mine meaning you were required to include screenshots of your map meaning you knew what you were getting before you downloaded it but more importantly the website served as a hub for advanced forgers to congregate and interact and that had some very interesting ramifications several forgers on the website noticed that in the very back corner of foundry there was a corner wall that was just ever so slightly nestled into two double boxes knowing that every object in foundry is a forged block it told them that there exists a way to get two objects to interlock with one another and after messing around with the laid spawn on objects interlocking was discovered and from there the discoveries just kept rolling such as merging where you could phase an object into the map itself as well as the infinite budget glitch and that well that turned forged from map editor to mapmaker now forgers could mesh objects into not only each other but the canvass map itself this opened the door for a lot more flexibility about what you could make and Forge and therefore expanded the creative freedom of forgers and all of this translated to tremendous passion from the forging community they made maps that got better and better and better without those glitches I don't think the passion would have been there from the veteran forgers and as a result I don't think Bungie would have ever put the resources and time into making those glitches an official part of halo reaches forge and without that it's entirely possible that Forge wouldn't be around today and I don't think halo would be the same game without it but I'm getting a little bit ahead of myself let's this dial the drama back just a little bit the very first map I posted the porch up was called fall back but I'm not gonna explain it I want to let my 14 year old self do it this is a unique you infection map it's not like most infection games where the zombies die in one shot and you defend a single room with all overpowered a peons no in this one the humans start out in a small area and must defend themselves as team in order to survive I don't need to go on you get the picture that was written by a high school student how the hell did I pass High School naturally people were not interested in downloading a map that was made by what looked like an eight-year-old I guess I became impatient and just several hours after posting I replied to my own map thread by saying come on now boys Simone check it out but a literacy wasn't the only thing that my map post had that others didn't I had a video see back then capture cards were not nearly as prevalent as they are now if you were lucky enough to have one you most likely had a dazzle and I did so I thought to myself what's better than a screenshot all a video so I recorded myself playing through the map and jumped into theater after got some overhead shots popped that Android quality footage into Sony Vegas tossed on some through the fire and flames by dragonforce and just like that I had my very first map showcase so I put it on YouTube and before long it had passed 10,000 views and I remember just being so speechless I was dumbfounded that my video had 10,000 views so from that point forward every time I made a forge map I made a video for it and then eventually I started making videos for other people's Maps and I continued doing that for 10 plus years for over a decade until a little more than a year ago when I decided to expand my channel and try other stuff that's what started my entire YouTube career that silly silly infection map I continued forging and posting maps to for job slowly and slowly they got better but it took a while I mean my second map was called murder Ville and then laboratory number 5670 yeah that's a pretty good name for a map right there oh hey look it's pirate one of the most attractive reasons to post a map to forge hub was their feature system every week or so a map would be featured on the home page typically speaking these maps were the best of the best they were vetted by the four top staff play tested and debated upon if they've made the cut they were featured which meant that any map featured by four chub was worth downloading some of the future maps went on to get millions of downloads and became the most played halo 3 custom apps that's what you strive for as a forger getting your map featured on 4 chub was a big deal and one of the highest accomplishments there was next to getting your map into matchmaking of course anyways in the summer of 2008 without school interfering I was forging nearly every day and playing custom games all night and after posting 9 maps to 4 chub I finally got one featured eviscerate well let me put it to you this way I used the song all my friends are dead so you just know that map was a banger I then proceeded to make another similar I guess I really liked this Center structure map called Ram arts and on July 27th it was also featured this was significant because getting two maps featured on four Chubb earned you the premium rank it gave you access to an exclusive section on the forums where you would directly talk with staff and other advanced forgers who had two or more features that's when I started to develop a much stronger relationship with the people running the website and the top forgers of Halo 3 and from there I went on to become a staff member myself on four job I kept on forging in Halo 3 and made more Maps like termites on hardwood floor and while looking for footage of it I discovered ten-year-old videos of people playing people who I don't know and another map that I made purple bunker was recently ported over by 343 into the Master Chief collection so it could be played in matchmaking that's really cool Forge hub is still around but many of the ogee people have since moved on but some are still around like blaze who just like me started posting maps back in Halo 3 but now he works at 343 on Halo and that is incredible that is remarkable I am so proud of him he stuck with map design and learning Forge and just expanding his skillset for for 10 years and now he's working on Halo and that's that's absolutely incredible we go we risk everything every last man woman and child we stand our ground we might just have a chance know every [ __ ] here knows what we need to do little bit to be riding around here thinking they own these streets I don't care what flag they fly rollers Carnales Vice Kings no one's making this [ __ ] scared to walk the road we've got to lock this ship down right now I'll find Co Johnny's solution and I'll bring it back it must have been four or five months after halo 3 came out before I play through the campaign it wasn't because I disliked it or anything like that but because I didn't have an Xbox as a kid and prior to halo 3 I had never played through a halo game so I had no idea what the story was about besides I was so infatuated with custom games and forged that I just wanted to spend all of my time there so it was a while before I got to the campaign and when I finally did play it I did so on co-op with friends which in retrospect probably wasn't the best idea because when you play with friends or at least my friends it's very difficult to absorb what's going on in the story halo 3 was the first game that I fully played through on co-op with friends I had tried co-op missions before but I had never actually played through an entire game with friends I know some people are probably going to give me [ __ ] for saying this but after that it became my preferred way of playing through a game and the last mission in Halo 3 is really goddamn good but in my opinion it's even better when played as a group that warthog run is probably the single most fun I've had playing through any campaign mission with friends you and your friends are in warthogs you you're flying across the halo we're going as it explodes and if you got woz nice somewhere in there he's trying to knock you off and then in at the very end you get to see this this little mother [Music] you stole it [Music] the ello three's campaign was a blast start to finish it's filled with memorable quotes engaging fights fantastic cutscenes and gorgeous environments that still look good over a decade later if for whatever reason you haven't played through Halo 3's campaign by now go do that my man between eSports machinima montages custom games Forge screenshots there was something for everyone Halo had so much life to it and it was vibrantly flourishing there were millions of people playing the summer of 2008 was the peak of the Halo 3 era and it felt like the heart of Xbox Live I could list off a thousand technical reasons why I think Halo 3 is great but honestly none of them are why it's my favorite game of all time it's simply because of the people I met I owe so much to this dusty old warehouse and the goofy people I spent my nights in it with [Music] you
Info
Channel: Forge Labs
Views: 499,360
Rating: 4.9176817 out of 5
Keywords: Halo 3, Halo 3 Era, The Golden Era of Xbox Live, Forge Labs, Halo 3 12 Years Later, Halo 3 Review, Halo 3 Forge, Halo 3 Campaign, Halo, Forge Hub, Xbox 360 Dashboard, The Golden Era of Xbox, Xbox Live, Battlefront 2, Xbox Live Membership, call of duty 4 modern warfare, Xbox 360, forgelabs
Id: 5cs-7Qao3Ic
Channel Id: undefined
Length: 38min 50sec (2330 seconds)
Published: Sun Apr 07 2019
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