The Addictive Nature of Baldur's Gate 3

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Baldur's Gate 3 is a masterpiece,  there's no denying that. The uncertainty of every action,  reaction and events heightens the  excitement of your interactions. Every new enemy type, environmental   hazard and ability you face forces you to  be present and focused on the task at hand. Despite an engaging story intertwined  with bits of lore from side quests,   notes and world design I believe Baldur's Gate 3  gets its addictive nature from its characters. This video will include minor spoilers  from the first part of the game. Just to   be clear I won't and can't spoil the  ending or all of the story beats. BG3 might seem scary, the size of its world  is massive, there's like a million names to   remember and any failed roll can change the  trajectory of your playthrough entirely. The game takes place in the Dungeons and Dragons  world, and without prior knowledge you get to   learn about different races, religions,  cities, hell, even different universes. Amidst the chaos that might be your first couple  of fights, failed checks or untimely demise there   are only a few things that exist as constants. And those things are the characters. The game is divided into three acts, what  happens in the second act depends on how you   choose to play the first act and so on. Act one, while partially about you learning how to   deal with the mechanics, also serves the purpose  to introduce you to the main cast of characters. How you meet these characters can depend on  what, who or when you interact with someone or   something. If you don't find the party members  you can even end up missing them entirely. The world design naturally guides you to the  characters so you'd most likely find all of   them one way or another. But even if you were to  miss one of the potential party members there are   hundreds if not thousands of NPCs with fun  interactions and their own stories to tell. While not every character you see has a larger  story, all of them have voiced reactions to   your presence. Some of them even have  their own smaller confined stories,   allowing you to explore and engage with  a full character beat sometimes within   the span of 20 minutes. Take the case of Glut. You find him in the circle of  sovereign Spaw, lost and alone. Glut was a sovereign myconid whose circle, that  is his colony, was eliminated. You can be tasked   with avenging his fallen colony and he will help  you take out the duegar who's responsible. Once   you carry out your task Glut will ask for your  help once more, this time to end Spaw's reign. Here you have the choice to help Glut  be the new sovereign or to take him   out before he hurts any of the other myconids. Glut is just one of the many characters who you   can get to know. The entire ordeal might take you  less than 20 minutes and in the grand scheme it   has no impact on the rest of the story. But, it has an impact on you. Knowing that any character at any point in the  game could have a short story of their own,   that every interaction might change  your future quests and choices is not   only fun and exciting, but it's enthralling. As you travel the map you might stumble into   fights, cutscenes or private conversations  that not only enhances your understanding   of the world but also gives you insight  to this small corner of the universe. Depending on your choices and how you  interact with the characters around you,   the story will unfold in completely different  ways. Sometimes luck is a factor in how you get   by because of the dice roll mechanic, critical  hits or misses or even through enemy ai. Zevlor is a tiefling you meet early on in  the game as you are tasked to help him defend   Emerald Grove. After a bit of exploring there's  a chance that the attackers, a bunch of goblins,   come for the grove and anyone inside. If you fend  off the invasion and Zevlor survives I assume you   get to have many conversations with him and  learn about what drives him. However I have   no clue because he was pushed from a ledge and  surrounded by the enemies in my playthrough. While I couldn't create a strong bond with  Zevlor there are many of the tiefling who   were just bystanders of which I've gotten  to know and understand more deeply. Rolan,   Cal and Lia are siblings, they end up arguing  quite a bit but after talking with them at   multiple points through a playthrough you get to  see how deeply they really care for eachother. Arabella, a tiefling child, is in danger after  attempting to steal the Idol of Silvanus which   would keep the tieflings in the grove  safe. If you're able to save her you'll   learn that she has gained powers, powers  of which you get the chance to receive. Dammon, the blacksmith, has a good heart and  while we don't necessarily learn too much about   him he can help you and one of your companions. Your party, the main cast of characters are the   foundation of what keeps you coming back to  Baldur's Gate 3. The variety of backgrounds,   themes and motivations allows you to always find  new intriguing directions for each character. Not   only do they all have their own lore, but they  will grow as people during the story. Depending   on your relationship with each of the characters  they will behave and react differently. Certain   rolls can increase or decrease in difficulty  depending on your approval rate, you get to   complete character specific quests depending on  the choices you make, and if the characters like   you enough you have a chance to romance them. I previously mentioned how the game builds upon   the D&D universe. The first party member you meet  is Lae'Zel a githyanki. Her githyanki heritage   makes her a bit high strung and aggressive  as well as making her obsessed with being the   strongest warrior. By journeying together with  Lae'Zel you get to learn about githyanki customs   such as what a Créche is, who their goddess  is and potentially how they prove themselves   to a mate. Baldur's Gate 3 allows someone like  myself, who before the game had no knowledge of   the githyankis existence, to dive deep into an  entire race's history, beliefs and philosophy. Each of the 6 main party members all have  this kind of depth, their upbringing,   previous adventures and personalities  are all different and impact how they   interact with the world around them. You gain approval based on your choices,   but appeasing one of the characters may displease  another. The way you interact with the characters   can depend on what race you've chosen, your  class as well as the personality you decide   your characters should have. Because of the DnD  framing your interactions with other characters   usually allows for multiple dialogue options which  can highlight your characters personality. You can   choose to be aggressive and attack first, ask  questions later. You can try to be sneaky and   trick your enemies into a false sense of security.  Or you could be kind and modest, potentially   making you more friends along your travels. There are 11 races you can choose from, some   of them have subraces such as the elves who can  be high elves or wood elves. Counting all the   subraces there are 21 different backgrounds to  choose from. Further there are 12 classes with   their own subclasses, and together with the 42  feats you can choose from when you gain a level,   Baldur's Gate 3 allows for a massive amount of  variation between characters and playthroughs. The variation impacts everything  from your ability to hit good rolls,   create meaningful bonds with the other characters  and how you position yourself in battle. And   all this variation without even taking into  consideration the potential weapons, armour or   spells you can pick up during the playthrough. In BG3 you're not roleplaying as one character,   you're roleplaying all the members in your party.  You choose their loadout, how they level up and   what specialties they should focus on. You have  to make sure your warrior has a strong sword,   your tank has good armour and that your  mages have a variety of useful spells. It's very easy to fall in love with all of the  party members, and even if there's one you like   less there's always something about their history,  how they carry themselves or in what ways they   grow over the game's runtime that you can find  interesting. Sometimes starting a new playthrough   with a completely different character can help  you connect more with a teammate who you might   not have loved with your previous characters. For  me that was Astarion, other than the fact that he   killed me while I tried to be nice I just couldn't  get over his narcissism and rude remarks. However,   with a second character whose personality  was more aligned with Astarions I was able   to learn about him and I slowly started to like  him more and more. It also helps that Neil Newbon   goes really fucking hard as Astarion. Baldur's Gate 3 is filled with so many   different interactions, every situation can be  dealt with in numerous ways and with a little   bit of creativity you can achieve anything. The world is vast not only in area but also   in biomes and inhabitants. Entering a new region  can be a bit overwhelming. With all the branching   paths, subareas and hidden spots it's easy  to miss major parts, characters and quests. Act two expands upon the vast environment and  depending on your choices in act one you will   have more or less quests to do. Here you have the  opportunity to meet a mix of different characters,   some with quests, some who try to kill you  and some who can become new party members. The only person who you will always travel with  other than yourself is Shadowheart. Shadowheart   is a half-elf cleric of Shar, Shar being the deity  of darkness. While working your way through act   two you will hear about "The Nightsong". The  nightsong is a weapon from Selûne, Selûne being   the sister of Shar, her neverending opponent.  Shadowheart, being a follower of Shar wants to   get rid of The Nightsong despite it maybe being  your best option for completing your mission. This is what Baldur's Gate 3 does best, through your interactions with Shadowheart,  through exploration and through world building you   have the ability to change the outcome of events.  Pitching your goals against those of your party   members creates tension and forces you to take  everything into account before you make a choice.   Building up that relationship, understanding  the characters needs and wants and learning what   actually drives them can make or break the story. Without the party members, the characters you   deeply care about, the game would lose  tension and intrigue. It would be harder   to envelope yourself in the world, feel  like your choices matter and appreciate   the work put into the massive universe. Side characters can create just as strong   bonds to you as the main cast and they are given  the chance to evolve at a faster pace and hook you   in because of their limited screen time. The combination of intriguing characters,   a large number of variations and the amount  of creative solutions that are present is   what gives Baldur's Gate 3 its addictive nature. If you've enjoyed my characters during this video,   why not subscribe or leave a like. Feel  free to comment your thoughts down below.   My name's TurtleKun, remember to eat well,  sleep well and I'll see you in the next video.
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Channel: TurtleKun
Views: 2,238
Rating: undefined out of 5
Keywords: bg3, baldur's gate 3, baldurs gate 3, larian studios, dungeons and dragons, dnd, baldurs gate, baldurs gate character creation, video essay, gaming essay, gaming essay in english, video game essay, game addiction, video game addiction, gameranx, jake baldino, razbuten, jacob geller, bricky, bricky ep 2, joseph anderson supercut, JJJreact
Id: DP9Zyuytzbw
Channel Id: undefined
Length: 13min 19sec (799 seconds)
Published: Sat Feb 24 2024
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