Superman 64 - What Happened?
Video Statistics and Information
Channel: Matt McMuscles
Views: 712,237
Rating: undefined out of 5
Keywords: Superman 64, Let's Play Superman 64, Superman Video Games, Wha Happun?, What Happened?, Video Game Disasters, Video Game Documentaries, Matt McMuscles, Super Hero Video Games, DC Comics, Man of Steel, Batman
Id: ZuE7fFMxPc4
Channel Id: undefined
Length: 17min 38sec (1058 seconds)
Published: Sun Sep 29 2019
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Man, Superman 64 was worse than that time Superman teamed up with a known child predator
Don't want to fully jump in the EA BAD train, but I find it funny, they kind of indirectly helped create this mess because they would "have paid more for the license and created a better game" which caused WB to become meddling assholes.
Wait, I could've sworn I've already seen this.
ProtonJon's videos on this game gave me a new perspective on it. Before, I just thought it was some shitty licensed game cashing in on Superman and that the majority of the game was going through rings. While the final product is a glitchy mess, it did seem kinda ambitious and might of actually been decent if it wasn't for the publishers rushing the dev team.
I had death and return of superman on snes, it took a fucking while to beat
One lil nitpick i have with this video is how Matt mentioned how Turok 2 put on impressive visuals and extended draw distance on N64.
Although it did that, it came at the cost of performance. It ran worse than Turok 1, which atleast hit 30 Fps more often.
The most pressing issue I want to know about this game is why they decided to call a flying through rings challenge a maze.
I will say one thing about this game it has a fun 4 player versus mode.
Man i don't know what you're talking about Superman 64 runs great! ....
When you change the screen size to 20%