Supercharge your Workflow - Sculpt, Retopology, Poly-Modeling | Retopology Masters 12

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hello guys and welcome back to read topology masters in this video i will show another example of how to read to apologize your scopes and quickly detail them to create nice efficient film assets i'd like to thank all desks responding as soon as the videos have been produced more great content for you guys so essential last video show i can quickly turn a scoped very high density into this and then clean it up and further add detail to get this nice efficient mesh for film assets however in the previous video i started with this example so they only show a lot of the sculpting phase but in this video what i want to do is kind of unify the workflow more and show you a more complete example so show you the first phase and how quickly you can sculpt add some detail you to apologize and do for the poly modeling so essentially now we're going to start with this right here and what i'm going to do is press ctrl shift d to duplicate this and then w and we can move this down right away the reason this is happening is because this is a mask so i'm just going to unmask this all right there we go all right so essentially one very nice way of sculpting is to simply start with a pre existing mesh and even though this may seem really strange you can actually start to get some basic details as i turn this helmet into pretty much some chest maybe some ab armor so let me just unhide part of the body as well all right there we go so i'm going to fast forward to this process but essentially i'm going to do is quickly use this helmet as a starting point to sculpt some chest armor here maybe something on the shoulders and just show you how fast the process is of sculpting rates apologizing and doing so for the poly modeling so this video a bit more complete look at that and let's go ahead and get started [Music] [Music] oh [Music] up [Music] [Music] um [Music] oh [Music] um [Music] um [Music] [Music] [Music] wow [Music] um [Music] oh [Music] [Music] all right guys now that i've got the scoped exported imported 3ds max i'm going to do the same process read topology modifier clean it up get a good amount of quads nice and clean and then further do some quick poly modeling as well just to show the full process [Music] [Music] [Music] [Music] [Music] so [Music] [Music] so [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] 100. [Music] so [Music] [Music] [Music] all right guys and here is my full results as you can see it's just a very nice fluid process to sculpt re-topologize poly modeling it's a very nice combination so no matter what programs you use in 3ds max three topology modifier allows you to combine them together and to get very nice efficient animation meshes thank you for watching and take care [Music] [Applause] [Music] you
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Channel: Arrimus 3D
Views: 7,405
Rating: undefined out of 5
Keywords: arrimus, 3d, blender, b3d, model, modeling, tutorial, beginner, pro, top, tip, how to, fast, easy, simple, learn, start, get started, design, detail, poly, polygon, topology, style, 3ds, max, better, zbrush, retopology, modifier, sponsored, autodesk
Id: Kwqxgejq8VU
Channel Id: undefined
Length: 16min 33sec (993 seconds)
Published: Thu Dec 16 2021
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