Super Mario 64 Tool-assisted speedrun world record explained
Video Statistics and Information
Channel: Bismuth
Views: 2,322,204
Rating: 4.9217176 out of 5
Keywords: Super Mario 64, SM64, Mario, speedrun, TAS, speed, run, speed-run, tool-assisted, perfect, world, record, Super, 64, Mario 64, best, fastest, top, explained, what, how, AI, computer, explanation, breakdown, speedrunning, TASing
Id: wjge1bVobN0
Channel Id: undefined
Length: 38min 59sec (2339 seconds)
Published: Sat Jun 22 2019
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I love this video. I've never speedrun a game before but I can sit on my chair and watch countless of videos like this one. It does a very good job at at explaining this speedrun for newcomers. It's amazing how they managed to break the game
Some of the graphics used are recreations of the original parallel universes video by pannenkoek2012.
Original @ 11:20 - Bismuth @ 12:21
Original @ 21:25 - Bismuth @ 18:25
pannenkoek2012 is credited for "research help" in the description but I think it's worth calling them out specifically as the source for most of the mind-blowing info you'll find in this video.
This is a very similar style to that old Pannenkoek meme, except it goes into more detail about any%. It uses very similar explanations and visuals, so if you have seen that old Pannenkoek video this might not tell you too much you don't already know.
However I should mention Pannenkoek is mentioned in the credits as assisting in research and is in the special thanks section for this video so this guy isn't stealing or anything, it is a collaborative effort.
Edit: There are some good explanations for stuff I haven't seen explained before though, such as first frame wallkicks and C-up slides. I had seen them done but never had them explained. All in all a good video, I like the homage to the old pannenkoek meme with the File Select music playing when he starts talking about PUs.
So fascinating. The concepts are explained so efficiently yet simplistically. It's insane just how precise the PUs have to work for this solution to even exist - it gets to a point where it's literally just manipulating numbers. Super cool stuff.
Is there any documentation on how parallel universes were discovered in Mario 64?
I've never come across any and like many others my first experience was the Watch for Rolling Rocks 0.5x A Press video but I've never found any kind of research on them prior to that. How could something like that even be theorized? Building up speed for hours at a time at extremely specific angles isn't something you just do accidentally.
Holy shit, how do people end up figuring this stuff out ?
Negative speed jumping, frame skipping, pause buffering... wtf.
I feel like in a few years they will develop even more crazier methods, finishing the game in a few seconds or something like that.