Super Mario 3D All-Stars is Pathetic

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👍︎︎ 1 👤︎︎ u/LuigisLaundering 📅︎︎ Oct 02 2020 🗫︎ replies

i agree and disagree with some things in this video. i payed for the game and enjoyed it all, but i do agree with you that the 3 mario games are just emulators and not remasters, or at least didnt patch some glitches. thats something im kinda disappointed in when it comes to nintendo as a company. however, im just glad that i can relive my childhood mario games in hd, whether the game be amazing or terrible. :)

EDIT: THIS got downvoted? ok....

👍︎︎ 1 👤︎︎ u/MarioSonic4life 📅︎︎ Oct 03 2020 🗫︎ replies
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-- Enjoying   Super Mario 3D All-Stars? Good. They’re fantastic  games, and with the state of the world right now,   anything that gives us enjoyment is probably a  good thing. While you’re playing through those   games, I want you to ask yourself something: Is this collection really worth the price I   paid? Does it offer anything that I can’t get  anywhere else? And is this a better option   than using an unofficial emulator? If your  answer to any of these questions is even a   minute variation of “yes,” stick around. The case I’m about to make won’t invalidate   your enjoyment of the games in question, but it  just might make you think twice about Nintendo   pulling a stunt like this in the future, or  retroactively make you regret supporting them.   -- When it comes to legacy content, Nintendo’s   track record is absolutely awful. There really  is no contest. Not only do they refuse to release   their older games at a rate even marginally faster  than a snail’s pace, when they actually do get   around to porting those old games, it’s always the  most half-hearted attempt possible, like there’s   someone at Nintendo who is just so angry that  their fans want to play Super Mario 64 without   buying an N64 on Ebay with all of the controllers  and cables and expansion packs and controller paks   and RGB or HDMI modding to get it working on  modern displays and an OSSC if you want it to   actually look good, and will do everything in  their power to make sure they get the shittiest   product possible. Super Mario 3D All-Stars is a  collection of 3D Mario games to celebrate Mario’s   35th Anniversary- er, sorry. It’s a collection  of three of the 3D Mario games to celebrate   Mario’s 35th Anniversary. I guess Super Mario  Galaxy 2 doesn’t exist? Neither does 3D Land,   but don’t worry about that one because apparently  nobody cares about that game. Also Super Mario 64   DS never happened and you shouldn’t think about  that because it isn’t part of the collection,   avert your eyes! AND BEFORE YOU COMMENT: yes, you  can port DS games to modern hardware, the Mega Man   Zero Legacy Collection is on the damn Switch! Everything about this collection is wrong,   in almost every way. It’s extremely low effort and  it boggles my mind that people are willing to go   to bat defending it; and I’m the guy who defends  Sword and Shield, so that’s saying something.   Look, I’m really not trying to step on anyone’s  toes here. I don’t think you’re a terrible person   if you buy this 3D Mario collection, I really  don’t. Nintendo has starved us of these games,   Sunshine especially, for so long that I really  can’t blame anyone for wanting to play these games   on the Switch. Even I can’t deny the prospect of  playing 3D Mario in the bathroom is a tantalizing   one; however, I need to vent. I can’t hold this  in anymore. This is about a lot more than just   the 3D Mario All-Stars collection, it was just the  straw that broke the camel’s already broken back.   Let’s get this out of the way now: yes, I bought  the collection. A bunch of comments are going to   tell me that all of my points are invalid because  I bought the collection, I recognize that: but   the alternative is that I get a bunch of comments  telling me my points are invalid because I pirated   it. It is a lose-lose scenario, if you attempt  to “call me out” for buying the collection,   I’m just going to ignore you. Cool? Cool. Alright, so what’s in this collection. We have   Super Mario 64, Super Mario Sunshine, and Super  Mario Galaxy, plus all of their soundtracks.   That’s it. If you were expecting a ton of  concept art or old trailers or promotional art:   nah, you don’t get any of that. You get a  Powerpoint slide of the box art with some text   blurbs thrown in there. Anyone remember the days  where we got stuff like the Sonic Mega Collection,   where you could look at comic book covers  and Yuji Uekawa art and old trailers for   the games. You get to peruse all this  stuff with some chill original music too,   man video game collections used to  be so good. [perusing artwork]   Wait a second, we never left that age did  we? The Mega Man Legacy Collections have   all of this stuff. Concept art for each game,  an animated short from Maverick Hunter X,   a bunch of old Japanese trailers, chill music, the  full lineup of toys released throughout the years:   and these collections go for $20 a pop. For $40  you get the entire Classic Mega Man series or the   entire X series with all of these extra goodies  and quality of life features like in-game saving   and an easy mode. They even went through the  trouble of giving each collection a themed menu   that fits each series aesthetic. Tell me:  what is this collection’s excuse when it   retails for $60 big ones? Oh cool, you can play  Mario music on the title screen, I like that:   what is there to even do on the title  screen? You can select your games,   or listen to a sound test. That’s all you can  do. Oh but sure, those are other companies,   Nintendo has never shown that level of effort in  their collections before have they-[cut to Kirby’s   Dream Collection].   Oh wow, look at this! Kirby’s entire game  timeline, with videos showcasing each game,   little trivia about important events that  occurred during the year the game released,   Kirby even sucks up the games when you select  them, how cute. The menus are stylized to fit   a Kirby game, you get 6 games in the collection,  plus entirely new challenge stages in the style   of Return to Dreamland as a little side mode.  You can even watch a few episodes of the anime.   This came with a soundtrack CD that has 3  entirely new arrangements and an art book,   and you wanna know what it all retailed for?  $40. Does it feel like a Kirby Anniversary   celebration? Hell yeah! 3D Mario All-Stars  feels so clinical in its presentation, but hey:   that stuff doesn’t matter right? As  long as the port jobs are nice?   Well, I’m sorry to say they aren’t getting  off the hook with the actual games either.   My expectations weren’t even that high. Just take  the games, upres them, add button mapping, a few   graphics options, and bam: we’re golden ponyboy!  Nintendo themselves have had button mapping,   screen filters and screen sizing options: this  is stuff they’ve done before, so you can’t say   I have my expectations through the roof here.  They didn’t even do that, and somehow it’s   worse than it sounds. None of these games have  any options to speak of. There just aren’t any.   Rumble is on by default in 64, you can't turn  it off. They actually inverted aiming and camera   controls, with no option to re-invert them. You  can't even use the Switch controller remapping   system to invert the camera, which is flawed in  its own way because it's a system-wide remapper.   You are stuck with the default control scheme,  and I hope you like aiming FLUDD by pressing   in the right analog stick, because  that’s the only way you can aim with him.   If you wanted to aim the pointer in Super Mario  Galaxy with the right analog stick, a mechanic   which is mostly used to casually pick up star bits  and only rarely requires any kind of precision:   you just can’t. Gyro only. But hey, if you play in  handheld mode, you can use the touch screen. How   did they put in the effort required to allow the  pointer to work with touch screen controls, but   didn’t even bother to let people who are using the  Pro Controller use the right analog stick instead   of awkwardly shaking the controller around. If  you think this is some pipe dream, by the way,   you actually could use the right analog stick for  the cursor in the NVIDIA shield release. I suppose   touch screen support was more important, I'm sure  people are getting a ton of mileage out of that   addition. You know, in regards to gyro: both of  the joycons have it, but you can only control the   pointer with the right controller. Soooooo, what  if you're left-handed? Would have been nice to   have yet another one of those accessibility  options Nintendo is so damn allergic to.   Don’t even get me started on Super Mario 64, oh  my god. It’s actually tragic. Stay with me here:   no widescreen, audio delay, it’s using the patched  version which means there’s no backwards long jump   and “so long gay bowser” is out, there is an awful  screen smoothing effect that you can’t turn off,   especially noticeable with the UI and  text. And don’t you come crying to me   about preservation, ugh. There is nothing about  this collection that screams to me that the goal   was about preservation, nothing. Using a port  of the game that isn't even used in speedruns is   akin to taking a shit over its legacy. What if  new players of Super Mario 64 want to get into   speed running? This could have easily become an  official category, but speedrunners caught wind   of the problems with it and… well, I guess you're  stuck either shelling out hundreds of dollars   to speed run the game officially, or using an  emulator. Cool. You know, speaking of emulators:   Super Mario 64 and Super Mario Sunshine are  fully emulated, they have not been recompiled,   they are being emulated. Sunshine is in 1080p  widescreen, and both of them have updated HUD   elements. Nothing about them is being less  preserved had they decided to give Super   Mario 64 widescreen support, and there was clearly  an interest in updating some things about them.   But not the framerate, we’ll keep that the  same. It just doesn’t make sense to me.   More importantly, what does this collection  offer me that I can’t get through unofficial   emulation? Convenience? Does $60 for a collection  of barely upscaled games that are over 13 years   old sound convenient to you? For christ’s sake,  someone made a Super Mario 64 PC port by reverse   engineering the game’s source code, and already  we have widescreen, 60fps, and texture packs that   bring the game closer to its promotional artwork.  There’s full camera control, AI-upscaled textures,   and with the right tools, you can even get it  running on your Nintendo Switch. Right next to   this garbage. What was Nintendo’s response to this  port? What do you think their damn response was,   it’s their go-to, their M.O. They nuked it. Just  like they nuked all the ROMs of the games they   aren’t putting on the Switch. Alright,  so what about Sunshine? It’s never been   ported to anything. You could only ever play it on  Gamecube and Wii through backwards compatibility,   which they don’t do anymore, by the way. Okay,  so let’s see what I can accomplish with Super   Mario Sunshine on my Dolphin Emulator, and we  can compare the two. Only seems fair, Nintendo   themselves are emulating it, so at least they’re  admitting it’s a perfectly fine way to play their   games. Alright, so we have the Gecko Widescreen  hack, which Nintendo is allegedly using.   We’ll switch on the 60fps Gecko hack, since  I guess Gecko hacks are on the table now,   turn up the AA, set the internal resolution to  1080p, and presto: they look almost identical,   except this one is at 60. Amazing. And if I really  wanted updated text and HUD elements, I could just   download the HD texture pack. You can even tell  Nintendo are emulating the game because the Secret   of the Dirty Lake still has debug bounding boxes.  There are debug boxes in Super Mario 3D All-Stars.   Another hallmark of emulation? The pause button  murdering the framerate. Obviously Nintendo has   access to the cutscenes so I assume that’s  how they were able to upscale them with ease,   but guess what Dolphin has that this port doesn't?  A Gecko code to skip cutscenes! I can even use the   Gamecube controller device that I bought for  my Switch and use it with Dolphin. Gamecube   controller doesn't work with Sunshine on Switch,  so there's yet another reason I'm not buying the   "preservation" angle. If you can't even use the  analog triggers the game is so well-known for,   are we really preserving Super Mario Sunshine?  There was a perfect opportunity here,   the Gamecube controller already works with  games like Smash Bros. How much time could   it have really taken when Dolphin has  fucking Gamecube controller support?   Why, pray tell, would I buy this collection over  emulating? Why? I can’t think of a reason. If this   was a $20-$30 collection, maybe I'd be singing  a different tune. It would still be pretty   lackluster, but at least they wouldn't be charging  full price. It would be far more understandable.   I mean, there are a ton of other collections out  there that don’t have the same bells and whistles,   but they were also priced appropriately. The  Sly, Jak, and Devil May Cry HD collections were   only $40, Ratchet was only $30, and they all had  widescreen. There were some graphical glitches,   but at least they bothered to implement even  the most basic of changes you’d expect in   a collection. If you want value for money,  the Metal Gear Solid Legacy Collection has   every mainline Metal Gear game for $50. The Master  Chief Collection has every single Halo game except   5 for $40. Kingdom Hearts has every single game  going for $40. Sure, they weren't always in one   package, but even when it was just 1.5 and  2.5, they retailed for $40 and had artbooks.   Plus, they included the Final Mix releases, which  had additional content and were never translated   outside of Japan. We basically got lost content  in these collections, and they still were not full   price. All of the games I've mentioned, by the by,  are in HD, widescreen, and some of them even run   at 60. What's particularly insidious about  this release is that it comes with the context   that the Switch's Virtual Console equivalent is  hot garbage. Games release at a rate which borders   on parody, only recently did they add Donkey Kong  Country 2. They didn't release the DKC Trilogy   together or anything, no: instead we had to wait  months after DKC1 to play DKC2: I expect DKC3 by   next year. Their existing library of NES and SNES  games is fucking pitiful. In comparison to the   amount of games Wii and Wii U had, there is just  no contest. There are no N64 games, no Gamecube   games. It actually feels like they've been pumping  out "enhanced Wii U ports" faster than their retro   lineup, which of course is probably because they  can sell those games back to you at full price,   and fuck over Wii U owners by delisting them from  the Wii U eshop. They may have put Pikmin 3 back   on the eshop, after massive fan outcry might I  add, but Donkey Kong Country Tropical Freeze is   still MIA. Gotta get that funky edition I guess.  They had N64 on the Nintendo Wii faster than it   took them to release a few SNES games on Switch.  Apparently they have an emulator running 64 and   Sunshine on the Switch, so are they going to  use that to port more games? Who the hell knows!   At the rate they're going, we'll be lucky to see  Luigi's Mansion and Kirby Air Ride by 2025, which   they sell back to us at $60, assuming the process  doesn't start all over again for the Switch 2.   Don't think this wasn't a calculated decision.  Nintendo singled out the 3D Mario games to hold   back from this service. They probably could have  put 64 and Sunshine on their online service,   but they didn't. They held them back for a  half-hearted collection they could sell at $60   and made it a limited time release. You  can't buy the game past March of next year:   not physically, not digitally. You just can't do  it. Three strikes for the preservation argument!   To be perfectly frank: I couldn't even tell you  why. The Kirby Dream Collection at least had a   reason to be a limited run, there were physical  rewards in that one. My hypothesis is that   they're trying to scare people into immediately  buying it before it becomes a scalper's paradise.   Judging by the Amazon rankings, it seems  to have worked. Others have said they're   going to release each game separately  once the collection is out of stock:   oh joy, won't that make owners of the  collection feel even more cheated.   I do not see a way this ends well, for anyone. I'm  tired of it. I'm done with this barely functional   online service that can't even handle a 2D  Mario game with other players. I can't handle   a Super Smash Bros. Online experience that is  purportedly just as bad as it was on Wii U,   which was only somewhat better than on Wii. I  can't stomach this slow drip feed of older titles.   I can't fathom how this is meant to be okay when  compared to the offerings of other companies. I   hate to break it to you, folks, but Activision is  doing a better job re-releasing their older games.   Full on remakes of Crash and Spyro, Nitro-Fueled  has Nitro Kart stages AND a metric ton of skins,   with a newly released remake of the Tony Hawk  Pro Skater games. Sure, the N.Sane Trilogy has   its own creative problems, I tend to agree  with a lot of what B Mask says on the topic,   but I also can't deny that they really put a lot  of stuff in there for fans. Time trial relics for   1 and 2, reviving a dropped level for Crash 1,  and creating an all new bonus level for Crash   3 which is considered to be one of the best  levels in the collection. Vicarious Visions   at least understood what made the games tick  on a gameplay level. All for $40. Nitro-fueled,   up until recently, was constantly adding entirely  new tracks and characters from Crash's history,   turning it into one of the best kart racers I've  ever played. Yeah, the microtransactions suck:   you could say the 3D All-Stars Collection is  better because it doesn't have microtransactions.   But tell me this: are microtransactions the  only qualifier for a scummy business?   Nintendo has always been bang-on when it comes to  their software development, that much is true and   will probably forever be true. They seek to make  fun video games, not live services. But I think   this has allowed them to get away with other  things people don't traditionally see as bad.   Starving fans of legacy content, taking down ROM  sites, and reselling decades old games back to   you at full price. Is that not considered bad?  Have our standards really been pushed this low   that it's a Christmas miracle that Nintendo have  slapped a couple 3D Mario games onto the Switch?   I don't see it that way. Emulation is our future.  It's our future not only in terms of preservation,   but in terms of adaptation. Frank Cifaldi,  responsible for the Mega Man Legacy Collection,   Street Fighter Arcade collection, and SNK  collection, puts it best in his two GDC   talks on the topic. [Insert]. These talks will  be linked in the description. They're fantastic,   I recommend watching both of them to the end. Where is Chibi-Robo? Seriously, where is it? I'll   give you the answer: hundreds of dollars on Ebay,  or free to download on the internet. Nintendo has   never re-released Chibi-Robo. Shit like this is  why I'm not excited for 3D All-Stars. If Nintendo   is allowed to repackage their old video games  at full price with next to zero improvements,   new features, or content: what precedent does  that spell for their Disney vault of older games?   What's going to happen with the inevitable  Zelda collection? If Super Mario Galaxy 2   isn't important enough to Mario's history to put  in this 3D Mario collection, perhaps one of the   3D Zelda games isn't either. If it's perfectly  acceptable to throw a half-assed emulation job   of 64 in the collection, it's probably fine to  throw Ocarina of Time in there and keep it 4:3.   Throw out the Master Quest version, no one cares  about that. Maybe even invert the camera controls   for added kicks. You know what I am excited for  nowadays? The dozens of mods popping up for the   Super Mario 64 PC port. The Zelda randomizers  which offer so much more replay value to those   older titles. Netplay which gives us all the  opportunity to play our favorite games online.   Hell, my friends and I were able to play the long  extinct Four Swords by using Parsec and mGBA.   I got to experience a Zelda game that I had  never played before, and thought I'd never get   to experience again, through emulation. Despite  Four Swords being an absolute perfect fit for   the Switch, it will likely never be ported there,  because they already tried with the DSi. Suppose   it isn't worth keeping that game around. If Nintendo isn't gonna put in the time to have   Galaxy 2 on the Switch, I guess I'll have to get  it running in HD myself. What you're watching is   Super Mario Galaxy 2 running near flawlessly  in native 1080p. All it takes is a Wii mote,   a sensor bar, or hell you could even use  two candles. Wiimotes have Bluetooth,   and Dolphin is such a fantastic emulator that  it can immediately pick up the things and you   can start using one. It takes literal seconds  for me to boot up Super Mario Galaxy 2 in HD,   and if I really wanted to preserve the original  experience, I could bump it down to its native   resolution. Pray tell, what is Nintendo's excuse?  Would it have taken an extra few precious months?   Or do they simply not care because they knew  the collection was going to sell anyway if   they slapped a "limited time offer" onto it? Judging by the praise this collection is getting   by other outlets, maybe I'm just the downer.  Maybe none of this stuff really matters to anyone.   Like I said at the beginning of this video, I  won't lambast anyone for buying and enjoying   something. I'm just not that petty. But there must  be people out there like me, right? I can't be the   only one fed up with Nintendo right now. They have  the biggest and best back catalogue out there,   it's why they became so popular. They could be  doing so much more with it… yet they aren't.   They don't have to. They'll make their tub loads  of money one way or the other, so they may as well   take the path of least resistance. They don't  have to pour quality into these collections,   because they are going to sell by the truckload  anyway. They are currently the richest company in   Japan. It's times like these where I wonder  who the true villain is. While everyone is   pointing and yelling at companies like EA,  who shout their sliminess to the heavens,   I can't help but wonder if anyone else notices  the dagger pressed up against their backs.
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Channel: KingK
Views: 1,294,264
Rating: 4.6834111 out of 5
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Length: 24min 54sec (1494 seconds)
Published: Fri Oct 02 2020
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