Pokémon Diamond and Pearl Retrospective

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
This video is sponsored by NordVPN. Use the link  on screen and in the description to get a huge   discount on a two year plan, with an additional  month free. Stay tuned for more details.   I think you'd be hard-pressed to  find a franchise as consistently,   overwhelmingly dominant as Pokémon. The year is  2006, Pokémon as a franchise has seen a slight   dip in core game sales, but it didn't really  matter given that the franchise was still   printing money. With the introduction of the  Nintendo DS, Nintendo's new flagship handheld,   Diamond and Pearl marked a next-gen chapter.  We may have passed the days of Pokémon mania,   but tens of millions of people were still buying  the games, cards, toys, movies, and spinoffs.   It wasn't dominating the news anymore, but it was  still dominating the lives of children everywhere,   including me. Though gen 3 was my introduction,  and I played it a lot: gen 4 has my most playtime   of any generation. Easily. I don't even want to  think about how many times I've played Diamond   and Platinum. My mom got me Diamond as soon  as it came out, and I still have my childhood   copy. The save is long gone, I guess I wasn't  sentimental enough to hang onto those memories.   But I'd say the new memories I made on subsequent  playthroughs more than made up for that.   All I'm really missing out on is a super  overleveled Infernape anyway. So yeah,   if you care about that sorta thing, I'm probably  very nostalgically biased towards this generation.   Not much I can do about that, we all have one  or two generations that we grew up with.   This video will be focusing on the debut titles,  Diamond and Pearl, so we can get a better idea as   to what these games were like at the time. After  the general discussion, we'll get into the changes   brought by its sister release, Platinum. This  will be a pretty beefy section of the video,   a la Emerald. Platinum is probably the most  substantial sister version ever released, so we'll   be dedicating a lot of time to it. And finally,  because I know people are going to ask about it:   yes, I've seen Brilliant Diamond and Shining  Pearl. Once those games have released, I will be   including them in the video that I'm doing about  every Pokémon remake somewhere down the line.   Let's take a hike through the  ancient Sinnoh region.   -- Part 1 - We Are   As Gods --   Sinnoh is based on the Hokkaido region of Japan,  a generally cold and mountainous portion of the   country. The name Sinnoh means "god within" and  is meant to reflect the region's rustic feel.   It has a storied history, much like Johto;  however, unlike Johto, that history has long   passed. We're talking creation of the  universe mythos. Much of Sinnoh is a more   modern civilization. Jubilife City is a sprawling  metropolis, with a TV station, new smartwatches,   a global trade station. Wouldn't feel out of place  in Kanto. Hearthome has a church, a contest hall,   a park where you can walk your Pokémon. Veilstone  has a casino, a department store, Team Galactic   HQ. There's a sense that Sinnoh and its citizens  have made great strides towards the future; yet,   those strides have never completely overwritten  their past. Eterna City houses a statue of the   legendary Pokémon, either Dialga or Palkia, with  half faded text talking about the creation of time   and space. Solaceon Town is a small hamlet built  next to the ancient Unown ruins. Celestic Town   is an even smaller settlement containing a cave  with a mural of the lake trio. Celestic Town's   saying is literally "The Past Lives." "A tiny town that preserves the history   of Sinnoh and the old ways of life." Sinnoh is quiet, calm, slow. It is the   birthplace of the Pokémon world, and though  modern advancements are still taking place,   much of the region is haunted by the past. Mt.  Coronet is an ever present symbol of that past,   bisecting the land into two halves. At its  peak, Spear Pillar, an ancient ruin where the   world supposedly began. I suppose "haunted" is an  ill-fitting word. Cynthia, the region's champion,   is a historian; she and those of her hometown  take great pride in preserving the history of   Sinnoh. More specifically, the customs and  teachings which were cultivated long ago.   You could say love and connection is a core theme  of every Pokémon game, to some extent, but I   think it's at its most relevant in Sinnoh. Arceus brought Dialga and Palkia into existence   so that they could create time and space. Since  they would often come into conflict, the lake   trio were created to calm them down, and to  bestow humanity the gifts of emotion, knowledge,   and willpower. There is a sense of gratitude  towards these beings for creating humanity,   in a more literal sense, but there are also  messages to take away and pass down. Much of   Sinnoh is disconnected, it is a mountainous  region, so many of its cities and towns are   isolated. It's an arduous trek to get anywhere in  this region, and yet everyone is connected by the   history which still lives on through its people;  they are reminded of it every day, as the towering   Mt. Coronet, with Spear Pillar at its summit, is  visible no matter where you are in the region.   It serves as an eternal reminder binding  everyone together. No one has taken these   gifts for granted, and strive to remember  that compassion and love are important.   Oreburgh City, a mining town built  into the side of Mt. Coronet,   is full of hard workers. But they aren't working  hard for the benefit of their corporate overlords;   they're working hard to provide the region with  natural resources. Not only do they get to take   breaks in the town gym, the gym leader himself is  seen helping to collect coal from the mines. Vents   in the city were created to fill the mines with  fresh air so that workers wouldn't be inundated   with poisonous chemicals. Great care has been  taken to ensure these workers' safety, a notion   that I desperately wish our own world could more  widely adopt. Pastoria City is another excellent   example. A community sprung up around the Great  Marsh in order to protect it, turning it into a   National Park. Everyone living in Pastoria wishes  to live in harmony not only with each other,   but with the rare Pokémon that inhabit the Marsh.  Everywhere you turn, these ideals are reinforced…   everywhere except Team Galactic. Cyrus stands in opposition to this sentiment.   Growing up alone in Sunyshore, he didn't cultivate  these connections; he didn't share in these   intimate emotions. He sees them as a hindrance, an  obstacle to progress. He thinks the world would be   better off without them, and seeks to recreate  it in his cold, calculated image. He makes for   one of the most threatening team leaders in any of  these games because of how disconnected he is from   everyone. You run into him wandering around  Sinnoh, like some wise sage. When you meet   him at his HQ, he describes the grunts and admins  of Team Galactic as different from him. You see,   they merely use Pokémon as tools, whereas he seeks  to take their power as his own. He doesn't care   about his grunts and admins. There is always  a degree of separation with Cyrus. There's no   one he holds close, no one he can confide in  besides himself. I've always found him really   intimidating, but there's also something kinda sad  about him. Maybe if he'd had a better upbringing,   fostered more genuine connections, he would have  turned out better. Maybe he would have been able   to understand why the world was created,  rather than simply understanding how.   Given that Sinnoh is a historical site, your  adventure through it is pretty laid back. Perhaps   it's just the slow battle pacing talking, but  these games have always been pretty slow burns.   There is a lot to do and see in between gyms,  not all of it required. Most of the journey is   about soaking in the sights and sounds of Sinnoh,  uncovering its past, exploring the wilderness,   and encountering its Pokémon. I'm never in any  rush playing these games, which is why Barry is   such a fitting rival. He's a simple character in  that his main quirk is impatience. He's constantly   bolting forward, eager to get to the next stop on  his journey. He forgets packages, he is constantly   one step ahead, he doesn't even give Professor  Rowan a chance to hand him a Pokédex. He isn't   mean, but he's still your rival. He's there every  step of the way to make sure you're keeping up   with his quick pace. I don't actually believe your  rival needs to be a huge jerk in order for them to   keep your attention, and Barry is proof positive  of that. He is grateful to Professor Rowan,   and wants to help stop Team Galactic. He's an  endearing teammate as much as he is a tough rival,   he's just a little too eager to rush into things  without thinking. His loss to Commander Jupiter   at Lake Acuity forces him to become a little  more serious, and so his comeback at Spear   Pillar is a really good moment. This time, you  made it there before him. He took his time,   trained his Pokémon, and fought them with you,  instead of on his own. It's nothing monumental,   but it's enough to make me really like seeing him  pop up every now and then. I think it instills in   the player a sense of patience; it encourages  them to take their journey one step at a time,   to not miss anything important. And this is a region you'll want   to pay close attention to. It's a contender for  the most beautiful. Eterna Forest is captivating,   it's enchanting, it feels like its own little  world, forgotten by the rest of Sinnoh,   ghosts of its past haunting the nearby abandoned  mansion. Floaroma Meadow is soothing, an   assortment of multi-colored flowers at every turn.  You can almost smell the reassuring spring breeze.   I can also smell my allergies going into overdrive  when I set even a single foot into the meadow.   Mt. Coronet, Spear Pillar at its peak,   is magnificent. You can feel its historic  significance, the universe-altering power.   My personal favorite area is Snowpoint City. It's  all the way at the top of Sinnoh. You have to   travel through the depths of Mt. Coronet, and then  through a massive blizzard before finally reaching   the settlement. There aren't many actual people  that live up here, just a few houses, a gym,   a port, and a ruined temple. I love  walking around at night when there's   a bunch of snow on the ground, and Snowpoint  sure knows how to replicate that feeling.   Could you imagine living up here, the Abomasnow  in the woods next to you? It's one of my favorites   from the generation, like a cross between a yeti  and an evergreen tree. Most of these designs are   really good. Bidoof is a derpy little  beaver, one of the better rodents for sure.   Still prefer Zigzagoon, I don't think any rodent  is gonna top that: but what Sinnoh easily tops   is the best bird. It's not even close. Starly,  Staravia, and Staraptor are ridiculously cool.   The evolution from cute black and white bird  into this sick raptor with a red streak on top   of his head, that can learn Close Combat. I've  actually made a rule that I'm not allowed to   use this thing in playthroughs anymore because  it used to be on every single team I ever made.   It's that cool. On the same route, you can catch  Shinx, one of my new favorite Electric types.   I think maybe cute to cool is my secret weakness  or something. What can I say, I'm easy to please.   The only thing about Luxray that I don't like  is that it looks like it should be part dark   type. Given that dark is my favorite type, it  would have been extremely fitting. I just love how   the ratio between light blue and black reverses  throughout the stages. At first there's a ton   of light blue, with a bit of black peeking out.  Then there's a good mixture with Luxio. Finally,   the black almost completely overtakes Luxray.  I've probably used this thing about as much   as Staraptor, but I don't have it in me to ban  myself from using him. I just can't do it.   They've driven Lucario into the ground a little  bit, but I understand why he became so instantly   popular. Blue martial arts wolf is a pretty  appealing archetype. I love Buizel and Floatzel,   my cute little sea otters, that can fire  themselves off like torpedoes with Aqua Jet.   Drifloon and Drifblim are sick new ghost types,  based around two different types of balloons.   You've got a cat that evolves into a chonky  boi and a skunk that evolves into a chonky boi;   you've got the Taco Bell bell. I'm having a  hard time finding a design that I don't like,   and as cool as a lot of these new designs  are, arguably the most iconic new Pokémon   come via new evolutions to pre-existing Pokémon.  Though there are 151 Pokémon in the regional dex,   only 107 are new Pokémon, and of that 107, only  78 are entirely new. 29 of them are attached   to previously existing Pokémon, either as baby  pre-evolutions, or brand new evolutions. Or both,   in the case of Roselia. Why they felt the need  to add both a baby and new evolution to Roselia,   I will never know, but hey: we got Roserade outta  that deal, so you won't hear me complaining.   I suppose there's an argument here that a  substantial portion of the dex is relying on   nostalgia, buffing up previously existing Pokémon  through new evolutions. While this is true,   I'm willing to forgive this since the evolutions  were given to Pokémon that deserved them,   rather than simply handing them out to the ones  that were popular. I mean, it is generally the   same principle as baby Pokémon, but for a final  evolution stage that you'll actually be using in   battle. Honchkrow takes the small crow and turns  it into a chonker with a scarf and a fedora. It's   a lot more smug now; embracing that redditor  energy. Mismagius grows taller, with more of   a resemblance to the traditional mage archetype.  It has a darker shade of colors, but still retains   what made the original interesting. It's a more  mature rendition. Mamoswine is a more intimidating   upgrade to Piloswine; Gliscor and Yanmega are more  sinister renditions of their original designs;   Electivire and Magmortar are super saiyan  transformations. I especially love the arm cannons   they give Magmortar, it feels very extra, but in a  good way. I mean, sure, some designs are a little   strange. I'm not sure why Rhyperior or Probopass  needed to exist, but they're inoffensive enough,   and the stat boosts are at least nice. As usual,  while the baby Pokémon don't offer much utility,   they sport some clean, memorable designs. I don't  think many people will argue against Bonsly,   Munchlax, Mime Jr., and Chingling being adorable.  Generally, all of this was a good idea… but.   We need to talk about Ambipom. Good lord, what happened to my boy? My special,   cute monkey boy? What's with the ugly nose? The  twigs sticking out on top of his head? The tails   which now look like the udders of a cow rather  than a glove? The feet being the same color as the   rest of his body? What in the actual hell happened  here? Can someone explain this to me? I'm sorry   but Ambipom is a disgrace. Anyone who likes him  needs to vacate the premises. Arceus Almighty.   Speaking of the heavenly creator, given  we're dealing with actual deities in Sinnoh,   it's fitting that they've perhaps given us the  most iconic main legendary trio. Dialga, Palkia,   and Giratina are some of my favorite legendaries  of all time. Dialga, a Steel/Dragon type,   wears what looks to be a crown of steel all  throughout its body. On its feet, on its back,   on its head. The gem in the center of  its chest completes the regal image,   befitting of the God which controls time through  its mighty roar. Palkia shares some of Dialga's   features, namely the face design and prominent  display of its colored jewel. There's something   kinda otherworldly about them. But Palkia is  distinct in that it feels like a cyborg kaiju.   It has much less bits which resemble skin, it's  more a metallic surrounding armor. It's similar to   Groudon, in that way. Giratina, though, is unlike  any legendary that has come before. Giratina has a   similarly regal appearance, but with a darker  color palette. The red, black, faded gold,   and dark gray blend makes for quite the terrifying  presence, as do the shadow wings sprouting out on   either side. Where Dialga and Palkia have  pretty epic cries, and a regal theme tune;   Giratina's is darker and more muddled.   Where they rule from on high, Giratina rules from  the shadows: the king of the underworld itself.   It's the one which was banished by Arceus for  being a troublemaker. There's something spooky   about it that's immediately apparent, and is one  of the only times a Pokémon design has instilled a   genuine fear in me. Arceus, the primordial  creator of the universe, is a bit more ethereal.   It's wavy, incomplete, almost intangible. The  white and yellow crown surrounding its body is   probably meant to be angelic, and giving  it the ability to be any type it wants is   pretty fitting for God itself. Man, what a cool Pokémon. Wanna hear   something else that's cool? Arceus is not only a  mythical Pokémon, meaning it is event exclusive,   but there's also an item in the game called the  Azure Flute, which creates a literal stairway   to heaven atop Spear Pillar where you were meant  to fight and catch it. The Azure Flute was never   distributed, meaning that you can't access this  without a cheating device. Oh goodie! Way to make   me not care about encountering the literal god of  creation. It's basically the same with Darkrai,   Shaymin, and Manaphy, though Manaphy can be  obtained pretty easily through Pokémon Ranger,   so at least you could theoretically get one  nowadays without any trouble. The rest, though,   are kinda just out of your hands. Which is super  annoying, especially for Darkrai, because it makes   the Harbor Inn in Canalave City feel remarkably  artificial when you realize you can't access it   without an event trigger. It will forever have the  allure of the faded text sign, foreboding light,   and locked door. That's all it will ever be, until  you travel back in time, journey to toys r us,   and have someone transfer a key into your  game that will let you fight Darkrai.   I know I complain a lot about Mythical Pokémon in  these videos, but these complaints only exist with   such veracity because I live in a time where they  are no longer available. As someone who actually   did get his hands on a few events back in the  day, it made me feel pretty cool at the time. I   convinced my mom to take me to toys r us, so now  I have this cool exclusive event in my game that   my friends don't have, how neat! Nowadays, though,  it's yet another thing you have to hack into the   game, and even when you do hack it in, Darkrai  is just sitting on an island somewhere. You   don't go through a dungeon or anything, you don't  even have to find him: you get the event item,   sleep in a bed, and there's Darkrai. It leads to  an excess of super special Pokémon that you will   normally never see or interact with at all, and  given that this game has its own cool dungeon for   Giratina in the Sendoff Spring, which mysteriously  appears after beating the game, you'll have to   forgive me for being a touch disappointed  that we didn't get a few more of those.   You know, this stuff is so arbitrary right?  Certain regions get certain Pokémon at   certain times, it's kinda annoying to  be that restrictive. It's pretty much   a sad reality today, with various streaming  services only having shows in certain countries.   It's about as unfair as Game Freak robbing us of  our rightful Arceus encounter. If you're as sick   of these regional internet restrictions as I am,  you might be interested in NordVPN. Using NordVPN,   you can completely eliminate the notion of  internet regional barriers. As far as your   internet connection is concerned, you can live in  Canada, the UK, Australia: anywhere you want! You   can bypass the regional restrictions of your  favorite streaming sites, or even just make   it easier to access websites in another language.  Best of all, there is a strict no logging policy.   NordVPN will not track or collect your private  data. They simply provide the means for you to   free yourself from region restrictions. And why  should the big bad, bureaucratic red tape tell   you what you can and cannot do on the internet?  Why should Gamefreak tell you that Darkrai isn't   yours? It just isn't right. NordVPN will help you  with that. You can get a huge discount on a two   year plan right now if you head over to NordVPN  dot com slash KingK, using the code KingK to get   an additional month free. Best of all, if you  decide it isn't for you, Nord has a risk free,   30 day money back guarantee! Again, if you want  to take advantage of this deal, head to the link   in the description and use the code KingK  for a huge discount on a two year plan.   Take control of your internet experience today;  never let Game Freak tell you that Shaymin isn't   yours. It always was. --   Part 2 - Moving at a Shellos’ Pace --   Now that I've blown a considerable amount of  hot air up Sinnoh's entrance to Mt. Coronet,   if you catch my drift, it's time to  start knocking it down a few pegs.   Diamond and Pearl have some gaping wounds that  need immediate medical attention. Remember how   I talked about the 107 new Pokémon introduced?  Only 81 of those are in the regional dex of 151,   meaning that only about 53% of this regional dex  consists of new Pokémon. Most of the ones which   weren't included were the new evolutions, for some  reason. We're allowed to use Roserade, Honchkrow,   and Mismagius, sure; buuuuuut not Togekiss,  Probopass, Rhyperior, Electivire, Magmortar,   Lickilicky, Yanmega, Mamoswine, Magnezone,  Gliscor, Porygon-Z, Dusknoir, or Froslass.   Tangrowth isn't even natively available in Diamond  and Pearl, for some reason. You just have to trade   up a Tangela from the GBA games. Now, these games  actually have a pretty beefy post game, with an   entire new island to explore, so this was probably  done to keep the game fresh and exciting even   after you've entered the Hall of Fame. I've never  personally been a fan of this approach. With the   exception of pseudo legendaries, which would break  the game a bit if they were obtained too early,   I want to be able to play around with all the cool  new Pokémon before fighting the champion. I don't   need to see Gyarados for the fourth time, it's  okay, I'm fine with him not being there. In fact,   being able to encounter Pokémon from previous  games in the post game is one of my favorite ways   to utilize old Pokémon. You can stick all of the  fresh new designs in the main game, with a scant   few returning Pokémon to buff out the regional  dex, and then save everything else for the post   game. Otherwise, it feels like the game is pushing  me to create a nearly identical team every single   generation. I don't like when a regional dex  reduces my options as much as Sinnoh does.   For instance, I don't mind adding old electric  types. If we were only adding new Pokémon,   the Luxray line and Pachirisu would be the  only electric types available until post game,   and something about that feels wrong. So, they  added the Pikachu line! And uh, that's it,   I guess? Sure makes me question why Volkner, the  electric type gym leader, has an Octillery and   Ambipom? Honestly, this is just his fault, he  could have used Pachirisu: it won Worlds! If   Volkner can't even use Magnezone or Electivire,  something is seriously wrong here. Compare that   to the criminal overrepresentation of water types  in a region that, unlike Hoenn, literally has no   excuse. We've got some really cool new water types  this generation. Empoleon is a Steel/Water type,   pretty interesting new combo there. Buizel  and Floatzel are fast attackers. Shellos and   Gastrodon are tanky water ground types sporting  that electric immunity. I mean, surely we've got   enough options, and the occasional tentacool or  whatever for a few more isn't hurting anybody.   But it just keeps going. Gyarados, Milotic,  Golduck, Whiscash AND Quagsire despite already   having a water ground type. Pelliper, Azumarill:  is this not a touch excessive? I feel like some   of the new evolutions could have taken a few of  those spots. Or, god forbid, more fire types.   If you thought Hoenn was lacking in fire types,  boy howdy. You're in for a treat, let me tell   you. Once again, there's a massive elemental trio  imbalance for no good reason. There are five grass   type lines, fourteen water type lines, and… two  fire type lines. One of which is your starter.   There are two fire type lines in the Sinnoh  regional dex. Chimchar, Monferno, Infernape,   Ponyta, and Rapidash are the only available  fire types. If you wanna be real smug about it,   only one of these lines is a new line. If Volkner  is sad, Flint is just a goddamn tragedy. Rapidash   and Infernape are here, makes sense. Then…  Steelix, Drifblim, and Lopunny? Now, I know what   you're thinking here: haven't I said in the past  that I prefer gym leaders and elite four members   to have multiple different Pokémon? You're right,  I have said that. Good job, you have destroyed my   arguments in trial by combat and I will now  retire from the Pokémon series forever.   In principle, I would rather gym leaders use  different types: but Flint and Volkner are not   doing this to have a varied team. They're doing  this in spite of their team. Because the regional   dex is so awful that they have no other options.  And they just teach these random Pokémon fire or   electric type moves anyway. These Pokémon don't  really check weaknesses or anything. The only two   Pokémon on Flint's team which can easily deal  with water types, his most common weakness,   are the two fire types that likely won't survive  a hit from one of dozens of available water types.   I mean, I'll give Volkner this I guess,  his Octillery ensures that a ground type   indeed will not end his career, but also… it still  might, because Octillery isn't very good, and it   tends to just want to use Charge Beam anyway.  Ambipom doesn't even have a physical move! What's   up with that? I guess it wants to set up and use  Baton Pass, which is admittedly pretty intriguing,   but it's so frail that it will barely have time to  set anything up anyway. These teams were only ever   interesting because of a lack of options, and  every other boss in the game is proof of that,   because they don't do this. Crasher Wake has  Gyarados, a solid specially defensive attacker;   Quagsire, a beefy water type with immunity to  electricity; and Floatzel, a very quick water type   with access to Ice Fang to brutalize essentially  any grass type you bring to the table. He's not   amazing, granted, since he is still forced to use  water types, but you can tell they actually had a   lot of options as to how to go about making an  engaging team for him which fits the monotype.   Byron has an interesting team of steel types,  Gardenia has an interesting team of grass types,   Maylene has an interesting team of fighting  types. Lucian has five distinct options,   Bertha has five distinct options, fuckin'  Aaron has five distinct options, my lord.   Diamond and Pearl are really hard to go back to  for this reason, because you don't realistically   have a lot of options for team building. You're  going to end up using a lot of the same Pokémon,   and if you're trying to use Sinnoh  exclusives, you'll have even less options.   But a boring Pokédex is not the only thing that  makes these games more exhausting to replay.   Another problem is the significantly slower  pace, which manifests in several forms. Now,   I'm not really talking about story pacing here. I  think the time in between gyms and story events is   just fine, it's essentially the same as any of the  other games. The design of Sinnoh is pretty cool,   there are a lot of areas you'll see in  the beginning and have to return to later.   West of Jubilife houses the sixth gym, which you  can only reach with Surf. You get to Hearthome   City before you can even fight the fifth gym, and  have to circle back around to it. The Veilstone   Galactic HQ and subsequent visit to Spear Pillar  through Mt. Coronet overstays its welcome a tad,   but I guarantee it wouldn't feel nearly as bad  without HMs. In between every gym there's at least   one distraction to wrap yourself into. The Pokémon  Mansion, Wayward Cave, the Unown Ruins, and the   various entrances to Mt. Coronet. Add that to the  list of places you can reach with Surf, like the   Ironworks, and you've got a pretty healthy mix  of main story progression and side content where   you can more or less decide your own pace. When I say the game feels slow, it has more to   do with the speed of the game itself. Diamond and  Pearl are on the Nintendo DS, and so are taking   advantage of the 3D that it offers. It looks  really good, like there's still an essence of   the GBA games, but translated into something with  more space and dimension. However, the cost of   this transition seems to have been speed. Walking  around is slower on average. Random encounters are   slower on average, battles are slower on average.  A lot of this stuff is incremental. There are tiny   pauses after hitting a Pokémon before their  health will start draining, and after they've   fainted. There's a very slight pause when a battle  begins before the commands will show up. In double   battles, sometimes the menu actually lags after  selecting an input. Health bars drain per frame,   meaning that they scroll slower than previous  games on average, and only grow slower the further   into the game you get with higher HP values. I mean, if you've been a Pokémon fan for long   enough, you've probably seen this video, and  although it is the most extreme example of   these problems, it's still pretty reflective of  the feeling of playing through gen 4. [Video].   Compounding this problem  are HMs. *phew* *breathe*   HMs are so awful that I don't even know how to  begin to describe how awful they are. In Red and   Blue, they were relatively inoffensive. They were  kinda annoying every now and then, requiring Cut   for Lt. Surge or Erika, but it's unlikely that  you'll have a full team of six by then anyway.   Plus, moves like Surf are really good in battle,  so it was easy to look past how dumb they were in   concept. With each successive generation, though,  it has become harder and harder to forgive,   and gen 4 is the apex. HMs are at their worst  here. Let's go over the HMs in this game.   Rock Smash can break rocks in your way for items,  usually. Cut does the same for trees. Strength can   move boulders out of the way. Fly can fast travel.  Surf is used to move through water, and waterfall   is used to scale waterfalls. The two new additions  are used in specific situations. Defog removes fog   from a few routes and caves, and Rock Climb  can scale mountainsides. Considering that Fly   is basically a requirement in these games, 6  of these Hidden Machines are routinely required   throughout the game, and one of them might as well  be required, because not using it means you'll be   in the pits of accuracy hell for a few hours. This ensures that, for most of your playthrough,   you'll be dragging around a Bibarel and swapping  it out with one of your team of six. One of them   is just gonna have to sit some stuff out, because  unless you want to take up valuable move slots   with HMs, you're going to drag out someone from  the PC to do it. In some cases, you might even   need two spare Pokémon to use all of this stuff,  and it's just so unnecessary. I get that it's cool   to be using your actual team members to get around  the environment. But having them take up move   slots that can't be replaced unless you travel  to the move deleter all the way in Canalave City   is not fun. Since your TMs are limited, and  you need heart scales to remember past moves,   it becomes a huge exercise in tedium. You're  constantly shuffling things in and out of   your box, you basically need a water and flying  type if you want to make things more convenient,   and it makes the simple act of  exploring a new area a huge chore.   Defog is by far the worst offender. Every other  HM is at least used to access areas which you   previously couldn't. I would argue there's  something kinda exciting about getting a new HM   and being able to explore old areas again.  That's why finally getting Rock Climb feels   so satisfying, because you've seen so many rock  climb locations all over Sinnoh, and now you can   finally use them all for rare items. Defog exists  to remove fog. That's it. But it isn't quite like   Flash. Flash was similarly dumb, but you could  theoretically get by without it if you knew the   map layout or looked it up online. It wasn't  strictly necessary. Fog is more insidious,   though. In routes where fog is active, every  Pokémon participating in a battle has its   accuracy dropped wholesale by 10%. Which leads to  extremely fun battle scenarios in which both sides   continually miss their attacks and you sit there  for several minutes doing nothing. You can either   put up with that the entire route, or pull  out a Pokémon which learns Defog, and likely   your other HM user since fog routes usually also  have a billion other HM gates for some reason.   This is a lose lose scenario, there is nothing  this adds to the game other than unnecessary   tedium. You can't go back to previously foggy  routes, you get it before encountering your   first fog, it's just something you can start  using if you don't want to be frustrated.   We now have the benefit of hindsight here,  in an age where Pokémon no longer has HMs,   and in my humble opinion, nothing of any value  has been lost. This rampant HM use is likely   one of the biggest silent contributors to the  generation's slower pace that a lot of players   might not even consciously recognize. And if the  remakes do not remove HMs, or otherwise repurpose   them so they don't take up move slots, then what  was even the point in remaking them at all? Might   as well just stick the originals on Switch. I know  that sounds petty, but I swear to you, HMs are the   single biggest reason I'm reluctant to play these  games again. I push through, because I still love   gen 4, but they make it very, very difficult. --   Part 3 - Rock Smashing Boundaries --   Despite my grumbling, there is actually one very  crucial positive decision which marks a bit of a   mechanical turning point for the series. In gen 2,  they split the special stat into two types, which   in theory meant that we had a more solid balance  of stats. But there was still the matter of entire   typings being tied to one stat specialization.  Water type moves would always use special attack   and special defense, while fighting type moves  would always use physical attack and physical   defense. Gen 4 blew that door off its hinges. Now,  each move will have its own physical and special   distinction, which doesn't sound like a huge  deal, but let me tell you: a ton of Pokémon were   radically altered by this. Sneasel is no longer  garbage, because it can learn Avalanche and Night   Slash after it evolves, so it can, you know, use  its best stat. Though it does feel like a bit of a   cruel joke that it learns Avalanche, a move which  is forced to always go second, on a speedy glass   cannon that'll probably die before it sees any  use out of Avalanche to begin with. *sigh* there's   always something. Gengar had a similar problem in  reverse, although I wouldn't say it made him trash   beforehand. But it is nice that he can better use  STAB now that ghost and poison type attacks don't   necessarily need to be physical. My boy Absol  isn't really available until post game, but   they made him actually viable. This change almost  single handedly saved the entire dark typing given   how damn many of them were physical attackers  in previous games for some asinine reason.   Not only does this improve a majority of  previously really unfortunate Pokémon, it   also adds a lot more variety than was previously  present. Now, you have to consider which moves are   physical or special, as opposed to just running  into a poison type and determining that it will do   physical damage. Now you have to consider whether  something will have Poison Jab or Sludge Bomb,   which adds to the strategy of a battle, and to  your potential team building options. Yes, some   Pokémon were actually hurt by this change, but  that's only because there aren't enough moves to   compensate. Muk can only really rely on Poison  Jab now to do damage, since every other poison   type move is special, and it takes too long  to learn Gunk Shot. You're gonna have a much   tougher time raising Grimer and Muk after gen 4,  but that's the fault of the moves given to it,   not the typing or Pokémon itself, which  for me is a huge step forward. Like,   no one's gonna say that Rapidash and Flareon  don't benefit from the physical special split,   it's simply that there aren't very many physical  fire type moves, and the ones that do exist   come very late in a Pokémon's life, or not at all.  I guess it stings in particular with fire types,   given they're almost extinct in Sinnoh for  whatever reason. Still, this is a great change   that was, by this point, a long time coming,  and fixed a lot of previously broken Pokémon.   This generation also embraced a lot of  revolutionary new multiplayer features   for the series. The concept of secret bases has  been expanded in Sinnoh to include a vast array   of underground tunnels below the region that  you can explore with friends. Secret bases were   kinda cool when I was a kid, I suppose. I got to  pick out a cool place in the region and deck out   my tree house or whatever. But with the dawn of  local wireless communication on the Nintendo DS,   this vast underground is a really big improvement.  Not only can you still make secret bases wherever   you want, you can visit a friend's base and  steal their flag. You'll then have to take it   back to your own base through the various  tunnels, which may have some hidden traps   placed by the person you're stealing from. You can  screw around with your friends, you can focus on   decorating your secret base, or you can go mining  which will yield some of the evolutionary stones,   shards, elemental plates, or even fossils if  you're lucky enough. Obviously, it's hard for   me to get a lot out of the Underground in the  year 2021. I'm 23, not a lot of people around   me who want to play the Pokemon Diamond  underground, but I remember playing the   Underground constantly with my friends. We'd use  it to exchange items to put in our secret bases,   we would see how many flags we could steal, we'd  enter and exit a bunch so we could encounter   Spiritomb. For me, Pokémon had never been more  of a social experience. Anywhere in Sinnoh,   you could don your explorer's kit and dive  underground with your friends, goofing away the   whole day. I really do cherish those memories. Local Wireless was clearly a huge new addition,   but even more impressive for me was the  introduction of online multiplayer features.   The Pokémon Center has built itself a basement  where players can battle friends or strangers from   across the world using the now defunct Nintendo  Wi-Fi Connection. You could battle or trade with   anyone in the world. There was even a way to list  Pokémon for trade with specific requests at the   Global Trade Station in Jubilife. As the Pokédex  grew larger, I think it was about time a system   like this was added. It wasn't exactly infeasible  to complete the Pokédex yourself or with a few   friends, but it was a lot harder than it was in  the days of Red and Blue. The GTS let everyone   around the world help each other get the Pokémon  they needed. You even got to see what country the   Pokémon was coming from, it was really neat. You know, I'm typing this out on a brisk day in   mid-April, and feeling a bit overwhelmed.  Thinking back on all this stuff I used to   do with my friends, the thousands of hours  I'd spend in Sinnoh, it's really bittersweet.   I still play and enjoy Pokémon, but I don't  think it's possible to ever truly connect with   it the way I did when I was younger, surrounded  by friends who were also interested. I'm not that   old. Even so, man, a lot of time has passed. *ahem* sorry. I think this focus on worldwide   communication led to a willingness for players  to dive deep into online battling. People would   post their Wi-Fi battles on YouTube, some of them  would start paying more attention to EVs and IVs,   what moves and held items were more competitively  viable. Though the first VGC championship was held   in 2009, after the release of Platinum, I do think  Diamond and Pearl at least put the seeds in place   for the competitive scene to blossom. And with  Pokémon Battle Revolution releasing around the   same time for the Wii, Pokémon battling was more  popular than ever. I don't really want to talk   too in-depth about the competitive side of Pokémon  just yet, seeing as I think Gen 5 onward was when   it really came into its own; I just wanted to  acknowledge that gen 4 kinda set the stage.   Honestly, if this was where the video ended, it  would be difficult to call gen 4 a whole step   better than gen 3. Diamond and Pearl, while more  fun to me than the offerings in gens 1 and 2,   can be a bit of a slog. There are slim pickings  in its Pokédex, some baffling gym challenges,   and an over-reliance on HM usage that makes me  want to rip my head off. Which is what makes gen   4 so weird. The debut titles were rough as ever,  but on the flipside: Pokémon Platinum is by far   the best third version ever released. --   Part 4 - Pure Platinum --   When I say that I love gen 4, what I'm really  saying is that I love Pokémon Platinum. Platinum   is built around the third legendary, Giratina, and  gives it much more prominence in the narrative.   Instead of either Dialga or Palkia showing up at  Spear Pillar, Team Galactic plans to use both of   them: which is when Giratina intervenes.  You get a peek into the distortion world,   where the laws of physics seemingly don't exist.  You can walk on walls and ceilings, there's a   weird purple haze everywhere, unexplainable plant  life on the floating rocks. This is Giratina's   sickening abode, a place that Cyrus finds very  appealing. A place without other people, a place   where he can truly be alone. Team Galactic, in  general, get a few more scenes of development   that make them more compelling antagonists. Cyrus gives an impassioned speech to his grunts,   rallying them behind his cause. There are  some arguments between the admins and Charon,   a newly introduced scientist figure, showing  that the admins all respect Cyrus as a person   more than his stated goals. You get a better idea,  through this, as to why so many people look up to   and respect him as a leader. He's just got this  aura about him that you don't want to mess with,   and in turn, his ending feels even more  final. After defeating him in battle,   he expresses a desire to live in the distortion  world for the rest of his days, away from the   connections weighing him down. It's sad that he's  so far gone, and there's really nothing you can do   to pull him back. Ultimately, the distortion world  is nothing more than an extravagant set piece,   but it's also unlike anything we've seen in  Pokémon before. I do wish it was a bit more of a   dungeon, with a few more difficult puzzles, but I  can understand the hesitancy given that this takes   place after Veilstone Galactic HQ and Mt. Coronet  back to back. At this point, it would probably be   a little exhausting to have yet another huge  dungeon to explore. It works well to set the   tone for the final Cyrus fight, followed by your  encounter with the king of the underworld.   It also gives Cynthia more of an active role in  the fight against Cyrus. Cynthia is a historian,   and obviously has taken to heart the messages  behind why the universe was created. She sees   the power behind love and connections, how it  came to shape not just the region, but the world   as we know it. Cynthia isn't concerned at all  with the power these beings might still wield,   where Cyrus is absolutely concerned with that  power. In a sense, they are both historians,   they both know a similar amount of the  region's history, but it's clear how the   messages they've taken from those events differ  dramatically. Cynthia's willingness to drop into   the Distortion World with you to brave whatever  comes next is really badass; there's a reason   she's my favorite champion. That is, only if  another one of my favorites isn't technically   a champion. She's better than Lance! Makes the fight against her at the end even more   of a nail-biter. While the level of her Pokémon,  in general, have been reduced, the quality of her   team has only improved. She has fire coverage  on her Garchomp now, her Roserade is packing   Toxic for added annoyance, and her Gastrodon has  been replaced by Togekiss. Gastrodon is cool,   but its obvious 4x weakness to grass really  hinders its potential in the long run. What role   was this thing filling that wasn't already covered  by something else? Garchomp has Earthquake,   Milotic has Surf, Roserade has Sludge Bomb. It's  just not much of a threat, but Togekiss definitely   is. It has Hustle instead of Serene Grace, which  is a bit of a hindrance, but it gives her flying   type coverage, an electric type coverage move,  and it's more of an attacker than Gastrodon,   without sacrificing too much bulk. Plus, when you  come back for the rematch after Stark Mountain,   she's rocking a bit more of her previously  devastating moves like Psychic and Brick Break to   spice things up a little. The reason she's able to  use this Togekiss is because Togekiss is now part   of the regional dex, along with the rest of those  new evolutions and a few new returning Pokémon   to round out the available roster to 210.  What does this mean? Well, it means a lot.   It means that Volkner has a team of all electric  types, with some decent coverage options against   ground types with Luxray's Ice Fang. There's also  a lot of fire coverage, which seems like a cool   little nod to his friendship with Flint, whose  team has seen similar improvements. He's got all   fire types now, oh how my boy has grown. There's  some really good coverage here too. Solarbeam,   Thunderbolt, Thunderpunch, Bounce, Sludge Bomb,  Dark Pulse. There's some really good variety here,   without it trivializing its difficulty. Everyone's  basically gotten an upgrade. Aaron swaps out his   Dustox and Beautifly for the omega chads Yanmega  and Scizor. Bertha swaps out Sudowoodo and   Quagsire for Gliscor and Rhyperior. Lucian swaps  out Medicham and Girafarig for Gallade and Espeon.   Man, isn't it great when the regional dex  actually makes use of all your new Pokémon?   Even a lot of the gym leaders get a slight  buff from this. Candice shelving her completely   random Medicham for Froslass; and about that  Froslass. There's an added little storyline in   Platinum where Maylene shows up on your way to  Snowpoint. When you talk to her, you learn that   her and Candice are really good friends, and that  Candice tries really hard to make her team of ice   types competitive with Maylene's fighting types  despite the obvious weakness. That's why she   added Froslass to her team: she nullifies her  fighting type weakness, giving her an edge. Gym   leaders have never been particularly memorable  characters, they're kinda just there to give you   difficult battles. I appreciate that Platinum  gives them just a little more depth than usual   through their friendships. I really get the sense  that these are gym leaders, they all hang out,   talk, spar. Your rematches with them are done at  this bar where they all hang out, presumably on   their off time. You can imagine they sit down in  here, shoot the shit, try out different teams. And   you get fun flavor text, like Roark talking  about his Tyranitar paling in comparison to   his dad's Aggron, hinting at his dad's rematch  team. Sinnoh's League is one of my favorites.   This expansion of the regional dex  naturally offers more to the player   in terms of team building options. You get  to actually use the two new Eeveelutions,   along with Flareon for an additional fire type.  You can catch Houndour and Magmar, and can   actually get a Magmarizer for Magmortar. Don't get  me wrong, fire types are still outclassed overall,   but at least there are some options to work  with here. It's a lot easier to make a team   of all new Pokémon now that you're allowed to  get your hands on these rad new evolutions.   Various speed increases have been implemented. You  get your running shoes pretty much immediately,   surfing speed is mercifully quick, those  in-battle pauses have been removed. It's all a bit   snappier. I mean, on the whole, HP still drains  by the frame, and there's still a sense that   everything is generally just a touch slower, but  it's a big improvement on Diamond and Pearl and   it's noticeable right out of the gate. You've got  other nice little touch-ups like the re-designs   reflecting the more frigid climate, in-battle  trainer and Pokémon animations, and a few cute   visual retouches. But that's all before getting  into the meat of the beefed up post game.   -- Part 5 - Feeling   in the Zone --   The Battle Zone is an entire island northeast  of Sinnoh. New routes, New items, New trainers,   New Pokémon! I guess they're all old Pokémon,  technically. It's hard to say this is some   excellent new addition. The routes are  cool, labyrinthine in design as always,   a lot of secret items to find. The trainers here  use a bunch of new Pokémon made available after   getting the National Dex, they're competently  leveled and hovering around the same threat   level as the trainers in Victory Road, offering at  least a little bit of a challenge. Stark Mountain   is a big new dungeon, where the remnants of Team  Galactic get their conclusion, coming full circle   with the international detective Looker. If nothing else, it's a fun new place to hang out,   train, and find cool new Pokémon while  you prepare for some gym leader rematches   or another shot at the Elite Four. You can  even fight stronger incarnations of Barry   whenever you want. It's kinda cool that his  story doesn't immediately end at the League.   You get to the Battle Zone and learn  that Barry's dad is a Frontier Brain,   explaining where Barry's aspiration to be such  a great trainer comes from. And this is the real   draw here. I could sit and talk about stuff like  being able to catch a level 100 Magikarp in the   Resort Area, or the mansion someone gives  you that you can spruce up with furniture:   but let's be honest here, we all care  more about the Battle Frontier.   Returning from Emerald, with a few significant  changes, this is the most difficult challenge in   Platinum. Diamond and Pearl simply had the Battle  Tower, but Platinum added four new facilities to   test your mettle. As usual, you'll need to EV  train and collect the best moves to survive.   You might think the process of EV training  in gen 4 would be even more painful,   and you're right. The slower speed will have that  effect. However, for this playthrough of Platinum,   we've taken advantage of one of its features to  bring over our already trained all-stars from   Emerald using the Pal Park. (Well, since we're  on emulator, and figuring out how to use the   Pal Park was really complicated, and I didn't  want to accidentally screw up my save file,   we just used Pokéhex to transfer them up.  Same IVs, EVs, they're identical).   Not only do you save yourself time training,  you also get the associated reputation of their   past feats. This team of legends took on the  Hoenn Battle Frontier, so of course we have to   transfer them up to take on the Sinnoh Battle  Frontier. They were born for this. We've got   a few returning facilities here. The Battle Tower  is pretty much the same as always. Battle a series   of tough trainers, build up a streak to challenge  Barry's dad Palmer. Some of the sets have shifted   around due to the physical special split, and  the introduction of new moves and Pokémon,   but it's still generally the same. A lot of  different berries for different strategies,   a lot of really annoying sets, it's the Battle  Tower alright. If you want a series of straight   up tough battles, the Tower is where it's at.  Palmer's teams can be pretty damn difficult,   minus his ballsy use of Regigigas. The other returning facility is the Battle   Factory. Once again, it's got a lot of similar  sets, but changed up to reflect the physical   special split, new moves, and new Pokémon. You  get a random selection of Pokémon, but this time   you're directly told some of the Pokémon you'll be  fighting next. In later rounds they only tell you   one or two Pokémon on the opponent's team, but  also give you some set information like one of   their preferred moves. This adds just a little  more specific strategy to your team building,   and encourages you to switch it up a little  more often. The Battle Factory remains the   most accessible and most addicting facility on  offer. Fighting Thorton doesn't really matter,   you'll have fun no matter how far you get. Though  I will say, playing on Open Level will certainly   test your patience. There's a pretty good  chance you'll run I Blissey, and if you do…   well, yeah. I think you can see the  pattern here. Might want to play on a   lower level just to save yourself some pain. The rest of the facilities range from pretty cool,   to pretty underwhelming. What I will say, though,  is that none of them outright frustrate me. All of   them at least give you the chance to strategize  and actually, you know, battle? There's no shit   here where your Pokémon selects a random  move based on your nature. On the flipside,   we've also lost a lot of the more interesting,  dungeon-based challenges like the Battle Pyramid   and Battle Pike. The other three are simple  variations on normal battling, which while fun,   can start to feel a little repetitive. The Battle  Castle is probably my favorite new addition. Here,   your held items are taken away, and you aren't  healed in between battles. Instead, once you win   a battle, you gain Castle Points to spend. You can  use these to heal your Pokémon, buy berries and   items, or to see what Pokémon your opponent will  be using. You'll get more CP the better you do in   battle, which mostly means you'll get less if any  of your Pokémon faint. I really love climbing the   ranks here. You'll be limited to berries and basic  HP healing unless you spend a ton of CP to rank up   your various attributes. Ranking up your healing  will let you heal PP, ranking up your items will   give you more useful held items to rent, and  ranking up your opponent view will let you see   their moves. I really like weighing up my options  here. Do I heal my Pokémon to make sure I have a   better chance in the battle ahead, potentially  even gaining more CP as a result; or do I save   my CP so I can rank up and give my Salamence a  Choice Band. Depending on what your opponent has,   this choice might make a big difference. Since you have limited PP, it also means   that you can't always just spam your best  move like you could in other facilities.   You really have to think about conserving your  resources. Do you switch to Salamence now,   or do you wait, keep him healthy, and only bring  him out when you absolutely need him? Darach   makes for a neat challenge. The guy who's been  giving you instructions along the way fights in   place of Caitlinn. He uses an Entei in his Gold  Print fight, pairing well with his Empoleon and   Gallade for excellent coverage across the board.  You'll really need to prepare well to best him.   I do think being able to raise and lower  levels can make some fights a little too easy,   especially later in streaks. But it kinda equals  out given that the Pokémon you're fighting   get progressively harder, and you can't just  continually sink CP into level alterations. It's   definitely my favorite new facility given how much  of your strategy is done outside of battle.   The Battle Hall has a similar thing going on. You  can only bring one Pokémon with you, and you'll   be doing a monotype challenge. You pick from any  of the available types, and must reach rank ten   in all of the types. Which, yes, for the Gold  Print does mean 170 consecutive battles. This   might sound excessive, and it kinda is, but the  fact that all of these battles are 1v1 makes it   less lengthy than it sounds. Plus, the lower your  rank in a type, and the earlier in your streak,   the weaker the Pokémon. So the Battle Hall becomes  about playing around your Pokémon's weaknesses. I   picked Salamence, and wanted to get rid of types  like Ice and Dragon pretty early on before they   became a threat later in the streak. This won't  completely eliminate any and all opposition,   though, as a lot of other Pokémon can learn  Ice and Dragon type moves. Not to mention,   there are many other types which share a dual  type with Ice or Dragon, meaning there's still a   chance you'll run into Froslass or Dragonite in  other type streaks. It's cool to test yourself   against various different types, but it does  tend to feel like luck of the draw sometimes.   Since you can only bring one Pokémon with you, if  you pick a type and suddenly there's just a hard   counter right in front of you, there really isn't  a whole lot you can realistically do. While you   can minimize that damage by picking problematic  types early on, you can never completely eliminate   that risk. It's a cool idea, but has the potential  to be incredibly frustrating if your luck is bad.   Which I guess you can say about most facilities,  but I feel like the Battle Hall has it the worst.   Hell, Argenta just picks from a completely  random type, making for two out of five   Frontier Brains with no pre-built team. A bit  lame coming off Emerald, if you ask me.   I know a lot of you will be saying that the Battle  Arcade should be the height of terrible RNG,   and while it is my least favorite facility,  I find that it's bad for completely opposite   reasons. Here, you spin a roulette to cause  various different effects. Sometimes you'll   cause a type of weather, you'll give yourself or  your opponent a status condition, you'll give your   opponent a held item, etc. This sounds like it has  the potential to be infuriating, but the thing is   that you can time this roulette pretty easily to  land on favorable squares. Especially early on,   when there are far more squares in your favor,  you can get away with several "nothing" squares,   or even better, you can cripple your opponent's  Pokémon basically for free. Even if you land on   things where the roulette speeds up, or get really  far into a streak, as far as the gold print even,   you can still pretty realistically land on  beneficial squares. Like, yeah, there's always the   potential to make a mistake, but that's on you,  not the game. It doesn't feel like falling victim   to bad RNG, since the odds are entirely in your  favor. If anything, this facility has a tendency   to be a little too easy on average because of  how simple it is to cripple the enemy team.   You don't get to use held items, so that is a  notable handicap, but seeing as you can burn all   of Dhalia's first team, or poison her second team,  or bring their HP down about a third, the odds   really are in your favor unless you actively want  to handicap yourself. I wouldn't say it's entirely   unfun, it's still the Battle Frontier so you're  up against pretty difficult Pokémon. It's just a   bit boring and uneventful, which is kinda ironic  for a place constantly banging on about luck.   This Battle Frontier is great, don't get me  wrong. On the whole, it's way more balanced   and focused than the Emerald Frontier, but  I feel like we've also lost a lot of unique   concepts along the way, and homogenized them all  a little too much. I would have liked at least one   or two more challenges which were structured  more like the Battle Pyramid or something,   to give the player more to consider than just  battling. A lot of these facilities, while fun,   can blend together a little bit, especially in the  beginning when all you're really doing is battling   a bunch of Pokémon. If that's all I wanted to do,  I'd go to the Tower. It's still great, though.   It's still an outlet for players who want to  tap into the competitive side of Pokémon in the   main game. With a few more tweaks and additions  from Emerald, I think the next Battle Frontier   will be something truly special… *ahem* Diamond and Pearl may have had some questionable   decisions, but Platinum kinda proves that this  generation had a solid foundation to begin with.   All it took was a few tweaks and additions to turn  it into something truly special. I recognize that   a lot of this might be nostalgia speaking, I  know a lot of people just can't put up with the   sluggish pacing. A lot of it is still present in  Platinum, it couldn't be rid of that stuff in its   entirety. But I like to think the brilliance  of it shines brighter than that. The quiet,   calm atmosphere of Sinnoh, bleeding into its  inhabitants and core theming. A truckload of side   and post game content to sink your teeth into. A  memorable set of friends, gym leaders, rivals, and   villains. A fantastic new selection of Pokémon. I  just can't bring myself to hate Sinnoh. I love it,   all of its imperfections included. I'll do  another playthrough any day of the week.   And if you can believe it, Platinum  isn't even my favorite Pokémon   game.
Info
Channel: KingK
Views: 760,180
Rating: undefined out of 5
Keywords:
Id: 6HWJH8TS6eQ
Channel Id: undefined
Length: 64min 23sec (3863 seconds)
Published: Sat May 08 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.