Substance Painter: Baking High to Low Poly

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what is going on guys today I'm going to show you how to basically bake your high poly to your low poly in substance painter so we basically going to take this low poly and get the detail from this high poly to be baked down onto it if assuming you can see the actual little details we're going to be getting quite quite a quite a lot of detail we're going to be putting onto it now get into your substance if I new select your low poly here okay under texture set settings go bake set this to I don't know maybe three um this is where you're going to add your actual mesh so we want the high ply one right here this make sure you got them labeled very nicely so you don't mess up now I'm going to close that quick and just show you what we got so I have very close detail here so I have this bit here let's turn down this so I can shoot I have this part here pretty close to this surface and I have this part wrapped around that's very close to the surface of s k which means I'm going to probably want to keep this information here very low I'll explain that in just a second so let me reselect this that like said about threee so what this does is it's basically going to tell you um how far away it's going to bake these normals so if you had something really really dug into your asset you're going to need um these pretty relatively High to pick up that information cuz it's dug in really far or it's protruding really far but if it's all very sort of it's only going a little and coming out um a little you don't need this information very high cuz it doesn't need to pick up too much I'm going to keep it very very low when I say very very low I mean a quarter of what it starts on if I can write it correctly there you go because I'm hoping if I do this I won't have these bits here bleeding their detail onto the other assets and then I'm just going to click B now it's going to take a while so I'll just skip to the end for you guys and I won't make you wait for it in the video all right so now after that's baked we seem to have all the information bited on that's looking pretty good and that is how you do a high to low bake for your mesh again if I were to look at this so we got some information right here there still come on so we can reduce that value a little bit to maybe fix that but other than that that's come through pretty good and again if we take it off you can see where the detail is really being added so add yeah that is how you do a high to low poly bake I hope some of you may have uh may need to use this in the future and I hope it helped a couple of you out have a good one guys
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Channel: Steve's Tutorials
Views: 75,022
Rating: undefined out of 5
Keywords: cheap, contrast, rgb, UE4, unreal, engine, four, materials, texturing, textures, texture, material, UV, advanved, basic, Unreal, Unreal Engine (Video Game Engine Family), Shooter Game (Media Genre), item, props, assets, level, design, graphics, awesome, Animation, Demo, Reel, how to, making, creating, game, CrazyBump, crazy, bump, UDK, advanced, advance, expert, tutorial, two, sides, grass, leaves, wind, foliage, elements, lamberts, timelapse, time, lapse, Substance, High, Low, Poly
Id: Ij6Oh2IItGA
Channel Id: undefined
Length: 2min 59sec (179 seconds)
Published: Sun May 12 2019
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