Starfield Tips | Can we stack Jammers to exceed 90%?

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alrighty welcome back we are going to test out something today the uh internet cannot seem to decide whether or not having multiple of the signal Jammers actually reduces your chance of being uh scanned out or let me phrase this chance of getting caught but if it increases the percentage that you'll pass the the uh speech check essentially so I have the one multif freak people have seen this video I haven't changed my ship ever since I made the video so I've got a singular multifrequency right here and let's go to get out of the screen go up here what is it science nope Tech uh social that's what it is deception I have rank two So 20% there I have the singular uh um shielded storage and this one item so go back here go into here and I realize I have a bunch of crap in here I just get tired of selling it all I change ships so much that it just throws all this crap in my cargo hold every day and I just get tired of selling it okay so let's get down here to our little pal right there so I tried to find one with just one weight so that you could get some kind of easy calculation based off of weight as to because the more you have the higher the chance you're going to get caught so it weighs 2.0 that's an easy number and I only have one item so one item at 2.0 this will give us a good concept as to what uh is going to happen when we get caught by the guards or do we get caught so we're going to to fly straight over to the bad place if you have uh stuff on you we're going to go try to fly right to uh gemson because you know that's a smart idea when you have Contraband on you and we're going to see what the percentage is actually real quick let's take that out of there let's save this so that we can bump back in case we get screwed so there we go to grab Drive we're going to go here to in fact I'm not going to be fighting anybody let's put it all in grab drive just in case we got to bolt like quick cuz I don't want to fight the guards not that I can't I just yeah the board's all green successful jump this is United Colony space maintain current course while we scan for Contraband and that is a 90% scan complete go ahead and land so now we're going to go right back unfortunately there's so few places you can buy that Jammer that we're going to go right back I'm not going to cut anything I'll put time stamps obviously if you want to skip ahead but we're going to go straight and the next thing I'm going to do is I'm going to buy a second multifrequency and we're going to see if two multi frequencies work or if we need to change it to a multi and a single a multi and a double a single multi and a double jump nice work so we're just going to keep doing get farther ahead and there we go and you didn't even scratch the paint yeah thanks s they gagged up like cockroaches on my uh cockpit when I came out of the bay a little bit ago so like I said there will be time stamps so you can bypass the running simulator here but we're going to go in we're going to buy a second multifrequency as the first test so that we have our baselines 90% as long as you put the fleet first you won't have any problems all right let's see what how about we stop talking okay so we come in here we're going to click on this bad boy right here step over to equipment and we're going to buy a second multif freak all right let's get out of this yeah and we're just going to go back and do the same thing all over again we're going to jump straight to gemson get uh stopped by the popos and see what our percentage is this time there is a running I don't know if it's a rumor hypothesis that 90% is the maximum you can get no matter what so I may already be Capp and this little adventure of ours may be kind of silly because I'm already stuck at cap but we'll find out must test faster wish I could just buy it on the Fly and then just keep bouncing around to them clean break ready to go yeah let's just hit that start should should get hit just by going there gemm that works full power to grab Drive should just and there it goes all right so now we have two multifrequency the still One Singular two weight another jump down welcome to UC space still 90% maintain your current course while we scan your ship's cargo scan all right let's go back this time we are going to change uh from the multif freak and we're going to add a double thinking that okay well maybe it's because I'm using two multi frequencies so we'll see if using different types will affect D down jump smooth as butter seals are tight we're docked yeah yeah yeah the credits are going to steal them themselves ask ja about any ship UPG nothing more than the drawback of not finishing the uh Crimson Fleet quest line so you still have access to them is they're little pissy that I haven't gone and finished the Crimson Fleet they want that cric's Legacy man got to get paid the last be more than happy to take you credits I bet you would all right so multif freak goodbye let's take on let's do the double back out of here all right so now we have system a multi and a double frequency different types maybe that'll make a difference kinetics Electro I'd be curious to find out I wish I was closer on the skill because then I could push it add the point and then see if the skill had any effect also but it may be that 90% is just the cap we've detached let's get out come on click thank you grab Drive spinning down Systems Green this is UC security prepare to be scanned for Contraband 90% again all right so one last attempt here we are going to go buy the single frequency to add to it and have all three types all at once you're clear to land at new Atlantis it certainly is uh likely that 90% is the cap at this point at the very least you could look at it from this perspective say we must be in the right place you may if that's the case you may not need to fully uh Talent up that t which is a pain in the ass anyway still saves you a couple of points ah and we're locked in yeah yeah creds aren going to steal themselves making me look good oh wow she said something different this time Color Me shocked need a drink B in the last no more than happy to take you credits I bet you would always the Inu windows with her all right so let's go to equipment and let's add a single so now we have a single we have a double dual and then we have a multi surely now we're going to get higher than 90% right I I'm guessing the answer is no but we're GNA try for science right space science fif game made up space Lego science that last shot didn't bur out you can see all the uh scan Jammers on my ship that's too funny we're unlatched free clear all right last attempt what are we guessing I'm guessing 90% but you know hey surely this will tell us one way or the other well look at that a whole new set of stars you are entering United Colony space maintain course and 90% watch this will be the one we fail oh we got it so uh conclusive I'll leave that up to you uh it does appear that 90% is the cap um because of having the multifrequency having the the shielded cargo and having two points in the talent I didn't need these other two so it it didn't help us to determine if stacking Jammers actually helps or not because I was clearly already at what appears to be the cap of 90% so I don't know you tell me has anybody gotten any better than 90% uh have you taken that Talent all the way to four tier four and with a multif freak and all that do you get better maybe the talent overrides the the ceiling by some some amount 1% 2% something like that uh and then how much cargo have you taking can you still get the 90% when you have like 25 items let me know thanks for watching
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Channel: DeLindsay Gaming
Views: 4,097
Rating: undefined out of 5
Keywords: letsplay, starfield, starfeild, star field, starship, starships, starfield ships, starfield class a ship, class-a ship, max power ship, how to, tutorial, cribs, spaceship, space ship, starfield ship build, starfield ship building
Id: STmDbLuqVDs
Channel Id: undefined
Length: 14min 6sec (846 seconds)
Published: Wed Oct 25 2023
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