STARFIELD IS AMAZING! Starfield Direct Reaction

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you could choose to meet your biggest fan does it really really you he'll join your crew and now for the one more thing you've all been waiting for One More Time prepare for the most comprehensive Deep dive we've ever done whoa for the biggest game we've ever built oh we did in the stirfield to sit tight and enjoy Starfield Direct I thought we were gonna go an hour and a half Dr Paul you better get ready get your drinks now star field is happening oh yes okay let's go let's go hit that like button everybody before we get in here I'm about to have a heart attack hit that like button I forget I always forget to say that hit that like button I'm gonna try to be quiet but if I scream it's not my fault Frontier hey everyone thank you so much for joining us today and welcome to Bethesda games you've been so lucky over the decades to make the kind of games that we love here and that's thanks to all of you from the Elder Scrolls The Fallout we love creating these worlds and playing in them just as much as you do and throughout all that time we'd often talk about and dream up the space game what if we could take that feeling of being who you want to be and exploring a new world but set it in space where you weren't really Limited in where you could go or what you could do and that is Starfield obviously we've come a long way since then with the games we've built our technology and all of us here in the studio we've done so much together but well we've never tried to make a game like this today you'll get to hear from many on the team and see so much of what we think makes our game special so let's jump in and take a look I don't know who you are Todd Howard always has a uh star field which is our first new universe in over 25 years but it's still a Bethesda RPG through and through where you step into a new world and you get that feeling of unlimited possibilities but this time it's not just one world over a thousand worlds thousands it has the choice of where to go it's not ours it's yours and it wasn't until now that we had the technology to create it from the rocks at your feet to the mountains in the distance to the people and creatures that live in these worlds that isn't just a backdrop that moon is actually there orbiting the planet yes you can visit it too [Music] our next Generation lighting model uses real-time Global illumination to light the world based on the type of star and the makeup of the planet's atmosphere okay [Music] we also have an all-new animation system and of course you can play it in third person and you can play it in first person that was fast too okay we love exploration and rewarding it but you do explore differently in this game given its scale that usually involves exploring an area you've landed in John you can collect resources do a mission and maybe even stumble upon something unexpected I'm so hyped for this you guys look at this let's jump into third person I love it kill 20 enemies with a ballistic weapon you have skills that increase as you use them we do love stuff and all of the items allowing you to pick everything up and you can view all that in your data menu hub for everything you're doing from your skills to your ship your missions and your inventory we love to pack a ton of detail in every object from all of your weapons to spacesuits food we obsess over food thank you when you're done exploring you can walk back or fast travel to your ship we have Companions and crew you can take with you I left vosco here back at my ship welcome back Captain Howard and he can even say your name okay [Music] sandwich our mission was to convey the Wonder and Majesty of space exploration to evoke the Romance of the golden age of early space flight and we've been referring to this approach as NASA Punk this means a design language where the tech is advanced yet still looks grounded and relatable for us it's at contrast that's where the visual interest is obviously the NASA which is the rigid pod function over style and then Punk which is all about Style you can see that visual style coming through in your ship your ship is your home for you and your crew and like many of the spaces in our game it has a slightly retro and analog touch a bit of Lo-Fi rather than sci-fi where everything is well used worn and lived in alrighty what's the plan captain [Music] this is your star map it starts with the planet you're currently on you can see all of its info and resources you can choose a landing spot or fast travel to known locations backing out further you can view all the planets in the system obviously the game is big and it's here you can see planets that have key locations missions or life on them versus the many planets that are Barren but resource heavy zoom out even further to see all the systems in this part of the Galaxy here you can plot a course to ones that are light years away this uses your ship's grav drive to fold space and jump to these systems and you will need to upgrade your shipping skills if you want to jump to the most distant ones but for now we'll plot a course to the Alpha Centauri system where we can find the city of New Atlantis we're gonna see okay we're gonna see the actual loading welcome to UCC if that was real time course while we scan your ship's cargo that's quick that is fast you are cleared for landing at New Impact if that was real time that was fast that is crazy good as soon as you land in a city like new Atlantis your eyes are guided upwards to just these boundless vast buildings it's the biggest city we've ever made not just in size but also in the amount of custom art crowds and quests so the main focus when we're designing a city is obviously what supports the story we try and tell as many small stories as possible this is a colony war memorial it's a few moments of gameplay that make the space feel like it's full of real characters that are going about their day-to-day lives it's paralyzing if you really stop and think about it buddy it's coffee it's also where your adventure with constellation begins [Music] yeah welcome to Constellation we have a lot to talk about by the time you meet them constellation is sort of seen as this mythical group most people don't even know they exist anymore they're the last true explorers in the galaxy and they're trying to find the answers to some of Humanity's biggest questions and I'm certain one of them reached out and spoke to you artifact if you could place it on the table here oh my God look at how it's coming together that means that means there's a set built by an intelligence outside the settled systems it's definitely an Eclectic cast of characters you've got Sarah Morgan the ex-soldier in Adventurer now constellations leader Mateo the Theologian who believes that there's definitely something else out there Noel the gifted scientist and Sarah Morgan's Protege and Walter a very successful businessman in the settled systems and constellations financier anything goes as long as you have the money there's also Vlad the ex-pirate Sam Coe the former Space Cowboy and Barry you know what I hate about these Pirates completely resistant to my otherwise irresistible charm oh yeah the journey you take with constellation is just the first that many you'll embark on the settled systems is home to all kinds of different stories people and Adventures for you to uncover [Music] I liked it the United Colonies is where you'll find new Atlantis the first major human settlement in space live here value law discipline and the legacy of humanity they consider themselves the true children of Earth you ever think of joining up with a Vanguard of the United Colonies even get your UC citizenship new Atlantis isn't the only city within the United Colonies whoa the city of Sedonia on Mars to this day serves as the largest Mining facility for the United Colonies hours beyond the United Colonies reach you might find yourself in a much more wild and independent Coalition of star systems this is Freestar Collective space capital of the freeze the freeze active is a is on Route in is an Aquila City fixture Ranger relies on judgment and intuition to what's best for the people neon started out as a fishing platform but is now known throughout the cell systems as a pleasure City where almost anything goes if you've got morality issues this definitely isn't the job for you is hiring the best and brightest of today for our future tomorrow everyone has been chewed up and ground up by Neon try not to get yourself killed all right wow that's a little crazy outside the bounds of civilized space there are still plenty of unclaimed systems to explore but these areas are also home to the most hostile factions in the galaxy the Great Serpent hungers all heathens shall be made Dust In Time a new face this is the face of a brave Runner here to challenge the red mile they think the Galaxy is theirs they are wrong it belongs to the Crimson Fleet it always has in Starfield we're pushing our cities and settlements further than we ever have before it's all there waiting for you a slice of Humanity's future so ready to get out there yes throughout the Galaxy there are so many things to see and stories to experience but the most important story is the one that you tell I'm the type of person who spends hours in character creation and I think people are going to be really excited when they see all of the improvements we've made one of the biggest overhauls was done through our character generation system we scanned a wide range of faces from different age groups and ethnicities and by mixing and matching out that data we were able to create highly detailed and diverse characters we use that exact system to create all the characters and NPCs you're going to see in the game so any character you see almost always is a character you could make yourself okay hey come on come on okay take it easy you were out cold uh no physical damage mentally the jury's still out you know who you are new recruit for Argos extractors is the character Kenny Bells any of this look familiar character creator [Music] you start your character creation Journey as though you're cycling through employee records you'll pick from a lineup of 40 presets and that'll be your starting point um okay your journey from there can be as detailed or as quick as you want it to be this new system has more to offer than ever before foreign it's also the simplest character generation system we've ever had we let the player get as close as possible to make whatever they want with the various facial morphs you can blend together the thermostatic and makeup blemishes scars piercings teeth settings it's a lot but I think it's the most fun to use teeth settings character creation is more than just how you look this is also where you start to decide who you want to be that's where backgrounds come in [Music] backgrounds give you a bit of backstory and start you out with three basic skills from Chef to Dusty you know the crew still has a bedding pool about which restaurant critic you must have crossed to wind up here what's great about backgrounds is you never know when yours is going to come in handy you could be in the middle of a fancy restaurant talking to some guy and suddenly you learn he needs a beast hunter to help track down a monster fine I probably should stick to professionals anyway given what happened the last time we're also giving you the option to customize your build even further by letting you pick up the three traits traits are completely optional and they come with their own advantages and disadvantages you could choose to meet your biggest fan yeah if you're willing to put up with this constant commentary I can't believe I get to stand near you breathing the same air every molecule that is awesome my favorite trait is kid stuff you have to pay some credits to support your parents but they're very sweet and it's really fun to go visit them honey we got ourselves a visitor oh my God I came across some hostile zealots in space but because I had chosen a trade that made me the same religion as them I was able to get by without any issues there's another great one that gives you a damage Buff when your health is low but mercenaries will randomly show up and try to kill you no matter what you choose there will be plenty of ways for you to tell your story and if you want to remove a trait there are ways to do that too what a view It's A Feast for the eyes off we go [Music] we'll let you discover that on your own you [Music] look at that oh so good once you've built the perfect character that's when your journey can really begin we took what we loved about skills and perks from our previous games and put them together to create an all-new skill system each time you level up you get a skill point which can be used to unlock or rank up skills ranks are unlocked by completing challenges associated with that skill okay so pick more locks you increase your lock picking challenges become increasingly difficult as you work your way to higher ranks with our five different skill trees and four ranks per skill there's a lot to choose from yeah geology is skill because it lets you mind control aliens mind control animals out of the gate I'm boost packing everywhere xing out my physical tree so I can get neuro strikes and just punch my way through combat punching people that one's a lot of fun okay okay the best in the skills that suit your play style I'm very much a stealth player so I'm out there pickpocketing everyone my favorite part about being stealthy okay slowly creeping through vents like you're in a movie and then jumping out and springing on people [Music] whenever possible I like to talk my way through situations is dairy is off limits fine I'll issue you an access card I'm more of a run and Gun player okay yes I like doing that Death from Above thing where I boost pack over guys and I throw landmines at them this is good I like blowing stuff up oh [Music] seriously look at this dude September can't come fast enough I need to be putting hydrous a hypo sleep Frozen sleep whatever you call it exploration is a key aspect of all our games Starfield there are full star systems with new life resources and Adventures [Music] he worked hard to strike a balance between fun pocket and realism we studied data from NASA and a multitude of other sources to help us make the world feel believable from the way we approached planetary atmospheres to the way we place biomes based on the planet's distance from the Sun okay once we had created a grounded world we could start looking at all the things that make that world it's gonna happen people when you leave a planet and head into space you'll be navigating asteroid Fields having chance meetings with interesting strangers dog fighting in space and exploring come on [Music] it's all out there ultimately it's about rewarding your curiosity because whether it's on the surface of a planet the alleys of a city or the vastness of space you never know what you'll find foreign photo mode I hope so too give me a photo mode because it's gonna be beautiful taking some time out on in September look at the ship customization exploration is possible thanks to your ship your ship is almost like having another character or home you can make all your own yes I think you'll be blown away by the amount of stuff you can do a ship I'm sure you can find something you like customize and upgrade that ship hire a crew to keep it up and running [Music] and it all starts in spaceports every Spaceport has a ship technician where you can purchase sell and modify ships anything I can help you with maybe you start off with a speedy fighter that's perfect for bounty hunting then you might round out your ship roster with a hulking space braider to run cargo missions or even do a little smuggling okay for now though we're going to take our starting ship the frontier and make some changes we can't do a starting ship Challenge and upgrade everything you see here you have two ways to do that okay you can quickly upgrade individual systems like your weapons or Shields or you can deep dive and enter the shipbuilder mode here you can change anything from the systems to the look and layout adding a new habitat module can give you more room for crew adding cowling can change your ship's overall silhouette look at this an improved grab Drive allows for longer distance space jobs you can even fully customize your paint job to get the exact location the parts you choose to build with don't just affect your ship's stats they'll also affect what you can do inside your ship you can have modules for crafting or for storing and displaying your weapons starfield's in-game ship manufacturers bring their own look and feel to every piece of your ship from living quarters to cargo holds mess halls and control rooms [Music] yeah our modified Frontier is a practical ship but with a little creativity your ship can look like almost anything you want it's a bit odd but one of my favorite ways of customizing ships is um I make them look like animals okay the HMS platypus as I called it okay we're ahead of like a giant tail to it [Music] what we've done spiders we've done Mex so it's really whatever your imagination is I want look at this well you can build your home Among the Stars the way you want to you're probably not the only person who will call your ship home so good you can hire a truth off when you are captain engines ready Frontier is fueled and ready Captain Optimus Prime some of the members of constellation can join you on your journey these companions can serve on your crew and they'll always be there when you travel we'll be traveling together until we either find an artifact or this lead Runs Dry [Music] each companion comes with their own valuable skills for your ships and outposts okay as well as unique quest lines eventually some friendships might blossom into romance I don't know that I've ever really anyone except you and if you're looking for a little extra help on your ship you can always hire additional crew at spaceports got any room on your ship for someone like me this is like Mass Effect level stuff you'll also meet potential crew members out in the world still think there might be a spot for me on your ship I gotta get off this rock assigned crew to your ship or outposts and their unique skills will affect how they run whoa and just like companions most crew members can lend a hand in the field take Bosco for instance these designed around the core basics of a NASA machine avoid getting shot you might die oh I still want to give it almost a humanoid personality so I elongated the limbs this tends to make him feel more human-like and give him a little personality it is a shame exploration requires so much bloodshed using the shipbuilding tools and cruise selection features in Starfield you'll be able to build and Captain the ship of your dreams okay yes and now let's take to the sky they're showing everything oh my God I'm loving it I'm loving it look at this seriously freeze me and let me wake up in September that's all I ask please we're putting you in the cockpit of your very own spaceship they're telling you that you can do pretty much anything and that is really cool for us you can't land the space flight should be exciting and dangerous and you should feel like you're in complete control I am in love we've extended that sense of control to ship combat it's not about just hitting your triggers to fire your weapons okay it's a complex dance between your piloting skills and our power allocation system boosting power to your engines will make your ship faster time it takes before you can make a jump okay and moving your power to your weapons and shields means you're ready for a fight yes you actually have to oh my I'm gonna replace these be on your toes because you're not alone out there you literally have to change your settings oh my God okay the power of your engine to go fast unlocking the target control system skill will allow you to zero in on specific subsystems of the ship you target whoa man move they will be making PP ships we saw that in uh Zelda tears of the Kingdom oh after destroying an enemy ship you can loot The Remains from your cockpit yes yes you can always turn any ship that engages you into scrap but you can also take a more personal approach by docking with the Enemy vessel and boarding their ship really get in there and destroy them and take over the ship oh oh once you've taken control of an enemy ship it's yours added to your Fleet and retrieve it at any Spaceport ship foreign way more than fighting for your life you can have multiple ships oh my God just like when you're PlanetSide there are plenty of sights to see and stops to make on the way to your next adventure like these massive star yards talk to the crew maybe get talked into buying a whole new ship a civilian in my stall yard let's see about getting you a proper ship one worthy of you maybe you'll dock with a gigantic Battleship like the UC vigilance [Music] wealthy Elite on a cruise ship fit for the Stars [Music] personal encounters to be had as well you can hail any ship you come across to trade swap info or maybe even commit an act of piracy you can do this when I'm playing I generally go crazy um I definitely go like the more piracy routes um I want to take over ships I'm going to board ships I'm like this is now mine I steal all these sandwiches and put them you know in my cargo hold that I have specifically for sandwiches I don't want to play the hero um but I want to go out and just start taking things from people as quickly as possible gotta get the sandwiches Geck got it some strangers might be looking for a little human Connection in the darkness of space hello stranger I just finished cooking up some you discover on your own the thing I love most about Starfield is that it is a Bethesda game a through and through okay it's really about going to strange new places meeting interesting people and getting sidetracked on zany Adventures then realizing two hours later that you're involved in a completely new story yeah so present here it's in our Random Encounters it's in our handcrafted quests and it feels so cool to play it and just make your own path in this universe there are over a thousand planets out there just waiting for you to visit exploring every inch of a mostly untouched Galaxy yes we want you to feel hope [Music] and some odd we're giving you a massive playground and a ton of toys and just setting you free [Music] [Music] hey everybody we've shown you so much stuff but we thought we'd just take a little break and show you something a little bit different okay you know we put so much detail into our game worlds and we love the opportunity to bring that into the real world with our Collector's Editions and for this game we've done a watch it is the constellation explorers watch this is the watch that you actually get in the game that acts as part of your HUD where it's the compass and then environmental information it connects to your phone to give you notifications and other information and we've also designed this really cool case that it comes with eastvan yeah we really took as much care and designed as cases we did to watch I'll touch the detail and to gain totally translates to this inspired by the cases that the astronauts used during the Apollo era to bring back samples from the moon it's got to intricate locking mechanism authentic heavy comes with a constellation patch NATO strap and the overall functionality and believability of this as something that would exist in the world into Starfield Universe oh and hey take this you'll find it very useful out there and it even tells the time you even tells we actually have something else now that we're part of Xbox we get to work with the amazing people on the Xbox Hardware team and together we have created this custom limited edition Starfield controller it's awesome it is now you know our favorite controller we love this because it's inspired by the actual controls of your spaceship and not only that we've created the first ever custom headset with Xbox and this is a perfect pairing with that controller in every one of our games we always put so much care into all those little details that breathe the light into our worlds but Starfield isn't just a Bethesda game studios world it's a Bethesda game studios Galaxy so why go this big with Starfield because we want to give you freedom on a galactic level freedom to experience both the exciting planets and The Quiet Ones stand on a planet before you land is a great way to get a sneak peek at the available resources you can use for crafting building and customizing I think what's cool about this whole system that we we generate the planet itself as a procedural content but the handcrafted content itself comes as the player Explorer our system builds a planet as the player approaches it and we stitch together the lack of terrain after that we have the system that adds interested locations for the player to explore creatures to encounter what Oren plans to pick up it allows us to add that touch of environmental storytelling that Bethesda is known for this looks aggressive creatures have been disrupting our experiments their habitat isn't far from here if you could take care of them for us we would be in your debt so even if your friends were to visit the same planet that you had you would have a different story to tell every planet is procedurally generated are you freaking how is that possible with this level of detail how is that possible everyone's plan is going to be different that can't be 100 true are you serious combat does look a lot faster it looks a lot faster than before just punch him in the head it's completely up to you you want to interact with each planet whether you want to explore and see what you can find Harvest resources and be on your way or simply take in the views welcome to the YouTube channel you'll chart the Uncharted and discover exotic wildlife if you have the skills you can even figure out that certain creatures and plants you can build an outpost and produce resources from those plants and animals yes you can get experience and rewards for fully surveying planets and fully surveying a whole system [Music] when we were concepting these creatures we really wanted to think of them as natural to the environment we didn't want alien monsters we wanted native wildlife something you've never seen before look at this when it comes to our exteriors when the sun moves all that light is calculated in real time through the atmosphere okay our biggest goal for lighting with Starfield was to make the game feel more filmic to use lighting and color to really make it feel more cinematic yes this little this looks so dang good it is perceived how how is this procedurally generated [Music] stand I don't understand it [Music] after some exploring you can find a spot to set up a base camp outposts can be built almost anywhere on any Planet this is an insane and the habitat modules come in all shapes and sizes all different purposes you can even live in them assign crew and companions to work at your outposts for added bonuses and set up extractors to harvest resources while you're away is we have a new fly cam where you can toggle between on foot building or you can now use a top-down isometric camera which helps plan out larger parts of the Outpost and placing those larger halves that way you can really clean your structures and what the overall feel of your Outpost is and then when you're on your feet you can really decorate and fine-tune things much easier [Music] guys this looks insane [Music] is Sky on crack no man's sky this is 2023 no man's sky no man's sky is seven years crafting and research stations in your outposts to utilize any resources you find or already have mod your weapons to adapt them to your playstyle different weapon sights and Scopes larger magazines a selection of grips and barrels different ammunition like Explosive Rounds all you stealth players out there will surely need a suppressor to go Hands-On with melee weapons I think it's always a delicate balance between like what's realistic what SIM and what's Hollywood and I think we sort of err on the side of like what's fun for the player dude with Starfield we've completely overhauled our combat it's more Dynamic the animations are more fluid yeah it looks faster it just feels great yeah we probably have more mods and more weapons in this game than I want to say any other game we've done before there's a lot of variety upgraded gear is just one of the many factors to pay attention to when engaging in combat you may need to switch things up based on your environment is that a heat scope gravity is different for each planet and boost packs are excellent for getting around gravity changes and for giving you an edge in combat are you sometimes you'll even feel like you're flying [Music] zero gravity environments pose a different challenge firing a ballistic weapon in zero g will actually push you backwards energy weapons on the other hand offer a more stable shooting experience not mag weapons these are high-powered electromagnetic induction ballistic arrays each Barrel has its own targeting laser and can dish out some serious damage what whether you want to get up close and personal with your own two fists or do you like more compact weapons like pistols and submachine guns or maybe you prefer something bigger yes give me a fat boy starfield's got you covered him [Music] [Applause] [Music] [Music] look at that guy there goes Ragdoll all the way do we have powers is what what do you have powers thanks again for being with us today we are just so grateful that you've taken the time and spent it here I know there was probably a lot to take in there's a lot to the game even more than we could show here you know as we play it we're always sharing these unique and special moments that only a game like this can bring when I think about what makes it special it really is the people here this game is a reflection of the incredible and passionate team that made it this is all of them putting something special of themselves into it so let's hear some of their favorite moments that our final combination of all the new tech has come together to create some of the most beautiful sunsets and sunrises we've ever had in any of our games I love the creatures the exploration every biome is different the word that comes to mind is vast vast I like to use our photo mode to take Rockstar photos I just love that constant feel of Discovery and wow I can't believe that there's more here I'm most excited about our Outpost Building Systems my favorite part is every time you step out on a planet it's a unique experience you spend all this time building your ship and you see it on the landing pad these things are gigantic it's the kind of thing that you just can't get anywhere else there's something about seeing a tower over in the distance and going I know gravity's low here I think I can make that jump my favorite part is biomes spaceships audio design planets the day night cycle those details matter to me diplomacy exploration Freedom the ending basket obviously I love the robot so much the incredible amount of Worlds we created sniper rifles come on lever action rocket launcher brain sprout brain Sprout I laugh but some people might find creepy the thing that I enjoy most about the game is the freedom to be who you want to be do what you want to do what it's what you've come to expect from a Bethesda title put on a much bigger scale are you kidding me [Music] on behalf of all of us we can't wait for you to play Starfield and make your own special moments [Music] [Music] guys everything I wanted to see and then some [Music] number six September oh pre-order now get all your stuff you know I'm pre-ordering it but uh five days early um yes the consolation Edition comes with the project five days early for the pre September 1st guess what I'm playing
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Channel: Jason Plays
Views: 38,871
Rating: undefined out of 5
Keywords: Starfield, starfield reaction, starfield gameplay, starfield direct 2023, starfield showcase 2023, starfield game, starfield ship customization, starfield combat, starfield news, starfield, starfield direct, starfield direct showcase, starfield direct gameplay, starfield trailer, starfield showcase, starfield xbox, starfield planets, starfield character creation, starfield companions, starfield ships, starfield weapons, starfield collectors edition, starfield watch
Id: iMb-DfUUsdI
Channel Id: undefined
Length: 45min 16sec (2716 seconds)
Published: Mon Jun 12 2023
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