Stacked Text Sign w/ 3d Relief using Carveco Maker / ArtCam

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hi guys this week's video is going to show you how to make this stacked text anniversary sign in carve code maker i have this submitted by another facebook group user who is having some issues with incorporating the 3d relief bells to this so if you want to try this out along with me go ahead and check the description you'll find a link to a 90-day trial to carve co-maker as well as a discount code that saves you five percent off if you do choose to keep coffee maker or upgrade to a higher tier of carpco that five percent discount will stick with your account as long as you use it when you first sign up for the account and anytime you do use any of the links in the description most of them are affiliate links and the scarfco one is an affiliate link and it does help support our channel so we can keep making videos like this showing you how we do different projects and you can let me know in the comments below that you've signed up for that uh free trial membership or use the fibre sign off coupon so what i noticed here when i opened his pilot first is that he's got the reliefs tossed in here and he's got his text but it's not yet merged there's two different ways to do the merge text in karfko and let me double check that it's not merged here at all so there's a layer here that he made where the two texts have been copied over to but yeah they're not actually merged i won't recognize these it'll see them as overlapping vectors and it'll give a bunch of errors when i try and run the tool path so what we're going to do here is to actually merge these there's two ways to do it the older way is to select them both and actually just merge them together and but then you have to get rid of all those intersecting ones um and that does take some time to do the faster way to do this is to select what i want here i'm going to go into 2d so you can see this a little better but i'm going to select here i'm going to go ahead and select them both here and show you what that does because that's the wrong way to do it and i'm going to fill them here and i end up with like this checkerboard effect right and that also isn't going to work because with the next step here i'm going to create a vector based on this color differential and i wanted to trace around the black so it's going to have these weird traces that go inside too so i'm just going to go ahead and undo that i'm going to go ahead and select the outside only and do that same process flood fill and then select this other lettering here and go ahead and do the flood fill also so now i've got all this text here as black and i can just go ahead and do the bitmap to vector function and since i did it in black that's the default color and all these other settings work great for this from default so i'm going to create a vector around the outside and now i have that vector created and i'm going to go ahead here and put this onto its own layer and just call that merged another thing to do as well is just group those and now if i go ahead and hide the rest of these as well as that big map you can see this is the new vector in that merge layer i just created now the default is also black in color um so that can get confusing so i'm going to go ahead and change the color here of this and what you see here this little dropper is gonna be what your color is actually gonna look like so if you go around the wheel and leaving a black section well that's not really to help anything is it so i'm going to go ahead and move this over to this pink area and that's going to be my new color for this new vector so we are almost ready to go and start the tool path there's one more thing i have to do here when i go ahead and clear this area out it doesn't know to avoid this 3d relief it's going to clear that flat as well and i don't want that so i'm going to go ahead up here and create a vector based off of that relief so i'm going to create a vector for the relief boundary and it's going to go ahead and just take anything with height to it and create a vector around it now that i have that selected i want to group that too because there's little pieces here on the inside that if i don't group it like that it's not going to um properly select them so now that i have that selected i can go and you can see in here that this default layer has these vectors i don't actually need these anymore i have them saved here in the brightness still and i haven't seen it in the roush one anyway so i'm actually just gonna delete those and then i can bring in this one from the merged so if i select the right one i can select the merged and then i can move it to that vector so now on this default layer is all of this stuff when i had created those belts i was on this default layer and that can cause some confusion because it's going to automatically save it to whichever layer you have selected over here so when you do select that either have the right layer selected or you can always move it here to a different one and this is a lot doing it this way by right clicking and going in here is a lot more user intuitive than trying to select the right one here and then moving it over that way i'm going to go ahead and create a new vector layer and call this the top stack and that's going to be what everything i'm just going to select for the top portion here okay so now i've got this now saved that top stack on go ahead and change that color as well to something we don't already have and this is kind of close but i won't mistaken it [Music] so for this top stack of the layered vectors i need to have this one that one and the first names and that's it i'm going to go ahead and move these as well just this part i want to move this as well so now right now i'm ready to do the tool paths so i can go in here and i can do the area clearance and go ahead and select my vectors which is this outside one oh i forgot to group things so uh when you when you do an area clearance it's going to base it on order of selection so since i have these two different parts not grouped together it's not going to like that so i'm going to go ahead and select this portion and that portion together by holding shift and then group them so now when it says selected vectors up here i can select the outside boundary of what i want to carve in the inside boundary of my car so it's only going to carve out this section here and we're going to put this down in the lower stack part anyway so i can ignore that for now so right now i'm going to set the lower depth save the top of the wood piece i'm going to have a lower depth down for the one stack of letters which is going to be the brightest and then one below it which is going to be the last name of the date so for this top part i'm going to set that 0.2 inches again since this is a 30 18 machine that is safe is a little high so let me go ahead and drop that down and our material we set up right here i'm going to make this 0.75 that's how thick this dock is for this project now there's only one thing left to do in here and that's select some tools so i'm going to go ahead and select six millimeter end mill for my majority clearing and then i take it in tighter i can do it two or maybe even a tapered um to make sure that the finish is nice i'm gonna go ahead and do a two and a taper and i'm not positive that brian has these same bits so when i send this to i'm going to have him go through and make sure that he's got the right bits selected everyone has available okay so now we have here is our tool path for the uh upper section of our stack text go ahead and simulate this and show you what that's going to look like so we have the name and this uh cut out around the bells and what that does is that leaves our material there so we come back later and do the relief carve and do that little 3d contouring it's got the stock still present okay so every time you do run a simulation of carved you are going to need to delete it before you run another one earlier that setup i can go ahead and come back over here and select the second layer and now some of these parts are going to need to transfer over from that top stack that i made to another layer color [Music] this is the bottom layer that i'm going to use for this process now i do need to retain these uh release around the bells but i don't need the name so i'm going to go ahead and ungroup these and then simply select this portion which since i grouped them separately before even though these are individual little pieces it does keep them grouped so now i can move these to that bottom stack then we go ahead and select where is it at the merged ones the more person the name here can move that as well to that bottom stack and this default layer here i can also move to that bottom step [Music] oh i think i missed this too so this here has to move as well okay so now with all that selected all i need is this one that's called bottom stack now to make the next tool path so i'm going to do another area clearance let me do the same thing as before i have to actually group these together almost forgot all that stuff so now i can select this one and then select the inner portion one you notice how the ones outside one stays pink as the first selected and it's going to uh area clear within that and the second one changes to this bluish purple color because it's going to air clear outside of that um so our cutting depth here since we set our first layer to point to our finishing depth here i'm going to go ahead and double that make it 0.4 and then start selecting my bands just use the same ones that i did last time oh and this is the issue i was talking about with the um error he's getting from the text and just how i showed you before with the uh with the bitmap creation for these stack text layers that's a little trick around going through and fixing these manually because i could throw go through and enter the node editor and just start playing with the nodes here to fix these intersecting lines um but i don't want to do that that there's only three here so it could be rather fast but uh i'm going to show you the trick in the bitmap tooling as well to get around that which is a lot faster especially if you had a bad text that has a lot of intersecting or missing voids and vectors so i'm going to go ahead and ungroup these real quick select just this part and then i'm going to fill this one into that new bitmap layer and as i've done that i can delete this prior vector and create a new vector based off of that bitmap i'd like to group these together beforehand so now i'm done with that bitmap again clear these markers if i run this again there's nothing to identify because it basically made a coloration within it and then made another vector around the outside so it could slightly alter the shape of the text but not a noticeable amount especially if you're running out of cnc so now that i'm finished with this vector doctor i can close that down and continue on with this area clearance tool now because i went through and messed with these vectors i have to group them over one more time and reselect by holding shift after selecting the outside one and then selecting the inside one so now i've got all this selected still i can just calculate again and i don't get the error of all the uh broken or incorrect vectors there so now i can go ahead and if you just select tool paths and simulate all it's going to go through the simulation process so this is going to be our result so far so we're almost done i just need to go ahead and add the reliefs for the bells in a perimeter cut go ahead and delete this simulation and in order to do the 3d relief so by selecting this create machine relief tool path we can go ahead and just do the selected vectors turn these on real quick and i just need to do oh i don't need all those grouped together just the two bells so selected vectors on those two valves somehow i turn on health there we go and you can select the finishing tool i'm going to use here which is that quarter millimeter taper ball bit i don't need to rough it because there's not that much material above it anyway and i'm taking super fine passes for this step over so i'm gonna i'm going to jump right over here one more time and do the cutout around the outside it's going to do outside of the selected vectors of that outside portion there i just clicked on and our start at the zero our finishing depth is 0.75 all the way through the material so i've selected a tool for 1 8 inch i'm having compression bit i'm gonna use for this and i have turned on the lead ends and the ramping and then we can add bridges here and those are basically tabs and it's gonna drop in four tabs at these points here wherever it wants to now if i'm securing it in these little notches here i can move those tabs manually so what i've done is i added manual bridges to those points and that's in case you are securing it in these little voids here and now that i've calculated that toolpath as well we can go ahead and run the simulation for the entire thing and in this simulation we can actually go ahead and change the material too so it doesn't look like uh some aluminum or other metal there and now we've got this interpretation of because this is a 3018 and i did not use that taper bit down below it did lose some detail here with that two millimeter bit camp kit so i could go ahead and change that to maybe a point eight millimeter [Music] and now with that smaller bit used in there we can see that we're going to get some more detail in that lower cavity also the simulation there's another option here to delete the waste material you should want to send this image to your customer as a proof although it's not the greatest model interpretation but by changing that to a 0.8 millimeter bit we do gain a lot of that detail back down here so another thing we can do here is this tool path summary we can look at how long it's going to take the carbons and on the 3018 uh it's relatively slow machine so we're at about 16 hours to do this whole car um even for a work piece it's only maybe this is seven what is this twelve by eight twelve inches by eight inches so now that we've figured that out i can go ahead and delete the simulation and i can just select the main tool paths up here these tool paths i can click that little save button right there and i've already typed the name it for rouse anniversary sign and if i try and say it now it's not going to let me because they're all using these different tools and it knows that the general verbal one cannot do a tool change and there's multiple tools with the same tool number and they shouldn't be set that way so i'm going to select save tool path to separate files and i want the toolpath details which is the group and the toolpath name to be saved into that file name so now i can save i can go ahead and close this
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Channel: SethCNC
Views: 1,597
Rating: undefined out of 5
Keywords: vectric aspire, onefinity, carveco, inkscape, fusion 360, avid, snapmaker 2.0, workbee, stepcraft, fusion 360 tutorial, workbee cnc, cnc projects, inkscape tutorial, vbit, snapmaker 2.0 review, autodesk fusion 360, vcarve pro, logos by nick, shapeoko, snapmaker 2.0 laser, vector icons, snapmaker 2.0 cnc, fiber laser cutting machine, mach3, inkscape logo, grbl, easel cnc, vector tracing, fusion360, autodesk, snapmaker 2, cnc bits, 3018 cnc, ArtCAM, Carveco Maker Plus, FREE Trial, Free
Id: R8j5ptlc_g8
Channel Id: undefined
Length: 19min 58sec (1198 seconds)
Published: Sun Apr 11 2021
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