Skyrim Immersion mods that I don't play without

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today we're going to have a subtle simple and effective mods for Skyrim with the mods we're covering today are very minimalistic so if you're looking for some small mods to add to your immersion then these are certainly worth trying out so we'll start off today's video with read the room when you're walking in and around Skyrim's towns you'll likely notice that your Dragonborn is the only one still wearing a helmet despite it being a completely safe area read the room helps to fix this small order too by adding automatic animations for unequipping and equipping your helmet it does this by actively tracking your location to determine whether you're in a safe or hostile area safe zones include peaceful places like cities towns and other dwellings hostile areas on the other hand Encompass Bandit camps nordical drama ruins as well as caves and your helmet won't just vanish Into Thin Air either it'll be fastened onto your belt just where it belongs the MCM menu also comes with a variety of options here you can select the automatic equipping and unequipping behaviors you can customize whether you've done your helmet as soon as you approach a hostile area or even as soon as you leave a safe one the same also applies for unequipping there if you prefer more manual control the mod lets you choose when or not you want to wear your helmet in the MCM you can set a hotkey to manually take the helmet off and on by default this hotkey is set to the right square bracket but you can change it if you want to for our second mod we have the newly released abandoned abodes this one makes it so that the house is left abandoned and unused after the associated quests receive a makeover and become repopulated for instance in markoth nap has the noses house following the completion of no one escapes Sydney mine transforms into Rory's house home to a Nord family and their bosma housekeeper and just down the street the ones Eerie abandoned house comes to life with a mysterious occupant known as mordable after the house of Horus Quest Alpha's House of mortal also sees a fresh beginning whilst the later rest quest is complete a Nordic woman moves in who eventually marries froga and even opens off a new store called the layers wears in Windhelm calixo's House of Curiosities is transformed into a new home for the ravenhand family after Blood and Ice has been completed riften's Rift wheel manner once owned by Mercer Frey sees a new beginning as an imperial couple moves in making it their new home though the back door remains blocked to avoid curious NPCs in Dawnstar Silas vesuius is now vacant house turns into the base of operations for a high Elven researcher studying the Dwemer arenway the new tenant even has a small fetch quest for you to embark on should you question her about her studies retails has two witnesses a new occupant relin a simple Miner will take over the home of Beethoven Falls victim to a certain duck Brotherhood contract now keep in mind that none of these changes are instant it will take approximately 15 days for each home to get resettled after completing their respective quest for what I especially like about this mod is that the NPCs are far more layered than they really ought to be some of the NPCs come with their own dialogue either efficiently repurposed or spliced together by the author and all of them have fitting and believable schedules you'll see new things like the new Nords of markoth visiting the Temple of Talos but only if the Stormcloaks control the city abandon about is another fantastic mod in the Environ series I'd really recommend you guys check out all the other mods the authors made as all just as well crafted and thought out as this one next we're looking to improving the immersion of the weather and Ambience we're too small but exquisitely crafted mods firstly we have splashes of storms with this mod rain crate Saturn splashes as they hit the Rocks the grass and the characters around you as you approach a lake instead of a stagnant surface you'll now see the rain creating ripples within the water the model is also clever in the fact that the splashes are only created where your character is looking which saves them some performance and as the storm's clear and the sun rises I like to use rainbows were made this mod adds rainbows into Skyrim and there's no random spectacle should the ring give way to the sun between the hours of 7am and 10 30 am or 1 30 pm and 5 p.m a rainbow has a chance to grow to Horizon using the console command you can set the chance for a rainbow to appear after rainfall the default is a 25 chance but I prefer to set it at a mere 10 percent as the Rarity of the rainbow makes it an even greater sight on nights with a full moon when the weather is just right the phenomenon of a moon bow might emerge between 8 pm and 10 pm or 2 A.M and 4 AM both splashes of Storms and rainbows were made may be small in size but these sorts of subtleties are what really immerse you in the world of Skyrim next on our list is the mod that sparked the idea for this video blowing in the wind light Skyrim is a very windy environment though the hanging lanterns in the game don't move at all with the Wind this one changes that now when the wind blows the lanterns swing and sway just like they would in real life but there's something to note about this mod since it changes the way lanterns look and act it is by default incompatible mods that also change the lanterns like most lighting modes however the light version of The Mod is different it's built using the base object swapper this means it should work well with most other mods without any issues so we're blowing in the winter light you can enjoy a more lifelike Skyrim without worrying about any mod conflicts next up we tenderize the white run and the tree integral to the city known as the Gilder green if you play through the blessings of nature Quest you may have chosen the path of renewal bringing back a small sapling instead of resorting to violence and stealing the sap from the outer Gloom which is definitely the more noble choice but it left something to be desired the tiny sapling remained just that never growing into the full proud trick could be go to green regrown makes it so that no longer does your choice have to mean sacrificing the beauty of a full-grown tree with this mod the small sapling will embark on its natural growth process over the course of six in-game months you'll watch a transform first the sapling remain a tiny Bud they'll not transform into a young tree and finally a fully mature tree Standing Tall in the heart of Whiterun it's a subtle change but one that brings more life and dynamicism to the game next up we have immersive death cycle and what that makes Death Around Skyrim slightly more interesting and realistic the mob makes it so that corpses will now rot away instead of remaining unchanging and it's directly inspired by the same mechanic found in Red Dead Redemption 2. once you kill an animal over the next four hours the body will start to let half feet and half decayed and if you come back after 12 hours only bones will remain and the changes aren't just visual the bones can be activated to gather bone meal or other fitting ingredients making the mod actually slightly practical for Alchemists for necromancers the mod offers a slight twist reanimated creatures now drop the half feet and half rotten appearance which just add some flavor to the dark arts it's also red to find two decaying creatures that look exactly alike as the mod adds up to six different models per animal to maintain variety and realism now let's follow on with a really subtle addition in the form of smoking torches and candles this mini mod introduces a visual change to both the handheld and wall mounted torches every torch whether held by the player or NPCs emits a stream of smoke that can be seen billowing out the torch giving a real life feel to the flames similarly the candles in Skyrim got their own revamp now they don't just glow but they also release a gentle stream of smoke but if you're like me and appreciate the really fine details you might want to pair this mod with Rudy's candles this one refines the candle models as now they appear as if they've been burning for hours with the wax melted and drifting down the sides of the candle now let's follow with an even settler mod in the form of volcanic Tundra heat waves the volcanic tundra in Skyrim is a distinct area marked by its boiling mineral pools heat cracks an obvious volcanic activity so to enhance the realism of the scorching environment all the Steam and mineral pools now make a clear heat Distortion similar to the wavy lines you see above a hot gorilla or pavement under intense Sun well lots of them what type of today thanks for watching and don't forget to endure some what you enjoy using foreign
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Channel: redshift
Views: 155,194
Rating: undefined out of 5
Keywords: skyrim mods, skyrim modding, skyrim mod list, skyrim mods 2023, skyrim modding guide, best skyrim mods, small skyrim mods, small skyrim mod list, how to mod skyrim, skyrim, skyrim anniversary edition, skyrim special edition, best skyrim mods 2023, skyrim mods 2022, skyrim se, skyrim ae, skyrim 2022, skyrim 2022 mods, skyrim best mods, amazing skyrim mods, skyrim se mods, new skyrim mods, skryim, skyrim 2023, skyrim 2023 mods, must have mods 2023, must have skyrim mods
Id: xBFHDq2dxCY
Channel Id: undefined
Length: 8min 13sec (493 seconds)
Published: Thu Aug 17 2023
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