SketchUp Interior Design for Layout 1 - Walls from a Floor Plan Image

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
what's up guys Justin here with the sketchup' essentials comm back with another Sketchup quick modeling tutorial for you so in this tutorial we're going to talk about modeling and interior from scratch in order to be able to use it in layout to export floor plans and also so that we can just so that we can use this for different presentations and walkthroughs and all sorts of different stuff so I wanted to go through kind of the ways to group everything this is similar to my layout tutorial that I did before it's a little bit more of an in-depth apartment before I get started I do want to thank my supporters on patreon patreon as you know is the crowdfunding website that allows you to support the show and the support on that just helps me go out and get new things like new extensions and try new things from a software perspective so if that's something you're interested in if you like what I'm doing in this channel please consider visiting the patreon.com slash the sketchup essentials or check out the link down below to support the show so now let's just jump into it all right so the way that I want to do this is I want to start off by bringing an image in as kind of a reference image to model from so I've downloaded an image of a floor plan that I wanted to model and I'm gonna import that as an image now you could do this with like a hand-drawn model or anything else the process that we're using works for a lot of different things so if you drew something in a notebook and wanted to bring that in you could also follow this process so what we're gonna do is we're going to so go up to file and click import and you're going to navigate to wherever your image is in this case I have a folder for this particular video series but what we want to do is we want to use the image as an image we want to click on it and we want to click import when we import it you can see how it kind of moves around with my mouse well now what I'm gonna do is I'm just gonna give it a base point and then I'm just gonna click again in order to place it we're gonna resize it in them in a minute but you can see how it's not nearly big enough this is why I leave the default model in for a minute is so I can start figuring out the appropriate size for my model or so that so that when I start modeling everything is at an appropriate size so you can pretty easily take a look at this and see that it's not big enough so now what I'm gonna do I'm gonna resize this based on the dimensions in it so you can see how a couple of these different rooms have dimensions in them so and some of these are a little bit harder to read because it's not a super high-resolution image but what we're gonna do is we're gonna use the width of this bedroom which is 11 feet to set our to scale our image and so the way that we're gonna scale our image is we're gonna use the tape measure tool and so in order to use the tape measure tool what I want to do is I just want to click on the tape measure tool it's found in your large tool set actually it's found up above as well and then you can see how right now there's a little plus sign next to the lines on the tape measure tool we don't want that because that means it's in create guide mode that means if I come in here and click a couple times it's gonna create a couple guides and we don't want to create guides in this case we just want to measure so you're just going to tap the control key so that the little plus sign goes away and then now you're gonna click once on this face and then once over here and you can see how that gives you a length of three foot five inches well what you want to do is you want to type in the length that you want that to be so I'm gonna type in 11 feet and I'm gonna hit the enter key and what Sketchup is gonna ask you is if I want to resize the model and the answer is yes I want to resize the model so you can see how now that got resized where if I come in here and measure across the face of this apartment it's very close to 11 inches it kind of depends on where you start your points and where you end your points but you can see how this is now to scale and you can check that by coming in here and saying okay this bedroom is also 11 feet well if I measure across this face assuming that plan was to scale this is going to be about 11 feet so now that you've done that you can start using this image as your reference for coming in here and modeling your walls and everything else and so there's a couple different ways to model your walls you could start by coming in and drawing all across this face around the perimeter and then using the offset tool to create your exterior walls that's definitely one way you could do that and I may do that for my exterior walls and then there's another way we're gonna do our interior walls but what I'm gonna do is I'm just gonna start off and I'm just gonna start tracing around the perimeter of this building and you can see how I used inferencing right there to make sure these are level always try to make sure that you're lining everything up in your model when you're working on it that'll just make your life a lot easier a little bit later on cuz you don't want those walls to be off by just a little bit and so I'm just gonna keep going around this perimeter and the last thing I'm gonna do is what I want is I want to end this wall straight across from this wall over here and so what I'm gonna do is I'm going to move my mouse until this locks to the red axis and then I'm gonna hold the shift key and you can see how when I hold the shift key when I'm on the red axis it'll lock my line to that red axis and now I can move my mouse back and forth and I can use this line up here as an inference point and so I'm just gonna click to set that wall and then I'm just gonna draw a line all the way across and you'll know that this works because it'll draw a face across the entire thing and so what I'm gonna do real quick is I'm gonna delete that face out and I'm just gonna come in here and I'm just gonna check the thickness of my wall usually see that's interesting I feel you know what this might be is this since this would be an apartment it may be assuming that these exterior walls over here probably have a thickness of about three and five-eighths or kind of a standard wall thickness while these are probably thicker because they're probably exterior walls yeah you see how this is about a six inch wall and so that is interesting to me what I'm going to do is I am going to start by offsetting everything two three and five-eighths because that's a standard interior wall thickness and then I'll use the push/pull tool to make some of these a little bit thicker so the first thing I'm going to do is just draw a line across his face to heal it so you can see how when I drew a line across this face Sketchup automatically heals the face in here well now I'm just gonna use the offset tool and I'm just gonna type in 3 5/8 and hit the enter key so now you can see how that offset this by 3 and 5/8 well if I was to push-pull this exterior wall up then you can see how I've got a wall that's continuous all the way around here so now I'm just gonna come in here and I'm gonna just gonna just a couple of these walls so like for example this one this is a thicker wall and so what I can do is I can come in here and create a guide with the tape measure tool so I'm just gonna activate the tape measure tool and you can see how the little plus is actually active on this one now I'm just gonna click on this line and you can see how Sketchup will allow me to draw a guide across here well I'm gonna draw a guide to 6 inches from that point so and you can see how right here this wall is a little bit thicker but then over here it isn't so maybe this is exterior or maybe this is a thicker wall because it has plumbing in it in any case what we want to do is we're just gonna extend so I'm going to create another guide in here off of this other wall based on this 15 foot 1 inch dimension so I'm gonna type in 15 foot 1 hit the enter key and you can see how now I've got this corner point in here so I can come in here and make this wall thicker so I'm just drawing along that guide and now I can come in here and erase out this extra well now this wall is in here thicker than this wall kind of like the floor plan is showing so you can go around and you can do that for the rest of this as well you can just kind of extend out this perimeter wall so now I've got my entire wall in here as kind of an uninterrupted face so if I was to push-pull it you can see how this whole thing would extrude up so I've got kind of my perimeter of my apartment modeled well what I want to do is I want to start organizing my model and the reason I want to start organizing my model is it's important to keep your model organized as you go because we're gonna have to take this into layout and you need to be able to turn on and off various things based on the visibility's you need and all of that so in this case so I usually kind of follow the Michael Brightman school of organizing my model he's got several great layout tutorials he also wrote a book called the Sketchup workflow for architecture where he talks about how to group your models but basically what you do is you group your geometry in the outliner and then you put those groups in that geometry on different layers you can turn everything on and off with different scenes and we'll get into that a little bit more in depth in a little while but what you need to know for right now and I'm gonna go ahead and delete out my default model just because I don't want it sitting in my outline or kind of cluttering everything up but the first thing we're gonna do is we're gonna group our exterior wall and so in order to group your exterior wall all you have to do is double-click on it because we drew on top of this this graphic it's got its own face in here it's completely separate from the graphic because the graphic is grouped so I'm just gonna double-click on this wall I'm going to right-click on it I'm gonna click make group and you're gonna go over to this outliner section of your tray and you can see how this little drop down in here now my group shows up in there so if I double click on that for example then it puts me inside this group and I can kind of extrude it up and work on them and so now what you want to do as you go is you want to name these so you want to keep this really organized so you can tell what everything is so in this case I'm gonna come in here I'm going to rename this exterior wall and so in addition to naming that exterior wall I'm also going to start organizing this by layer because what you want to be able to do is you want to be able to turn things on and off and so we need to go ahead and put these groups on layers as we go and there's three different kinds of layers that we're going to talk about so there's levels which we're gonna use to separate our level one from our level two so we can turn level two off then there's layers in here for more conceptual things so things like door swings and other stuff that's gonna make your model look good in layout when you take it to two dimensions and then there's architectural items and your architectural items are going to be the things that are actually geometry in your model and so what we're gonna do is we're just gonna click this little plus and we're gonna create a layer and we're gonna call that AR CH for architectural and we'll call it exterior walls hit the enter key and then now what you want to do is you want to click on the entity info and so when you select a group it'll show up in your entity info you can see how the name shows up up here so the instance of this is exterior wall so you can tell you have the right thing selected well you're just going to click this drop down and you're gonna put it on this exterior walls layer and so now you can just click this little box to turn the architectural exterior walls layer on and off and so the nice thing about that is now that's kind of grouped and you can come in here and continue working with it now we can use this to extrude it up using push-pull tool so we can go ahead and push pull our walls up and we'll go ahead for right now and I'm not a hundred percent sure what this height is I'm gonna say the ceilings in here ten-foot ceilings so we'll say we've got some pretty tall ceilings in this space and I'm not a hundred percent sure if that's exactly right but I'm gonna go ahead and assume that it is so we want to extrude that to the correct height so that it's easy to come in here be well we want to extrude that to the correct height because when we start creating interior views and stuff like that you want to be able to get an accurate view of what a space is gonna feel like at the proper height and so you need to make sure that you model everything at the proper height so you can get that right feel so you can see how when I come in here with the first-person view I'm already starting to get kind of a feel for what this space is gonna feel like and you'll have to adjust your field of view and everything else but for right now we just want to make sure that we're setting everything up to the proper height so and actually I'm probably going to take this down a foot and will actually figure it's nine foot not eight foot and so what we'll do in a little while we'll come back in here and we'll add our uh we'll add our windows and all of that I want to come in and model my interior walls out first and so one of the nice things about modeling the interior walls is now that I have these exterior walls in here I can use them as kind of a guide for my interior walls and there's a few different ways you could do this if you wanted to you could just come in here and model these out manually and manually create your walls that way that's definitely a valid way to do that and you can push pull everything up extrude it then the nice thing about doing it this other way though is you can when you come to a partition you can leave in some guideline or when you come to a door you can leave in some guidelines you know where that's gonna show up and so in this case what we're gonna do is we're going to draw a wall and we'll call it three and five-eighths we're gonna draw it on this face and if you remember this wall is a group so you don't need to worry about this geometry I'm merging and all we're gonna do is we're just gonna push pull this oops we're just gonna push pull this to this first point and what I want to do in this case is I want to draw this right to the edge of this door and then I want to stop and the reason I want to stop is because I want to use this and create new face mode which is an option that you have in the push-pull tool in order to instead of just merging a face I want to create a new face at this point that way I know where this door goes and so in order to do that you're gonna activate the push-pull tool again you're gonna tap the control key and you can see how as soon as I tap the control key what this does is this starts creating a new face instead of so instead of kind of merging this along this line it's got its own brand new face well now I can tell really easily by looking at this okay this is where a door goes and so we're just gonna call this a three-foot opening and then we're just gonna keep drawing our wall and in this case what I'm gonna do is I'm gonna push this right to the edge of this wall and then I'm gonna do the same thing I'm gonna draw a three and five-eighths inch new face and then I'll continue with create new face mode again down to this next door and so now it's really easy for me to come in here and start this wall because you can tell that's lined up where you want it to be so that's a little that's a little trick that I picked up from watching Michael Brightman model and so we'll do the same thing over here we'll look at this door figure it's three feet wide and then in create new face mode we'll go ahead and finish our wall across to that face so now I've got this one wall all the way across well now I can kind of continue my walls and I already missed one right here so we'll go back so we want to go to right here and then this wall is a thicker wall I don't know if there's some kind of plumbing piping in there or why that's thicker but we'll go ahead and model that like it's thicker we'll model our door and then we'll finish our wall off and so you can see how we've got some kind of ugly lines in here but that's okay that's kind of how we want it that's these are all usable lines so we're gonna use these to finish off all of our other spaces I'm gonna do the same thing here so in this case I'm gonna use push/pull and create new face mode to actually push this back so you can see how I'm able to use this end point tap the control key and create a new face that's back three and five-eighths inches so in this case you want to make sure this is lined up with this wall so you can see how I'm using inferencing in order to make sure this wall lines up with this one right here so I'm gonna go ahead and finish off modeling all of our walls and then we'll come back and we'll talk a little bit about grouping them and layers [Music] all right so I think I have all the walls in for part one and so the next thing I'm going to do is I'm just gonna take all of my interior walls and I'm going to put them in a group and also in a layer and so you can see what I did is I went ahead and turned off my exterior walls layer just to make it easier to select everything and so I'm just gonna do a right-to-left drag over all these walls to put them in a group and so if you remember if you go left to right it's just gonna select the geometry that's inside your box that you draw if you go right to left then it'll select every piece of geometry in here and actually probably what I'm gonna do is I'm actually gonna do a left to right drag across everything so that I can make sure I pick up the basis of all this geometry but then I'm just gonna select it I'm a right-click I'm gonna click make a group and we're gonna call this interior walls we're also going to create a layer arch or architectural interior walls and we'll go ahead and put the interior walls on that layer that way you can toggle exterior and interior walls on and off and so the last thing I'm gonna do and I'm gonna try to do this real quick because this video is getting a little bit long but the last thing I'm gonna do is I'm gonna come in here I'm going to add all my door openings and so generally speaking I'm gonna assume that my door openings are gonna be about seven feet tall nope not seven inches so if I was to draw a guide across this you can see how this would be seven feet high there should be because I made my ceilings nine feet high a two foot gap well what we're gonna do in order to do this is we're just gonna use the push/pull tool and create face mode kind of like we did before with our walls to push pull that down and then you can just push pull these walls to the backside and that kind of creates this opening so if you push pull something all the way through a wall so that it's level with this backside Sketchup will erase out all the geometry and this will give us kind of our door opening and the other thing we could do right now is we could add our jams I'm I don't think I'm gonna do that for right now that may be a mistake but if it's a mistake we'll deal with it and come back and fix it later so I'm gonna go back and add all my doors and as I add my doors you can also erase out all this extra geometry that you don't need anymore and the other thing we're gonna do is we're gonna try to reverse all of our faces so the light side faces out that's the front side so you've got a bunch of this leftover geometry in here I'm going to clean that up as I go [Music] all right so now I've got my interiors modeled and I've also got my exterior model and they're on different layers so in the next video we're gonna talk about is we're going to talk about starting to develop our doors and also our exterior windows and that sort of thing we make it into some furniture and other stuff as well we'll just gonna have to see we also may start talking about putting some stuff into layout all right leave a comment below let me know what you thought do you like this series do you like what we're doing here I just love having that Sketchup conversation with you guys if you like this video please remember click that like button down below if you're new around here remember click that subscribe button for new Sketchup content every week if you like what I'm doing in this channel please consider supporting me on patreon every little bit helps even if it's only a dollar a month but in any case thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
Info
Channel: TheSketchUpEssentials
Views: 288,730
Rating: 4.9384017 out of 5
Keywords: the sketchup essentials, sketchup tutorials, sketchup lessons, sketchup modeling, sketchup 2016, architecture, sketchup 2017, sketchup tutorial, justin geis, sketchup interior design, sketchup layout, sketchup interior design layout, sketchup interior design construction plans, sketchup floor plan, sketchup interior design tutorial, sketchup floor plan tutorial, layout, layout sketchup, sketchup, sketchup 2018, interior design sketchup, sketchup floor plan from image
Id: NbGsYtYjJlg
Channel Id: undefined
Length: 21min 57sec (1317 seconds)
Published: Wed Oct 18 2017
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.