Simple Toon Shaded Water in Blender [Eevee]

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[Music] all right let's make some simple water ripples aka caustics first up delete the default cube there's no blender boxes in water dummy then bring in a plane with shift a immediately jump into the shader view and add a new material get rid of the principled bsdf node and replace it with an emission node shift a and search for a voronoi texture set it to smooth f1 and plug that into the emission node add a color ramp between them and bring the stops in a little bit then crank the smoothness of the voronoi down to about 0.5 or 0.6 this makes a simple soft shading map to get the ripples we need to duplicate the voronoi and set it back to f1 we then need to subtract this from the other voronoi to get the ripples so shift a a new math node and set it to subtract then put the soft voronoi in the second slot and the hard one in the first slot you can control the ripple's density with the color ramp settings you can control the scale of this with the scale of the voronoi settings to control its movement we need a texture coordinate and mapping node plugged into its vector then we'll add a simple driver on the y position value by selecting it and typing hash frame divided by 500. so increase value by one meter every 500 frames hit play and cool it's moving but we need it to wobble to control the wobble to certain axes we need to split the xyz values between the texture coordinate and the mapping nodes search and add in a separate xyz and combine xyz node then connect the x and z values up leaving the y unconnected this one will control add another math node this time set to add and connect the y value through it then search and bring in a must grave texture give it a texture coordinate and mapping node and connect its height to the second value slot of the add math node make sure to bring its detail way down to between 0.01 and 0.03 ish i doubled the scale too we can then drive any of the values of the mapping node in the same way to add some wobble to our ripples i don't know about you but i want my water to be blue and see through next to the emission node add a transparent vsdf and then use a mix shader node to combine the emission and transparent nodes together [Music] in your material properties panel make sure to set blend mode to alpha blend and shadows to none plug your color amp output into the factor of the mix shader and add an invert node to flip it around changing the color of the transparent node changes the colour of your water to see it better add something underneath your plane object like this rock texture i'm using here to make your ripple stronger just up the strength of the emission finally we'll make some simple shadows by duplicating the plane moving it down and duplicating the material then on the duplicate set your transparent node to be close to white basically transparent and darken up your emission node colour i like to drag the colour ramp white stop up a bit too to thin them out and that's it simple water ripples in blender evie cheers [Music] there's plenty more videos like this on the channel if you want more
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Channel: Blender Box
Views: 71,501
Rating: undefined out of 5
Keywords: blender, 3d, animation, 2d, grease, pencil, tutorial, simple, easy, beginners, beginner, tut, materials, blender 3.0, tuts, tutorials, blender tutorial for beginners, how to use blender, blender animation, blender tutorial, water, toon shader, cel shaded water, simple toon shader, water caustics, ripples, ghibli ripples, toon, cel, cartoon, anime, anime water, anime water ripples
Id: zSbm14lLE58
Channel Id: undefined
Length: 3min 31sec (211 seconds)
Published: Sat Sep 03 2022
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