Simple Car Lighting in under 3min | Blender 2.9

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what's up guys today we're going to learn how to create this simple configurator light setup why is it a good configurator light setup because this is a 360 degree light setup so it doesn't really matter what angle you look at at the car uh the light is probably gonna look good so this is what is often used sometimes more complex but basically this is what's mostly used for these white classic configurators so we're just going to jump right into them later so we're in blender i set up a simple scene everything is default blender i just got a super here it's already shaded i've got a floor plan it's very basic so first thing we're going to turn off the sky then we're going to create a cylinder we're going to move it up with gz1 we're going to scale it up we're going to delete the caps or the faces of the cylinder don't forget to set it to smooth shading open up the shader editor open up uv editor then don't forget to create a material otherwise nothing will show up in the shader editor we're going to call it sky or light it doesn't matter delete the principle shader add emission shader add a transparency shader now a mix shader so we can mix both of them together we're going to mix both of them together with a gradient shader or gradient texture just hook it up to the factor add the mapping in the texture coordinates node now we're going to change the uvs we're going to press u project by view and bounce now we're gonna flip the uvs with r90 degrees uh hook up the uvs to the mapping node otherwise it won't show up and now you see we've already got a pretty cool simple sky but it's covering up the camera so we're gonna turn off the camera view we're going to turn off the fuse as well because we're going to light the diffuse from the top so now move the horizontal skyline until it looks good in the car paint just so it's kind of like horizontally now we're going to copy and paste the cylinder we're going to merge the top vertices with m and at center we're going to select it all sc0 so it's flat going to move it down so this is going to be our main top light of the car so we're going to turn off the fuse for this one but keep it off in the camera now you see it already looks pretty good now we're going to bump up the strength a little bit i'm gonna bump it up to three so it looks pretty good i already got a pre-animated uh camera here so i can easily go around the car um now i'm just enabling the um the denoising viewport denoising but that's pretty much it so that's what it looks like super fast super simple uh from scratch light setup for cars that works in a 360 space and also i added my custom hate comment tire so if you want to use this tire feel free to use it it's on my patreon for free you can get these textures so yeah if you just need a cool tire texture it would be cool to see my tire and your guys's renders so thanks guys for watching i hope you liked it i hope you learned something i want to make this video because i saw a lot of crazy light setups and a lot of people's renders and i just wanted to kind of show that less is more in especially talking about lights so you see this was super basic super simple but just works very well and you don't need any extra software it's just all default blender so yeah see you next time bye [Music] you
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Channel: Damian Mathew
Views: 97,579
Rating: undefined out of 5
Keywords: blender, car, render, realistic, photorealism, photorealistic, tutorial, animation, tracking, rendering, 2.8, advert, lighting, materials, modeling, hdri
Id: FZ-CeG8kPmo
Channel Id: undefined
Length: 3min 10sec (190 seconds)
Published: Sat Dec 05 2020
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