Short Terraria Questions Nobody Asked

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Like many YouTubers, I keep a list of ideas ready  in case I need them. After all, I upload rather   frequently, so it's important for me to record  sparks I get from the blue so I don't lose them.  Unfortunately, not all the ideas make the  cut. Some of them are too complicated,   some of them just don't work out, and most of  the time I just never get around to making them.  This video showcases 5 of these ideas that were  too short to make into a full-length video. They   would be long enough to fill a short, but  I don't really want to do that right now,   so I've mushed these five together,  kinda like a Quarter as Terrasteel.  Hence, here are five Terraria questions  nobody asked (because I asked them).  1. Is it possible to phase through  blocks if you go fast enough?  As you may know, Terraria works in ticks,  which are units of time equivalent to 1/60th   of a second. Most game logic only runs once  per tick, so in most cases, units of time   shorter than 1 tick just don't exist in Terraria. This raises the question: is it possible to phase   through blocks if you go fast enough? Think of it  - if you move more than 1 block in a single tick,   you could theoretically skip the collision check  and move straight through. Since time is discrete,   there is no moment where you're  colliding with the block after all,   and you'd basically be moving from air to air. Unfortunately, this is not quite how Terraria   works. You can't just skip  collision by moving quickly.  Whatever collision logic Terraria uses  doesn't care about ticks like this.   You can go 20,000 miles per hour and you'll  still be stopped dead by a single block. You   cannot phase through blocks like this in Terraria. 2. How many times can the Shadowbeam Staff bounce?  Perhaps the bounciest projectile in Terraria is  the Shadowbeam Staff, which seemingly bounces as   many times as it likes within its range...  but how many times can it bounce exactly?  Luckily, this question is pretty  straightforward to answer.  If you look within the game's code, you can see  that the Shadowbeam Staff has a lifespan of 300   updates. Since it updates 101 times per tick, we  perceive this as a lifespan of just under 3 ticks.  This timespan itself doesn't matter  to us, but the lifespan in updates   does. Within those 300 updates, it makes  sense that the Shadowbeam Staff can only   bounce... 300 times. Pretty straightforward. However, we're not done just yet. We know it   can bounce up to 300 times, but is there  a contraption that exists that can make   it bounce 300 times? That contraption would  have to have a gap as thin as possible to   minimize the distance between the bounces, as  to achieve 300 bounces, it would have to bounce   every single time it updated its position  - i.e. constantly. So, is that possible?  I actually originally wrote an eight-minute  script about this topic that was painfully boring,   but to make a long story short, you need  to shoot the staff while clipped into a   block into a half slab at a very specific  angle like this to guarantee 300 bounces.   Due to funky collision shit, it works. Here's how it looks in simulated slow   motion, with a bounce counter mod. Neat, huh? 3. How many enemies can Luminite Bullets pierce?  We like to treat Luminite Bullets as bullets that  effectively infinitely pierce, but they actually   do not. This is because they lose 4% of their  projectile damage every time they pierce an enemy,   rounded down to the nearest integer. Of course,  this means after a certain amount of enemies,   the damage will round down to zero and  the projectile will cease to do damage.  This makes the amount of enemies Luminite Bullets  can pierce a function of the damage each bullet   does, affected by which weapon you shoot it  from and what damage buffs you have on you.  For example, if you use a Sniper Rifle and  max damage buffs, you can get these bullets   to pierce 101 NPCs, which is actually more  than the limit of Target Dummies that can be   placed. On the other hand, using a Minishark  would only let you pierce 20-or-so enemies.  Note that this pierce does not depend on  critical strike or damage randomization,   since this concerns only the intrinsic  damage value of the projectile.  Interestingly, this infinite-pierce-but-not-really  behavior is also exhibited by a few other items,   like the Shadowbeam Staff, Magical Harp,  and Jester's Arrow. The Shadowbeam Staff   and Jester's Arrows lose 10% of their damage  per enemy pierced while the Harp loses 5%.  4. What's the farthest range  you can mine at in Terraria?  We love to talk about mining speed here on  Terratube (hell, I would know), but not enough   love is given to mining range, probably because  far fewer things affect or are affected by it.  Still, I'm going to pull a 2022  Terrasteel and maximize it.  There are two candidates for the maximum  possible mining range - the Laser Drill   and the Drill Containment Unit. The Drill Containment Unit has a   mining range of 15 tiles, which is constant  and unmodifiable, which seems pretty long.  However, the Laser Drill actually has a  mining range of 16 tiles - note that it's +11,   not 11 - and this can be improved to  a whopping 20 tiles with the Toolbox   and Extendo Grip, making it the clear winner. So, twenty blocks it is, right? Well, the Laser   Drill has one more trick up its sleeve. If you've  ever used the Laser Drill, or any other tool,   you'll know that its tool reach... is square!!! This means the Laser Drill pointed diagonally   actually mines at a distance of 20√2 blocks, or  28.3 blocks - almost double that of the puny Drill   Containment Unit, which mines in a circle. How  sad for the Drill Containment Unit. I guess it   is better for everything else though. And lastly, 5. What's the maximum   mining speed in Pre-Hardmode? I believe this has been a top   comment on the mining speed video for...  geez, over a year now. Damn, I'm old.  Anyway, the answer to this one is simple  - 30 strikes per second. Using the Bone   Pickaxe - the fastest pickaxe in Pre-Hardmode  - and reforging to Light, we get a mining   speed of 9, or 6.67 strikes per second. If we then stack it with the maximum mining   speed buff, which is 70% and probably consists  of these buffs, we can get this down to a mining   speed of 2.7, which conveniently rounds down to 2. A mining speed of 2 means 2 ticks per strike,   or 30 strikes per second. This means it's  only one tier down from the fastest possible   mining speed of 1, which is 60 strikes  per second, and the same speed as a base   Shroomite Digging Claw. It is half the max  speed, but it's very impressive considering   this is pre-Hardmode we're talking about. So, those are the five quarter-highlights   I've decided to include in this video.  They're probably better here over five   shorts or something, so I hope you enjoyed them! Consider subscribing if you loved the video, as it   supports the channel, as only about a quarter of  you are. Similar videos should be on the left or   right. Either way though, thank you for watching,  and good day and good bye. See you next week!
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Channel: Terrasteel
Views: 62,655
Rating: undefined out of 5
Keywords: terraria, terrasteel, terraria questions nobody asked, terraria useless information, terraria trivia, teraria, terraria useless, terrraria, terrasteel useless information, terrasteel trivia, terraria 1.4.4, terraria 1.4.5
Id: yRT7b0ABlIA
Channel Id: undefined
Length: 6min 18sec (378 seconds)
Published: Mon Apr 01 2024
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