Could You SURVIVE in Super Mario 64?

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Welcome to Survive or Thrive, a brand new  series where we see what would happen if   you were permanently transported into  a video game. We'll analyze 8 different   aspects of the game's world and rate  them on a scale of 1 to 5. At the end,   we'll add them all up to figure out if  you would just survive or truly thrive. So. You've just been magically placed into Super   Mario 64's Mushroom Kingdom with no  way of escape. How screwed are you? Let's start with the important  stuff. Perhaps most important is   water. You won't survive for more than  a week without water, or probably even   half of that in a survival situation. And  before you outright die of dehydration,   you'll definitely get weaker leading up to it. So  you wanna find a water source as soon as possible. Thankfully, we're spoiled for water in this game.  There's a ton of different sources throughout the   different stages as well as the castle itself. The  waterfall in front of the castle might be the most   useful, considering it's always flowing from  an unknown source. Since it is unknown though,   you'd still want to do your best to make it  as safe as possible. Which means boiling it. I was about to go into a whole thing  about how difficult it'd be to get a   fire going in this world. It's not impossible  to start one without a man-made firestarter,   but it'd be difficult. And while  there are enemies that breathe fire,   it'd be very dangerous to have  to do that on a regular basis. I was going to go into all that  until I remembered there's some   fires in the castle basement. You  could grab a stick, light it up,   and take it outside to boil your water. Not a good  idea to have a fire indoors without a chimney. There you go. Safe water to drink.  You won't die of dehydration. I'll give water availability a 4 out of  5. It's really easy to get water and you   can clean it without putting yourself in harm's  way. Though in the grand scheme of game worlds   you could find yourself in, it could have  been easier. A 4 out of 5 is fair I think. Next is food. While you likely couldn't survive  a week without water, you can make it by much   longer without food. It heavily varies person to  person depending on how much body fat you have   built up. And much like water, you'd be struggling  long before you actually just die of starvation. So what food sources are available to  you? Now I'm not a marine biologist,   so I don't know what type of fish this is,  but I have a feeling you aren't gonna get much   sustenance out of them. Like you'd probably  need a lot of these to get enough calories   for the day. Fortunately, there's something a  bit... bigger out there. In Tiny Huge Island,   you can catch yourself a Bubba. Well, you can  TRY. It's several times bigger than Mario and   you have no fishing rod. You could maybe fashion  one together with sticks and some vines from this   wall in Tall Tall Mountain, but this guy ain't  getting caught with a minecraft-ass fishing rod. Here's another option. Mario can't normally kill this thing. But  Mario doesn't know how to use tools. I say   fashion up a bunch of sharp sticks and start  chucking them at Bubba. It might take a lot,   but when you eventually do kill him,  that'll last you a while I bet. Cut   him up into portions and store them in Cool  Cool Mountain. They'll last longer frozen. And if Bubba is too much trouble, get yourself  some Koopas. According to this BBC article,   a family in 1971 survived for 38 days at sea just   off turtles as well as some fish.  If they can do it, why can't you? Something that will be a problem though is vitamin  deficiency. I'm really racking my brain here,   and I can't think of a single vegetable  or fruit in this game. The only thing   that might help you out are Pokeys, because it  seems like some cacti have Vitamin C in them?   Vitamin C is useful for protecting against  scurvy, and you definitely don't want that. Overall, I'll give food availability a 2  out of 5. You'll be able to procure meat   somewhat easily, but you'll definitely  be deficient in some nutrients to the   point where it'll likely become  a problem later down the line. Shelter is the final need, and I don't have to  spend much time on this. You have a whole ass   castle to live in. Though it doesn't really  have any living space, so you'd have to   make your own bed somewhere. Personally,  I'd put one in here. It's nice and cozy. Five out of five. Let's talk about safety. In some game worlds,  it'll be a fight for your life every single day   just to make it to the next. Thankfully, Super  Mario 64 isn't really like that. While there   are some stages that'll definitely be dangerous  to a normal human with normal human abilities,   you can just avoid those. No reason to go on  Rainbow Ride and fall down to Earth from the   clouds above. You could spend most of your time  in the castle if you wanted to, the only enemy   outside of the main stages are these Boos.  And you don't have to come back here either. Though as we touched on, you will have to journey  out for food. Koopas and the big Bubbas are only   found in stages. There's one Koopa Troopa on  Bob-Omb Battlefield, and the only enemies between   you and him are some Goombas. Goombas should be  pretty easy to take out with a spear. You could   maybe jump on them, considering Mario's just a  little over 5 feet tall. Keep in mind though,   you wouldn't be able to jump as high as him.  We'll talk more about that later though. And as I said earlier, killing a Bubba would be  a struggle. You could maybe figure something out,   but messing up would not be  good. Plus, if you get injured,   there's no hospital to help you. The only  sentient creatures around here are Toads,   and I don't think any of them  went to school to be a doctor. I'll give this world a safety rating of 4  out of 5. Day-to-day life might be a bit   more dangerous in Super Mario 64 compared  to real life depending on your situation,   but there are much worse worlds  to be in. This one's alright. Traversability. This is a big one for this  game. Super Mario 64's Mushroom Kingdom   wasn't built to be a believable realistic  world. It was built to jump around in. This   is a platformer after all. It's fun to hop  around levels and make death-defying jumps. But what does that mean for the average human? For simplicity's sake, let's say Mario is  exactly 5 feet tall minus his hat. This is   five feet right here. When he jumps, he  gains just about 5 feet as well. He can   jump his own height. And that's without a  running start. AND THAT's not even taking   into account the double and triple jump. Mario  truly is a beast when it comes to verticality. How high can you jump? When was the last  time you ever even thought about jumping? It seems like the average human  jump height is about 16-20 inches.   The average height for an adult male is  5'7 and adult females 5'3. Either way,   you might have noticed 16 to 20 inches  isn't exactly equal to 5 foot whatever. Fortunately, the average adult is a bit  taller than Mario, so you can potentially   grab ledges while standing that he couldn't  before. You would need to get some pull-ups   in to work out that arm strength though if you  wanna be going through a lot of these levels. But if you wanted to stick to the  castle and Bob-Omb Battlefield,   you don't need any sick moves to just survive. I'll give the world a 3 out of 5  rating for traversability. Yeah   you can make it through the simpler  stages just fine, but if you needed   to reach the top of Whomp's Fortress for  something, or climb Tall Tall Mountain,   you're gonna struggle. This world was not built  for people like us. It was built for Italians. The next aspect is socialization.  That might sound like a weird one,   but hear me out. If you're gonna be  staying here until your dying breath,   you'd probably want to be in the company of  others. I know some people out there can live   alone in a cabin in the mountains all their  lives, but most people aren't built for that.   Socializing is human nature. Without it,  you'd undoubtedly go crazy after a while. The sentient creatures inhabiting the castle  here are Toads. I don't know what a human   being would have in common with a Toad, but I'm  sure you could find something to chat about. You   could probably even be able assimilate  into their culture after a long enough   time. Become an honorary Toad. That's what  it'd be like to truly thrive in this world. But you still are trapped in one location  with the same handful of beings. Maybe you'd   get bored of them after a while. Angry at  them. I'm sure infighting would crop up at   some point. With such a small group, something's  bound to go wrong after a long enough timespan. And yeah, Princess Peach exists, but I don't think   you'd be able to save her. No offense  to you personally, but no human could   traverse Bowser in the Sky here. Not even  an Olympic-level athlete. Sorry princess. While socialization could be worse, it definitely   could be better. I think it rounds out  to a 3 out of 5 all things considered. Sustainability. I mentioned earlier that you could  probably get assimilated into Toad culture after   a good while of surviving in here... but  how long could you survive? There's only   one koopa troopa in Bob-Omb Battlefield. Could  you get a day's worth of calories out of that   one turtle? And yeah, there's all these trees,  but what happens when you cut them all down?   It'd take a LONG time for them to grow back.  Potentially a longer time than you might have. Considering you can exit a stage and enemies  respawn, I'm tempted to say everything you take   would respawn once you re-enter. So you  could cut down all the trees you wanted,   get a star or exit a stage, come back  and they'd all be right where they were. But then the Castle also resets too... That's not good. If everything resets, then you  can't build up a base of any kind and return to   it after going into a stage. Any bed or shelter  you build is just gone the moment you leave it. That severely hampers your sustainability. Every  day would constantly be like your first in terms   of how many supplies you have. The most you  could accrue is what you can carry on your   person. So you'd have to light a torch and  bring it with you to Bob-Omb Battlefield to   cook a Koopa Troopa, or bring the koopa  to the castle fire and cook it there. I didn't really think about that until this  section, but yeah, that's a major problem. I'll give sustainability a 2 out of 5. It would  be a 1 out of 5 if enemies didn't respawn,   but still, things wouldn't be  good for you in the long run. And the final aspect, the X-factor.  This is about the vibes of the world.   The je ne sais quoi. Is this a comfy  place that I'd want to spend the rest   of my life in? Or do I feel put  off for some indescribable reason? I... think this world would be super nice to hang  out in. Something about the colors and the overall   design feels so welcoming. It's cheerful and  bright. At least the castle and earlier stages   in the game are. Lethal Lava Land is a stage  I probably wouldn't spend a lot of time in,   but I wouldn't have to. I would never step foot in  Tick Tock Clock, that is just asking for trouble. The low polygon models and tiny textures  of this era are comforting to me. Though   it is weird to think about what that'd do to  your brain after a while. We're used to such   intensely detailed objects and places in  our world, what would it be like to live   in a Nintendo 64 game and see these  textures for the rest of your life? Not sure, but I will give it a 4 out of 5. I  can't explain it, but there's just something   holding me back from giving it a full 5 out of 5.  Those I guess that's the nature of this aspect,   there's some indescribable part of this world  keeping it from having the perfect vibe. And that's all eight aspects. To recap, we gave it a 4/5  in the water department. 2/5 in food. 5/5 in shelter. 4/5 for safety. 3/5 for traversability. 3/5 socialization. 2/5 sustainability. And a 4/5 on the X-factor.  Giving us a total score of... 27 out of 40. Not too bad. Though I guess it's hard to judge  how good it truly is considering this is the   first game we've looked at. If you have any  changes you'd have made scoring-wise or want   to comment on a claim or assumption I made, leave  it down below. I'm curious about your perspective. While there are some problems you might come  across during your new life in Super Mario 64,   I think it there are definitely some worse games   you could find yourself in.  This one wouldn't be too bad. Let me know what you think about the video  in the comments. Kinda trying out something   new here and I want some feedback. Like the  video if you liked it, that'll let me know. Thanks for watching and see you next time.
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Channel: Pretzel
Views: 87,103
Rating: undefined out of 5
Keywords: Video Game Analysis, Analysis, Video Game Review, Review, Video Game, Video Game Design, Video Essay, Essay, Game
Id: yZuiT5N7fic
Channel Id: undefined
Length: 13min 42sec (822 seconds)
Published: Wed Mar 27 2024
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