Shaman PvP Guide | Season of Discovery Phase 2 | World of Warcraft

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what's up everyone welcome back to Another World of Warcraft season of Discovery guide I'm Singo and today we be going over how to PVP as the famous slot machine floor hugging king of birst class the shaman in phase two of season of Discovery it's safe to say the shaman meme is a thing of the past and they're currently top tier in every aspect of the game leading many to believe that a Nerf is imminent but until that day comes shamans are eating good in PvP specifically dual wield enhancement has a ridiculous amount of tankiness and sustain with way of the earth instant cast free of cost self heals and male armor little to know downtime with Rune swapping to shamanistic rage and crazy burst damage with storm strike instant chain Lightnings and lava lash two-handed enhance can work as well and I've put together an incredibly fun build that I'm really excited to share with you that can be extremely effective it plays more like two-handed windfury enhance from era which many people liked but it's more of a gamble to get the procs and you lose out on the big boost to your health from running away of the Earth but I've honestly had more fun running this build than dual wielding as for Elemental the addition of runes like decoy totem and power surge really help bolster the already scary spec but nature swiftness is definitely missed at level 40 and 20- yard range shock spells plus hard casting when dealing with push back can be very frustrating so positioning and choosing your pushes correctly is key when you do get the chance to hard cast you can be absolutely terrifying and when the stars align and you get an overload proc with a power surge instant cast lava burst it's one of the greatest feelings ever as always I'll be discussing optimal talents potential gear and Rune choices and overall game strategy for both enhancement and Ellie so without further Ado let's jump right into it first up we have the Monstrous Enhancement Shaman previously famous for its up and down roller coaster type play style where you're either getting massive windfury crits and one-shotting people or you're slowly hacking at your enemy with what feels more like a pool noodle but with the addition of all the new runes Enhancement Shaman plays a lot more like it does in rra of the Lish King which is incredibly strong gouge pares it we're so dead he just walks away man dude we actually could have ran this Shaman down I don't know if we had a hodge for him wow yeah we actually just can't do anything for talents I run this build you can swap around a few points here and there which I'll go into but I feel this is my ideal overall I choose Five Points in Shield specialization over ancestral knowledge because Shield spec helps if you ever want a flag carry in warong Gulch because you can get blocks in ghost wolf and it's also nice to have the choice to swap to a shield for the damage mitigation if you're getting focused comparatively you get a flat 5% increase to your Mana which as enhancement and my current gear setup which is very solid I get a whopping 97 additional Mana points so it's really not a noticeable difference and by run swapping to shamanistic rage Mana is rarely an issue as it is I take two points in Guardian totems for the reduction in coold down to your grounding totem because ranged classes are your biggest enemy as enhancement and there are a lot of strong bursty ranged classes at the moment a well-timed grounding can be the difference of life or death when it comes to a overcharged Starfire or a lava burst or whatever it may be coming at you improved ghostwolf helps when trying to catch up to an enemy or get away leaving it at 2 or 3 seconds can be the difference of not being able to do either of those and I like having it much more than a 10% increase to damage of my lightning Shield thundering strikes is an obvious one for the crit and to get down to flurry if you don't see yourself running a two-handed enhancement build you can swap out this talent for something else but I like having the option so I don't ever have to Respec and just have to Rune swap especially when I don't feel the other options with one measly Talent Point are going to make a noticeable difference Five Points in flurry which is one of your biggest talents as enhancement because it increases your attack speed by 30% for your next three swings after dealing a Critical Strike elemental weapons and increases the effectiveness of your imuse so very important Perry will help a lot against melee and then I put two points into improved weapon totems so my wind Fury totem is better for my melee team members if you're playing Solo or don't want to do this for whatever reason you can instead put one more Point into weapon Mastery for 2% additional damage and then of course storm strike with its new 6-second cooldown as opposed to the massive 22nd one that it used to be and that's amazing for runes when dual wielding you're always going to want want to run dual wield specialization on the chest lava lash because it hits like a truck cost no mana and is on a short 6-second cool down melstrom weapon on your belt for the instant cast damaging or healing spells and then for your leg and feet runes there are specific ones for each that you're generally going to want to run but I'll go into reasons as to why you'd want to swap at times on your legs you want to run way of the earth most often because it gives you a huge 30% boost to your health you take 10% reduced damage and have a 6% red chance to be critically hit by melee attacks you do need to have rockbiter weapon on your main hand I run rockbiter on both my main and off hand the attack power bonus is just really good in my opinion but there are worlds where you can swap imbus and still do well a slight caveat that can also be seen as a positive for wave the Earth is Earth shock has to be cast in melee range but it no longer shares a cooldown with your other shocks which is a boost to your damage but this also means that against ranged enemies grounding totem and GAP closers are key now for the fun leg run swaps shamanistic rage is essential for keeping uptime as high as possible I have three sets of leg pieces with different runes on them and utilize item rack to swap them when I'm out of combat with shamanistic rage you barely have to drink and if you do it just bolsters the speed at which you regenerate your Mana the damage reduction that you take is also nice but I typically swap back right away after getting Mana because W of the earth is typically your best bet given the huge amount of Health Plus damage and crit reduction that you get from it the more mimy Rune you can swap to for crits and Giggles is ancestral guidance when activated 25% of your damage is converted to Healing on up to three nearby party members but more importantly 100% of your healing is converted to damage on your most recent flame shock Target an important note on this is that healing does not include overhealing so whomever you're healing whether yourself or a nearby team member needs to have reduced Health but with that being said this works with healing pots and melstrom instant cast heals so look at the possibilities holy so if you use a superior healing potion you're going to hit for whatever that heals you for and you just saw how much it can hit when you use an instant cast healing wave obviously this requires more planning so I only use it for fun and it's not as consistent as just running way of the Earth but isn't the reason we play this game to have fun more about that when we talk about the two-handed weapon build for your feet Rune because decoy totem is so strong I typically don't ever switch off but there's a world where if you're playing with support you can opt for Spirit of the alpha and cast it on a teammate which grants you the loyal beta buff increasing your attack power by a reasonable 20% but with so many strong range classes right now a lot of slow SL cc's in the game and time to kill being where it is the benefits you get from decoy totem far outweigh the damage boost you'd get from Spirit of the alpha in my opinion in next up let's discuss my two-handed weapon build as I mentioned earlier this build is more focused on fun rather than optimization but it can still be effective I've toed the leaderboard many times with it the general idea is to use wind fury on your two-hander which increases your chance of getting melstrom Weapon procs by 50% so not only does this allow you the possibility to get extra attacks with your big heavy-hitting weapon but by running lava burst on your glove Rune the additional melstrom weapon procs allow you to get instant cast free of charge lava bursts that are guaranteed to crit as long as you have flame shock on your enemy even if it's rank one when you're low on Mana so everything I discussed about runes in the dual wield section apply except for your running two-handed Mastery on your chest and lava burst on your gloves then for your legs because wave of the earth doesn't work without Rock biter weapon on your main hand i'm swapping between shamanistic raage for the damage reduction SL Mana regeneration ancestral guidance for the meme one-hot potential with which by the way is even more fun when combined with a two-hander and then Earth Shield when I'm not using either of those because a little extra survivability plus the push back reduction if you're casting lava burst at less than five mestrom Stacks is welcomed even if it's nothing compared to the benefits you get from way of the Earth the problem with this build is if you're running mostly enhancement gear Laval lash crits hit harder than a Critical Strike lava burst two-handers really don't hit super hard consistently and when you don't get your procs or crits you're just waiting for the sweet Embrace of death while you watch that slow wind up of your weapon swing we'll talk about gear next but while we're on the topic of the two-hander build I was lucky to get the automatic crowd pummeler from nomer which increases your attack speed by 50% for 30 whole seconds it doesn't have the best top end damage because the attack speed of the weapon is extremely fast but it makes for some very funny and enjoyable gameplay which I like to swap back and forth for every time it's off coold down for gear you want to focus on stamina for tankiness and survivability strength/ raw attack power for damage and Agility SL crit because agility provides a small amount of crit Dodge chance and armor and crit not only makes for some nice big hits but it also procs your flurry Talent which we know increases your attack speed by 30% after a Critical Strike I've linked some potential preis and bis gear options for both Le and enhancement in the description below but I always recommend going into 60 upgrades yourself to peruse what options you have I'm a big proponent of of teaching aanda fish as opposed to just giving him one for a day in terms of consumables and useful items greater Mana pots and Superior healing potions are great in a pinch with the latter also being used for ancestral guidance as we spoke about earlier ank gives you access to your reincarnation ability which can be nice for some funny Revenge kills on people but be careful because you risk being doubly humiliated it can also come in clutch at other times like in war song gch or rothy Basin engineering is huge for PvP with things like explosives iron grenades being extremely useful for a multitude of reasons most importantly use them to either Gap close get away or interrupt spell casts you can also use it when someone's trying to cap a flag atoy Basin and you're spinning the flag catai Ultra goggles are great for catching stealthy the parachute cloak allows you to do the lumber mill to BS jump every 30 minutes or not take damage When jumping down to mine and the engineering craftable shield and belt are really really nice to have as well you you can opt to sweat a little bit and use things like magic dust flash bombs swiftness free action and the various protection potions but for the vast majority of you this is unnecessary and will definitely put a hole in your pocket any additional stat boosters that don't persist through death aren't really useful because they go away so quickly but if you have the money go for it one last notable mention is you can break blind and become immune to Nature damage for 3 seconds with a leather working male craftable helmet it also just has really really good stats so go ahead and try to make that the mats dropped a lot in price since the beginning of the phase so I was able to make one for enhancement and also made one for Elemental which I'll go into shortly finally let's just go over some general strategy SL tips use Purge to clean your enemies Buffs this is one of the strongest abilities in the game make sure to utilize it mag's ice barrier priest's power word Shield or fortitude a Nature's swiftness if you're fast enough or healing over time spells the list goes on and on in phase two Shaman got totemic projection this is a massive new addition to the shaman toolkit on a short 10-second cooldown and costing no Mana drop earthbind totem and magma totem where someone recently stealthed and you can immediately pop them out and put them into combat use earthbind to catch up to an enemy who's running away from you drop a fire noova totem wait a few seconds and project it into a large group keep moving wind fury on top of your melee team members who are charging into a fight move your grounding totem or Tremor totem so that they're Within in range of whomever needs it you get the point this one ability really adds an array of new possibilities and I've been absolutely loving it when you have to drink or you have any downtime SL or capping a flag drop decoy totem grounding totem magma totem and poison cleansing totem if a stealthy tries to open on you decoy totem will take that opener away from them magma can help get them out of stealth poison cleansing clears poisons as well as blind and grounding totem will eat one spellcast which can be the difference of you capping the flag or not use item rack to swap between your runes and gear sets I have an entire video about this so go check it out make weapon swapping and shield swapping macros to switch between you can do this in combat use stoneclaw totem to taunt homunculi pets and Shadow fiends this one comes in a lot of handy so definitely utilize it and finally heal your teammates you are a support class as a shaman despite the fact that you are the strongest melee class out there right now the difference between a good and a great Shaman is a great Shaman knows that they are a hybrid support role similar to a r Paladin that knows how to bop their casters when they're getting wed by melee you can absolutely keep your team members up with some off healing and you can also make or break a fight depending on if you drop the right totems Purge the right Buffs or throw an instant cast free of charge heal on one of your team members who's low next up we have the master of all four elements the elemental shaman known for its fear inducing chain lightning crits and now lava bursts elemental shaman are a force to be reckoned with in Phase 2 for talents I run this build similar to enhancement there are areas where you can swap around a few points but this is generally the idea we start with five points in concussion for the 5% increase in damage to your lightning and shock spells then I put the other five in convection for the Mana reduction as opposed to Earth's grasp Elemental warding or call of flame but with that being said if you find yourself dropping earthbind to either create or close distance between you and an enemy and you want it to have a slightly bigger radius in this case 2 yards feel free to put two points into Earth's grasp there are also some reasons you could put some points into Elemental warding or call of flame the former gives a 12% reduction to damage taken from fire Frost and nature effects which can definitely add up when fighting a mage Druid or warlock i instead put those three points into reverberation for the shorter cool down on my shock spells call of flame can be used if you find yourself using your fire totems a lot and want them to do 15% more damage personally I feel that as an elemental shaman the majority of your damage comes from lava burst crits and chain lightning so I want to make sure I maintain flame shock on my target while also having the ability to interrupt a cast with Earth shock as often as possible but my goal here is to give you all the reasons you might want to opt for a specific set of talents over another and let you ultimately decide based on your personal preference or play style next we have elemental Focus which procs a lot you have a 10% chance to enter a clear casting state after casting any of your damaging spells and this reduces the Mana cost of your next damaging spell by 100% thus leading to a higher amount of uptime and we all like that cuz no one likes being o Call of Thunder is a must giving you 6% extra crit chance on your two lightning spells and is necessary to Speck into lightning Mastery which reduces the cast time of those spells by a whole second eye of the storm gives you full push back protection on casts for 6 seconds after being the victim of a Critical Strike this is chosen over improved fire totems and elal Devastation because push back is your biggest enemy as an El Shaman and the other two choices don't remotely compare you'll also need to learn how to spellcast Juke in order to deal with melee headon next we spec into storm reach for the six-yard increase to your chain lightning and lightning bolt spells Elemental Fury is arguably your biggest talent as Elemental because it increases the Critical Strike damage bonus of your damaging spells in totems by 100% this is what makes Ellie Shaman famous for their huge crits and then Elemental Mastery is a 3-minute cooldown that guarantees your next damaging spell to crit and makes it a free cast this pair is exceedingly well with Nature's swiftness at level 60 and I can already see the power surge lava burst crit with an overload proc plus an instant cast guaranteed Critical Strike chain lightning right after that the one shot potential is going to be insane when it comes to which runes to run similar to enhancement there isn't really a whole lot of wiggle room in most of your slots except for your legs overload on your chest allows for the chance to get those sweet double cast damaging or healing Spells at a 50% reduced Effectiveness very solid lava burst on the gloves is an obvious one by maintaining flame shock on your enemies power surge gives you a 5% chance to have the cool down of your lava burst or chain Lightning Spell reset as well as making your next lava burst chain lightning or chain heal cast instant on top of this every 5 Seconds you gain Mana equal to 15% of your intellect which is a nice addition but boots decoy totem is just too helpful to opt for anything else positioning is so important as a shaman and being able to freely cast is the main thing you have to worry about so decoy totem is really a huge help when trying to survive against melee legs are the only slot that I'll offer alternatives for I personally run way of the earth when playing Ellie most of the time because the survivability boost is just too strong in my opinion when I need man I'll swap to shamanistic rage and if I want to have some goofy fun I'll opt for ancestral guidance healing potions doing 835 damage and lesser healing wave 429 when looking for gear you want to try to reach the 3% hit cap for spells and PVP I get this from my shoulders gloves and belt then you want to Stack a mix of stamina for overall survivability spell power to bolster the damage of your spells spell crit for more chance at those huge numbers intellect which gives a bit of spell crit as well as increases your Mana pool and you can also use items like this trinket that decreases the magical resistances of your spell targets kind of like a spell penetration preis and bis options are in the description below but use 60 upgrades if you ever want to Tinker around yourself one other thing I'll mention is because you only have one option if you get the thermop plug necklace I opted for the enhancement one it was an easy choice because I main enhancement but it also has spell crit on it so it's a very solid Choice with stamina and spell crit for Elemental as well so I like having the option to be able to use it for both specs when it comes to consumables and useful items it's the same deal as enhancement so if you skip straight to Ellie use the time stamps to jump back to that portion but before you do that I will mention a few other additional Elemental specific items that are helpful first you have the two craftable epic Helms from leather working which have some very nice onuse effects the leather option provides a boost to your spell damage in Mana regeneration and I've been told the mail option allows you to get out of polymorph due to the damage caused and it also also speeds up your casting by 20% other than that a fun engineering item that's more useful for casters like elemental shaman is the Nish cloaking device this allows you to go invisible and pre-cast a spell on an enemy without them seeing you and without it breaking you out until the spell has been cast so with that information I'll let you figure out where and how you want to use it two final notable mentions are some fun trinkets that you can get from quest lines you have the Nifty stopwatch which increases your movement speed by 40% for 10 seconds and then you have the skull of impending doom which is very well known as it's used to get out of CC oh yeah and last but not least if you want to flag carry or be really silly and hope for the procs when getting focused by melee Green Well armmer has a chance to put your enemy to sleep when they hit you similar to consumables and items the tips I gave in the enhancement section are very applicable for Elemental as well so if you haven't watched that portion I highly suggest you do the only other thing I'll mention in the elemental section is Race Choice and this can be applied for enhancement or Resto even for PVP I'd say you want to decide between either Taren or orc both can be strong and it really boils down to your preference orc's racial hardiness is arguably the strongest racial in the game giving you an additional 25% chance to resist stuns so this could be the difference of life or death in many situations Hammer of Justice a fivepoint kidney shot you get the deal for enhancement they also have blood Fury which increases their base melee attack power by a whopping 20 5% for 25 seconds but healing effects are also reduced by 50% so Maelstrom self heals will take a big hit t or beefier no pun intended with endurance granting them a 5% increase to their Total Health and they can utilize their AOE stun War stomp which I've shown many applications for in the overlaid clips of this video and there you have it I hope you came out of this video Having learned something useful if you did it would mean the world to make if you liked the video left a comment and if you really want to show your support subscribe I can't tell you how much it genuinely means to me when someone who's seen my videos reaches out so thank you so much for tuning in if you want to hang out with me live I've begun streaming on Twitch and hit affiliate which I'm really stoked on I've been toying with the idea of leveling up a character so I can start putting together Community raids if that's something you'd be interested in let me know we probably have a little over a month left to phase 2 I hope you guys are having as good of a time as I am and if there are any other guides you'd like me to focus on put the request in the comment section and I'll do my absolute best to get one made that's it from me for the time being I better see all of you ripping it up in the next blood moon event [Music] peace
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Channel: Severingo
Views: 8,461
Rating: undefined out of 5
Keywords: Shaman, World of Warcraft, Season of discovery, shamanpvp, Wowguide, Wowpvp
Id: XtYrFT_Giog
Channel Id: undefined
Length: 22min 14sec (1334 seconds)
Published: Fri Mar 15 2024
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