Shaders Case Study - Dishonored 2: A Crack in the Slab
Video Statistics and Information
Channel: Makin' Stuff Look Good
Views: 51,131
Rating: undefined out of 5
Keywords: Unity, Unity3D, Game Development, Programming, Dishonored, Dishonored 2, Portal Effect
Id: dBsmaSJhUsc
Channel Id: undefined
Length: 12min 16sec (736 seconds)
Published: Fri Feb 17 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Hey r/Unity3D!
Got a new exciting bideo for ya. Check it out! There were like 3 things in my recreation of this effect that I had to skip over other wise the video was going to be 20+ minutes so I expect some follow up questions. Hit me up here or in the comment section if you've got some!
Thanks for watching everyone!
When I grow up, I wanna be like you
I maintain my stance that shaders are sorcery.
this guys channel is awesome!
Thank you for making this video! I was looking forwards to it ever since you teased it on the Debug Log :) As a graphic artist I've been dabbing into CG as a side project for a while, and your videos were a great help in getting me started with C#. Keep it up!