Shader Fundamentals - Normal Mapping
Video Statistics and Information
Channel: Makin' Stuff Look Good
Views: 130,562
Rating: undefined out of 5
Keywords: Unity, Unity3D, Game Development, Programming
Id: 6_-NNKc4lrk
Channel Id: undefined
Length: 10min 12sec (612 seconds)
Published: Mon Apr 03 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Hey r/Unity3D!
Been a while since my last video, between GDC, work, and other side projects it's a been a bit hectic! But I'm pretty happy with how this one came together. It's about normals and normal maps. Hopefully I did an okay job at explaining them. Admittedly I think I left out some details that would probably come up if you started using this code as is in your own projects... but hey, we'll call those learning opportunities!
I always get excited when you release a new video even though I only understand about 25% of it. I'm looking forward to more videos on the fundamentals.
Also, I love your simple explanation/visuals for explaining important concepts like Dot Products, etc.
I think you should focus on cool effects or more complicated topics instead of the fundamentals. There are plenty of other sources to learn the fundamentals out there. Your channel is one of the rare sources with more advanced cool stuff.
Great video! Keep 'em coming!
I just saw this today. I love this guys videos. I have used the ideas and theories he's shown to make some great shaders.
I really enjoy your videos. Would you be interested in making a video that covers Unity 5.6 baked lighting?