Shaders Case Study - No Man's Sky: Topographic Scanner
Video Statistics and Information
Channel: Makin' Stuff Look Good
Views: 89,103
Rating: undefined out of 5
Keywords: Unity, Unity3D, Game Development, Programming, No Man's Sky, Shader, Shaders, Sonar Effect, Topographic Effect
Id: OKoNp2RqE9A
Channel Id: undefined
Length: 7min 45sec (465 seconds)
Published: Tue Aug 23 2016
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Hey all, the video I teased last week is now out! Sorry for the delay. I had real life stuff slow me down a bit.
But at last, it's out now in all its glory. Don't have time to watch it? Get the gist with this sweet 7 second gfycat version!
HMU with any questions right here. Also I'm trying out GitHub for releasing video assets. Give that a clone and let me know if you prefer that to unitypackage files!
You basically turn shader code into English, because now I know how and why interpolated ray is used. Thanks for the tutorial and hard work!
Love your videos. Always a joy to see a new one in my subs on YouTube.
Amazing as always :)
Do you consider yourself more of a technical artists, or vfx engineer? I graduated and have a "major" on computer graphics and while I understand everything you did I don't have the same abilities to reverse-engineer how some things were implemented in games, guess this is where talent comes, my thing was always with lighting. Though I guess If I spend some more years developing many different shader effects I would get more familiar with figuring stuff out, I already do with some games.
That's really great! As a new programmer there are a other things I can extrapolate from this that will be very helpful. Thank you!
Just happened to need to reconstruct world position from depth a couple of days ago for doing some shadow projection(http://i.imgur.com/bn7RR5d.gifv). The approach that you showed for some reason didnt work me, but this one did http://forum.unity3d.com/threads/problem-with-reconstructing-position-from-depth-buffer.297041/
Beautiful!
Great video as always. This one is a tad over my head vs the previous ones, but still great none the less!