Shaders Case Study - Stealth Games' XRay Vision
Video Statistics and Information
Channel: Makin' Stuff Look Good
Views: 58,410
Rating: undefined out of 5
Keywords: Unity, Unity3D, Game Development, Programming, Shader, Shaders, Graphics, Hitman, Dishonored, Deus Ex: Human Revolution, Stealth Games, X Ray
Id: OJkGGuudm38
Channel Id: undefined
Length: 7min 30sec (450 seconds)
Published: Thu Jul 21 2016
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Hello all, been a while since my last video but I'm back! This video covers some commonly requested games and effects, namely stealth games where you can see stylized versions of enemies through walls.
Check it out, and feel free to hit me with any follow up questions here!
these videos are really awesome. seriously, keep up the good work.
Great stuff. Always looking forward to your videos.
amazing work, super useful!
loved your videos, until this one. kinda went too fast for me to follow. :D
Thanks for the tutorial!!
Love your videos dude. Awesome explanations
Hey Broxxar! Another great video from you. What if I want the shader effect to show through some walls but not others? Would I simply use the standard shader without modifications for super opaque walls?
Can this be done in the deferred camera rendering path? Sorry I'm still new to shaders and shaders that depend on different rendering paths are giving me a headache :( /u/Broxxar