Shaders 101 - Intro to Shaders
Video Statistics and Information
Channel: Makin' Stuff Look Good
Views: 213,346
Rating: undefined out of 5
Keywords: Unity3D, Game Development, Graphics Progamming, Shaders, GLSL, Unity (Game Engine), Tutorial, Unity3D Tutorials
Id: T-HXmQAMhG0
Channel Id: undefined
Length: 9min 44sec (584 seconds)
Published: Wed Feb 24 2016
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Hey all! I made another tutorial/video thing. This one is a whirlwind tour of shaders. It really just covers the absolute basics. The idea is that this will give us a foundation to build in in future tutorials, so eventually I can teach people how to do some of the crazier shader tricks I've learned over the years.
I'm also just throwing a bunch of stuff at the wall in this video to see what sticks. Animations, humour, take home challenges... I'm hoping you guys will let me know what's working and what's not! I'm pretty fond of vaguely British Unity developer though... so he's probably sticking around whether you all like him or not.
Anyway, hope this helps. Feedback is very welcome!
Subscribed. Please make more :)
Much better tutorial! Thank you! More please, even one that's more basic and covers explaining vert and frag would be great. Love the images you used.
Subscribed. Look forward to more vids. Funny and informative!
I thought it was great for the most part, I would definitely watch more if you made more. I didn't really like the pause in the middle, you had a nice fast pace going and it was a bit weird to just have it grind to a halt. The "homework" idea with the hints is great for the end of the video, not so great for the middle (in my opinion).
wow..you targeted the hardest things to learn for all unity beginner..nice work and i subscribed since your fire particle video
Great video. I like how straightforward and informative it is. I did graphics in college, but most of it fixed function pipeline stuff (I guess I'm dating myself). I only marginally did shaders so I found your video really useful for getting started in experimenting in Unity. I thought the general explanation you gave of vertex and frag shaders was decent enough to get me going.
I'm mostly interested because we're using Unity's mobile/diffuse shaders for our iOS game and I don't know much about the number of passes or how much time it takes to run those versus writing your stripped down shaders. So maybe this could be some kind of optimization down the line.
You got one more subscriber, awesome work!
I also checked your Particles 101 tutorial because that's the thing I thought I knew the least about before, and I liked it muuch more than the shader one, I actually think words like "shitty" make it more interesting and fun to watch..
I have one constructive critic (atleast I think it's constructive), when you did the fire effect, you could've just glossed over other other variables with few words.. For instance, I'm really wondering what that "inherit velocity" thingie does..
Please do more in depth shaders!
I've just started getting into them recently, absolutely loving them. Would love to be more confident in them, my latest project I had to create a shader that would tint a portions of the screen with 2 separate colours..
http://imgur.com/TtijS1z