Self-Aware Game Mechanics - FUNKe Study

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
welcome the video you're watching won't just be about games that intentionally crash and make you reopen them I find fake out humor while entertaining can be often unchallenging easy to cover instead I'll be focusing on Fourth Wall mechanics and storytelling devices that vaguely fall under the umbrella of somewhere I'm also not going to use the word and maintain at once because I consider it a slur anyways let's walk through this video the out of bounds glitch is as certain as the sun rising in our Sky Box name a game and someone's probably broken out of it by now here's how to prove Link's Earth is flat and jump off the world what allows this to happen is any developer oversight that lets players escape the play area things like a missing boundary box Collision foreign or any mechanic that overrides the player's position in the world it's not unlike your cat squeezing its body through a microscopic hole in the fence [Music] there's something so human about the desire to turn a wall into a door and a door into a portal if a game's cool it'll actually use this as a feature in some way rewarding players who escape the play area with some kind of a wink or a nod for all the examples of it being used as an Easter egg though I couldn't find many examples of it being a primary mechanic this led me to ichio which led me to a tiny game called Hammer space it seems to be a development build of a late 90s shooter that was so error trodden you can't equip the intended weapons all you can use is a scrapped Hammer item with a supposed high priority bug you know what they say Le peltuvid or as the French would put it he's using that wrong damn right I'm using this Hammer wrong I'm traversing just outside the level while platforming back into it to access keys and Flack enemies it also gives him a case of the white color keys are also reset when you wall walk so parts of the level have to be completed without glitches you can go around reading internal feedback on the game but don't expect too big of a picture this game was made in a week and is about five minutes long if my hands were on the wheel of making a game like this I'd probably take a few cues from any percent speed runs we have to contain this by the way any percent just means skipping through parts of the game by well any means necessary people treat Doom 2016 like it's a 3D platformer you climb around the Sky Box walk on the ceiling blast jump your way across gaps it's like a totally different game is being played the same could be said of any uh any percent Speed Run Metroid Prime's got a crazy one portal I yeah sakiro Morrowind any every video game ever all I'm saying is when lightning strikes the same spot a hundred times eventually a developer is gonna come along and hold a bottle out to it making a game by breaking a game is pretty cool in concept I'd go more in detail about my theoretical pitch but I'm no Dev and I'm no speedrunner you could even say I be on the outside looking good [Music] we've all come to recognize that iconic Miyamoto quote delay your game or I'll delay your breathing so much can happen to complicated game's development one big change in its art style or its gameplay and suddenly your release window is kaput for example you ever order french fries and find a curly in it that's basically why re4 took six years to make even Halo found its start as a real-time strategy game I mean this isn't Halo dude stop showing me this old PC game oh my mistake then it became a third person game isn't this from uh final three yeah the rest is history but that's not to say delays are always a good sign they're even associated with the concept of development hell the one sweeping revision and suddenly months of work get undone one over-ambitious feature and now you've cornered yourself with a promise also that Miyamoto quote he never actually said it delayed rushed spoiler alert everything ever made had a show of development I didn't hit puberty until I was 15. this might all seem like random stuff to be saying but I promise I'm going somewhere with it when games shift in Direction tough decisions have to be made efficient developers will salvage anything useful from the older game while sacrificing parts that don't serve a new purpose sometimes even cool experiences end up removed because they just aren't practical to implement with BioShock Infinite early on there were these promises of skyrail obstacles story factions you could even step into the reality tares and interact with them you'll be in a space and you'll see a Skyline that doesn't exist in in the Columbia that Booker is in but behind the scenes of it all Irrational Games with shedding developers left and right supposedly features were getting the same treatment meanwhile they still hadn't figured out the core game yet I actually liked BioShock Infinite but one could imagine the stress of working on it when the four games of content you made all get canned at the Finish Line you may be wondering what does any of this have to do with the video title foreign well imagine everything I just explained to you about development Health delays and BioShock Infinite was the premise of a video game a creator with no core game idea a team being slowly decimated with time and most telling of all a graveyard of features dropped late in development as a play tester you don't have much control over the situation but anything that you hack might good you found a way inside that Monster's head it turns out you can actually manipulate much of the game under the Creator's noses for example I found a scrapped enemy type ripped its propellers off and then stuck them on a turtle his name's Craig then I rode Craig out of bounds and found a secret message naughty naughty you're not even supposed to be here yet boss yeah this game's not easy to explain but it does make sense when you learn the people who made it formerly worked on Bioshock what if all the missing features of a game were secretly still accessible what if you could run around a broken demo frankensteining things together to progress there's so much heartbreaking symbolism for something planned but never accomplished not just the cancellation of a game but the very stillbirth of a metaphorical and literal child if you visit the origin point of the world zero zero zero Legend has it this tree Bears impossible fruit it's emulative of the work of Davey reeden that being the Stanley Parable in The Beginner's Guide these premises accept themselves as a video game and explore how players interact with that knowledge the illusion of choice the intent of artists and lastly the interplay of promises the magic circle is also like those games in that you'd have more fun playing it than hearing it described that doesn't mean it'll blow your mind but you might come out of it a little more sympathetic to the people making your favorite games God only knows how often Great Things become diffused with mediocrity oh thanks Craig I've been looking for these I had more mechanics to talk about but this feels like an organic stopping point too much self-awareness is exhausting but too little of it can ruin your life find a middle ground you really want to see the rest of these examples huh okay fine just a peek oh that's the wrong page how's that for meta I said it just dropping my options [Music] foreign [Music]
Info
Channel: FUNKe
Views: 2,056,477
Rating: undefined out of 5
Keywords: FUNKe, noclip, glitches, out of bounds, boundary break, any%, the magic circle, game development, bioshock, the stanley parable, animation, animator, storytime, essay, game dev, blender, speedrun, doom, indie, animated
Id: qs8XDWAuvEg
Channel Id: undefined
Length: 8min 44sec (524 seconds)
Published: Tue Oct 25 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.