(Game Sack Theme) (blocks clattering) - Hello and welcome to Game Sack. Today, we are pitting
the 16-bit Sega Genesis against the 16-bit Super Nintendo. - That's correct, and I don't
even know why I'm here Joe, because we all know how
this is going to end. The Super Nintendo is way
better obviously, so, right? Am I, okay.
- No, no, I don't think so. - All right, well, so there's
only one way to do this. We're going to start out
with the console comparison and Joe's really good at that. So do it, Joe. - Let's do it. The Sega Genesis versus the Super Nintendo Entertainment System. Hardware power! The Sega Genesis AKA Mega Drive and the Super Nintendo AKA Super Famicom are both 16-bit consoles. Powering the Super Nintendo
is a Ricoh spinoff of the Western Design Center 65C816
running at 3.58 megahertz, the same exact speed as
the Sega Master System CPU. The Genesis CPU is a Motorola
68000 running at over twice the speed at 7.67
megahertz, but the comparisons don't end there. Both consoles have a
word length of 16-bits, but the Super NES has a
16-bit internal data bus and an 8-bit external bus. The Genesis on the other hand
has a 32-bit internal data bus and a 16-bit external one. Both consoles have secondary CPUs to help out with the sound. The Genesis has a Z80
running at 3.58 megahertz, the same exact speed of the SNES main CPU, while the Super Nintendo has a Sony SPC700 running at 1.024 megahertz. The Genesis has 64 kilobytes of work RAM, whereas the SNES has 128 kilobytes. Of course the CPUs are only
part of the whole picture. For graphics, the Genesis
has a pallet of 512 colors, whereas the Super Nintendo has 32,768. In most parts of the world,
that's a bigger number. The Genesis can do 61
colors on screen at once, whereas the Super NES
clocks in at 256 colors. However, if you engage the
shadow and highlight modes on the Genesis, you can
have up to 1,536 colors with about 192 of them on screen. Those are still much
smaller numbers though. The Super Nintendo can also
do a transparency layer. For resolution, the
Genesis usually comes in at 320 pixels wide by 224 pixels tall. It also has another mode
that's 256 pixels wide. By contrast, almost every
Super Nintendo game runs at a resolution of only 256
pixels wide by 224 pixels tall. This makes games that
appear on both consoles often look fatter and cropped
on the SNES as a result. The system also has a
512 pixel wide resolution but this was rarely ever used. The Genesis can put up to 80 sprites 16 by 16 pixels in size on the screen. Wow! The Super Nintendo can do 128 sprites, but only 8 by 8 pixels in size. Both consoles do have different
and bigger sprite sizes, but with fewer onscreen at once. The Genesis has get this,
two background layers for nifty parallax scrolling,
while the Super NES can have up to four, depending
on the graphic mode used. I can't even count that high! Speaking of modes, the Super Nintendo has the famous Mode 7
which allows it to scale and rotate a background layer, which was a popular feature
for developers to use. It could not however scale sprites without a helper chip like the Super FX. The Super Nintendo often
employed the use of such chips when needed, adding to
the cost of the cartridge, Whereas only one Genesis game ever did the same, Virtua Racing. Any and all scaling and
rotation that the Genesis did had to be done in software,
which is of course much slower. As far as audio is
concerned, the Genesis has 10 sound channels whereas the
Super Nintendo only has 8. The Genesis has 6 FM sound channels based on the Yamaha 2612. One of those channels can
also play back PCM samples. The other 4 channels are
the PSG channels used on the Sega Master System,
but they're often used in Genesis games as well. All 8 channels on the Super
Nintendo are sample-based and are run through a DSP chip
for added effects like reverb. Both consoles offer the
latest bleeding edge multi-channel sound
technology called stereo. Both consoles are fantastic,
but we need to keep in mind that the Super Nintendo
is over two years newer. The fact that the Genesis is even able to compete with it says a lot. Winner, Super Nintendo! - Just like I thought Joe,
Nintendo is up one to zero at the moment, but I
noticed you didn't even talk about how they look. - Oh, you want to talk
about how they look, huh? Okay, let's talk about their aesthetics. The Sega Genesis versus the Super Nintendo Entertainment System. Overall looks! This is what the Genesis and the Super Nintendo look like. Winner, Sega Genesis! - Joe, you didn't even talk
about the Super Famicom and we all know that's a
much better looking system. - Okay, we all know
that consoles are judged on their game library. So we figure we've got to talk
about their game libraries right now and well, I'll let you start. - Here we go. - [Joe] The Sega Genesis
versus the Super Nintendo Entertainment System. The games! (whimsical music) - [Dave] Ah, Super Mario
World, the flagship title for the Super Nintendo. What can be said that
hasn't been said already about this masterpiece? It's got tons of levels
to search and you'll want to uncover every little secret
that this title has to offer. There is a time limit
but you don't have to be in a hurry like that blue
bastard on the Genesis. His only mission is to get to
the goal as fast as he can. Where's the fun in that? I swear Sonic is the
year 2020 of video games. Mario World is the launch
title that made this system the huge seller that it was. Super Mario All-Stars
was a great surprise, a remake of the three NES titles and that Japanese one that
nobody really cared about. I played Super Mario I,
II and III on NES a lot. I was floored by all
the detail that was put into this release, especially
with the background graphics. So needless to say, I played
this title a lot as well, even though it was something
that wasn't really new. It's still a classic
game and I'll most likely be buried with it. Did Sega remake any Master System games? Probably not because no one cares. - [Joe] Hey, they remade Outrun,
idiot, and I'm pretty sure that Great Ice Hockey was
remade as Mario Lemieux Hockey, so yeah, they did get a Mario remake. Piss off! - [Dave] Well, that's
something I didn't know, Joe. Yoshi's Island, Super Mario
World 2 took a different turn, most likely to keep the already awesome gameplay from going stale. This time you control Yoshi
with a baby Mario on your back. The platforming is intense
at times since you're tasked to keep the cutest baby
ever on Yoshi's back. If he falls off you'll know immediately, because he'll start
crying like a Sega fan boy until you get him on your back again. (beeping)
(baby crying) I absolutely love this game. The Crayon-like graphics and
the original music is perfect. (bippity boppity music) - [Joe] Well of course, the
Genesis has Sonic the Hedgehog, who is the fastest video game character in the fastest game ever made. Look at him go! The gameplay here makes you feel alive because you have to think and
react faster than most humans up to this point in our
evolution have had to. Wait, no, no, no. Don't show this level! That's not fair. This doesn't count. Jeez, why is he so slow? Okay, I guess that means that Sonic covers the entire spectrum of having the fastest and the slowest game,
all in one cartridge, but Sega's blast processing
doesn't end there. The Genesis was also so
powerful that it had Sonic 2, which had Tails in it. That's right, Tails, everyone's favorite little brother character. Somehow he's able to move
just as fast as Sonic, but it's probably because
he's on the Genesis. Then we got Sonic 3 and Knuckles. Mario All-Stars may
have four or five games on a single cartridge, but
that's because he's weak and he doesn't require much room. Sonic is so amazing that
he needs two cartridges plugged in at the same time. Holy crap, can you believe this? You can't even plug in two Blu-ray discs at the same time on the PlayStation 5. Only the Sega Genesis is the real deal. Sonic catapulted the Genesis
ahead of the Super Nintendo in sales by being
included with the system, and it also made Genesis owners feel cool. Buying a Genesis is like
buying a sports car. It boosts your self
confidence and makes you a hit with the ladies. Sure, yeah, it also makes
you a bit of an ass, but, hey, that's a side
effect I can deal with. - [Dave] I think you've
always been an ass. - [Joe] But let's not stop with Sonic. The Genesis got many awesome
arcade ports as well... games like Capcom's Strider! This was a rather innovative
platformer in the arcades, and the Genesis is the
only console of the time to bring it home intact. I love jumping and slashing
around the varied levels and now I can save 25
cents each time I play it. Sure, I paid $70 for the game, but let's not think about that. The important thing is
that I'm saving quarters. - [Dave] The Super Nintendo has Run Saber. It's been called a Strider
clone, but is it really? In fact it does so much more than that average arcade port on the Genesis. Strider has a basic move
skill set that works, but that's about it. In Run Saber, you can choose from a female or male character. That's just the beginning of the fun, and man is that part fun!!!! Each level is packed with
baddies for you to destroy. You do this with your
standard slash like Strider, but you have more moves. If that's not enough, you
also have a special move that's like a magic attack. Variety overload! The even threw in some
outstanding Mode 7 effects. Where's your Mode 7, Strider? I thought so. The Genesis even got a
port of Ghouls 'n Ghosts. For its time, it was an
incredibly accurate port. Sure, a few of the background
graphics are different here and there compared to the arcade, but it plays incredibly well. This is a game that I still
play often to this day, making my way through it twice. It's so much fun that you
actually don't mind doing that. Ghouls 'n Ghosts is still the best game in the entire franchise and
I will die on that hill. While Super Ghouls 'n
Ghosts is the evolution of the Ghosts 'n Goblins
series. Unlike Ghouls 'n Ghosts this game isn't a port of an arcade game. A few features that make
this game rise above are the new double jump
that adds more depth to the platforming instead of the normal run and shoot gameplay in previous titles. There's really good use of
Mode 7 rotation incorporated in a few of the levels
which improves the game by a factor of well, seven! Top it off with a soundtrack
that's an instant classic and all of a sudden you have
the pinnacle of the series. Turtles in Time is a faithful
port of the arcade game. While most of the game is
intact, it's missing a few things like voice samples, for
example, and some animations, but nobody misses those. The game is better off
without all that stuff, but on the plus side, a cool
Technodrome level was added. This had a really cool
boss fight with a view behind Shredder where you had
to throw your enemies at him. So cool. Why am I telling you this? Everyone has played this
game and has loved it. The Genesis got a Turtle
game, Hyperzone Heist, but it feels watered down in comparison. It feels like a chore to play that game whereas playing Turtles in Time is like getting a backrub from Princess Peach. Super Metroid is one of those games that just clicks with you instantly. The game's exploration
mechanic is actually fun. There's only a few games
out there like this that I actually don't
mind going back and forth visiting areas multiple times
and this might be the king. Sorry, Symphony of the Night. Everything about this
game gives me the feels. The graphics, gameplay, and
haunting music will immerse you into each area making
you want to keep playing. Well, it does to me anyways. I'm trying to think if
there's a game on the Genesis like this, and I don't think
there is except for maybe Ecco the Dolphin, but we all know what a snorefest that game is. Donkey Kong Country 1 and 2 by Rare are a super fun platforming games. - [Joe] But Dave, there were three Donkey Kong Country titles. - [Dave] I know that but the third one feels like a top tier Genesis game. It's just not fun at all. The first two entries
though are dear to me and lots of memories flood my
brain every time I play them. Controlling two characters,
not at the same time, added some depth to the gameplay. Donkey, Diddy in the first game and Dixie and Diddy in the second game all had attributes that were helpful in certain areas throughout each level. Rare is known for making
games that were searchfests, and these were no exception. What was Sega's response
to Donkey Kong Country? Vectorman! Oh my God what a huge fail, but
not a surprising one. Contra III is all about the Alien Wars. Nothing better than running
and gunning huge levels laying waste to every alien you see. I'd hate to be the city
janitor having to clean up all those carcasses. Besides the traditional
side scrolling levels, the game also has some
intense overhead levels that make great use of
the system's mind-blowing Mode 7 capabilities. These levels are super fun
and are a nice addition, unlike the Genesis Contra game that only has side scrolling levels. Contra III is plainly just a better game. Nintendo rules! - [Joe] Oh, you are
definitely wrong on that. Contra Hardcore on the Genesis
offers way more levels, way more challenge, and several unique characters to choose from. Not only that, but it offers
branching paths and crazy speed that can only be
accomplished with the amazing Motorola 68000 CPU inside of the Genesis. Anyone can beat Contra III on Normal, but nobody can beat
Contra Hardcore on Easy. That's because there's no easy option since pansies like
yourself need not apply. - [Dave] Yeah, so speaking
of Konami, Castlevania IV would have been the best
launch title but it came out almost four months after
the system launched. Keeping in line with the
traditional Castlevania style, I've beaten this game
more than I beat up Joe on the playground after school. That's how I funded all my game purchases. This is exactly what I
wanted in a 16-bit sequel. Better graphics, better
music, and some amazing Mode 7 thrown in just because Mode 7 is the best revolution in video games. Killer Instinct is one
of the Silicon Graphics powerhouse games by Rare. A port of the arcade game,
this brought a different take on the fighting genre,
a large and varied cast of fighters to choose from. What made this game a little
unique was its combo system. Pulling off huge combos
was an impressive feat and you knew it because
the game's announcer would let you know, and that
made you feel really good about yourself and your gaming skills. - [Game Announcer] Monster Combo! - [Dave] It's a fun fighter
that you'd never see the likes of on the Genesis. - [Joe] Okay, then let's talk about fighting games real quick here. Sure, Street Fighter II may
have had worse voice quality than the Super Nintendo
versions, but I honestly feel the music is closer to the arcade. (exciting, thrilling, and
arcade-accurate music) Not only that, but there are
many different hacks out there these days that can give you
much higher voice quality than the original releases. But the reason I really want to mention Street Fighter
II is that it's so natural to play with Sega's absolutely outstanding 6-button controller. Two rows of three buttons is much better than using the shoulder
buttons for some attacks. However, the big selling
point on the Genesis has gotta be Mortal Kombat. That's right, the Genesis
version has blood and gore just like the arcade. The Super Nintendo
version doesn't have that, because they felt the need
to protect the children which were the only people
who had a Super Nintendo. You and I both know, Dave,
that as kids we don't need to be protected by a silly corporation. The Genesis is just faster and
better, except when it's not, but it almost always is at
least some of the time anyway. (music to make others bleed by) - All right, Joe, so
far so good, but I think we should talk about
what the Super Nintendo is really good at and that's RPGs. - Whoa, whoa, whoa, whoa, let's
talk about what the Genesis is really good at too, sports games. - Um, okay. Okay, let's talk RPGs. Mario RPG was a refreshing
game to play for many reasons. Firstly, it was all about
the Mushroom Kingdom where Bowser wasn't the bad guy. Secondly, it had a battle system that wasn't a complete snorefest. It was turn-based like other RPGs, but it was actually fun and
grinding was a pure delight. It was really interesting
seeing the Mushroom Kingdom from a non-side scrolling point of view. It was super easy to get into,
and the story and gameplay kept your interest until the end. Even the soundtrack was memorable. Did Sega have a Sonic RPG? Not on the Genesis because nobody likes Sonic or the Genesis. The Legend of Zelda: A
Link to the Past is easily in the top two games in
the Zelda series for me. It's one of those games that
I've played enough times to know exactly what
to do and where to go. I just love the overhead play style. Traversing the overworld is easy and fun with a map to see where
you're at and the majority of the NPCs are fun to talk to, but as we all know, the meat
of the game is in the dungeons. Figuring out puzzles
and going back and forth to find your way to the
boss is never boring. How could it be with the great
music the game has to offer? The Genesis has some okay
action RPGs, I guess, but nothing the likes of the king, Zelda. Earthbound is one of those games that at first I didn't like. I didn't own the game and I
was never really interested. Even when I saw it at K-Mart
as a blue light special for $39, I was like, no thanks. At the time I wanted dragons and ogres and not some urban kid fantasy. Many years passed and
I eventually played it and well, I had a great time. This is a solid RPG that
everyone should play. Thanks to the SNES Mini,
everyone can play it. I always laugh at how
enemies come straight at you on the overworld like,
"Hey, you stop there. I need to kill you!" But in
the end, they end up dying. Graphics are just blah but
there is some decent music to enjoy and don't
forget to call your dad. He worries. You'll find it hard to find
anyone who doesn't think that Final Fantasy III is
the best RPG on the SNES, and I would agree with all of them. I've played the game and
it has all that you want, good graphics, good
storyline, and good music. In fact, the music in my opinion is the best part of the game. Grinding is actually
bearable since you want to hear the music over and over again. There's nothing about this game
that you don't know already but if you haven't played this
game, then what the fuuuuh?! The Genesis has a game
called Phantasy Star, or some such nonsense. It can't be good if you can't even spell the word fantasy correctly. Stupid Sega. I'd bet money that if you ask people what the second best RPG on the SNES is, they would say Chrono Trigger. Yes, another fantastic RPG
from Square that will keep you occupied for many hours, and
I mean that since the game has multiple endings
and since you're a loser and have no life, you
might as well see them all. But don't worry though. You're not as big of
a loser as a Sega fan. There's so much to this
game to keep you occupied from side quests to time travel to a really cool battle system. There's not much to hate here. (exciting music for people
with time on their hands) (somber music) - [Joe] The Genesis may not
have been king of the RPGs, but it has some good ones. The Phantasy Star games are outstanding, especially Phantasy Star IV. This is one area where I need
to cede to the Super Nintendo, but that no way means that the RPGs that were on the Genesis were
bad or not worth playing. The Phantasy Star games
all tell great stories. I really love how Phantasy Star IV wrapped everything together. Phantasy Star III even had branching paths with multiple endings
long before Chrono Trigger was even a wet spot on Square's bedsheets. Sword of Vermilion may be a bit clunky, but I still had a ton of fun with it, though honestly, I recommend using a guide or something to help with the maps. The console even had fantastic action RPGs like Crusader of Centy,
which is a Zelda rip-off and a damn good one too, or the incredible Beyond Oasis from Ancient. The Super Nintendo just
didn't have anything like it. Or the isometric Land
Stalker and Light Crusader. Let's not forget the strategy
RPGs like Master of Monsters, Warsong, and of course
the Shining Force series. You really can't go wrong
here, and there are a ton of great games in the genre to play. To ignore these would mean you
are absolutely missing out, and do you really want to miss out? (thrilling music with
attenuated percussion) - [Dave] Moving on, the Super Nintendo has the best sports games. NHL 94 was released for
both the SNES and Genesis. It's not surprising that the SNES version is the better version. In the Super Nintendo
release, you can play with up to four of your friends. That's right, five
players at the same time. In the Genesis you can
only have four players. Your fifth friend has to
sit and watch you play, not that you have that many
friends if you own a Genesis. So what's the point in
playing the Genesis version? Both games play the same,
but the Nintendo version has better sound, from effects to music. I've spent many times playing this game with four of my friends. Kirby's Dream Course is
kind of a sports game. I'm going to call it
putt-putt golf with a twist. The goal of the game is
the same as putt-putt, and that's to get the ball, Kirby, in the hole in the fewest shots. Each hole is designed to test
your problem solving skills. You'll be scanning the
play area over and over looking for the best way to
try and get a hole in one. Kirby can run over
power-ups that he can use instantly once he picks it up. You can use this power up once per shot, and the good thing is they
carry over to the next hole. This is a unique game
that's really fun to play and you won't find anything
like it on the Genesis. Hal's Hole in One Golf is a great top-down golf game for the system. I don't know who Hal is but man, he knows how to make a fun game. I'm just kidding, I know who Hal is, so hold off on that comment. This title gets little to
no love like most golf games out there but I'm here to let it be known that it's a game everyone should play. It's very easy to pick up the mechanics and before you know it
you'll be shooting under par. Each hole starts out with a fly over in glorious Mode 7. This is truly the future of gaming. Even the music in this
game is super catchy. After 18 holes of it,
you'll have it in your head for a very long time. Be sure to give this game a little love. Super Punch-Out is the premier
boxing title on the SNES. Nintendo didn't need the help of an actual boxer to sell this game. Mike Tyson gave them a good
foothold with the NES game. Just the words Punch-Out
were sufficient enough for a savvy buyer and it
sold plenty well on its own unlike Buster Douglas
Boxing on the Genesis. If his name wasn't on
that box, it wouldn't have even sold the 180 copies that it did. Super Punch-Out on the
other hand is a smash hit. You don't control Little Mac in this game, but just some random player. I've always loved Super Punch-Out
for its arcade style fun, fast action, and learning
your opponents' little secrets meant lots of playtime. Now we just need a new
Punch-Out on the Switch. Who doesn't like a good baseball game? Nintendo has the best with Ken Griffey Jr. presents Major League Baseball. It's baseball folks. You hit the ball and try
and score points on offense, and on defense you try and catch the ball and get your opponent out. The Genesis has Tommy Lardass Baseball, which yes, is baseball and can be enjoyed just like Ken Griffey Jr.
presents Major League Baseball. What it boils down to is
who do you want on the cover of your game, a fat old man or
a young All-Star in his prime who has a much better stat
line than the fat guy? (funky music) - [Game Announcer] He's out. - [Commentator] Pitch out, gets the block. - [Joe] Don't even get
me started on sports. Electronic Arts knew that
sports games would be huge. Ever heard of John Madden Football? Well I have, and on the Genesis
is where it made its name as the premier football
video game franchise. - [Commentator] Touchdown. - [Joe] And for good reason
as it's incredibly fun to play and easy to get into. It even looks and sounds great. - [Commentator] Touchdown. - [Joe] Of course they
updated it every year and back then they
actually made improvements and noticeable differences
on a yearly basis. Can you even imagine? EA also made a ton of other
sports games on the console making the Genesis the go-to
machine for sports games. It's easy to scoff at sports
games, but these games are a huge market and
really helped the Genesis to take off as much as it did. Also did Pat Riley endorse
any basketball game on the Super Nintendo? No, they just have Bill
Laimbeer, whose net worth is $67 million less than Pat
Riley's and is therefore a less successful human being and
thus his game is far worse. You get what you pay for, Nintendo! Did the beautiful Tommy Lasorda endorse any non-Genesis baseball games? That's right, I didn't think so. Pat Riley and Tommy Lasorda
both knew that Genesis is king. I can only imagine the crazy Sega parties that those two would
throw with Joe Montana and Arnold Palmer at
Michael Jackson's house. - [King Of Pop] Ooooooooo! - [Joe] They'd all get together
and play Mystic Defender, a game that's easy to
pull down and play with FOUR MEGA POWER!!!!!!!!!! Who's going to throw Nintendo parties, Ken Griffey, all by himself? We know Bill Laimbeer can't
even afford the cab to make it to the party with his paltry
$13 million net worth. How sad. Oh, and look at Ken Griffey
Baseball's title screen. Now look at Tommy Lasorda Baseball. Look at this gorgeous man. Only the Genesis has enough
raw power to construct his visage on the title
screen and still have enough left over for a quality baseball game. - [Game Announcer] Hit by a pitch. - [Joe] The Genesis is
better than real sports, I'm just saying. - [Digital Quarterback] Set, hut. (crowd cheering) - It's pretty heated so
far, Joe, and I got to say, I don't know if it's
going if it's gonna end the way I thought it was. - You know, I kind of
think it's not going to end the way I thought it was
either, but whatever. Let's just throw everything out there and talk about the rest of the games. Well, not every game, but the ones we truly do want to mention. - Yes, the ones that count. F-Zero is one of the
launch games for the system and wow, did it make a quick impression! - [Joe] Yeah, the F stands for "Fun". Fun zero, zero fun. - [Dave] There's more than
zero fun in this game, Joe, and you know it! It has lightning fast racing
on tracks with amazing Mode 7 effects and it made it feel like you're really racing in the future. Not a lot of vehicles to choose from, but all you really need is Captain Falcon. The graphics were good for the time with lots of different
backgrounds, and I always loved when you crashed and
the camera turned around to see the smoke coming from the wreckage. You've got to assume that there's no way Falcon could have
survived but sure enough, he did survive to race again. I also loved all the little
things in here like wind that would push your vehicle,
making you compensate all while trying not to crash. The music was really good and it still is. (still really good music) Nintendo started something
great with Mario Kart, another title that used the
unbelievable Mode 7 effect that the Genesis only wished it could do. - [Joe] Dude, be quiet. Here's some Mode 7 running on the Genesis and software without
any lame helper chips. There is literally nothing
that the Genesis can't do except for things that
are beyond its ability. - [Dave] Get outta here. This is my segment! Blazing around tracks
and battling with friends in pseudo 3D was amazing. Little did I know it at the
time but this title would suck hundreds of hours out of
my life and you know what? I don't regret a single
moment of it either. I didn't quit playing it
until I had gold trophies on every cup in every difficulty. Who am I kidding, because
I didn't stop after that. Playing battle mode with a
friend was always a great time. Learning how to dodge red
shells by cutting corners or using the red feather to hop out of the play field was really fun. The game has evolved into a
solid franchise but I will always love the original for
all the joy it brought me. Starfox is the first game
to use the amazing FX chip. This is the game that
Nintendo needed to fill the urge for polygon gaming. 2D sprites were getting old and the SNES just wasn't ready for full on 3D. So why not use a chip to help
that aging system stay alive and still bring you a lot of fun? This game really is fun and
has tons of personality. All the characters are likable,
even that salty bitch Falco. The levels were long
in length and the huge screen-filling bosses
were a blast to fight. Sega also developed a chip to help push polygons on the Genesis. I think it was the STD chip
or something like that. Lame! Starfox is way better. Stunt Race FX was the second
game to use the fabled FX chip, and if you like racing at a
slow pace with low frame rate, this is the game for you. I do like the variety in tracks and even the vehicles are interesting. There's lots of things
to unlock and it'll keep you busy for a while. That is if you don't get bored
and move on to another game, which might actually be the case. Still, I applaud Nintendo
for the effort and I think a sequel would have
been a huge improvement, but we'll never know. Pilotwings was another
surprise launch title that made me all warm inside. At first, I was like,
"What's this crap, Nintendo?" Then I apologized and bought
it because that's what I do. After playing the game for an hour or so, I felt really bad for
lashing out without knowing what it was all about. A flying simulator sounds like work, and that's probably what I was thinking. This isn't work. This is a really fun arcade style game. Flying a biplane, skydiving, hang-gliding, and using a jetpack all
became insanely fun. Nintendo really knows how to
add little touches to a game to make it really enjoyable. Oh, and the phenomenal Mode 7
kicks all sorts of Sega butt. ActRaiser came a few months
after the launch of the system. I'd never played a game like this before. Playing as a god, it took
a while before I learned the society-building aspect of the game. Taking offers from your people was fun and made you feel like a god. The true fun though was when
you found the main demon haunt. You took the form of a warrior and went on a side-scrolling adventure
to put an end to the evil. I always loved the music in this game and many, many years later I realized that it was Yuzo Koshiro
that did the soundtrack. It made sense though since he's amazing. I really can't think of
the Genesis has any game that's even close to as good as this. It probably doesn't, but
I don't know since I don't spend much time thinking
about that stupid system. (music that sounds more
realistic than real life) Demon's Crest is the third game in the Gargoyle's Quest series. I remember when the game came out. Joe and I were at Electronics
Boutique in a dying mall called Cinderella City. We only had one copy
and we both wanted it. Somehow, I ended up getting
the game and Joe got the shaft. Anyways, I played and played this game and was amazed at the graphics. Everything looked creepy and ghoulish, just the way it should have. I was less impressed by the music, but it was still better than average. The game was and still is insanely hard. I've always struggled at choosing which gargoyle form was the best. Needless to say, I've
never beaten the game. Final Fight 1 through
3 and Guy are a series of beat-em ups on this system. It's always a good time
playing these games, especially after a hard
day at school or at work. All you want to do is
let off a little steam by smashing some punk's face in. Well, you'll get plenty of that here, and it's all really fun. Each game has loads of
personality as you fight your way through the slums and bars and
industrial areas of the city. You can never go wrong
with one of these games. Every time I mentioned
playing it with a friend, I never get turned down...
unless it's Final Fight 1 or Guy, but yeah, the only thing about these games that was always annoying was the music. Way too much reverb, and just strange composition to begin with. Sega has Streets of Rage,
but Nintendo has Final Fight. It's like a hamburger versus a steak. Steak will win every time. King of Dragons, Legend, Magic Sword, and Knights of the Round are
just a few of the awesome hack and slash games
that are on the system. I love me some medieval
fighting with swords and axes. I love killing all sorts
of mythical creatures and then fighting a tough
boss at the end of the level. These games were a staple in my collection and still are to this day. I never have to decide, "Do I really feel like playing this game?" because I always do feel like playing these games. There's just a certain
charm about collecting tons of dropped items, using magic
spells to destroy your enemies all while listening to some
decent to good fantasy music. Sega has a couple of those
games with the supposed best one being called Golden Axe. More like a urine-colored axe! Those games would only be
good on a Nintendo system. (decent to good music) (glass clinking) - [Joe] The Genesis has a
ton of other amazing games that I haven't mentioned
yet that you just can't get over on the Super Nintendo.
Games like Alisia Dragoon where you level up your
familiars and zap lightning across the entire screen. This is such a strange and
unique game that's still easy to get into. Or any of
the Thunder Force games, all of which are absolutely outstanding. They just kept getting better and better, though Thunder Force IV was
renamed to Lightening Force because Sega of America had
a brain aneurysm that day. Hey, it happens. I know I've had my fair share.
But do not let that fool you. Get this game and be blown away by absolute 16-bit power goodness! If you like shooters,
the Genesis is absolutely the better console, no comparison. I mean, check out M.U.S.H.A. here. Overhead shooters don't get
much better, and honestly I'll take this over
Space Megaforce any day. The Super Nintendo just
can't do shooters very well. You also have the Monster World games which give you a platformer
with an action RPG feel. You don't level up per se, but you do get better items and backtrack. Don't let the weak opening
weapons turn you off. These are great games. If you're not a wimp you can play Splatterhouse 2 and 3 and
beat up on scary creatures who ooze real monster blood! If you're a scared little
kid who needs his mommy, you may want to stick to the Kirby games provided by Nintendo which is a company that's staffed by helicopter parents. - [Dave] Hey, I resent that! - [Joe] Of course, Gunstar
Heroes from Treasure is one of the premier run
and gun games ever made with crazy amounts of
energy and special effects. This game is just so much
fun and even years later, I'm learning new techniques. If you're into imports, you
can check out Alien Soldier, which was also made by Treasure. This features incredibly
challenging boss battle gameplay that you just can't find
anywhere on the Super NES. Let's not forget what Konami brought to the table on the system. I already mentioned how awesome
Contra Hardcore was earlier if you can remember that
far back in the episode, but how about Castlevania
Bloodlines, which is one of the best, if not the best old
school style Castlevanias? Yeah, it's a little
weird around the edges, but the fantastic gameplay and the music more than makes up for it. And of course there's Rocket Knight Adventures which is an extremely
well-designed original platformer. It was brave of Konami to try
a new IP and I'm sure glad that they did because
this is a phenomenal game. All of these games are
exclusive to the mighty 16-bit Genesis system from Sega! You want ninja action?? Don't
forget Revenge of Shinobi which really expanded upon
the gameplay of the original. It's tough, but it keeps you
coming back again and again. Are you going to let this
game get the best of you? Certainly do not
underestimate Shadow Dancer. It plays more like the original Shinobi, but it's perhaps even more fun. I like turning the
Shurikens off and making my way through using only the sword. Can you do that? Don't discount the
Golden Axe series either. I'll take these over Knights of the Round or Magic Sword or any of
that crap Dave mentioned if I need some medieval
beat 'em up action. And I think pretty much
anyone else would too. And I bet you thought that I'd forget about the Streets of
Rage series, didn't you? 16-bit beat 'em ups absolutely do not get any better than these. Hell, beat 'em ups for any
generation don't get any better. Find the lie. Yuzo Koshiro became known to
the masses with these games and for good reason as both the games and the music are spectacular. Even the Disney games were
a blast with the likes of Quackshot, Castle of
Illusion and World of Illusion. There are just a ton more
games that I could list. The Genesis has so many
games that it really is hard to keep track of them all. I mean, check the comment section below for the ones I missed. My homies got my back. Genesis Does, bitches! (pumpin' music by Jesper Kyd) Winner... Sega Genesis!
Super Nintendo! - [Both] What a cop out! - Actually, I don't think
it is a cop out because, you know, we've been fighting
this entire episode, you know, having lots of fun, but
truthfully, you know, both systems have a stellar library. - Yeah, I mean, we're
old enough now to know that both systems are
just totally awesome. Back in 1994, given, we
each would have definitely fought hard for our respective systems but nowadays they're both just awesome. - Yeah, and if you couldn't
tell, we've been having a lot of fun jabbing at
each other's consoles during this episode, but
it's just all in good fun. You really do need to play both the libraries from both platforms. - For sure. - Anyway, what do you guys think of the Sega Genesis and the Super Nintendo? Let us know, and in
the meantime, thank you for watching Gamesack. (Game Sack Credits Theme) Dave, it was awesome to have
you here on Game Sack again. - Oh, that makes me feel
great, Joe, 'cause it was really good to be here,
man, and anytime you want me to come down, I'm here for you. - Oh definitely. I love making those phone calls. I will call you again very, very soon. - I can't wait. - Me neither. - All right. See ya later. - See ya. - All right, see you Joe. - [Joe] See you, man. I'll get the door. - [Dave] Oh. - [Both] Yeah, right!