SCP-1730 - What Happened to Site-13? (SCP Animation)

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SCP-1730 ⁠- What Happened to Site-13? (+1882) by djkaktus

👍︎︎ 1 👤︎︎ u/The-Paranoid-Android 📅︎︎ Sep 20 2020 🗫︎ replies

No no fucking infographics show here

👍︎︎ 13 👤︎︎ u/Rocatex 📅︎︎ Sep 20 2020 🗫︎ replies

people in these comments getting legitimately upset just because of the channel lmao

👍︎︎ 3 👤︎︎ u/vaIstiel 📅︎︎ Sep 20 2020 🗫︎ replies

Shizzle went down at 1730

👍︎︎ 1 👤︎︎ u/Metzfamily 📅︎︎ Sep 20 2020 🗫︎ replies
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SCP-1730 is one of the biggest threats the Foundation has ever faced. SCP-1730 does not exist. It was June 5th when the compound was first discovered. A large complex of structures in rural Texas, about fifteen kilometers northwest of the Mexican border. Located in Big Bend Ranch State Park, it was easily the biggest structure in the area. But there was no record of any such structure ever being built. A massive network of power stations, containment facilities, and research buildings, SCP-1730 looked like it had been abandoned for a long time. The exterior was degraded, but the building was still operating. A power generator had been running for an indeterminate amount of time, even as the infrastructure degraded. Power flickered through the sight and fuel leaked frequently. But there was one detail that attracted the attention of SCP brass. SCP-1730 bore identifying markings linking it to Foundation Site 13, a research facility that was marked for construction near Nome, Alaska. But Site 13 had never been built, having been abandoned in the planning stages. So why is it in the middle of Texas, fully constructed and long abandoned? The Foundation needed to know more, and they needed their best to investigate. It was time to call in the “Game Wardens”. Apollo-3, the mobile task force used to investigate dangerous sites, was brought in, and five elite agents were briefed and sent in - Ross, Houston, Noah, Ohalo, and Vigo. It didn’t take long for them to discover that something was very wrong with the site of SCP-1730. The facility was located in the middle of south Texas - but the local flora surrounding it was native to Nome, Alaska. Something had transplanted a building that shouldn’t exist to another place and time. Commander Ross ordered his men to enter, with Houston taking lead, and they discovered that entry led down a long staircase. They descended slowly, following a strange light that no one could identify - but had a sudden shock when they discovered that the basement of the staircase was missing. The light suddenly stopped, and it became so dark that it was impossible to see what lay beyond the staircase. Upon probing the inky black void at the base of the staircase, they determined it wasn’t a fog or shadow. It was a liquid. And it was rising. Ross ordered his men back, but Houston was in too deep. He couldn’t break free from the inky black liquid. The men pulled him away, and got him free - but his legs were gone! Not ripped off, because there was no blood anywhere. Smoothly cut off, as if they were never there. And as they put Houston down, he stood up - on phantom legs. He didn’t feel any pain, but everyone could tell something was very wrong with this place. And the messages they started seeing on the wall made clear they weren’t the only ones who knew it. “What Happened to Site 13?” “Death Here” “Not My Body” “Bleed” There had been other people - or things - inside SCP-1730, and they wanted anyone who entered to know that this was a very dangerous place to be. As they advanced down the hall back towards the entrance, they saw what looked like a person in the distance. But as they approached, it became clear this wasn’t another explorer. It was an old, horribly disfigured corpse seemingly attached to the wall. Not by chains - but fused into the wall in unnatural ways. At first, the team seemed unconcerned - recognizing the corpse as someone named Zachary. Fortunately, command back at base realized this as the effects of some sort of cognitohazard - a mental infection - in the base. They uploaded a filter to their helmets, and the team recoiled in horror at the site in front of them. But the horrors were just beginning. They turned around to see a shimmering, humanoid entity in the hallway behind them. As it approached, its footsteps distorted the hallway around. It pulled AP-3 Noah towards it, without touching him, and as the soldier was pulled into its clutches, his body started to distort. Vigo was next, being grabbed by the arm by a long appendage, and his arm started to change color and distort. But the foundation sent Apollo-3 in prepared. Houston produced a portable reality anchor, designed to handle reality-warping entities, and with a flash of red light the creature was revealed. It was a horribly elongated humanoid that only existed for a second before the reality anchor erased it and restored the hallway to its normal state. Vigo would recover, with the strange red color in his arm fading eventually. Noah wasn’t so lucky. He was already dead. And had been fused into the wall just like the unfortunate corpse. These horrors had been encountered just by trying to return to the entrance, so it was clear the only smart thing to do was to descend further into the facilities and get some answers. As they advanced, not encountering any other supernatural entities, they saw more evidence of the dark things that had occurred in Site 13. The infirmary had been torn apart, a cafeteria had been melted into slag, and a large group of containment cells ended with a section called “Olympia Class”. But while most of the other cells were standard sized, these were over 100 meters high. What had the foundation - or whoever ran this place - been keeping in these cells? They would get more answers as they made their way down another hall, where they saw a single television still working and illuminating their hallway. At first the television flickered, but the image soon cleared, and the agents were able to see what was broadcasting. It was the interior of a containment cell. And there was someone in it. And they recognized them as one of the most dangerous beings contained by the SCP Foundation - Bobble the Clown. A predatory supernatural clown that inhabits a children’s TV show, Bobble the Clown was broadcast by an unknown source and could only be seen by children under ten. Originally seeming to be a normal kids’ show about a clown, every episode eventually devolved into the murderous Bobble teaching the kids how to do horrible things like arson or torture. The Foundation eventually captured and isolated Bobble’s broadcast, but the clown remained hostile and vicious. Not here. As the team talked to the Bobble trapped in the mysterious Site 13, it became clear that this clown was broken by whatever it had experienced. It rambled, it hid from the camera, and it was clearly terrified as it told the team about the horrors of the site. And it seemed to recognize the agents as something familiar - but not completely familiar. It claimed to be able to smell them - and said they smelled different. As Bobble rambled on and on, the agents learned about a man named Emerson, who ran the site. Like the Foundation, he was obsessed with containing the strange and dangerous entities in the world. But unlike the foundation, he didn’t just want to protect the world from them. He hated them. The entities in Site 13 didn’t even have numbers - they might identify by them. Emerson wanted to use them up however he wanted and dispose of them - in something Bobble called the “meat grinder”. Entities that outlived their usefulness were taken down below - and none were ever heard from again. It was directly counter to every SCP Foundation policy - but this site had clearly been performing these horrible experiments for years. How? And why hadn’t anyone ever heard of it? The team continued to make their way into the facility, but their signals were lost as they entered the cryogenics unit. By the time contact had been restored, they were no longer alone. There were survivors. Both agents of the foundation - and survivors of the facility. And they were angry. With no way out and massively outnumbered, they called for backup. Mobile Task Force T-5, also known as “Samsara”, was reserved for the heavy-duty missions. They’re an elite group of practically immortal cyborgs fashioned from the flesh of a god, and equipped with further cybernetic enhancements to eliminate Keter-level threats and to protect themselves from cognitohazards. They were sent in through a drainage gate to look for survivors and neutralize whatever lay within. They didn’t know what to expect, but they knew one thing - no one who had been sent in had come out. It wasn’t long before they realized how dangerous this mission would be. As they came across some large gated drainage pipes, they could see at least twenty charred bodies of humanoids pushed up against the gate, some reaching their hands through. Whatever had happened in Site 13, these unfortunate beings had been desperate to escape. As they made their way down the drainage pipe, they could feel it getting hotter, as if they were nearing an energy source. And there was one other odd thing about the pipe. It was draining inward, not out. They made their way to a control room, where many of the consoles had been destroyed. Looking through a window, their view was obscured by a mysterious black mass. On the control panels, they could read terms like “incinerator” and “body pit access”. They split up, trying to find answers, but found many of their accesses blocked by the black mass. As the T-5 task force argued over their next move, they were startled by a sudden jolt. The giant mass had started moving. The team watched as the mass spun, revealing a giant turbine, which turned the inky substance into a fine slurry that was then scorched by giant streaks of fire. One of T-5 shot open the glass chamber, allowing the team to get closer - and blasting them with a wave of heat. As they descended into the chamber, they could see a massive plant-like structure overhead, which started to shake. Suddenly, thousands of glowing pods were released from the massive plant, and each one lit up and let the team view the chamber more clearly. But it was what was inside the pods that was more disturbing. Each pod had a humanoid shape inside, seemingly reaching towards the team, until they hit the slurry below - and the shadows went dark. The team descended to investigate the slurry, when something started to leak out of the walls. Looking at it, they could see something moving within. One of the team members picked the wriggling object out of the black liquid - and it took a bite out of his hand! It was a leech - and there were thousands more of them moving towards the slurry, consuming it. And as the leeches ate, they started growing. They seemed to be moving in unison, communicating with a larger being lurking at the base of the slurry. A larger leech, a queen? Or something else? The team wasn’t sticking around to find out. They beat a hurried escape from the leech room, finding themselves in another hallway. Whatever the black substance was, the entities who had been here had used it, scrawling “Blood” on the walls over and over again. Occasionally, they would come across a drained corpse covered in the black fluid. Had the leeches bled them dry? The facility was so sprawling that the team knew that if they wanted any chance of navigating it safely, they needed to get the lay of the land. They needed to find the control center. The door read “Stairs to Cryonics” and the leeches were nowhere to be found. It seemed like a safe path. But as soon as the team entered, the temperature dropped drastically, to well below where it would be safe for a human to survive. The team’s internal heating system kicked in, saving their lives, but that wasn’t the only threat. The team was about to encounter exactly what Site 13 was keeping locked up. As soon as they entered the room, sound ceased to work. The filters in their gear were overloaded, and the team saw warnings around the room. “Silence” “Don’t Look” A massive, multi-limbed figure emerged, with each of its sixty arms moving independently. The creature had no head, but a large circular structure covered with ancient glowing symbols. Whatever it was, it was ancient, all-powerful - and deadly. The team scrambled to get away, as the glyphs on the creature burned white hot. Anyone who touched it was burned. Anyone who looked too long at it felt their optical implants burn out. The symbols on the creature were indecipherable, but one word was clear and printed in English. “EMERSON” Site 13 was from another world, another timeline where the SCP foundation evolved into something horrible. Ruled over by Elliott Emerson, it tortured its captured beings, and eventually killed most of them in the horrors of the incinerators. When an escape threatened to destroy the facility, Emerson successfully activated a device that removed the facility from their world - into ours. Of course, as any avid follower of the SCP Foundation will know, there’s far more to the story than this. Emerson may have been the start of Site 13’s problems, but he was far from the end. We’re talking about a tale so epic in size and scope that it wouldn’t be possible to fit it into one video - A tale of subterranean horror, a daring rescue mission into the bowels of Site 13, and an anomalous battle to end all battles. And you can look forward to that epic tale - including the horrifying story of leech boy, and the tragic saga of Dr. Hadley - in part two: The Samsara Extraction Mission. Trust us - it’s worth waiting up for.
Info
Channel: SCP Explained - Story & Animation
Views: 2,073,453
Rating: 4.9199519 out of 5
Keywords: scp, scp foundation, animation, animated, scp-1730, scp 1730, site 13, site-13, What Happened to Site-13?, the rubber, therubber, tale, tales, scp tales, containment breach, anom, scps, scp animated, scp explained, scp wiki, anomaly, anomalies, anoms, scp animation, what happened to site 13, what happened to site-13, scp what happened to site 13, building scp, scp building, bobble the clown
Id: M5Vrar4w_CU
Channel Id: undefined
Length: 11min 49sec (709 seconds)
Published: Sat Sep 19 2020
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