SCP-1730 - Epic Final Battle at Site-13 (SCP Animation)

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It’s the mission of the century. A daring rescue into the depths of one of the most dangerous locations in the multiverse: Site 13, otherwise known as SCP – 1730.When the impossible Site 13 was first discovered, multiple Mobile Task Forces were sent to plumb its depths and none returned. They were greeted to a labyrinthine nightmare, littered with deadly cognitohazards, escaped SCPs, and mysterious, murderous leeches. Some were trapped, along with the civilians they were sent to rescue. Others were killed or changed in unimaginable ways. Mobile Task Force Apollo-3, also known as “The Game Wardens”, had been sent in on a rescue mission when they encountered a horrifying sight: The captured broadcast of Bobble The Clown, a dangerous SCP known for corrupting and destroying children through its deadly messages. But this Bobble was different. Much like everything from Site 13, this Bobble came from an entirely different dimension, and he had terrifying information to relay: In the universe where Site 13 originated, the site’s psychopathic director, one Elliot Emerson, had struck a deal with the Global Occult Coalition – a controversial government group who intends to “protect” humanity by killing anomalies rather than containing them. Emerson had converted his site into an unethical, unrestrained slaughterhouse, and was incinerating SCPs by the hundred in a so-called Body Pit. But Emerson’s game of death came back and bit him, snapping the threads of reality and turning the entire site into a dimensionally displaced super-anomaly. The Game Wardens realized they were in way over their heads. Their chances of surviving this place were dropping by the second, and if they wanted any chance of succeeding in their mission, they needed backup, so Site Command called in MTF Tau-5, aka “Samsara.” Calling in Samsara for a run-of-the-mill collection mission is like using a bazooka to kill a housefly, but for a case as severe as 1730, their skills were not only nice to have but vital. Samsara are among the best of the best: Immortal cybernetic clones forged from the flesh of a god, equipped with weaponry and technology that could surpass even that of other elite Mobile Task Force units. The four members of Samsara are so adept at what they do that they earned the nickname “Power Rangers” among their peers. The remaining Game Wardens knew that with Samsara on the case, they may actually survive this thing after all, they just needed to hold out. Samsara arrived on site not long after, packing some serious technological heat – including arm-mounted incendiary cannons, shock-absorbing leg extensions, heat-resistant plating, and built-in SCRAMBLE adaptations within their eyes to ward off the deadly cognitohazards. Everyone involved was in for the fight of their lives. The four Samsara agents – Irantu, Nanku, Munru, and Onru – entered via a drainage gate in one of the office buildings above ground and began their descent inside. After observing numerous charred bodies, they deduced that there must be a massive incinerator somewhere on site. Emerson’s incinerator. Theorizing this was connected to the “Body Pit” they kept hearing about, they descended further, feeling the temperature rise as they did so. Due to the anomalous nature of 1730, nothing inside made any kind of logical sense. Caused by a reality-warping machine known as THRESHER, the internal geography of Site 13 was subject to constant shifts. The team then split up to cover more ground – Munro and Nanku continued to follow the pipes and the heat towards the furnace, while Irantu and Onru broke away to explore what lay beyond a weak wall. After busting through the wall, Irantu and Onru explored several empty office blocks before finding their way into a control room with a glass observation deck. While the window was obscured by garbage and human corpses, signage indicated that the incinerator and the body pit were directly below them. The team once again reconvened, and managed to activate the incinerator, which shredded the mass stuck inside with several large turbines before burning the resulting slurry, the same process that had happened to so many anomalies under Emerson’s watch. With the path cleared, Samsara decided to descend via the incinerator, using the drainage pipe as a kind of makeshift tunnel. Eventually, they happened upon the leeches. Large, black, and hungry, these creatures seemed to infest 1730 by the thousand. Anywhere that blood or drainage runoff could be found, the leeches could be found, too. They didn’t appear to have any connection to an anomaly previously secured and contained by the Foundation. They squeezed and wriggled through the cracks in the walls, searching for fresh blood. Onru detected that the leeches all moved with a kind of collective purpose, suggesting a telepathic hive mind. Onru was able to tap into this hive mind using her cybernetic enhancements, and map the chaotic geography of 1730 through the leech colony’s collective knowledge. With this new advantage, they could add a second goal to this rescue mission: Find the THRESHER device causing all the instability, and potentially reduce power to it if possible. But they were on the clock to save the other survivors, as those leeches were sure to get hungry for warm blood soon. They followed the leeches down the most direct path towards the survivors. On the way, they encountered a horrifying creature: The many-limbed humanoid nightmare that functions as Emerson’s eternal punishment, his charred body tied screaming and alive to the platform where the monster’s head should be. They managed to make it past the monster before finally rendezvousing with Captain Hollis of Mobile Task Force Zeta-9, otherwise known as the “Mole Rats”, as well as the Game Wardens and the other survivors. There were 27 surviving members of Site 13 staff, many of which had severe injuries – making it even harder to transport them back to safety through hazardous terrain. And to make matters worse, the leeches were back. The team quickly decided that the best route out of here was directly past the THRESHER, where they could reduce power to the machine for just long enough to create a stable path of escape. Nanku opened fire on a hoard of approaching leeches with a flamethrower, and everyone began running for their lives. It was a final, make-or-break dash to safety. However, their advance was soon stopped by a strange, robed creature drawing a cognitohazardous meme on the wall with its claws. When the team attempted to engage, it attacked, exposing additional deadly memes and the dangerous effects of its single white eye. And we’re not talking about internet memes here. These are symbols and information that are often deadly to even bear witness to, and for you or I, this would be a real threat, but not to a team equipped with goggles containing cognitohazard filter technology. The battle was cut short when the floor collapsed underneath them and this creature was devoured by something even larger and more monstrous: A gigantic black leech covered in huge, red eyes. Its entrance caused thousands of leeches to spill out into the hall, as the monster screeched and slithered its tentacles after them. Allow us to introduce you to Elijah, also known as The Leech Boy, and a pivotal component of the very existence of SCP – 1730. He was a boy with the mind of a toddler, but he had the strange ability to absorb blood through people’s skin – hence his nickname, “Leech Boy.” One of the doctors in Site 13, Dr. Hadley, took pity on Elijah – after all, he didn’t choose to be the way he was. Director Emerson didn’t share Hadley’s sympathy. His orders to exterminate all anomalies included humanoids like Elijah. When Hadley protested, Emerson had her beaten within an inch of her life while other dissenters were shot. Dr. Hadley, disgusted by the inhumanity of her superiors, devised the perfect revenge. She sabotaged the incinerator and the body pit, allowing a mass containment breach that flooded the site with deadly anomalies. Young Elijah ended up consuming the slurry of the other shredded anomalies, causing him to mutate into a powerful monster, a behemoth of a leech who gave birth to and controlled all others. It was Hadley’s revenge that caused Emerson to panic and activate THRESHER, leading to the rift in reality and the creation of 1730, and – by extension – all the problems faced by our heroes today. Samsara and the others fled Leech Boy and began taking a different escape route. However, while en route, they encountered the dreaded Crystal Butterflies – a dangerous SCP capable of destroying organic matter with a mere touch. Irantu stepped up to bat, roasting the creatures with his arm-mounted incinerator and taking extreme damage to his body in the process. But they didn’t have time to rest. With the butterflies disposed of, they kept moving, heading towards the THRESHER. But not all the SCPs were necessarily working against them. Bobble the Clown came in handy at the next checkpoint, manifesting in the monitor of an electronic door and opening the way through. As they continued on their journey, they had to fight off frequent attacks from leeches, losing some of the task force members in the process. They were also forced to face off against a number of other anomalies in order to survive – such as SCP – 2316 manifesting as floating bodies beneath them, and SCP – 1370, which used a huge, mechanized body to attack the team of survivors. That was all just a warm-up for the true final battle, though. The floor shattered beneath them, and out of an impossibly huge chamber, the monster that had once been Elijah wriggled free – reaching for them with huge tentacles and shrieking from its thousand-toothed maw. It was at least two hundred meters tall, and barely reacted to any amount of firepower. It seemed like they were all doomed, until Captain Hollis had a truly crazy idea. With the help of Samsara, she led the bloodthirsty abomination down through the cryonics center and into an Olympia-class testing chamber. There, as the Leech Boy was bearing down on them, Hollis opened the gates to two adjacent containment cells, and something beyond incredible happened. Two of the most powerful SCPs ever known – the giant, sword-wielding gate guardian, and the reality bending cosmic deer, SCP – 2845 – entered the arena. What followed was one of the most epic showdowns in the history of the SCP Foundation, as the Deer and the Gate Guardian went to battle against the all-devouring Leech. While the monsters fought, Hollis ordered her team to get the rest of the survivors to safety. She and Munru of the Samsara team remained behind to prevent any of the anomalies from escaping as the entire base began sinking into the ground from the combined forces of the battle raging around them and the THRESHER’s continued onslaught on reality. Even if the survivors escaped, would the anomalous developments inside Site 13 escape and wreak havoc on the world at large? That’s when Hollis received a vision, a horrific, charred, post-apocalyptic world roamed by inconceivably powerful entities and nightmare gods. It was a vision so horrific that just seeing it nearly broke her mind. She knew what she had to do – the only way she could truly defeat this terrible place and ensure safety for mankind. While Leech Boy, the Gate Guardian, and the Deer continued their battle for the ages, Hollis ran to THRESHER and forced the machine into overdrive. Up above, the remaining members of Samsara, the Mole Rats, and the Game Wardens escorted the survivors to safety. Downstairs, THRESHER emitted a blinding white light as the system began to overload. In her final moments, all Hollis could do was laugh – perhaps it was a laugh of pure insanity, of a mind broken by the horror she witnessed. Or perhaps it was a laugh of victory, knowing that in spite of the immense powers all around her, she had won the day. She had saved not only the survivors and her teammates, but possibly all of humanity. And all it cost her was everything. Outside, the survivors had reached a safe distance when the entirety of Site 13 imploded in a final brilliant flash. When the dust cleared SCP-1730 was gone, all that was left was an immense crater where the impossible base should have once been. Captain Hollis had done it – through overloading the THRESHER machine, she’d taken this anomaly out of the world the exact same way it had entered. It was torn from its moorings on our earth and kicked into the infinity of spacetime, perhaps never to be seen again, along with everything it contained. SCP – 1730 was reclassified to “neutralized.” Of course, the Foundation would have plenty of other anomalies to pursue soon after, but the nightmare of Emerson’s Site 13 was over once and for all.
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Channel: SCP Explained - Story & Animation
Views: 1,899,733
Rating: 4.9210773 out of 5
Keywords: scp, scp foundation, animation, animated, scp-1730, scp 1730, site 13, site-13, What Happened to Site-13?, the rubber, therubber, tale, tales, scp tales, containment breach, anom, scps, scp animated, scp explained, scp wiki, anomaly, anomalies, anoms, scp animation, wiki, scp 682, scp 053, SCP-3166, Gorefield, Why?, scp 5000, explained, scp foundation the rubber, scpwiki, bobble the clown
Id: Rk_QDQQpwq4
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Length: 11min 34sec (694 seconds)
Published: Tue Sep 22 2020
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