RX 6800 XT vs RTX 3080 in 2023!!! New Games, RT on/off, DLSS/FSR2 on/off, 1440p, 4K, 1080p

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I just noticed this looks kind of weird on a green screen because it's got the green and anyway whatever this is the uh RTX 3080 12 gigabyte version the specific cooler model you see the 12g there anyway is the gigabyte Eagle so not one of the highest end cooler models or anything like that and we're putting it up against the Radeon rx60 800 XT the specific model I have is the uh tough gaming OC I think it's called um anyway I run them at their out of the box settings but I specifically wanted to mention that we're doing the 12 gigabyte version of the 3080 because that's the one that I have I know in the comment section they're gonna be like you're trying to make Nvidia look better because it's the it's the one I have I don't have a 10 gigabyte model I bought these when during the GPU apocalypse when my channel was making less money and I wasn't getting sent review samples so these are the ones I have but I did want to update my 6800 XT versus 3080 because frankly the technologies have changed has been driver updates and new games have come out a lot of people you know thinking about running these at 4K based on older results well we got some demanding new game games we want to look at Unreal Engine 5 we want to look at other like not supporting old console generation games things like that anyway let's hop into the benchmarks I'll give you some final thoughts at the end but keep in mind that the 10 gigabyte version of the 3080 will be a few percent slower because not only does it have less vram has a little few less Cuda cores and memory bandwidth so subtract a few percent off the 12 gigabyte results if you want to compare to a 10 gigabyte this is not some big conspiracy theory to make Nvidia look better than AMD in this video anyway let's just jump into the benchmarks all right we're starting out with Unreal Engine 5 yes it's fortnite because epic develops both fortnite and Unreal Engine 5. so this is currently the only game available to test out the new Unreal Engine 5 features like Lumen which is a software based lighting Ray traced lighting system it has a hardware accelerated version that is currently turned off that's what it means when I say Hardware RT off down below but everything else is maxed out here this also includes nanite which allows these trees to like smoothens uh streaming smooth without the level of detail popping in that you would get in you know Unreal Engine 4 that kind of thing or if you turned nanite off um anyway it looks good I know this is a cartoony Style game but the lighting and everything looks very good but this is very demanding both gpus are below 60 FPS right now the 3080 12 gigabyte currently has a seven percent lead average but notice the 6800 XT actually has a small lead in the one percent lows and do keep an eye on those stats up top since both of these were below 60 FPS I decided turning down to the high settings and we're still leaving the hardware accelerated Ray tracing off so it still has Lumen software-based Ray tracing and I actually thought it was really interesting that by going down to the high settings the gpus are basically tied now with the 6800 XT actually with a small one percent lead but the lead in the one percent lows is a 33 lead if you look at the frame rate counters I'm running the one on the left is the instantaneous frame rate the one in the middle is the average frame rate that accumulates Over The Benchmark run and the one on the right is the one percent lows and if you're one of the people in the comments who is like how do you this has to be fake how do you get fortnite runs to be identical it's a multiplayer game I'm using the replay feature you can see that in the middle there the the replay controls anyway whatever now this does have Hardware accelerated version of the ray tracing available so I've turned that on now and here's where we're seeing the bigger lead for the 3080 as we would expect where the hardware accelerated Ray tracing cores on the Nvidia GPU takes over and now we see a 17 lead however both gpus are below 60fps which is not ideal and the one percent lows are closer to a tie although the 30 80 12 gigabyte might have a slight lead there so that is another thing to keep in mind no if we go to uh if we want to use all of the settings maxed out so we're keeping the hardware accelerated Ray tracing we're keeping the Epic settings on the Lumen and nanite and all of that um we're gonna need to upscale now a lot of engines would have FSR or dlss this game has been updated to include dlss now but when I filmed these uh Benchmark runs back at the end of December it didn't but it did have TSR upscaling temporal super resolution which is similar to FSR and dlss but it's the one built into the Unreal Engine 5. so this is rendering below 1440p but it does boost their performance significantly well over 70 FPS now although 3080 still had an 11 lead and I think that's mostly due to having the ray tracing enabled still although it did drop over um you know what it had at the native resolution now going to 4K settings I didn't even try out epic with rt I just went to high settings first but you can see that both gpus are in the 40 FPS range although the 30 80 12 gigabytes certainly outperforming the 6800 XT here with a 12 percent lead overall although the one percent lows are closer to a tie and maybe even a slight lead for the 6800 XT and this is expected results the Ampere generation of Nvidia gpus did scale better at higher resolutions relative to lower resolutions and we're actually seeing that right here where when we turn on TSR upscaling at the Quality setting so this is actually rendering the game at 1440p and then using temporal data and things like that to reconstruct an image that looks very close to 4K although you will find some imperfections especially in movement and things like that but now both gpus are giving good performance they're in the mid 70s and it's also a tie so again because this is actually rendering at 1440p the 6800 XT is you know catching up to relative to what we saw at the um you know at the actual native 4K resolution so just an interesting thing about the architectures now when we drop down to 1080p we again see it as basically a tie although the 30 80 12 gigabyte does have a very small lead here in the average frame rates again I'm going to point you to the one percent lows the 6800 XT has over 60 FPS in the one percent low whereas the um 30 80 12 gigabyte only has about 51 52 FPS in the one percent lows and if you look at the frame time graphs you can see that it's a much flatter smoother frame time graph for and for AMD here relative to Nvidia and by the way when you're judging the smoothness of a video that's recorded at 60fps but the games isn't playing at 60fps Please Don't Judge it by what the footage looked looks like in your video go by the frame time graph and once again draw a turning Hardware Ray tracing on gets the 3080 a larger lead so it has a 12 lead at 1080p so this is totally maxed out 1080p settings but once again we get a smoother frame time graph with better one percent lows from the 6800 XT and this is just something I've been seeing in Unreal Engine 5 on um all all of my gpus AMD seems to give me better one percent lows at least in this game this is the one we have to go off of and you can see how demanding it can be with neither of these just like you know they're both doing okay at 10 ADP but they're not like knocking out a part out of the park at Max settings anyway let's go to a different Next Generation title so a plague tale Requiem uses an in-house engine rather than the popular Unreal Engine um so this is when they developed themselves but this is a game that's not worried about cross compatibility with older consoles this pushes the PS5 and the Xbox series X to their limits um and at 1440p Ultra it's pretty challenging for gpus although both gpus here's were averaging over 80 FPS in The Benchmark run as we get out in actual gameplay they drop more into the mid 60s with the 30 80 12 gigabyte with a five percent lead over the 6800 XT and again this is more typical of actual gameplay and and there's parts that are more demanding than this um so this is pretty demanding but they're both going to give you a pretty good experience maxed out at 1440p if you drop down to 1080p again at the ultra settings the 30 80 12 gigabyte now has a four percent lead um and both gpus are giving you over 90 FPS a lot of the time um certainly will drop down into the 80s maybe even the 70s in the most demanding scenes of the game um but they're gonna do a very good job at 1080p these gpus are still I think best targeted as 1440p gpus but you know as they get older could be considered for for really nice 1080p results as well if we go up to 4K Ultra settings the 3080 lead increases to eight percent and both gpus are down um into the 30 FPS range once we actually get an actual gameplay here 36 versus 39 with the averages at 40 versus 44. so both gpus could need some assistance at 4K they're not maxing out the most demanding games at 4K we saw that in Unreal Engine 5 with fortnite it couldn't Max it out without some help we're seeing that here in plaguetail requiem now this game has dlss but it does not have FSR it has some kind of resolution scaler with names that are sort of like what we get from dlss and FSR but I don't think they're actually using the same internal resolution so I just used a couple of different options for the 6800 XT to hit over 60fps average either going down to medium settings and using the red scaling at quality or keeping ultra settings but going down to Performance was a 30 80 12 gigabyte if I left it at 4K Ultra and went to dls's Quality it was close to 60 FPS anyway those weren't really light to light comparisons so let's move on um if you're into Call of Duty Modern Warfare 2 or Warzone 2 which uses the same engine then you're probably playing at reduced Graphics settings because these are competitive so this is 1440p but I reduced the settings down to balanced and you're reading that correctly the 6800 XD has a 28 lead through this Benchmark run and that's actually expected results if you've seen how this game performs on AMD vs Nvidia gpus in general AMD gpus over perform in this game relative to Nvidia or you could think of it as Nvidia underperforming whatever the reason is um this game tends to deliver atypical results where AMD gpus are giving a better than expected result relative to their Nvidia counterparts compared to most other games that we test so 28 lead there for the 6800 XT dropping down to 1080p balance settings the AMD GPU still has a 27 lead so pretty similar scaling now you might be like really 1080p what's with all the 1080p testing well this is a game where I think 1080p absolutely makes sense um people who are really into Competitive Gaming will often have a extremely high refresh rate but lower resolution monitor there's a lot of people with a 240 hertz 1080p monitor with gpus like this or better or even going up to a 360 Hertz monitor there's even some 500 Hertz 1080p monitors out there targeting this Esports demographic where you have a high-end PC and you want all of the frames for that competitive Advantage so again that's why I'm going 1080p balanced settings rather than using the extreme preset I'm trying to use more of what people might actually use when playing a competitive game like this now Warzone will have similar results although it will be more CPU limited due to the Battle Royale it's also harder to Benchmark here I'm just using the built-in Benchmark of the game now in order to see what happens if we stress the GPU as much as possible in this game we're now looking at kind of unrealistic use case but still interesting in a GPU comparison video which is we're looking at 4K extreme now usually the Nvidia GPU will increase its lead at 4K here it's just decreasing how much it's losing by with the 6800 XT with a 14 Advantage at 4K extreme settings so this is as much as you can turn it up 4K extreme AMD is um definitely the better performer here but like I said I don't think these gpus um would be probably being used like this in this game although it is nice to see a game where they can both perform well at 4K Because unless you know in our more demanding recent titles that wasn't necessarily the case now Unreal Engine 4 is still one of the most popular Graphics engines out there there's still some upcoming games that were still you know in the Unreal Engine 4 pipeline rather than Unreal Engine 5 and tons of previous games were on in in Unreal Engine 4. the Callisto protocol is one of the newest Unreal Engine 4 games and one of the most uh you know graphically demanding but also best looking Unreal Engine 4 games here at 1440p Ultra we're seeing the 3080 with a six percent lead over the 6800 XT and it is normal for NVIDIA gpus to kind of over perform a little bit relative to AMD in Unreal Engine 4. so they're both doing well here although certain scenes will kind of dip the frame rate a bit the averages were pretty good if we go up to 4K Ultra the averages are actually okay but we'll see like scenes like this hallway are particularly demanding and the frame rates are actually dropping down to around 30 and we're actually seeing the 30 80 12 gigabyte with only a four percent lead um going through these settings and again it's it's just pretty demanding here if you're wondering if the 3080 is like running on a vram or something though if you look at the green mem one thing memory um it can show the allocation and the usage which is what the first number and second number represent there and we're nowhere near the 12 gigabyte vram limit here um so I don't think it's that um again they're just giving a pretty similar result with the 30 to 12 gigabyte up by four percent dropping down to 1080p Ultra we see the 30 80 12 gigabyte uh winning by six percent and again both gpus doing well here the um you know in this game when you're looking at 1080p results you do want to keep an eye on the GPU utilization to see if they dip significantly below 100 which would indicate more of like a CPU limit or something like that uh like right here in this hallway we dropped down to like 93 94 for a second on the 3080. uh 93 94 here again a little bit more so do keep an eye on that that especially at the lower resolutions um there can be a little more of a CPU limit despite the fact that I have one of the fastest gaming CPUs on the market with the 7700x with fast ddr5 memory now I'm bringing up the CPU limitation because when I kick on Ray tracing in this game 1440p Max you would expect the 3080 to have a higher lead it only has a four percent lead here what's going on watch the GPU utilization percentage on the 3080 and you'll see it's frequently dipping down to the low 90s or even the 80 something percent range indicating it's not able to be fully utilized this often indicates a CPU limitation can indicate other things but that's what I think is going on here adding Ray tracing increases the CPU workload as it calculates the bvh on the CPU rather than the GPU so I think we were seeing some CPU limitations there they didn't multi-thread it well enough which is why it didn't fully utilize the CPU but could still be a CPU limitation anyway cyberpunk 2077 is not one of the newest games I was trying to test you know this video is focusing on new games well it's not super old it's about two years old and it's still one of the most demanding games out there and it's also going to a game that has been updated frequently increasing its Ray tracing options increasing its FSR options to now include to FSR 2.1 it also has some up fairly up to date but not the quite the newest versions of dlss and is also just still a demanding game so it's a good GPU comparison so we're gonna go ahead and use it so cyberpunk 2077 1440p ultra settings both of these gpus are doing excellently in a single player game even a first person shooter averaging in the upper 80s around 90 FPS uh even um is great it'll feel smooth for me that 90 FPS Mark is kind of the magic number for first person shooters where it starts to feel really smooth and responsive so both doing great here three percent lead for the 3080 but that's not that big of a deal however if we go up to 4K we do see the expected result which is the 3080 slightly increases its lead to now be an eight percent lead um but both gpus are struggling notice I actually turned down to high settings right we could have used the ultra settings I turned it down to high and we're still not getting 60 FPS through this bar scene in this bar scene we're actually averaging in the 40 FPS range it's a little easier in some of the other parts of the game and as we go out into the city here both of these gpus could certainly use some help also since this benchmark's a little bit long we have a chance to talk about some of the other numbers you see up here when you look at the temperatures they're fairly similar but keep in mind that the the temperature you get depends a lot on the cooler model that you're using not just 6800 XT versus 3080 or AMD versus Nvidia it really depends on the specific cooler model that you're getting also the power draw notice the 3080 is reporting significantly higher power usage than the 6800 XT and you know Nvidia was on a um not as good of a process node for their GPU dies for this generation that improved with the latest generation anyway what if we did want to play the game at 4K using these gpus well as we're seeing with a lot of the newest titles you're gonna have to reduce settings and upscale uh sometimes one sometimes the other sometimes both here we're seeing if we drop down to the high settings it wasn't good enough to get a 60 FPS but if we also turn on um fsr2 and dlss2 to the Quality setting both gpus are now giving us really nice averages you can definitely play the game like this it looks pretty good the 3080 has a four percent lead um also keep in mind that fsr2 and dlss2 do not have identical image quality you may or may not be able to pick out some of the differences in the side-by-side comparison they both look pretty good on the quality setting at 4K there's certain pros and cons and I've actually done a whole video exploring that in depth in cyberpunk specifically so you could look for my video on that in general at 4K quality though I think they both look pretty good and are very usable now let's dive into some Ray tracing one reason I like to use cyberpunk is it is uh has a whole bunch of different Ray tracing settings to dive into from pretty light workloads to heavy workloads Shadows lighting Reflections so if you go to the ray tracing low preset which is what this is it's basically the ultra preset but then adds in Ray traced local Shadows only local Shadows not Sun Shadows none of the lighting and none of the reflections both gpus are averaging over 60 FPS here although the 3080 is getting closer to an 80 FPS average and it has a 16 lead um in the uh in the overall results by the end of The Benchmark run now this is lining up pretty closely to the results we saw in Unreal Engine 5 with fortnite when I turned on the hardware accelerated Ray tracing if I'm remembering correctly it was something like a 18 lead or something like that for the 3080 here we're seeing a 16 lead so we can see that yes Nvidia GPU has an advantage in Ray tracing but what we're going to see next is that that Advantage varies wildly based on the type and amount of Ray tracing that the GPU is being asked to deliver if we turn on the ray tracing medium preset it keeps the local Shadows but it also adds in the sun shadows and it sets the lighting system to use some Ray tracing at a medium setting it could go all the way up to a psycho setting but it doesn't go that far at this preset here we're seeing the 3080 now have a 44 Advantage but wait why are there three things showing up here I wanted to show that the 6800 XT is actually still usable here you just have to use FSR to upscale whereas the 3080 doesn't necessarily have to and also I wanted to show that the 6800 XT with fsr2 upscaling at the Quality setting gets very similar performance to what the 3080 can deliver natively here now obviously the 3080 could use dlss quality to then boost the frame rates well over 60 FPS and have the clear lead and when I'm doing the percentage calculation I'm obviously doing it native versus native but I thought this would be an interesting result you can also see the fsr2 quality versus the native image quality but keep in mind YouTube videos are compressed so you won't really get to see what it would look like on your on your actual screen now here's where we really see Nvidia taking a massive lead with the ray tracing if we go to the ray tracing Ultra preset it keeps the ray Trace local Shadows it keeps the sun Shadows now it also turns on the reflections and the lighting goes up to the ultra setting it actually doesn't go up to the psycho setting so you could actually push Ray tracing just a little bit farther if you wanted to manually um here we're seeing the 3080 with a 68 lead over the 6800 XT the 6800 XT is averaging in the 20 FPS range at Native resolution and the 3080 really isn't knocking out of the park either with only you know around a 40 FPS average one percent low is only a little over 30 but it's certainly a big advantage over the 6800 XT now on the right hand side be careful it's not Apples to Apples I'm showing what would it take to go over 60 FPS for the Nvidia GPU we just need to go to dlss Quality to average like 69 70 FPS the 6800 XT can get over 60fps average but you have to use fsr2 at the performance setting which looks significantly worse um it's much fuzzier so keep that in mind now I wanted to test out Ray tracing Reflections separately because this is one of the most impactful settings when it comes to both image quality but also to the performance difference versus the um Nvidia and AMD GPU the raytrace reflections here are very demanding and they don't seem to perform well on AMD just using the ultra preset but then adding in the ray traced Reflections is the only Ray tracing we now see the 3080 with a 44 lead over the 6800 XT I thought this was an interesting setting because the 3080 can actually use Ray Trace Reflections and average over 60 FPS natively with no dlss so this is very usable the 6800 XT would be playable in the mid 40s but you'd probably want to turn on fsr2 quality to then average actually over 70 FPS which is nice um but again keep in mind that you know the the Nvidia GPU could use dlss to boost frame rates even further but anyway we're seeing that the ray tracing performance varies wildly from 16 at lead to uh over 60 lead of for the the Nvidia GPU and I also wanted to look at it at 1080p um just looking at the RT ultra settings but I also wanted to look at because AMD was not doing well here at RT Ultra the percentage difference is a 63 win for the 3080 at RT Ultra native and it's averaging around 60 FPS so it's usable um since the 6800 XT wasn't doing well here and I didn't want to do a whole nother Benchmark run at 1080p um I thought I'd also throw in just what if you took the 6800 XT and turned on RT Reflections if you just use the RT Reflections on the 6800 XT you can actually get a really nice looking 1080p image an average well over 60 FPS so really what I guess what I want to say is the ray tracing is usable on the 6800 XT at 1080P and 1440p but you just have to be mindful of the settings and if you just want to crank Ray tracing settings the Nvidia GPU does a better job but if you really crank it at 1440p and higher you'll have to use upscaling let's jump to another game this is Forza Horizon 5 at 4K extreme settings and the 6800 XT is actually winning by two percent even though it's 4K result which is interesting however what I actually wanted to bring up is when I tested this game several months ago last year um the 6800 XT had a much larger lead here um because it had smart Access Memory support which is like resizable bar so if you have a compatible motherboard and CPU you can enable that and um in certain games like Forza Horizon 5 it significantly boosts performance however Nvidia has finally whitelisted more games for resizable bar support and I believe we're seeing that result here which is why the 3080 is now almost able to tie the 6800 XT in this game when it used it this used to be a significant win for AMD um so nvidia's been updating that now before we go I did want to test out some other Graphics apis this is a dx11 game God of War is one of the best looking most recent dx11 titles and here we're seeing 1440p Ultra both gpus crushing it Knocking it out of the part great frame rates however we are seeing the 30 80 12 gigabyte with a lead here by 16 and I didn't used to see that a few months ago this is another game where I noticed that the 30 80 12 gigabyte is over performing compared to where it used to be there's been some major uh driver updates from Nvidia and I think we're seeing that here where Nvidia is benefiting um from some driver updates that they've had compared to where they were you know last year when I compared them uh where this was a more evenly uh evenly performant game I guess I I is how I'd put it the 6800 XD and the 3080 were almost tied in this game maybe a slight lead for the 3080 and now we're seeing a significant win I also wanted to test out Vulcan before we go um so some games use Vulcan rather than dx12 over dx11 Red Dead Redemption 2 actually supports both dx12 and Vulcan I set it to Vulcan just because I wanted to test Red Dead Redemption 2. I also wanted to test Vulcan so let's test Red Dead Redemption 2 using Vulcan this is 1440p at favorite quality Max meaning I took the preset slider which slides between favor performance and favorite quality slid it all the way to the right for favorite quality both gpus doing a great job here the 3080-12 gigabyte with about a five percent lead so again fairly typical result and remember that 30 80 10 gigabyte is a bit slower doesn't just have less vram so it's a bit slower so in all of these results realize if you're comparing to 3080 10 gigabyte or the results would be much closer and this would more likely to be actually a tie you're not seeing the the one percent lows or averages I went off the average reporter by The Benchmark run to remove the load screens from those so what did we learn from the updated 2023 benchmarks well let's talk about overall performance um obviously we can talk about the ray tracing difference but in rasterized performance it's very similar and once again a reminder that the 3080 12 gigabyte is a few percent faster than the 3080 10 gigabyte so if you're making that comparison subtract a few percent off the 3080 results and you now have mostly a tie so do keep that in mind if you're comparing it to the 10 gigabyte anyway how about just overall performance on either of these is it good for 1440p I think both of these gpus show that they are still great 1440p choices and if you look at the more demanding new games like our Unreal Engine 5 completely maxed out settings planktail Requiem um things like that we saw that it's possible that completely maxing these out especially with Ray tracing enabled um but even just maxed out normal settings 60fps of 1440p close we might dip a bit below so it's possible that some of the newest games you might have to tweak settings a little bit if you're shooting for higher refresh rates but we also saw it's easy to tweak those settings a bit and get high refresh rates of 1440p and we saw that many games are less demanding on that and both of these gpus offer a high refresh rate 1440p experience even at maxed out settings and again easy to tweak a few settings down a bit and get a bunch more frames as well or use a little bit of upscaling now if you're planning on using these at 1080p it's just well they do even better and I think these would be you know really overkill for 1080p although not necessarily if you want High refresh rates in upcoming titles over the next few years that's what this video is focusing on right more of 2023 and Beyond then I mean you could buy gpus of this caliber for 1080P and especially if you buy the 3080 you can max out Ray tracing at 1080p that kind of thing and be good to go there 6800 XD usable Ray tracing at 1080p maybe not Max it out but without Ray tracing definitely High refresh rate experience looks great at 4K I think my conclusion is these these are usable gpus at 4K even in new demanding titles Unreal Engine 5 plague tail Requiem but you will have to reduce settings or upscale or in the more demanding games both and if you're planning on using Ray tracing at 4K honestly even the 3080 is not great for that although in lighter Ray tracing workloads or just using some of the ray tracing settings along with upscaling again you might be able to get some amount of Ray tracing happening there on the 3080 but I wouldn't use a 6800 XD for Ray tracing at 4K and again 3080 is showing it's you know it's better suited as a 1440 p-ray tracing GPU in my opinion again some games that are less demanding or older uh the 3080 and 6800 XT can Max them out at 4K but again I think at 4K you're going to be tweaking settings a bit if you're playing an ultra wide 1440p that kind of thing 3440x4 1440 something like that you know you'll be somewhere in between the 1440p and 4K results that we saw here and I didn't have time to do those Ultra wide benchmarks now how do I think about um think how have things changed over time compared to my previous comparisons I've done well one thing I've noticed is that I think AMD has caught up over time in terms of image upscaling right if we look at the overall feature set when these cards launched the six the the AMD and you know the 6800 XT is part of that did not have FSR they did not have a dlss2 competitor and while dlss2 has evolved and gotten a little bit better image quality over time much better game support list FSR launched with a 1.0 version which honestly at the more aggressive settings was not a great competitor to dlss because it was a spatial upscaler rather than a temporal upscaler um fsr2 which has now been updated with the 2.1 and even a 2.2 version and the game support list has been growing rapidly is a much better dlss2 competitor I've done separate videos on an image quality comparisons directly and I would still give an edge to dlss especially at lower resolutions and especially at more aggressive upscaling settings going past the quality setting down to balanced or performance I think the advantage for dlss becomes more apparent using the quality setting at 4K I think looks great on both of them um you know so that's what I'm kind of saying there and there's some pros and cons to both it's not always an outright win in all all cases and tests but watch my separate video on on fsr2 versus dlss2 if you're interested in that but I think that's a place where AMD has not caught all the way up but has gotten extremely close and it's less of a reason to buy Nvidia over AMD now you might think about what about dlss3 we're talking about the 3080 dlss3 does not currently support the 3000 Series and Nvidia as not stated they ever will support the 3000 Series with the lss3 whereas AMD has announced fsr3 and their intentions to do something similar to what dlss3 is doing and have broad GPU support they they have said one reason that it's delayed in coming out is that it's difficult to support a wide amount of uh you know range of gpus which is something they're trying to do however that will not be an advantage for the 6800 XT in the future most likely because odds are it would also support the 3080. so you know that's just kind of it helps both of them but anyway so dlss3 doesn't really factor in as an advantage for the 3080 unless at some point that gets ported in and like I said no no official plans for doing that um the 6800 XT um uh you know performance wise in game has it aged better A lot of times we talk about the AMD fine wine honestly while I think the exact selection of games that you Benchmark can influence these results in the past when I've done this uh Forza Horizon 5 was a standout win for the 6800 XT because of the smart Access Memory support in the game responding well to that however Nvidia has been playing catch up there and now it looks like the 3080 is basically on par with the 6800 XD um God of War I saw in the past them basically tied maybe a small lead for the 3080 that lead is now more pronounced um so overall I feel like while both gpus have performed better over time through driver updates I actually feel like at least in the set of games I tested here uh the 3080 actually pulled a further ahead relative to 6800 XT there but again I'm not going to dwell too much on that because I think the exact games you test might matter on that comparison um now what about just Hardware wise which one's better um the 6800 xt's main advantage is the 16 gigabytes of vram of the 12 that being said the 12 gigabytes of vram did not seem to be causing any problems in any of the tests that I ran here although people on my channel comment that certain games especially if you mod them a whole bunch the extra vram cam can be more of an issue um but in my test Suite here we didn't see 12 gigabytes being a problem if you were getting the 10 gigabyte version of the card I think that's more likely to cause problems over time although keep in mind that if you're gaming at 4K with maxed out settings where that's more likely to be an issue well honestly the 3080 we saw is getting to a point where you'd probably want to turn down settings and or upscale using dlss which then reduces the vram usage of the game so might not end up being a problem um now in general we've got comparisons like productivity all of that uh I think AMD has been improving its encoder over time I think amd's support in certain productivity applications has improved over time but I still think it's true that in that many productivity use cases are still um more favorable to Nvidia they have a larger market share so if you're you know designing your program you would probably spend most of your development resources optimizing for the GPU that has larger markets share so if you're using these for professional work cases I would say look into the particular app that you use and you know which one uh you know what what is the support like for AMD there um some apps it's on par uh some apps it's significantly less so um you know driver issues things like that I didn't have any issues with either of them during these benchmarks I you know in my long-term use of both gpus over time had a few problems here and there with both of them but if you look at the general feeling online about the driver situation well that's difficult to quantify anyway um now what about the value of the cards though because these launch with a very similar MSRP well if you tried to buy them right now the 3080 the new prices let's pop over to PC part picker looking at new prices looks like you'll be spending nine hundred dollars or more if you want to buy one of these new for a while you could get them close to MSRP around seven hundred dollars that's no longer the case it looks like the supply of at least the good priced ones has dried up on these whereas if we look at the 6800 XT they're only costing a mid 500 range sometimes those prices sell out but you know what I actually recently posted on my Community page um I like to post good um good computer part deals that I find on my Community page if you weren't aware of that hey I do that anyway um I saw when as low as 520 two days ago as of the time of filming this so you know the new prices right now on the 6800 XT are significantly better value so if you're comparing value price new buying right now 6800 XT absolutely destroys the 3080 I think the 3080 like I said is performing better you might want to pay more for it but I don't think 570 versus 8 oh sorry versus nine hundred dollars makes any sense at all in fact the 30 80 at 900 doesn't make any sense because you can buy a 40 70 TI which is better draws less power still gives you all the Nvidia advantages plus dlss3 uh for 800 brand new so just don't pay this amount of money money for a brand new 3080 and by the way I'm not saying the 30 the 40 70 TI is necessarily the gpus you should buy I'm just saying if you're buying Nvidia they offer a better newer GPU for less money currently so these don't make any sense so if you're going to buy a 3080 I think the only thing that makes sense is looking at the used Market um a quick survey of eBay right now and at the time you're watching this video this could all change is showing me if I search for what I'm looking at here is Buy It Now pricing and I'm looking at um basically I sorted out the condition to not include the broken ones okay so that doesn't mean these are all in great condition but this at least shouldn't be the broken ones we're seeing them maybe as low as 500 more typically in the mid 500 range and then going up from there which means the used pricing of a 3080 is actually very similar to what we're seeing for the brand new pricing of a 6800 XT so that's kind of an interesting stat now another thing I'll say though is looking at the used prices of the 6800 XT under these same conditions they're generally lower than the 3080s but not by as much as I think they should be and not even that low compared to the brand new pricing so I've got to say that on the used Market they are closer together you know to better line up with their actual performance but I would also say that that means that unless you're finding a great deal um it probably would make a lot of sense to buy a new 6800 XT if the used prices aren't much better than the new pricing and I would hope to see the used pricing adjust Down based on the new pricing anyway hopefully this video was interesting for you guys uh are you interested in me doing any other follow-ups to um gpus I've already compared in the past but updated on newer titles with the Unreal Engine 5 that sort of thing you know see how they perform now on the newest drivers and games that kind of thing anyway I hope all of you have an excellent day
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Channel: Daniel Owen
Views: 184,096
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Length: 39min 57sec (2397 seconds)
Published: Fri Feb 03 2023
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