Rhythm Heaven is my favorite video game series. I could literally go on all day about what
I like about it, but for my purposes here Iāll just say itās really good. itās a series of rhythm games made by the
same developers behind WarioWare, full of fun characters, charming animations, and a
fine-tuned passion for music that I havenāt seen in any other rhythm game. much like every video game franchise, thereās
been a lot of discussion about the possibility of a character from Rhythm Heaven appearing
in Nintendoās massive crossover fighting game series, Super Smash Bros. thereās a
particularly strong case that can be made for Rhythm Heaven specifically, however. it can be argued that itās the most popular
Ninendo-owned franchise that isnāt already represented in Smash in some major capacity. in fact, Rhythm Heaven has the largest amount
of minor representation in Smash (things like trophies, spirits, and music) of any series
that doesnāt also have a playable character or stage. not only is a Rhythm Heaven character in Smash
Bros. likely, it almost really happened! thereās unused data in Smash 4 that implies that at
some point in development, there was going to be a playable character from Rhythm Heaven. nothing is really confirmed, but itās widely
believed that originally, Chorus Kid from Rhythm Heaven (DS) was going to be playable
in Smash 4. and if thatās the case it like, kinda makes
sense why that idea was abandoned, I think. like, Chorus Kid? donāt get me wrong, I like Chorus Kid as
much as the next he/they, but Rhythm Heaven has dozens of great characters to choose from,
and Chorus Kid is just, one of them. not really a main character, not really representative
of the series as a whole, just one of many good characters from Rhythm Heaven. and thatās the thing about a Rhythm Heaven
character in Smash, like, there really arenāt āmain charactersā to pick from, just this
massive ensemble of fun and unique designs. sure, thereās characters who host the main
campaigns, but none of them appear in more than one game in the series. quick tangent, I actually kinda suspect that
if the Chorus Kid thing is correct, thereās a really good chance that it actually was
going to be Marshal from Rhythm Heaven Fever, (aka Matt from Beat the Beat: Rhythm Paradise)
and the leaker just didnāt know very much about Rhythm Heaven and mistook him for that
guy you play as in that one minigame from the DS game. the only other strong options are characters
who have appeared in multiple games in the series. the one Iāve seen the most people suggest
by far is Karate Joe. I fully understand where this idea is coming
from. Karate Joe is literally the only character
who has been playable in more than one minigame in every single Rhythm Heaven game. his games are always either the first or the
last standard rhythm game you play in the main campaign too, like he has a very prominent
role. in fact, Karate Joe appears in the first minigame
in the first entry in the series. heās definitely the closest thing Rhythm
Heaven has to a main character. the thing is, I donāt think heās the best
fit for a character to represent Rhythm Heaven in Smash. he is definitely a better pick than
Chorus Kid or Marshal or whoever, but thereās one big problem. uh, Karate Joe is a fighter. like, he does karate. thatās his thing. Iāve seen some people suggest that this
makes him a better candidate for a Smash Bros. character, you know, because Smash Bros. is
a fighting game, which might even be true, but like, I think it makes him worse as a
way to represent the Rhythm Heaven series. Rhythm Heaven is all about music, and, well,
rhythm. a character thatās representative of what
Rhythm Heaven is all about really shouldnāt be a fighter; they should be a performer. and like, Iām not saying Karate Joe couldnāt
fill that role, but I think any version of Joe in Smash would have to either not feel
like Karate Joe, or not feel like a Rhythm Heaven character. but like, okay, who else is there? who is
better suited for the role of a character that fights in a way thatās representative
of the Rhythm Heaven series? Iām jan Misali, and hereās my idea for
a Smash Bros. moveset for Rhythm Girl. part 1: Rhythm Girl so, like, she doesnāt actually have a name. canonically her name is just āGirlā, or
āMissā in Beat the Beat: Rhythm Paradise. Iām just gonna call her āRhythm Girlā,
because itās more of a name. anyway, right, Rhythm Girl is the player character
in this minigame called Tap Trial from Rhythm Tengoku for the Game Boy Advance, which has
also appeared in both Rhythm Heaven Fever for the Wii and Rhythm Heaven Megamix for
the 3DS. she is one of the very few characters who have appeared in some capacity in every
single game in the Rhythm Heaven series. granted, unlike Karate Joe, she wasnāt playable
in Rhythm Heaven (DS), but hey look there she is on the title screen! I think that counts. thereās a few reasons I think Rhythm Girl
is the Rhythm Heaven character who is best fit for Smash. first of all, sheās a dancer, not a fighter,
solving the exact problem I had with Karate Joe. but also, her design is simple enough
that the most distinct thing about her visually is that she looks like a Rhythm Heaven character. like, sure, anyone who has played any Rhythm
Heaven game could see Karate Joe and be like āoh, is that the guy from Karate Man?ā,
but anyone who has even seen enough screenshots of Rhythm Heaven to know what the characters
look like could see Rhythm Girl and be like āoh, is that a character from Rhythm Heaven?ā. the other advantage of her being more generic
is that she could have alternate costumes that all represent different Rhythm Heaven
minigames. Iāll get into those later, but there are
a lot more rhythm girls in this series than just the one from Tap Trial. okay, Iām gonna start going over her moveset
in a bit, but first I should clarify that this is not a prediction. I think Rhythm Girl would be better for Smash
than Karate Joe, but Karate Joe is far more likely. also, I donāt actually think a Rhythm Heaven
character will be added as DLC for Smash Ultimate. it would be great if it did, I would love
to be wrong, but it probably will not happen. Iāll still be presenting this as though
sheās a DLC character for Ultimate, but itās way more likely that a Rhythm Heaven
character wouldnāt come around until the next Smash Bros. game, if at all. right, now letās get into... part 2: moveset okay, so her jab is the āpa-pa-pa-punch!ā
from Space Dance, as a basic four-hit natural combo. and, while weāre talking about Space
Dance, itās also be the source of her forward smash (āturn right!ā) and her down smash
(āletās sit down!ā). having all three of the dance moves from Space
Dance as attacks is crucial. then, her up smash is the āka-pow!ā uppercut
from the end of the combo in the Wii version of Karate Man. for her forward tilt, she swings a golf club,
as a reference to Hole in One. her up tilt, she claps above her head like
the lions in The Clappy Trio or the monkeys in Fan Club. and for her down tilt, she does
a powerful tap, like in Tap Trial. the other direct reference to Tap Trial in
her moveset is in her down air, a stall-then-fall attack where she stomps on an opponent the
way that she lands after doing a jump in Tap Trial. for her neutral air, she slaps the air in
front of her like a monkey going for a high five in Monkey Watch. her up air is a flip,
like the one the Synchrettes do in Splashdown, complete with the āalley-oop!ā, of course. then her back and forward airs both have her
swing a badminton racket, just like Baxter and Forthington in Air Rally. for her dash attack, she does a spin, like
the cats in Kitties! Iām realizing this is uh, the only one of
her moves I came up with that references something from Rhythm Heaven Megamix. uh, okay I didnāt have anything for this
originally but letās say her get-up attack is something from Pajama Party. I donāt know, thereās something there. her grab and throws are all from Love Lab.
she grabs her opponent the way the research scientists grab the flasks, and throws them
the same way. for her pummel she does the... yeah, that thing. hitting the grabbed foe against the ground. okay, now for the fun part, specials! her
neutral B is Built to Scale. when you perform this move, all that happens is thereās a
music note particle effect and you hear a piano note play. if you press the button twice in a row, it
plays two notes, ascending in a scale. the actual attack happens when you press the
button five times in a row. she pulls out a DS, and with a flick of the
stylus, launches a widget component from Built to Scale or Polyrhythm as a projectile. the more consistently you time the five B
presses, the more powerful the projectile is. the amount of damage it does is determined
by comparing the time between the first and third press to the time between the third
and fifth press, and the amount of knockback is determined by comparing the time between
the second and third press to the time between the fourth and fifth press. determining it that way means that the player
can input a swung rhythm and have it still count as frame perfect. oh, and if Kirby copies this he just shoots
it from his mouth instead of from a DS. her side B is Exhibition Match. she throws
a baseball, and a monkey poofs into existence sitting on a log suspended in midair. the monkey waits a couple seconds, then tosses
it to the side, before disappearing again. her down B is Crop Stomp. she stomps the ground,
plucking a beet. if you press the button again, she then hits it, and how you time it determines
what angle itās sent flying in. if you hit it quickly, itās sent straight
forward, but if you wait a bit, itās sent upwards. if you wait too long, it just falls
to the ground. and her recovery is Night Walk. an umbrella
appears below her as she leaps upward, doing the same Mario style jump pose as Play-Yan.
then once sheās in the air, she starts holding some balloons, which can slow her descent,
kinda like Villagerās up B, except that she canāt gain any more height past the
peak of her jump. also, the balloons start to spontaneously
pop on their own after a bit, like in the intro to Night Walk. and finally, her final smash. the camera zooms in as she pulls out a microphone. a bunch of photographers appear from the bottom
of the screen, shouting āpose for the fans!ā. then, freeze frame. a Nintendo Times newspaper spins into view,
and anyone who was in frame is sent flying. so, thatās all of her attacks. now Iām gonna go over some stuff that isnāt
attacks. her idle pose is the same as in Tap Trial,
but instead of directly facing the camera sheās angled a bit. she never stands still. sheās always bouncing a little bit, feeling
the beat. she has one idle animation where she stands
on one foot for a bit, like she does after landing a jump in Tap Trial, and another where
she starts bouncing on her toes like the squadmates in Marching Orders. and speaking of idols, her taunts are all
based on Fan Club and its sequel, specifically these three animations. oh, another fun one is uh, okay so you know
that thing in Smash where sometimes the crowd starts cheering for you? so like, for Rhythm Girl thereās another
reference to Fan Club there. when the crowd cheers for her, they go āRhythm
Girl, I suppose! (I suppose, hey!)ā I could probably come up with a random thing
for every single animation to reference but I donāt think that would be interesting
to literally anyone, including me. except one! when she falls asleep, she does
the same thing Mako does in Pajama Party where she gets down on her knees, goes āoh!ā
then lies down. Iām serious, these games have such good
animation. I love it so much. uh, the Rhythm Heaven series icon is the P
with eyes from when you āgo for a perfectā, and the victory theme is this jingle that
plays after clearing a game in Megamix. okay, now letās talk about... part 3: alternate costumes so, as I was saying earlier, Rhythm Girlās
somewhat generic design works nicely for alternate costumes. the Tap Trial Girl herself actually has a
lot of costumes already, but I think instead of just using those, it would be cool for
each of her alternate costumes to be a different Rhythm Girl. that way, this one character
can represent much more of the Rhythm Heaven series. this is the one advantage of Ko Takeuchiās
girl characters all kinda looking the same. her default, as youāve seen, is the Girl
from Tap Trial. her yellow alt is the Pop Singer from Fan
Club, with her Megamix design. Pop Singer is actually quite a bit shorter
then the rest of the rhythm girls, but making her taller doesnāt look that unusual. her white alt is the Reporter from Ringside,
purple is the Cosmic Girl from Cosmic Dance, pink is the Pitcher from Exhibition Match,
cyan is the Radio Lady from Shoot-āEm-Up (with her Megamix design), and green is a
Research Scientist from Love Lab. just like āGirlā, none of these Rhythm
Girls have actual names, so theyād all still be called Rhythm Girl. Rhythm Girlās final alt costume is one of
her actual alternate costumes in Rhythm Tengoku, specifically her design in that gameās fifth
remix. by the way, there are so many characters to
choose from here, it was really hard to narrow it down to just these ones. if it wasnāt standard in Smash Ultimate
for everyone to have exactly eight costumes Iād absolutely have included way more than
this. if I didnāt get your favorite Rhythm Heaven
girl in here Iām very sorry. is it Donna? itās probably Donna. I mean, who wouldnāt love Donna? she could
be a Mii costume I think. part 4: stage okay, thatās all the stuff about Rhythm
Girl herself, but any character added as DLC in Smash Ultimate comes with a stage too,
so letās talk about that. the stage is just called Rhythm Heaven, or
Rhythm Paradise or Rhythm Tengoku or Rhythm World or whatever the series is called in
a given region. itās one of those gimmicky stages that the
competitive Smash community absolutely hates. think āWarioWare Inc, but with rhythmā.
just like the Rhythm Heaven series itself! the idea is that the stage takes place inside
a Rhythm Heaven remix. the stage transforms into different Rhythm
Heaven minigames, with stage hazards that all activate to the beat of the background
music. but which Rhythm Heaven minigames are included?
it has to be ones where it would actually make sense to fight on them, and also ones
where you could line up their cues with any arbitrary song. it was a hard choice, but I picked eight minigames,
two from each game in the series, that could work. Tap Trial is a single platform suspended in
space, perfect for Smash. uh, thereās also the giraffe there, which
is a platform too. the girl and monkeys tap dance in the background
to the beat of the music. they just stay in the background though, they
donāt impact the battle in any way. if you disable stage hazards, the stage just
stays on this one. oh, and when Rhythm Girl joins the battle,
Alfonzo is in charge of the tap dance. āleave it to me!ā Sneaky Spirits is a stage with two platforms,
with walkoffs on both sides. that hole in the middle isnāt actually ground,
you can fall through there. but, if youāre in that hole while the spirit
is sneaking by, you get hit by the arrow. Blue Birds is a mostly flat stage, but you
can also stand on that platform with Captain Blue Bird. sorta like the Duck Hunt stage,
the part thatās off screen in the original game is just a void you can fall into. watch out for those birds if you donāt wanna
get pecked! Freeze Frame is another flat stage, but this
one has walkoffs. the hazard here is that you can get hit by
the racecars. TJ Snapper is still there, but heās moved
somewhere where he doesnāt block the view of the battle, and the photographs he takes
are shown in the background instead of the foreground. just like in the original game, you can sometimes
see different Rhythm Heaven characters watching the race in the background. Screwbot Factory just has a conveyor belt
going off the left side. the robots and big factory machines are in
the background and donāt interact with the fight at all, so the only hazard here is that
the conveyor belt can carry you out of bounds. Night Walk is everyoneās favorite type of
stage, a scrolling stage! itās specifically based on Night Walk (Wii), so itās Marshal
instead of Play-Yan. you can also sometimes see some Huebirds from Flock Step in the background. no direct hazards in this one, just the risk
of falling down a hole or not being able to keep up with the scrolling camera. how fast it scrolls depends on the tempo of
the current background music. this applies to all transformations for this
stage, but for this one especially which song plays in the background has a major impact
on how easy it is to avoid the stage hazards. Fruit Basket has you fighting on top of Courtney
as he tries to score some hoops. and again like Blue Birds thereās a void you can fall
into just off screen. you can bounce off of the basketball hoops
like springs, and if youāre standing directly above Courtneyās face as heās dunking
a fruit, youāll be sent flying. finally, Super Samurai Slice, or more specifically
Super Samurai Slice 2, takes place in midair on the back of a pixelated eagle. itās a rather small platform that everyone
has to fight over. the evil ghosts that show up also can be stood
on, but when they explode they deal damage. you donāt take any damage from the Wandering
Samuraiās sword, however, just the ghosts exploding. the stage switches between these eight transformations
the same way remixes switch what game youāre playing. cut to black, then just as quickly cut to
the next game. during that quick transition, all youād
see would be the fighters, and I guess items too if youāre playing with items on. in the cool fantasy version of this stage,
which also includes way more than just eight transformations, every single song has a hand-crafted
remix made for it. I donāt think thatās really reasonable,
though. instead, everything is just synced to the
background musicās tempo, and what cues happen and what transformations are switched
to is just completely random. I think this is uh, much more possible to
develop, and it also allows for a larger possible selection of music to go with the stage. part 5: music Iām gonna be real with you for a sec. the
main reason I want a Rhythm Heaven character to be in Smash Bros. is because of the music
that would come with them. the Rhythm Heaven series has some of the absolute
best music in gaming, and the Smash Bros. soundtrack always does such a good job with
new arrangements of already great songs. the earliest version of my idea for this video
was that I would just list what Rhythm Heaven songs I think would be cool to include in
Smash Bros. I do need to establish some type of limit
for how much music could be included. otherwise it would just be like, āyeah,
every single Karate Man song! why not? they all slap! yes Iām including Karate
Man 2 from Rhythm Tengoku! donāt @ me! yeah of course Iām including Karate Man
Tempo Up! from the arcade version of Rhythm Tengoku, who do you think I am? yes, Super Smash Bros. Ultimate needs at least fourteen distinct
versions of Struck by the Rain. whatās not clicking?ā so, looking at the eight Fighter Pass characters
in Smash Ultimate so far, on average each one comes with around five new arrangements
of songs and ten songs in their original forms. however, Terry is skewing that a lot, heās
a clear outlier here. so, not counting him, the average is like
three new arrangements and seven not new arrangements. now, Rhythm Heaven is a Nintendo-owned franchise,
so getting the rights to music isnāt as much of a problem for it as it is for the
third-party characters here. in terms of old arrangements, Byleth and Min
Min are both comfortably above the average, excluding Terry. for new arrangements, itās less about Nintendo
getting the rights to include the music and more about the workload for composers actually
making the arrangements. since Rhythm Heaven is literally a series
about music, having more new arrangements for it than usual makes sense. right, so all that said, Rhythm Girl as Smash
Ultimate DLC comes with an above average but not unprecedented eighteen tracks. six of them are new arrangements, and the
other twelve come straight from the official soundtracks of their respective games. by the way, this isnāt a list of my favorite
Rhythm Heaven songs, just ones that make the most sense to be included in Smash, specifically
alongside the character and stage Iāve been describing. so, a lot of really good music isnāt on
here. Smash Ultimate already has three Rhythm Heaven
songs: Blue Birds from Rhythm Heaven (DS), Monkey Watch from Fever, and Fruit Basket
2 from Megamix, so these would bring that up to a nice even twenty-one. Iām gonna stop talking for a bit. hereās the twelve songs that are included
in their original forms. I think this is a pretty decent selection. got two Karate Man songs in there, and of
course Dreams of Our Generation which is just the best song, that there is. okay, now for the new arrangements! the first new arrangement is Title / Letās
Practice!, from Rhythm Tengoku. this one is cheating because itās two separate songs
in one arrangement, but Smash Bros. does that sort of thing all the time so I think itās
fine. the two songs in question are the title theme
from Rhythm Tengoku, and the practice theme used in both Rhythm Tengoku and Rhythm Heaven
(DS). both of these songs are pretty short, but
put them together and you get something that works as like, a āmain themeā for the
Rhythm Heaven series. the
second new arrangement is Built to Scale, from Rhythm Heaven (DS). as the first minigame from the first game
in the series released outside of Japan, Built to Scale is a pretty important part of the
series. it helps that this song absolutely slaps. a new arrangement for this made for Smash
would be pretty neat. the third and fourth new arrangements are
Thrilling! Is this love?, also from Rhythm Heaven (DS). two different versions, one with Japanese
vocals and another with English vocals. this song probably could use another new arrangement. there was that one made for Megamix, but that
one only got new vocals for the Japanese version. this Smash Bros. version gets new singers
for both Japanese and English. I suppose! the fifth new arrangement is Remix 10, from
Rhythm Heaven Fever. thereās a long tradition in Rhythm Heaven
of having one big remix that includes a little bit of every single minigame youāve played
up to that point, featuring a huge medley of all of their associated songs. Rhythm Heaven Feverās Remix 10 is absolutely
iconic. itās a fan favorite, and for a good reason! legitimately, the fact that it isnāt
already in Smash Ultimate is the single best piece of evidence to suggest that there might
be a plan to add more Rhythm Heaven content as DLC in the future. and the sixth new arrangement is Final Remix,
from Rhythm Heaven Megamix. yup, both Remix 10 (Fever) and Final Remix
get new arrangements! however, the new arrangements are done in different styles, to keep the
two songs distinct. Remix 10 is done in a big band style, and
Final Remix is fully orchestrated. due to the nature of Megamix as being mostly
a collection of remakes, Final Remix is a medley of songs from throughout the whole
Rhythm Heaven series and not just one game. one major highlight is the part towards the
end where it plays the title themes from all four games. thatās really fun. just like when I was picking alternate costumes,
selecting music was hard just because there is so much good music in this series. once again, very sorry if your favorite didnāt
make it. I tried to stick to ones that are important
to the series as a whole and/or are directly connected to one of the Rhythm Girls or one
of the stage transformations for the Rhythm Heaven stage. and... thatās everything! at least, thatās
everything I cared enough about to come up with an idea for it. thanks for watching all the way through. I donāt have any other ideas for Smash Bros.
characters, I just really like Rhythm Heaven. so, donāt expect another of these. actually, donāt expect anything. my video content is completely unpredictable. anyway, thatās it, play Dreams of Our Generation
or something.
This is neat! jan Misali's Built to Scale mashup is actually what got me into this game series, glad to see them make another RH video.
you can't predict what video he's gonna upload
I was literally just thinking about her in Smash a few days ago.