Revit - Complete tutorial for Beginners - Vol.1 Revit Architecture Essentials

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hi people and welcome to this complete tutorial for beginners in revit this video takes almost 2 hours and 15. it's quite long isn't it and it's divided in 7 parts if you prefer to watch the same tutorial splitted in shorter videos that's fine just click on the card that is appearing above i know some people prefer that way why for others it's just fine everything packed in one so that's according to your preference also this is important in the description of the video you can find the full list of contents so if there is a specific topic you want to watch just click on the time next to the title this version is revi 2020 but don't worry if you have a different one because the versions don't differ a lot from each other and also my way of conducting will take that into consideration at the end of this video you will get the knowledge to start making your own projects and even this tutorial is more focused on the architecture tab of the ribbon i still recommend it if you are a structural engineer because i will cover the fundamentals of the software here and once you have practice it will be easier to learn the commands at the structure still and other tabs for now let's start and i hope you will enjoy it [Music] let's make a brief introduction of the program revit is a building information modeling software for project documentation it's different from autocad which is a pure general cad computer and design revit provides us the possibility of making complete projects in architecture and engineering subjects one of its main characteristics is when modeling a building the program automatically generates different views look at this example in this file you have floor plans elevations or sections suppose i'm working in on this floor plan and i add a new door the view east elevation which is the view from this side automatically updates with the new door there unlike autocad in revit we don't draw lines curves or other simple objects the elements we insert in our drawings are more complex most of them are real parts of a building along there are some 2d elements like text dimension lines or scheduled tables models and families every time i start revit this layout appears where i can choose between two types of files to work with basically if i want to make a project on revit i need to create a new model on the other hand families are the elements used on projects let's look at this in detail i'm going to open the example of the model that i showed to you previously this one this is the main display of revit the main window is the working area where we draw our projects on the top is located the ribbon there you can find all the tools which will help you to complete your drawings it's divided in different categories organized by tabs architectural structures still and so on at the left side there are located these two windows by default but they are possible to display differently or to resize if you want the one below is the project browser it's where i choose what to see on the main window it's organized by categories and i can minimize or maximize them clicking here in views i can switch to the different views of the project floor plans 3d views elevations or sections to open a view i double click on the one i want and the new tab appears on the project in this case the floor plan level 1. now let's look to a 3d view an elevation view would be like this and the section aside from views there are also schedule tables sheets for printing purposes among other features basically you can make a full project just in one file now i am going to open a sample family template let's choose this one architectural as you see what i have here is a furniture element to use in an architectural project the display in a family file is pretty the same as in a modal file on the project browser you can still switch from different views now let's look at the properties window back in our sample project basically it shows the properties of the current element active if i click on this furniture you can see the information of that element here you can find geometrical details as well as information about its location on the project as every element here it was created as a family also the prompts that appear on the properties change depending on the kind of element active by the way if i don't have any elements selected the property shows the information of the current tab how to use the mouse in the workspace first of all it's important to have in mind that you should use a mouse with a scroll wheel it's going to be very hard to work in revit with the dodge pad as we need to zoom all the time select objects or move the workspace if you know autocad the way to use the mouse is very similar here but there are some slight differences mouse wheel with the mouse wheel i can zoom in or zoom out the workspace to move the workspace area press and hold the wheel and now you can move around left button select elements and selection area clicking with the left button i can select an element which is the same as a family to select more than one element i can click first in one then have to hold ctrl to click on the second another option to select objects is using selection areas and like autocad there are two kinds if i start from the right to the left and i need to click and hold the left button i can select any element that i touch with the pointer however if i make the selection from the left to the right i need to completely cover the elements to select them right button if i click with the right button in the project window this panel opens with several options for example it's possible to switch on or off the properties panel and the browsers as you see the project browser is active but there are others that i can add in the next chapter i will show you how to start a new project in revit you will learn to start drawing a floor plan and how we can manage with the different views as soon as we click to open a new project this window shows up on the screen there are four default templates that come with the software the difference between them is the organization of the project browser for example in a structural template the tabs are specific in order to make a structural project of course it's also possible to create your own templates but that's something to learn later in this video i'm going to create an architectural project click on file then go to new project and in this tab i select architectural template so we have now opened a new file as an architectural template now to encourage it to start evolving in the program in the next few minutes you will learn how to create walls properly i'm going to draw it in a floor plan and then i switch to an elevation view to check out if it has the correct height and at what level it's placed let's open the view floor plan level one this tab indicates which entry from the project browser is currently active if you are not on level double click on it there now i am going to create a wall it's very simple click on the icon located in the architecture tab at the ribbon alternatively i can type the shortcut wa then click for example here to place the start point and let's suppose i want to draw a horizontal line when you try to draw it and if you have the default revit settings the wall snaps automatically when i'm close to the horizontal direction and the same applies when i want to make it vertical to set up a specific length just type the value that i want and press enter it's the same as in autocad then the system prompts me to insert another wall connect to the first one this time i want it vertical and once it's done they automatically connect to each other press escape to exit the wall placing function ah and look a good thing that happens in revit if you don't save the project for some time this window appears to recommend you to do it now let's see an effective way to draw on orthogonal walls it's very simple hold the button shift while drawing and you can see it's much faster ok let's continue i'm going to activate again the action for placing a wall and this time i type its shortcut which is wa and this is important anytime i add a new element to the project the ribbon switches to the modify tab there the display of icons and panels is adapted for the current element in this case it's specified for placing walls now let's look what i can do here draw panel tools the default shape to insert a wall is a line but you can find several there depending on each situation if you know how to use autocad these tools and the way they work are a bit similar to the drawing commands back there the default option here is to draw in a line shape and it's also the most common one if i want a rectangular shape i click on the icon and the result is like that here if i want to type a specific length values i need to do it after placing the walls also notice that each wall is still independent here i click in this length to change it then there are also polygons circles arcs or ellipses units the default length units in revit are millimeters but it's possible to change them in project units go to the manage tab in the settings panel click on this icon project unit the shortcut is un in this window we can edit all the units that we can use on revit the units are grouped by disciplines as you can see in this tab the common units are probably the most used ones there you can find the length units area volume and more for example if i switch to structural the units are related to this discipline mass force moment there is a big list here back to common to edit length units i click on this button and the format window appears now in the first tab i can choose from one of these types in this project i want to specify the units as meters in rounding i set the number of decimal places i choose two decimals to have a precision up to the centimeters and this is important it applies only four dimension lines because when i'm sketching the four decimals still appear here in unit symbol i decide if i want a symbol in this case m to appear or not suppress trailing zero if i tick this option this hides the zeros that appear at the right can you see they are no longer there okay let's talk again about walls anytime we insert a wall in the project we draw it based on its line which is this blue dashed line the one set by default is the wall center line and it's located in the center of the wall independently on the wall type and materials used and on the properties window i can check out where the location line is if we draw this example using the wall center line the values there are the dimensions of the axis located on the center of the wall and sometimes it's better to have the line in a different position now let's look to the next example here i have these walls with external dimensions if i click on the location line tab i can see these different options i will explain to you after but for now i switch to core face exterior basically the location line is located on the external side when i draw clockwise if i select core face interior the location line appears on the internal side when drawing the same direction by the way if you find this confusing it's not a problem because you can always press the spacebar to switch the position of the line looking again at the location line tab you can see these options like core and finish phase what exactly is that for revit terminology in a simple wall like the ones we were drawing the core corresponds the full width of the wall however in a compound wall in revit it's considered that it has a core and a finish face i'm going to show to you let's type wa to start drawing a wall then on properties i click on this button to switch to a different wall type as you can see there are several of them here with different widths and materials also if you don't find it in this list the type that you want you can create it easily i choose render on break on block as you can see the location line which is core exterior is at the bottom part of the core here visual styles and detail level to change the visual style i click here the current one is wireframe which is the simplest and the one that consumes less ram memory i'm going to switch to consistent colors to check how it looks like now the icon on the left sets the detail level at the moment i'm using coarse which is the most simple if i click on medium i can see that the wall has a bit more detail for example now i can understand the location of the brick layer part 2 here we will be focusing on manipulating walls inserting doors and windows as well as some important tips that can be useful during your learning process let's go through it we are going to start drawing walls in the floor plan level 1 which is the ground floor in the description of this video i attached the link where you can download this exercise it's going to be easier to follow this tutorial ok we are going to click on the command wall architectural and now i want to show you something when we draw the wall the length dimension increments that that you see on the screen depend on the zoom that we are using for example i zoom out and you can see that now the dimension changes with the precision of the meter also unlike autocad when i click to place the wall second point the length will be exactly what says in the label now let's zoom in a bit and at this moment the values change in a range of 0.1 between each other zoom again a bit more and the values are even more closely this time it's snapping every 0.02 meters these settings can be edited in snaps located in the manage tab it's this icon over here in the window that opens the section above is exactly what i was talking about before dimension snaps in length dimension snap increments it indicates the ranges that i am using the first value is 1 am at a minimum zoom the ranges are in the meter at certain point it snaps every 0.1 meters and so on i'm going to change it in order to have just three ranges and the last one 0.01 okay let's draw the exterior walls i set the location line on core face exterior and draw in the clockwise direction it's simple i just insert the dimensions that i have on the plan if i miss a length like what happened here i press escape twice select the wall and simply change the dimension to the correct one 6 meters then activate again the command wall to continue i place the first point here then keep drawing until i reach the beginning so i finished the exterior walls now suppose i want to change the wall type to have a different thickness the current one the current one has a width of 140 millimeters it's too thin i have to change it to 300. i click in this option as the location line is there if i choose a thicker wall the external border doesn't change you see the wall just goes inside however if i drew these walls using the core face interior this time the location line would be there and change the thickness it's the internal side that keeps the same measurement next part draw the interior walls this time i chose this type with 14 centimeters of thickness and it's not very important which will i start because in revit it's quite easy and intuitive to change the position of the walls after drawing you will see i start with this vertical one because i know it intersects this corner then the wall that divides the left part in two rooms is located at this distance of 3.8 from that external wall one good way to make it is going to the end point at the corner drag up and type the distance next let's continue to draw the bathroom here i use the same method drag down type a distance of 2.2 to start the next wall there then the next is 1.13 and the vertical that comes as i don't know the length i place it more or less there after i can correct it it's not a problem then this one is 0.86 and the last i just connect to the external wall on the top how to manipulate walls and dimensions whenever i select a wall temporary dimension lines appear to measure the select element from the nearest perpendicular ones usually the walls that have the same direction due to that you can move the walls sideways easily just click and hold with the left button at the same time the intersect walls extend in order to not separate however i can't move the wall up or down due to constraints on the intersection angles there in a situation where i have a diagonal wall intersect to the one that i want to move in order to keep the same angle it's becoming either longer or shorter as you can see in this example another way of changing the wall position is modifying the temporary dimensions look what happens when i set this length to 4 meters the dimension on the other side is also readjusted temporary and permanent dimensions temporary dimension lines only appear when i select certain elements to make one dimension permanent simply click on the symbol then click again in another place to put it there the size of the damaged lines depend on the current scale that's because the dimensionless in revit are a notative i am going to change the scale to half it's this icon here 150 and you can notice that the dimension lines and the wall patterns changed now let's learn how to change these temporary dimensions these dots indicate the position of the dimension line for example in this wall the measurement starts on this side if i click one time it changes to the other side clicking once more it measures from the width center instead if i click and hold i can move this baseline to a different place now it measures the full length of this wall here in the bathroom to measure a specific distance we can click on this icon measure between two references it's a very simple tool to use it snaps two lines wall center lines or intersections click for placing the start point for example from this wall until the one in the opposite side here you can see the distance another way of drawing walls or other elements in certain position can be with the help of detail lines go to the annotate tab click on detail line and i will show you an example where this can be useful i draw a line here because i want to use its midpoint to draw a wall i type wa to activate a command to insert a wall then i can find the midpoint and draw a vertical wall up to the top but okay if i want it to be exactly in the middle between those two walls i press escape once and change the wall location to centerline here and now i'm sure it's exactly where i want it so we can use detailed lines to help us on our sketching and when we don't need them anymore we can simply delete them but actually the real purpose of detailed lines is to provide extra information in your drawings here i'm going to use a detailed line to separate different areas of a room there are also different line styles to use that come with revit it's possible to edit its colors or shape and create new ones i chose i chose this hidden line for example it's a dashed green line and suppose i want to draw it here to separate different areas of a room okay this was just to show you the use of the detail lines it's something interesting that has to be explored later in detail but for now let's go back to where we are add walls and windows to the floor plan revit provides a very intuitive option to insert windows and doors on the project those icons are located on the architectural tab at the ribbon i'm going to insert the door for that i have to place the pointer on the wall and simply click again in the place where i want to have it if i move the pointer a bit down the door opens to the other room another tip press the spacebar to flip the opening now i can click when i select a door element it's still possible to flip to flip by clicking on those controls over there to change the door type we do the same as for the walls click on this tab and select which one you would like to use the doors that come with the software are named by the width and height dimensions so this can be useful for us i am going to choose a wider wall and look how the door is resizing from its center then it's normal that the distances from the corners are affected maybe i need to edit them again if i consider it to edit an element type i select it and click on edit type here i can change the properties for this door type for example to change the width just insert a different value however if i want to create a new type without losing this one you can click on duplicate choose the name for it then edit the parameters as you like aside from dimension blanks there are analytic properties which ones can be edited later on the project windows to add a window to the project i do exactly the same process as i want to add a door click on the icon then i hove the pointer on this external wall and click to place it i'm going to insert more windows there okay now suppose that i want to change the type for some of the windows to select several elements i hold the button control while clicking on the windows then i change here to a double window type and that's the result now i'm going to open a 3d view as it doesn't appear on the project browser i click on the view tab and go to 3d view there are three types here and i'm going to choose default 3d view this one so this is the 3d aspect of my project i can change the view style to a more interesting one if i want so for example i click in this one shade now going back to the windows i select this one and there is an important dimension in windows we should specify the seal height it's the distance from the floor to the bottom of the opening to edit it i go to the properties tab and change the current value to the one that i want now if i look at the drawing you can see the window moving up let's go back to the floor plan level one suppose i want to change the seal height for all the windows in one time and i will take the opportunity to show you a useful trick here i select all the elements in the floor plan i go to this tab and here i can switch to the type of element that i want to show its properties i choose windows basically if i change the seal height it applies to all of the windows height of the walls when we turn on the command wall we can edit some of its properties at this panel one of them is the wall height the wall star i draw now will be set up with a height of 8 meters by the way i can only choose a value here because in this tab it says unconnected however instead of unconnect i can specify that the wall will connect to a specific level in this drawing i want to connect to level 2. then i'm going to open an elevation tab it doesn't matter which one i click on east and here you can see the positions of each level in this project the ones below level 1 are the levels for foundations and they are below the surface the level 2 is located at 3 meters above the surface now the walls that i have drawn before as i haven't edited the height they measure 8 meters and they don't connect to anything if i select them you can notice it here but how to change this actually it's quite easy to make sure i don't miss any wall i prefer to switch to the level 1 tab again select all the floor plan and here i switch to walls right away i'm going to change the top constraint here to up to level 2. finally going back to the elevation plan you can see now the difference okay you could now ask if later i decide that i want to change the level of the floor above how can i do it don't worry it's easy click on the level and change the elevation to the one that you want for example 2.8 meters the walls that connect to level 2 automatically update another thing it's also possible to change the names of the levels for example i'm going to rename the level 1 to ground floor and level two to first floor 3 levels in this chapter i will get deeper into levels as you learned previously each level defines a vertical height or story within a building you may also notice when you start a new project it comes with some levels defined by default for example a construction template has level 0 level 1 and levels for the foundation plans in an architectural template on the other hand the foundation plans are not included because usually they are not necessary for architects anyway all these levels can be edited according to your preferences so let's go back to the file that i am conducting this tutorial these are my current levels you can see that both the forced and ground floors have the symbol in blue color this means that there are floor plans associated with those levels the levels behind the surface have this symbol in black because i don't have floor plans for them actually i have deleted them before remember that you can check out the plans looking at the project browser there is also a site plan here but that's a different thing that's just a plan to indicate the location of your project how can we make a plan view for a specific level for example top of footing i'm going to the view tab then on the panel create i click on plan view and choose floor plan in this window i select the floor plan that i want to generate i click on to footing here it is a tab has also opened for the plan on the elevation view you can see that it turned to blue and the new floor plan is on the project browser at the same time it's possible to select more than one level and they will be generated at the same time now let's learn to create a new level on the architecture tab i'm going to click on this icon level i want to draw a new level above the first floor it will be the second floor in my opinion the best way is dragging the pointer to the opposite side of the level symbol and when the end point is highlighted drag up and you can see this vertical tracking line and it's currently measuring the distance from the first floor i will type 3 for placing the level 3 meters above level 1 then i go to the other side and hove this point in order to be in line with the other levels have a look to the options bar and yes i suggest you to pay attention to it always when you use a tool for the first time the option make plan view is ticked it means that the floor plan for this level will be generated as well as the ceiling plan click on modify to exit this operation to modify the level heights i already showed to you it works the same way as for other elements like walls click on the one you want to move and then change the lengths of the temporary dimension lines that appear now let's have a bit of practice if you want you can use this image i attached it in the description of this video to make this short exercise so first i'm going to select all these levels under the ground floor and delete them ah there is a warning here saying that three views will be deleted yes the plan views for each of these levels except the base of foundation that doesn't have a viewplan and now i'm going to add a new level click on the icon i hover this endpoint track down and place the new level at 0.3 meters remember that in revit the distances that show in the drawing are precised unlike in autocad so i can click then move to the right and click again on the other side great then i repeat the process for the other levels i have to hover again the same end point and this time i need to type 3.7 not 4 because the distance here is from the last level that i created yes sometimes we need to do some calculations after drawing them all i can see that some of the level names are above others and this is due to the narrow spacing between them making it hard to see but don't get stressed this is easy to fix and that's exactly what we are going to see now i'm going to click on one of the levels and zoom in a little bit you can notice this tiny jog here i click on it and the annotation leader is discontinued creating those two grips over here so i can use them to reposition the annotation of this level in the way that i want i showed to you the location of the jock in the first floor level because if i click on level 8 i hardly could notice it if i didn't know it was there so i move this grip to the left and the one below here to not overlap the text above then i want to reposition all these level annotations and don't worry because the level height doesn't change if i prefer to have the leaders vertical the grip also snaps to that position look it's simple then i rename all the levels i just need to click on its name to change it and for the last one the base of foundations i don't need any plant views so i'm going to delete the view on floor plans on ceiling plants and also there is one here on structural plans do you see when all the views are deleted the color changes to black floors let's go back to the floor plan the ground floor now the next element i'm going to add is the floor if you go with the mouse there you can see there is more than one option and i'm going to use floor architectural now pay attention to this unlike the elements that i showed you previously in this tutorial walls doors or windows floors open in the sketch mode and the same situation happens with stairs railings or other elements the main characteristic of the sketch mode is these controls here the tick to confirm and the cross to cancel and discard changes it's the only way to get out of this kind of elements it simply doesn't work with pressing enter and escape so you should memorize this but okay it's completely normal that you try to press escape enter without success and you just realize it later but let's proceed to draw a floor it uses by default the boundary line and to make it i can use a line rectangle arc among other geometries or this last one which is currently the selected one called pick walls i'm going to choose it and you will see that it's actually very simple i only need to click on the walls until i reach a close boundary i click in all my exterior walls notice also on the options bar that it's marked extend into wall to core this means that the full core is inside the boundary however if there was a finished face it wouldn't be included when i finish i click on the tick to place the floor and exit the sketch mode now as usual it's time for learning some tips let's have a look at the floor appearance i switched to the 3d view and here you have it looking quite interesting i can select the floor without big problems and you can see the properties of the floor at the left notice that it has a specific thickness and the elevation at top is 0 meters because it's located exactly in the same level as the ground floor the elevation at base is negative minus 0.15 as it's generated automatically under the ground level so this is a generic floor with 15 centimeters of thickness as you can see the tab on the top of the properties list of course i could edit the characteristics of the floor going to edit type but for now i skip this step how to select the floor when i am at the floor plan trying to click directly on the walls doesn't work but there is a way first you must place the pointer at the floor boundary for example here now instead of clicking i press the button tab to switch to the overlapped items this is a very important tip to know in the revit and most of the beginners don't know it now it says chain of alls or lines so it's not this i press tab again aha now it says floor so it's this one i select it then to edit the floor i double click on it to return to the sketch mode or i could click with the mouse on edit boundary here i can easily modify the size of the floor by manipulating the boundary lines now let's add the floor also to the first floor it's easy i switch to the first floor tab and everything that is shown here are the walls and elements from the floor below and that's why they look transparent if i open a selection area covering everything nothing goes onto the selection on the other hand this can be very useful to draw elements in this floor like the floor itself so let's add the floor this time i'm going to choose a line as my drafting method what i need is just clicking in all the corners until i reach back the start point i personally prefer to use peak walls but it's also fine with the line tool as you can see when i finish i click on the green tick to place the floor ah but look at this information shown here it's important would you like walls that go up to this floor level to attach its bottom since the floor is generated below the current level height if i answer yes to that question the walls on the ground floor will shrink in order to attach the bottom of the floor click on yes and then if i want to see how they look like i can switch to the 3d view ah now i realize the properties panel is not shown i might have closed it accidentally but it's fine if this happens to you you can open it back by just clicking with the right button on a blank space and then choose properties here you have it then just drag it to place on the position that you want now let's have a different situation to connect the ground floor plan to the first floor we need stairs of course we are not going to jump although before explaining how to create the stairs i want to teach you how to trim a section of a floor it can be this space the space where we will put the stairs so make sure we are on the first floor then double click to edit the boundary and make a new boundary line here basically this is how it works if you create a boundary area inside an existing one the floor will be just the area between both boundaries then click on the tick to confirm and you can switch to the 3d tab to check this out it's interesting look if i want i can also edit the floor boundary here at the 3d view but it's a bit hard it's better if you do it always in the floor plan at least for most of the cases now this is important when creating the boundary for that space we shouldn't leave the walls without floor because you will get the following message highlighted walls are attached but miss the highlighted targets basically the appearance would be this the walls don't connect with the floor which doesn't make a lot of sense so remember to draw the boundary how i showed previously ceilings another key elements that we need on a building are ceilings remember that we use them to host certain elements where the most common ones especially in apartments are light fittings to create a ceiling we click on this button at the architecture tab then we are faced by two options automatic sealing and sketch ceiling automatic ceiling is the option select by default and it simply works by dragging the pointer over an enclosed area then a red boundary shows up and that's the moment to place the ceiling by just clicking once okay nothing seems to have changed it says here none of the elements are visible in the floor plan actually ceilings are not displayed on floor plans and for that reason we have a section on the project browser for ceiling plans and now you can notice the ceiling on the top left room it's displayed here with the grid however it's possible that when you try you don't see anything here because if i click on the type some of the ceilings display a grid but that's not the case for generic and plain ceiling and generic is usually the option by default let's add ceilings to other two rooms for example this one and a small one at the left to exceed a command simply press escape then if i want to select the ceiling it's the same way as selecting a floor if i just click here in the lines it doesn't work i only select the grid lines instead the full ceiling these grid lines are useful to place elements on the ceiling for example lights but that's something we will focus later now to select the ceiling place the pointer on a boundary line then press tab several times until you find it then click now to select the other two i can repeat the same process holding ctrl when i click to select the ceiling or click with the right button on the selected ceiling go to select all instances to basically pick all the similar elements and of course this works for any kind of elements it's a very important tip to know as in this situation all the ceilings are in the current view i click on the first option now the three ceilings are selected warnings if there is a ceiling and we place another one on the same place i get this warning message there are identical instances in the same place this results in double counting in shuttles and this is not what we want so we have to be careful we should press ctrl z when this happens to undo the last action but suppose a situation that we put a plane ceiling before and we don't remember then if i add a ceiling of a different type i don't get any message but both ceilings are still overlapped for this reason i recommend at least when we are new to revit to create ceilings with grids and we will not have this kind of problems now let's learn how to host lights in a ceiling lights are considered components so first we should understand what a component is in revit components are used to the model building elements host elements and they are usually installed on site for example doors and windows are hosted by walls lighting is usually hosted by ceilings furniture is hosted by a floor and so on then on the architecture tab some components such as door or windows have its sound command however for lights furniture plumbing or other kind of equipment there is no command for them and to insert those elements we have to click on the command component place a component so let's insert the lights i go to this list at the properties but when you do it the first time you realize you can't find them because it's necessary to load them from the family libraries click on this icon load family ah and now this is important it's highly recommendable to download the family libraries if you haven't installed them on your computer i added the link at the description of this video click there to access the autodesk website where you can find the libraries first click on your revit version search for your language or country and then install it they are grouped by languages countries or even if they use magical or imperial units but make sure you click on library.x file like this one and you will have a very completed library now back to our lovely revit you have to choose the destination folder when you install the libraries but by default they are located in disk c program data autodesk rvt2020 for the 2020 version and libraries and to access the libraries easier for next time you can pick and drag the folder to the standard folder section of course in my case i don't want it because i already have it there i can click with the right button and remove it then to search for a specific family in this case i want lighting click on the country folder lighting architectural then choose the family that you are looking for i'm going to choose this one flat round click on open and then i can easily place it on the ceiling and the grid helps me to align all the lights actually there are too many zap points here but if i zoom in just a bit i can place it right in the intersection then i do the same for the others okay it's important that we draw everything with precision here in revit sections sections are not included in the default templates when we start a new project i have to create them but it's actually very simple to insert a section i can go to the view tab and click on the icon there is finding that icon on the quick access bar to create a section i need to insert two points i click here and then put the second one on the other side and note that sections not necessary have to be horizontal or vertical it's also possible to make a diagonal one but for now let's just leave it simple and logical i mean for this situation of course this rectangle with the dash border is my view area which can be controlled in this grip in this icon at the left i can switch my view direction also this new section is generated at the project browser i'm going to open the new section view and here you have it also notice the ceiling with the lights at the left room going back now suppose i want to decrease the view area in a way that it doesn't cover the door so you can see the difference the door is not showing up anymore [Music] part 4 in this part 4 we are going to focus on the modified tab and more specifically the commands in the modify panel and remember that you can always check the list of contents in the description of the video if you want to go directly to specific part so it's time to start first of all i will make an introduction about the modifying tools they are very important in revit if you are familiar with autocad you can guess that some of these tools are the same however sometimes they look the same but work a bit different here in revit command copy i can create a duplication of one or more elements to place in different positions i'm going to copy the ceiling light to another intersection of the grid click on the icon i can also use the shortcut c0 select the object press enter and pick up the move start point i click exactly on the center and then click again on this new position now i'm going to repeat the process and you can see that sometimes the snap points change depending on the place that you want to click if i click right now the new light will be exactly in this intersection but if i want to place it in line of my selected element you can see that it's not snapping to this intersection where i have the pointer only to a nearest point of the horizontal line actually is the only one highlighted but there is a way here to change the snap points by pressing the button tab sometimes i need to press more than once to find the snap point that i want ah it's this one i'm sure it snaps to the intersection because you can notice the dashed lines and the vertical line highlighted so click to put it there now let's use the command move it's like copy but without keeping the original objects i click on the icon select these two lights press enter choose this base point and then move them to this intersection do you recommend it multiplies one or several objects the number of times that i want click on the icon then i'm going to select these three lights press enter click in the center of one of the lights and then move up and look at the options bar here we can choose if we want a polar or a linear array i want linear and let's say i want to set the number of items as 4. also in this section that says move 2 if i choose 2nd the point where i click will be the second row so i can click in this point to place the array and then press escape to exit rotate elements can be easily rotated here in revit i'm going to the ground floor plan and this time let's insert a different component a furniture object i'm going to load family search for the furniture folder and then insert one of the tables that i've got here let's put it in this room now to use the command rotate i click on the icon select the object to rotate press enter then this axis indicates the start rotation point i click and then i'm going to rotate it in the angle that it's indicating here for a 45 degree angle it snaps easily when i get close to that angle if i click now this will be 45 degrees precised [Music] a line this tool i use it quite a lot in revit let's learn how it works first example align the wall x with the wall y i click on the command first i need to select the line or point of alignment it's the center line at this wall select the wall x and you can see that it will move directly towards the dashed line now both walls are aligned second example align this furniture element towards the wall it's a nice sofa oh and it's interesting to know that i can move also elements by clicking and drag them and place where i want if i try to put the sofa against the wall i can't do it with 100 of precision although with the align tool do the same process as before and ah this selection line is not the one i want because the sofa would go inside the wall to match the center line on the options bar you can see this prefer and i can change the part to generate the line of alignment this time i wanted to detect the wall face let's try but it still doesn't work don't worry usually after changing that option the first time it doesn't work right away we need to press escape and reactivate the command again and now it works so click on it also in the sofa i can choose which line i want to align it's interesting i choose this one now before going to a different command i want to show you a tip let's move the wall where it was before but this time i use the wall faces as the reference lines now do you notice this lock here by clicking on it i create an alignment constraint what does this mean from now on if i move one of the walls the second one will follow the first in order to keep the constraint offset this is how offset works in revit it's simple first i need to click on the command of course and then look at the options bar it shows up the offset distance where i can set the length that i desire i select the object to offset and notice this if i select the left wall face it offsets to the left and if i click on the other side it offsets to the right basically if i click now i create a copy at 0.5 meters from the wall center line and keep in mind that this distance is between the same reference of each object not the distance between the closest faces which is less than 0.5 now let's see more of set options it's not required to copy the object i can just move it if i untick this box copy and apply the offset to the left okay this was numerical offset graphical offset on the other hand is used if i want to create a parallel wall in a specific point this time the steps are the following select the object to offset click on the offset start point and click again to move it to the new position if i want to copy the same wall next to the window i can use the end points above now let's see some specific constraints i can't offset two walls at the same time i need to do them separately that thing back in autocad when you offset a polyline it doesn't work here in revit another thing not all elements are illegible to offset from the ones that i have in this view only the walls are possible here not furniture neither doors or windows mirror with the command mirror we can draw a symmetrical element actually we can select more than one from a certain axis let's apply this command to the sofa below but first i'm going to move this wall a bit down ah and remember that here there was a constraint against another horizontal wall the one at the right but if i click on the lock that constraint is no longer here and i can move the wall freely we are just going to use this wall as our mirror axis so there are two mirror commands pick axis and draw axes first i will show you the pick axis select the sofa press enter then i need to pick the axis and you can see that those axes are automatically generated on the elements we have here it can be on a wall center line or in an end point or a midpoint of a door or window i'm going to choose this wall axis and the sofa is copied symmetrically to the other side and note that the distance between the element and the axis is constant the command mirror draw axis only differs in the fact that we have to draw the axis for example select the furniture element again and if i go to this wall midpoint i can draw a vertical axis here and the object is copied against the opposite wall notice that the new sofa was reversed and now they are both facing against each other they are symmetrical also we can move both sofas a bit down as this one on the right is at the entrance it's not good another tip when we are using the command mirror and after selecting the object and pressing enter on the options bar we can decide if we want to copy the element or not if i uncheck this box the original sofa will just disappear we can also mirror how many elements that we want at the same time for example i can select these two doors press ctrl to click on the second press enter then i'll draw the axis here and two new doors are now at the external wall [Music] split elements now i want to show you how we can split the wall first let's put this sofa next to the wall again it's always a good opportunity to practice these commands first let's rotate it 180 degrees the element was already selected now i have to pick the start position of rotation and turn it 180 degrees oh but it looks like i moved a bit more than what i should i can repeat rotate again but it's not really necessary as with the commander line i pick the wall face which is my destination then select this axis and you can see the sofa aligning at the wall perfectly then press escape twice to exit the command now let's learn to split an element i click on the command which is this one and in the description it says cuts an element such as a wall or line at a selected point or removes the segment between two points i can go to a wall and choose a place where to split the wall vertically from the bottom to the top suppose that i want that split at one meter from the external wall notice that here i cannot type the distance however i can modify it later if i'm not happy with the result then i can exit a command or make a second split this time let's place it at 1.5 meters from the first okay this wall is now divided in three parts with this operation i can click on one of them and erase it now let's repeat this process because i want to show you the options bar it's very important that you get used to look at it i know it's not natural to beginners to notice the options bar or the time that we activate a command but believe that it will save you a lot of time struggling especially because most of the options there are easily understandable like this one delete inner segment if i check this box this segment between the next two points disappears now let's see how this looks like in a 3d view and how to cut the wall also horizontally ah look how nice these alphas appear here okay regarding the wall i can select each section like on the floor plan and even they are splitted they are still continuous like a single element you don't notice any difference here let's click on split again go to the wall and then find one of the splits now i'm going to add a horizontal split at the distance of 2.1 meters i click now and the area that appears here is what i actually split it but let's have a detailed look in a different example before clicking we should notice which section is highlighted now is the section at the left but if i want to split the middle section i have to move slightly to the right after splitting i can select this section down here and press delete to create a passage between these two different rooms sometimes we have this kind of situations on our buildings if i select the section above and go to the properties panel i can see here the base offset which is set as 2.1 if i change it to 2 meters and don't forget to click on apply you can notice the wall going down 10 centimeters split with a gap this command acts in a very similar way the only difference is that it creates a gap each time i split the wall so look at the appearance of this section at a 3d view nice but what is actually the length of that gap on the options bar when split width gap is active there is a blank to fill the gap distance it's curious that by default i have this strange value which is actually 1 inch 2.54 centimeters let's change it to 0.1 meter now try again i'm going to trim the wall here and look the distance towards the wall is 0.8 if i split you can see now the distance is 0.75 what does it mean that the split point was actually in the middle of the gap but which elements can be splitted in this view only the walls i cannot split furniture doors or windows so it's the same as with the command offset that i explained before [Music] trim extend elements this tool is a mix between trim and extend commands in autocad we use them in walls mostly if i extend this little wall down here to connect the one above i click first on the reference here and then on the wall that i want to extend let's try the same in another wall select this reference line then extend the wall on the left and suddenly i got a message it says walls overlap each other but where i cannot see any wall ok i will help remember that not all elements on a specific floor are visible in a floor plan this happens when they are above the floor level like ceilings or that wall when we switch to the 3d view and this is actually the one that overlaps back to the command now let's extend these three walls up to the external wall on that site i click on this face as my reference and select one wall to extend then to extend the next i need to select the reference again and just after the wall so it's fine if i just have three walls but if i would have 50 it would take a long time for that reason we have the 3mx10 command for multiple elements which is the one located next at the right with this we select the reference as before and then click on the walls one by one to extend towards the reference now i want to show you how i can trim walls using the same command let's have the example here there are three vertical walls and one horizontal i want to trim these sections for that i'm going to use this reference line then i need to select a section of the wall which i want to keep and it's indicated by this dash line when i click the rest is erased then for the next select again the reference and click on the section to keep but for multiple walls it's exactly the same way as extending walls and this time i want to keep the segments above also sometimes when i want to trim i get messages that the elements in orange can't keep joined it's just a warning message and if that's what you actually want you can click on and join elements there is also a command to extend or trim to a corner this is very intuitive i click on the command then i just select two balls and they will extend towards their intersecting point if i try to do it here also look that you have a preview before clicking but in this case it's not possible to erase that part as there are doors and windows on that external wall i can also click on two balls that intersect and i create a corner there but why was the left part erased instead of the right one because it keeps the side that i select part 5 hide isolate elements in this chapter we are going to learn to hide and isolate elements i'm going to switch to the 3d view in this project what can you see here after creating the floor for the second level everything below is now hard to see here i can just view a tiny part across this gap in the middle however in revit it's possible to hide the elements in some certain views i'm going to show you i select this floor then on the status bar you can see these glasses over here this is the feature to temporary hide and isolate objects i click on it and then there are several options let's choose height element and you can no longer see the floor nonetheless all the other views in this project floor plans elevations and so on remain unchanged this is important now let's hide another element for example this window i hide the element and you can see that it's also temporary hidden and the floor still remains switched off notice also this blue frame around the workspace temporary hide isolate objects it's always there when i have temporary hidden or isolate elements how to isolate a category this time i select the door and choose height category and you can notice that all the elements from the same category doors are hidden the opposite of height is isolate if instead i isolate this window that hides all the remaining objects except the window here to turn off the temporary height isolate i can click on reset temporary height isolate and everything is shown again including the floor if i just want to return to the previous temporary hide isolate state just press ctrl z to undo with isolate category i show on this view just a specific category of objects this time i did it to the doors an important information the temporary hide isolate ceases to have effect once i save and close the file if i come back tomorrow all the elements that i have in this view are visible again but is it possible to permanently hide elements in the view yes have a look at this floor plan suppose i need a view of this floor plan that doesn't have the furniture and plumbing pictures in the toilet in order to not modify this view i go to the project browser right click on the current view ground floor and select duplicate there are several options to duplicate views but we will go through them later a copy of the ground floor is created now i can rename the view in a way that i understand better what it represents let's put ground floor without furniture i confirm it then i'm going to select an element for example this table i right click go to hiding view and choose element what i did was hiding the table in this view permanently if instead i choose height category all the furniture elements are hidden as the water closet and the sink are part of a different category plumbing fixtures i need to repeat the process for them and note that category is the first identity that appears when i hover an element we will go through this later on the next chapter these elements are permanently hidden in this floor plan i can save the file open it again and the view remains the same and by just looking at the screen there is no way to know that some objects are hidden in this view but how can i check out the hidden elements click on the bulb at the status bar reveal hidden elements so i can see which elements are hidden from this current view they are displayed in red to unhide any element or category i select one for example this table with the right click go to unhide and choose category this time the option element is not available because before i hit the category of this table i did it for the category so the elements are now displayed i click on the bulb to exit reveal elements and i can do the same for the toilet look there is also a section element hidden here i have hidden it previously on the ground floor view but i can select it and hide it hierarchy terminology now let's talk a bit about the hierarchy of elements in revit it's important that we understand these concepts any element in revit for example let's use as an example this window falls into three year key states category we mentioned it in the previous chapter family and type and each time you hover any element you can see each of them basically category is the top of hierarchy in this case is windows m window casement double is the family and the size that appears here is the type the family type when we want to add an element from the windows category there are by default three families loaded in the software you can see here m fixed window casement double and double hung a family is basically the shape of an element how it's its general look but of course not all windows that exist in the world fall into these three shapes and you can find other families included on the revit families library let's have a look i click on load family then i'm going to the folder where i have the window families and here you have there are several kinds as well as windows for the roofs i'm going to add this one then it asks to specify type and here is when the third hierarchy term comes up according to autodesk a type provides a convenient way to switch several variables of a family at once for example the types here differ from each other in the dimensions of the window but in for example a wall the types differ in the wall thickness and in the materials used there are several parameters to set in a type we will learn this later for now let's choose just the first type and click on ok so at this moment the action to place a window is active as you can see on the modify tab let's go now to properties click here to choose the element to insert and now pay attention to the organization here as the list is organized by families and they always have a gray background under each family you can see the types currently available for example the newest window family that i just inserted only has the type that i add the window casement double has four types for example however that's not a problem because it's easy to add a new type let's click in this one then go to edit type and in this window you can find several parameters to edit ah it's important to know that the parameters may change according to the families or category of the elements now suppose i want to change the dimensions of this type i could change the values here but it's not very recommendable unless you know very well what you are doing for example these four windows are all from the same type window casement double 1200 per 1500 if i change the width for example all the elements that i have in the project update their size sometimes this is useful but we need to be careful ok going back to the triple window i can create a new type if i press duplicate it basically copies all the values in these parameters first i'm prompt to choose the name for the new type let's put 1200 per 400 millimeters of course this doesn't change anything it's just a name then i search for the dimension section and change the width to 1.2 yes in this project i have the unit specified as meters that's why it shows a different unit and the height 0.4 return to the list and now you can see here two types for this family i'm going to click on this one and place it on the exterior walls on the next image you can see a scheme of the hierarchy nomenclature for some window elements stairs in this chapter we are going to talk about inserting stairs into our project i should mention that it took me quite a long time to understand how to set the dimensions for the run width and landings properly and i'm not considering the railings which i can also set as all this turns to get a bit complex i will try to compress the things as simple as i can and of course if someone knows any tips that i'm missing feel free to post in the comments section before starting let's put into practice what we have been learning earlier in this 3d view i don't think we need the levels here they are just confusing so let's hide them i think you probably remember how to do this i select them right click and hide in view the full category just in case that i forget to select any element now i can create a new 3d view where i can look inside the ground floor i'm going to duplicate this current 3d view rename the 3d copy 1 to for example 3d ground floor inside just put the name that you want so in this new view i'm going to hide this floor but this time i select element otherwise if i choose category the floor of the ground floor is also hidden then select one of the ceilings hide the category and there are some lights that i can hide them as well it looks nice now let's create stairs to add a stair i click on the icon at the architecture tab and it opens the sketch mode now to start making the stair rises i need the option run and let's start with the default straight run i click for the start point and then i can draw the star in the direction that i want to help me i can use shift to draw it vertically and then this is important look at this information saying that i have 11 rises created and 5 remaining with the current type i need 16 rises to reach the first floor which is the top constraint the riser height is 19 centimeters and even it says 190 millimeters in the name of this type it's actually an approximate value the real riser height is 18.75 as you can see here so this is important to remind always look at the values of the parameters because they are precise okay now we can look at the settings on the options bar the location line is at the center and it's possible to switch here to the sides the actual run width is set as 1 meter ok now i can click to place the stair click on the tick to finish the sketch mode go to the 3d view and you can now see how it looks like in the next example we are going to insert a stair in the l shape but still using the straight run i do the same as before but this time i'm not going to draw all the rises i leave 5 for a second run i click then i click in the exact location where i want to start the first rise of the second run and the space between will be the landing also remember that i am using the location line in the center of the stair now look what happens if i choose the start of the riser here the riser starts from the center which is not exactly what i want okay i want the second run to start aligning with this line click then move left to finish drawing the stair as you may realize i didn't specify the distances as sometimes it can be a bit hard but it's not a problem because we can set those values after click on this run and you can change this distance that say 0.16 to a different value for example 0.3 if i set 0 the gap between the two runs just disappears but anyway let's leave it 0.1 this stair is divided in three sections a first run a landing and the second run when i click in a section and remember i'm still in the sketch mode i can see these controls here let's look at them if i click and hold the grip at the end of the run i can increase or decrease the number of rises here but at the same time on the opposite side the number of rises updates to keep the desired number in this case 16. the controls at the sides change the run width and the same can also be done in the parameter at the properties when i'm ready with the stair we need to click on the tick to exit the sketch mode and remember that it doesn't work with just pressing enter or escape then i can move the stair where i want but make sure you click around the middle because if you click on the railing what you do is taking out the railing from its place but it's easy if all the stair highlights it means that i am able to select it all and move it to the place that i want example 2 first let's delete the stair that i made before this time i want to draw the stairs in this space and i want them aligned with the walls here first select this wall and i'm going to move it slightly to the right just to have more room here i will do it by redefining this distance here let's increase it to 2.5 now i activate again the command to insert stairs but this time change the location line to the right of the run the start point i'm going to place it here and then i'm going to create until here the first nine risers i click then then i select the start point of the next run along the left side and place it at this wall don't worry if the stair looks a bit and don't worry if the stair looks a bit deformed because we can fix this after now that i don't have any remaining risers i can click in the sketch mode we can still use the modified tools to each section of the stairs here i'm going to use the move command to the run below i select the section i click in this endpoint and move the run to this intersection as you can see it's not hard finally we click on the tick to confirm the stair placement then if i want to align the stairs to the walls i can use the align tool and if you want to know it took me quite some time to figure this out when i was learning how to work with stairs anyway i'm going to move a bit out of the wall to be easier for you to understand i activate the line or press a l i select this wall side as the reference of alignment and then click here and you can see that the stairs move automatically towards the wall then click on the lock to constrain this movement this means that if i move the wall the stairs also follow to keep the alignment right next i click on this wall at the top for the new reference of alignment and then select this side also click on the constraint and now you can see that i can move the walls in the direction that i want and the stairs remain in the corner it works for both sides now let's press ctrl z twice and change to the 3d view to have a look at the stairs however you can see the stairs going a bit inside the wall here but this is something we will learn later in another video on the next section we are going to draw a stair in a u-shape and our goal is to attach it in this compartment using the same assembled stair i need 16 risers to reach the next floor so i draw the first eight this time i'm using the location line in the center but that's fine then i start the second round of risers align it with the end of the first run then drag the mouse down to draw the stairs vertically in this direction as you can see this is a simple way to draw a stair in a u-shape with the landing this is important with the sketch mode active it's still possible to move the entire stair but make sure you select it all and as you can see it's a bit hard to attach it to the walls by just dragging it from a random point however the move command is a great tool to attach each round to the wall you will see click on move select the element press enter choose this end point at a corner and move the run towards the wall with this method you can notice that the run width doesn't change then do exactly the same for the second run and when i finish just click in a blank space to attach the landing i can use the align tool select the reference line then this entity to attach it to the wall i can exit the sketch mode and i get a message that the railing is not continuous this is common to happen when i draw a u-shaped stair if you zoom a bit this is the struggling point in a 3d view you can see better its appearance there is a little gap here and in the other side there is a small jump from the landing to the ramp so the way to solve this is increasing the landing i am going to double click in the stair to get back to the sketch mode then i select the landing and if i click and hold it this little arrow you can see that i am able to extend the landing by dragging down with the mouse and i can either put the distance that is indicating here or type a specific value let's put 0.3 and with that i will have enough room then i go to the other side and repeat the process click on the tick to confirm the changes and exit the sketch mode now i no longer have that issue and in the 3d view you can see the railing being continuous and it looks also more beautiful now let's learn some tips after placing the stair there is an arrow indicating the direction to reach the upper floor when we are in the sketch mode we draw from the down part to up however if we select the stair we can click on this little arrow to switch the direction when we go to edit the type of stairs there are some specific parameters just for them the section at the top are the calculation rules there is a maximizer height a minimum thread depth and a minimal run basically i get a warning message when any of these parameters is not satisfied for example if i change the thread depth and click on apply i get this information however the program still makes the change below i can edit the supports that i want to the stir if i want a stringer a carriage or even known if i'm creating a stair in a slope attached to walls for example it's not required the stringer so you can check known part 6 how to draw dimension lines as you remember in this tutorial we have already learned how to work with temporary dimension lines and how to make them permanent so it's time to get a bit deeper into this topic but let's do it gradually now look at this example to insert a dimension line i have to go to the annotate tab dimensions panel and choose one of these types i'm going to start with the option align now if you look at the options bar we have by default the pick option set as entire wall this means we can click on a wall and place a dimension line of its entire length so it's simple and remember that after i can still readjust the position by moving the grips to different references now sometimes it suits me better to add a dimension line by choosing two points instead and for that i'm going to switch this tab to individual references with this i can add a dimension line from this side of this wall up to the other extremity then click again on the position that i want the new dimension to be located let's measure now the horizontal line and if i don't press escape to exit the command i keep adding dimensions as long as i want now i want to start from the left side but you can notice it's highlighting the center of the wall the reason for this is that i have the reference lines set to detect the wall center lines instead of the wall face which is exactly what i'm going to switch to now it's working as i want to finish let's put also a dimension to measure this vertical wall editing dimension lines one important thing it's not possible to change the length of the dimension by just double clicking on it instead it opens this window where i can edit some options here i can replace the actual value with the text or add prefixes suffixes or text above and below for example i can choose to replace the value with the text type for example wall 1 and then click on ok to save the changes but have in mind if i want to cheat or just change the actual value to an approximate number the program doesn't let me to do it it says that i cannot replace a value with a different value basically to modify the length of this wall i have to select the wall first and then click on the dimensions in the same way that i do for the temporary ones notice also that when the dimension is editable the color changes to blue but not always is possible to change the length of a wall by simply changing the length of the permanent dimension line if you look at the horizontal wall above it's intersected with a wall at the left and another wall at the right corner suppose i want to increase the length to eight meters would it extend to the right or to the left for this reason the dimension is not editable right now yet here without a wall at the right i select the wall and now yes i'm able to change the length to 8 meters as you can see it extends to the right because there is no wall there now let's see some tips tricks and additional options [Music] entire walls auto dimensioning options have a look at this floor plan i'm going to insert another align dimension but this time i will pick an entire wall as you remember if i select this wall i can add a dimension of its total length now at the options bar there is a button called options click there auto dimension options basically i'm able to create dimension segments in an entire wall and this is a very useful feature you are going to understand i tick on intersecting walls and you will see what's going to happen click ok select the wall and i automatically create segments when walls are intersecting so it is very nice i can avoid adding dimension lines manually with this which could take a long time for large buildings for example a hospital or a hotel now if i want to do the same for the wall above just click there right away and when i finish adding dimensions press escape don't press enter because it doesn't work another option is opening in this case i add segments in order to measure the distances regarding walls or doors or eventually a different kind of opening i can choose from centers or widths first i'll show you the option centers choose this wall that has several openings and you can see that here i measure between the center of each door or window if instead i choose widths i add a dimension line with segments measuring the widths of each door and window and the distance between them now suppose in this dimension line i want to delete one of these segments maybe one or two of these are not necessary in my drawing if i try to select just a part it doesn't work by just clicking on it you can see that i select the full dimension line however there is an easy way to do this do you remember that we can use the bottom tab of the keyboard to switch between overlapping objects that also works here i press tab when hovering this segment and now that it turned blue i can click to select just this dimension and then press delete to get rid of it now they are two different elements you can see that i have to select one at a time in the next example i'm going to create a dimension line but this time using individual references i pick these two reference lines then to place just this dimension i just click anywhere out of an individual reference that's what i showed to you before but let's repeat this i picked the same lines and then if i choose another reference it adds a continuous dimension here and of course i can keep doing this process until i'm happy with the result as you can see this is also a quick way to have several dimension segments and one big advantage here when comparing to auto dimensioning is that i can choose the references by myself another important thing suppose i made a mistake in the selection i don't need to worry about that because i can always click on the witness line witnesses lines are these dimension extension lines to remove it witness lines i can add or remove witness lines after a dimension is placed on the screen for that i have to select the object and on the ribbon there is an option here edit witness lines click there and i can add a new witness line by just picking a new reference for example the side of this door also i can choose a reference inside the segment and it will split it or even remove a witness line if i click on an existing one at the end click on an empty place to confirm the changes ah and don't press escape because it will cancel what you were doing constraints when i select the dimension line you can see these locks on each segment at this moment all of them are opened meaning that these dimensions may change if i change the position of the windows or move the walls instead let's click on this lock what i did was constraining the distance from the limit of the external wall and the window now it has a fixed value of 1.11 meters i select this wall you can see the indication of the constraint here down and if i move the wall towards the right the elements of the wall below move in order to keep this distance of 1.11 meters unchangeable let's set just a specific distance between the wall where my stairs are attached and the external one instead of a random distance for example 5 another option in dimensioning in revit is the dimension equality have a look at the wall on the right first i'm going to add an extra window here i can go to the modify tab click on copy select the window press enter pick this end point and place a new window here then i'm going to add a new dimension choose entire walls and on the options i'm going to specify centers and remove the tick from intersecting walls click on okay then i add an align dimension to this wall and now you can notice this eq with a red slash on it it's not very easy to see because it's quite small if i hover it it says toggle dimension equality basically if i click there the windows are automatically moved in order to have the same value in these three dimensions and even if i increase the wall the quality always skips ok there is a question you can ask yourself if the eq symbol is displayed how can we know the length of these dimensions if you click on the dimension then click with the right button you can see a tick here on eq display if you uncheck it the values are displayed now however they are still in equality constraint mode we know that because the eq symbol is there without the cross on it but how can we remove a dimension equality the answer is select the dimension and click on the eq to remove the constraint it's just simple as that but what i think usually happens is people tending to select the dimension and delete it right away then we get this warning message basically we are removing the dimension but the elements are still constrained this way also works but make sure you press on unconstrained here more dimension styles linear dimensions these are similar to line dimensions even a bit less versatile the way they work i must click in two points to place the dimension for example i'm going to click on this corner ah and there is actually a blue point appearing on the screen even it's very hard to see sometimes then i'm going to select the point where this window starts as the second point and finally place the dimension but look what happens when i choose the same first point and then try to click along this line a place that isn't the corner endpoint or intersecting point i cannot place the dimension as you can see so in the dimension that i have created the points were located in the same x axis they were horizontally aligned now let's see a different situation i'm going to choose the first point as the end of this wall face and look when the point is not easily understandable rabbit displays a bigger point the second point i choose it a bit up so they are not either vertically or horizontally aligned and finally i can add a horizontal dimension or if i move all the way out i can now display the vertical distance between the points angular dimension with this type i can measure angles look at this example where there is a diagonal wall i'm going to put an angle dimension there i click on angular my selection mode is set to prefer wall faces i choose this face then this vertical one then i just click on the position that i want to place it after i can keep adding more angles as i wish radial dimension this time i'm going to draw a circular wall i choose circle in the draw panel just make a random wall then go to annotate click on radio dimension then click on this face to put the radius there the diameter dimension is very similar it just has a double arrow indicating the diameter and it's easy to differentiate from the radius dimension part 7 roofs by footprint in this chapter we are going to learn to draw roofs in revit here we have the same floor plan but this time it doesn't have the stairs imagine it as just a one story building we are going to draw the roof here let's open an elevation plan and as you can see we should draw the roof on the field plane called level roof this one that's important because if you just try to make the roof on the ground floor view plan the roof just goes directly to the ground which is not exactly what we desire so i'm going to switch to level roof and i realize nothing is shown here even if i zoom in or zoom out the workspace if that also happens to you have a look at the underlay section on the properties window on the first tab range base level i decide here which elements i can view below the current plan it is set as known so i click on this tab and switch to ground floor and now it's better i can see the floor below now we can draw a roof i'm going to the icon at the architecture tab click on the arrow below and select the first option roof by footprint on the properties i can choose from several roof families already loaded in revit let's start with the one defined by default also the command roof by footprint opens in the sketch mode just like floors and stairs i'm going to choose is my method draw the boundary with peak walls but first let's look at the options it's always important i'm going to check this box define slope as i don't want a flat roof however not all the walls require a slope but we will look into that later now look at this one that says overhang it's basically the distance from the roof start point and the wall face if i set zero the roof starts exactly at the walls but in this example i don't want that i'm going to define an overhang of for example 0.3 meters which is 30 centimeters now i'm going to hover one of the walls with the mouse and you can see the boundary line located at 30 centimeters from the wall and if i drag the pointer closer to the internal side the boundary just switches here so let's click where i was previously then i pick all the external walls one by one when i finish drawing the boundary you can see that all the sides have a slope defined there because all of them have this symbol and the angle is the one set by default which is 30 degrees click on the tick to confirm the roof but there is a question here would you like to attach the highlighted walls to the roof i'm going to say no for now i switch to the 3d plan and here there is the roof looking quite nice in this house let's select it and you can see that the walls remain exactly where they were before because i answered no to that question if i clicked on yes instead you can see the walls going up to the top edit slopes on roofs now i'm going to remove this roof and create a new one this time i don't want slopes in all sides and the angle will also be smaller click again on roof by footprint select just these four sides and to connect the last and first points of the boundary line i'm going to use this time extend to corner click on this line and then on the first star i drew ok this is the boundary of this new roof now let's select all the lines but for that i must click on modify to do it then on properties i can modify the slope angle if i wish i'm going to set let's say 18 degrees and click on apply so all the angles changed then i select these two sides and remove the slope i uncheck this box click on the green tick to confirm the changes and choose no here now look at the 3d view how the roof looks like but of course as you can see it's necessary another roof in this part so let's go again to the roof plan i activate again roof by footprint click on these three walls then i need to switch to draw a line i click on this point and draw it up to this intersection and to remove the extra part one of the possible ways is using trim select this one as the reference line then click on the part of the line to trim that i want to erase which is this side now i can modify the slope angle and notice that it will apply to all the sides when no one is selected next i select the sites that i don't need the slope remove the tick on define slope and place the roof here again i'm not going to attach the highlighted walls to the roof for now then let's go to the 3d view to have a look of the result it looks nice but of course i need to join both roofs now and this requires just a simple step on the modify tab there is a specific command to join roofs click there select an edge at the end of the roof that you wish to join click on this one then on the surface of this main roof and it's done you can see they are joined but they are still separate elements here on revit now this gap between the external walls and the roof it's not very nice i know so we have to attach them attach walls to roofs i want to attach this wall to the roof above i select it click on attach top base and then select the roof and the wall will extend exactly up there then i just do the same for the others but i can do it by switching to the ground floor view because it's easier to select several walls here this below i leave for after because they will attach to the smaller roof i click on attach then i switch to the 3d view and click on the roof finally i just need these two walls and they are going to connect to this little roof here now we are going to speak about grits they are useful for setting a specific position of certain elements in a project for example one of the most common is using grids in floor plans for placing columns in revit the way we draw grids is very similar to levels to draw a grid we click on each icon at the architecture tab then click anywhere for the first point of the grid it can be here and then click again for the second point and notice that the bubble by default is displayed on the second point now it says 2 but i want this identification to be 1. this happened because i already placed a grid before click in the number and change to the one that you want the squares at extremities of the grid line indicate if we want a bubble or not if i uncheck that box the bubble just hides on the other hand if i go to this side i click here to put a second bubble then i can continue adding more grid lines and if i move the pointer to this area i can see a tracking line to snap the first point along the same horizontal axis i can also type a specific length of this temporary dimension that is appearing here however if i just want a grid to overlap the wall face you can click when the distance is 0 or in the end point then drag to the other side and click exactly at this point as you can see this bubble is automatically labeled as 2. now drag the grip down here to put it in line with the previous one so i place two more vertical grids in this view by just repeating the same steps great now let's start adding horizontal grid lines okay the first one as i want to overlap this wall face i can click in this end point as now it's hard to snap to the wall in a different position then notice that the grid numbering keeps counting on the same way as the last was 4 now it says 5. however we usually don't want to have the same counting system as for the horizontal grid lines we can have letters here and the next grid lines will follow an alphabetical order now let's put two more grid lines in a horizontal direction when i finish i can edit the grid lines as i like we can do that by clicking and dragging the grips on both sides and you can see that they come all together revit by default puts a constraint on the movement when you place the start and end point along other grid lines and you can see this lock symbol on both sides i'm going to click on grid number 2 and if i unlock this grip we can extend just this line freely after placing the grid lines we can easily change their position if we click on one of them and modify the temporary dimensions it works just exactly the same way as for the walls [Music] let's now insert some columns in revit you will see that it's very practical to do this here especially when we use gridlines i'm going to start with the architectural column which you can find in the architecture tab select the architectural option first then we have one family already loaded with three types of course you can find out more families on your libraries some with more interesting shapes but in this tutorial one of these switched perfectly let's use this first one now we assume degrees have the purpose to place the columns that's easy because columns snap automatically to their intersections so i'm going to place one column at each intersection inside the building of course and at the end just press escape twice at this point columns and grids act together if i decide that they are not places correctly i can easily change the grid position and you can see that the columns always stay in their intersections now let's look at the options tab here you can choose the top constraint at this moment the columns are set to reach the level roof and they are going up from this floor because this option is set to height then rotate after placement if i check this option i place the columns and then set a rotation angle the option room bounding only works when we have room elements in the project i haven't introduced rooms yet in this tutorial but i can let you know when room bounding is checked the columns don't count to the room area but don't worry we will get deeper on that later in this course let's insert a structural column as you can see it works the same way the main difference is that these columns go down by default from the current plan this option is set as depth to the top of foundation we can notice this if we switch to an elevation view look our structural column appearing over here due to that reason we may have a problem on the visibility when we insert a structural column none of the created elements are visible in the floor plan of course they are going down and i'm not seeing anything below the ground floor do you remember how to solve this ok just exit the command column and then on the floor plan properties change the range base level to top of foundation wall then click on apply and you will be able to view the elements below good now how can we very quickly add the structural column in each architectural column on this panel we can add multiple elements we can place a structural column at grid intersections or at the architectural columns i don't want a column at each grid so better choose architectural column then i select the elements i can choose one by one or to be quicker just open the selection window to cover them all simple then click on the stick to confirm the changes as a conclusion this is very intuitive for an engineer that needs to make the structural project using plans from the architecture it's easy to change the position of the grids or even add or remove columns if necessary so it's all for now thank you very much for watching and subscribe to cutting black to receive notifications of new updates there are revit and autocad tutorials but in the future maybe you will find some more alright keep in touch and see you next [Music] time
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Channel: CAD in black
Views: 11,925
Rating: 4.984436 out of 5
Keywords: revit, tutorial for beginners, essential course, revit architecture, cad in black
Id: Di-pSpNYHO0
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Length: 134min 11sec (8051 seconds)
Published: Wed May 05 2021
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