Construction Details - Revit Tutorial

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hey what's going on everybody how now videos in this video what we're going to do is we're going to take a look at construction detailing in revit i can make a lot more videos like this one if you'd like don't forget to hit the like button if you do like the video and hit the subscribe button if you want to see more videos like this one so taking a look here's a project i put together this is a whole wall section with some call outs for some additional detailing we're going to make something very similar to this using similar techniques that i use to make this detail in revit so opening up a new project what i've done is i've created just a basic structure here that we're going to go and slice a building section through and we're going to end up creating something along this line i think we can do this within a fairly reasonable time on this tutorial so let's begin so in this project view i'm gonna go and get to my level one floor plan and the first thing we wanna do is draw a section line through the building and so i'm gonna go and do that right now by going up to the view tab and in the view tab clicking on section and drawing a building section all the way through let's go to that view so i'm just going to right click on that and say go to view also those sections will pop up in your section uh browser now with this i'm going to hit vv on the keyboard i like to keep my building sections with poche so i'm going to override the cut pattern by clicking on all and then going to patterns post shade and solid fill black and say ok apply and okay and then with this i actually like to do my then wall section through a call out and then call outs within a call out however you could also just do a wall section instead of building sections so here i'm just going to go and drag this call out over and off to the side i would change my scale if i want this to look a little bit more different so let's say a quarter inch for our plans and then turning off the crop box all right same thing click on that right click and say go to view and once again it's also in your project browser and then here in this project browser what i like to do in this view is uh hit vv again and let's turn off the poche so hitting everything and going to no override no override or you could just hit clear over live rides as well and that would just bring it back to default less clicks and then here i'm going to change my detailing to fine and then from here i will go and detail out the rest of this now this fine detailing doesn't really get us what we need for the construction detail but it just represents that we're getting closer in detail so we have like a hatching pattern on where the brick is but as you saw we want to actually show the actual brick and these ties aren't long enough but um we'll show actually like what we want uh in a little bit more detail with our next call out so i'm going to throw another callout on here and drag that over and we'll also change the scale to be a quarter inch equals a foot as well on this new callout so with this new callout let's go and right click and say a go to view and in this view if you click on that callouts crop box we have this dashbox that crops text and annotations so i like to start with that being a little bit bigger because i i don't really like uh needing to adjust that as i make the drawing i like to bring that in after the drawing is done and then here this inside box actually is affecting the callout bubble here so as i drag this up or down it's going to change the callout bubble on that picture that drawing as well okay so once i get my view crop to show about as much information as i'm going to want to show then i'm going to click off of it and hide the crop box and then now we're ready to start detailing so let's go and start with the foundation the first trick i'm going to show you uh when you click on that you have to go to the view tab and we're going to go to cut profile and this is where we change the shape of this only in this view so it doesn't actually change the shape of it in 3d but it does change the lines and how they appear in this view so we're going to click on this footing here and let's go and draw a line snap to the middle and this is we're just going to use this line temporarily as a mirror line and then i'm going to go and create this key for the foundation wall the key into the footing and we're going to mirror that on the line we just drew and then delete that line out the arrow represents what is kept so the orange line is the profile of what we are modifying and then the pink line is the sketch line that needs to end into that sketch so now the footing has this shape and now we need to change the foundation wall the key in so we need to go to view and cut profile and click on that foundation wall and then we'll do pick lines and we'll pick those lines that we just made cool and then the arrows pointing in so that means we're going to in fill this profile with this new sketch shape once again those sketch lines need to end end point to end point on the orange boundary okay cool so now we've keyed in our foundation into the footing we could go and add some rebar now now in this footing and so to do that we need to go to the annotate tab and we're going to go to a component we need to load family and we need to find that rebar so i'm going to go down to concrete and reinforcing steel and then here we see a rebar section we can say open on that and then we need to go and find that rebar section and so i actually have that already loaded in let's see hold on a second it's it's in here i loaded it before so i have all of these things here there we go rebar reinforcing bars that's why i should have been typing in rein and then um we are looking for this section and usually for residential it's going to be like a number three through a number five i believe uh i'm not a structural engineer so you might want to talk to somebody that knows a little bit more about rebar but here's just the the basics on placing it and finding it in revit so usually it's a three inch clear and so let's just go and start the center of that bar let's just go like three inches hit enter cool and then let's go and create uh real quick in the architecture tab reference plane let's just draw a reference line and let's get that reference line also uh from the edge come on give me uh give me a snap here we might need to draw one more so let's go and do one more reference plane pick lines and click the edge just so we can pull a dimension to that okay cool i placed that three inches already that's awesome gonna hit tab until i can get it and then delete that off all right now i know i have this uh rebar and if i had a certain spacing i could do that with the array or what i could do is just do to the last so i'm gonna go to the last and let's say i just want to do eight this is one way to do it to do an array but you might be more so interested on the spacing of these and maybe that's where you would go and type in here's the second one and then i want it every so often okay i'm just gonna hit enter on that and then these become all grouped together you can always ungroup them if you have to edit them individually and then now we're looking for another component so let's just go and bring that in so we'll go back to the end tape tab and component and load family and with load family since we are already dealing with rebar that folder is still here from the last time let's do an elevation bar and this is just going to be now under the family here and here's our elevation i'm going to choose i forgot what i chose before was it number five looks like it and so these would be in a pattern and this is just showing you the bar here now you can bring in a curved bend bar typically like the footing has little curves on the end to kind of create a little basket so to speak like a woven basket kind of and to show you that you can go and bring in a bent bar as well and what i did in this one is i just brought one in and i mirrored it and uh when you go to bring it in you'll have to edit type on it and just adjust your dimensions to get the the curve length on the one end and then the the distance on the other to uh to match up nicely so um for the sake of the speed of this tutorial i'm going to leave this one out but just realize you can go in and edit the properties and change uh your your look of that there might be also another better way to do it um you can let me know in the comments if there's a better way okay so i'm gonna go and click on one of these dots i'm just going to ungroup it and let's just do a good old ctrl c ctrl v to grab that again and let's go and place this a little bit more towards the outside and let's go and array this thing up and this way let's do it a different way this time we'll go second and let's just say that there's going to be i don't know five here and we'll do a linear array and we'll go and click to where we want the second one to be so let's say we wanted it every 12 inches and then there's five and look there's one extra that's fine we'll hit enter and then that one extra one will ungroup it and delete it delete it out or what we could have done is we could have moved it closer to the top of the wall and then this one here let's also do a control c control v and then clicking on that we can go and rotate it 90 degrees and drag that over and then hit escape and drag it up okay so that's just how you can show your rebar placement in a detail foundation's keyed what we also need and taking a look at the example that i have here for you we need to hatch our ground we also need to add in some insulation we need to add in a little expansion joint which will use rigid insulation for that as well we need to create our floor into uh to these layers just so you know the floor here what i did was an edit type and a edit structure and i did uh probably a little too thick here on concrete we can go and change that down to something a little more reasonable which would be somewhere between four and six most likely and then um you these are probably also even a little aggressive uh or conservative i guess uh but four and six would be plenty of uh compact fill underneath and so there we go and then here i would edit my boundary on this uh this one for example okay so let me go and do this exact same thing in the one that we're working on so here i am and what i'm seeing here is the concrete foundation wall and footing in the background there's a couple ways i can deal with that so level one section we are working with this one here if we just put that back then you can see that that's gone away um actually i need to go back a little bit more to get that footing out of the view which we couldn't really see in this floor plan but if i bring that back just a hair more uh we can go back to that and now that cleans that up a little bit but we're going to be hatching earth over that anyway so you don't really have to do that all right so here we go let's make a architecture tab reference plane let's make a line here whoops let's make that straight 180 all right let's make this reference line with our proper uh should be eight right eight to six so we'll just make that below it's that way this uh our foundation needs to stick out past the grade at least that amount eight i think is recommended i think you can go six though in most places and then let's go to uh annotate tab and filled region and what i had to do here was make a new one off the bat so duplicate whatever's there i'm going to call it earth 2 but basically once you have that then your fill is going to be scroll down earth is already in there these are pat files so you can actually go online and just download patternfiles.pat there's also a bunch in autocad that you can export and bring into revit basically do new fill pattern and you can go and find custom and you can go and browse and import in your own pattern as well but earth's already in there so we're gonna go and bring that in i think revit 2021 this is 2021 revit the gravel pattern in the past has been kind of sketchy uh you can get some better ones online and bring those in for some reason gravel patterns are kind of hard to find and then uh so okay we have our earth did i say okay on it oh yeah earth two i didn't say okay all right and then we're just going to say okay now now that we have that i'm going to do a little pick lines just around and here you see that it gets the whole top of the footing so i'm going to do that one line again and we'll do that one later we'll get this one and this one okay then i'm going to trim this up so tr to trim the corner and yeah i'm join it and then we'll draw that line this one this one is all good okay then i just have a couple lines to draw and point to end points remember on your sketches they need to be endpoint to end point a chain of lines no overlaps no gaps and no duplicates and then from here i'm gonna do a spline and i'm just gonna go from my reference point and it down and create a little bit of a slope on earth and i'm going to exit out of the crop of the screen there just hit enter and then escape then we'll just do the line tool here and once again i'm going to go a little lower just to make sure i'm beyond whatever i need i'm going to come up we use tr to just connect those lines and we should be all good you would hope that tr works on these two but it never does so i think it's because they're not straight lines polyline i don't think you can do that so we're just going to go and drag and snap that now down and we'll check that off and now we have our earth hatch so we can delete this reference line we don't need that anymore okay so now that we have our earth hatch let's go and create our gravel fill around the drain that's going to be our clay towel drain it's going to be at the footing so we'll go back to our filled region and here you're gonna go through the same process i just make one called gravel fill and i just use sand for that right now that's that's gonna be okay very similar process we're gonna just click around the footing and then we'll do a spline to whatever you want that to be and drag and snap to the end point and check that off continue i always forget to do this last trim there we go check that off okay cool now that we have that gravel filled maybe it's too deep maybe you want to change it you can also mirror it on the other side if you want to do a two drain on either side of the footing now let's go to detail line and we'll create a circle and i have wide lines on here right now so there's a couple ways you could do this let's change our scale to be more of what we intend it to be at the end let's say three quarter inch equals a foot and then here i'm going to go and draw this uh this drain and so if i want to be like an eight inch drain i'm going to draw with a four inch radius and so wide lines will work well to show the section if you have thin lines on there's a little shortcut up here to see thin lines this will help if you're detailing things out but make sure that that's off to see how it's going to print now this is one way to do this otherwise you can go and change that into let's say medium lines and then from medium lines let's go and click on that we could use offset and bring it in like a quarter inch or whatever the diameter of that wall is going to be and then this is another way to represent that drain uh maybe on the outside i'll change that back to to wide lines if i wanted to right and however you know if i'm zoomed in a little bit more let's say one inch equals a foot um you know you you would see that a little bit more clearly okay so now with this i'm gonna go and make a masking region so before i was doing filled regions for hatching patterns i'm going to use very similar tool but just for you to see something different i'm going to use masking region and this is just like using white out i'm going to do pick lines and pick the inside of this drain and hit check and then now i have a nice opening shown in that pipe so there's there's no sand in there now it can actually drain water okay so we need to add the insulation and the expansion joint so that's a component as well detail component so once again i'm in the annotate tab clicking on component load family knowing the folders to get to takes a little bit of time but under detail items that's where i am so i'm in english imperial and i'm going down to detail items and in detail items thermal and moisture protection there's expansion control it has actually little backer rods and caulking joints but i'm going to go to thermal insulation i like the idea of using like an epdm uh rigid insulation i'm not i'm sorry not epdm that's a roofing a xps uh extruded poly styrene i believe as a rigid insulation basically closed cell so we're gonna go and take that and say open and i already have this loaded into the project so it's over here and let's just see if i can find it so here we go i'm just going to use a half inch one right here to do the expansion joint break now i could have also specified here you know with some curved rebar that this is going to be a monolithic pore of the pad and the footing the other way to go is like more of a floating pad which i have here with an expansion joint so that's what i'm doing and then i'm going to do the same thing but off over here so i'm going to go and just copy that over here's another way to copy and then i'm going to click on that and change that to a let's just go with like a two inch and we'll move that over now i could just move it but here's another command the align command click on the edge of what you want and what you want to move to you can even lock it to stay in position there and then i'm going to go and just move this guy down a little bit below and dragging that down okay so there's our insulation on the outside of the wall you could also throw it on the inside too but not necessary i believe okay and then from here we want to detail out this brick wall now this brick wall has a pretty big air gap we can actually go and measure that that's a three inch air gap we click on this wall we can go to edit type and what i like about this is it gives you a good base point right it gives you a great base point i'm going to change this to a one inch wall air gap and you can see the list of everything that's in here and we're going to say okay and okay and now that wall has become a one inch air gap and we could once again use the align here you can go and align that up note that when i change this it changed all the walls in the project and so i would need to just realign all those walls if i want the brick uh course of brick to land right on you know flush with the edge of the foundation okay so now with this let's go and uh we're going to detail over this and we're going to hide this at the end so here we need to make a repeating detail component so i'm going go to annotate tab and in order to do a repeating detail component we have to actually first load in the detail they give you a brick automatically but let's say you wanted cmu block you would go to detail component mode family get the cmu block now you can use that as a repeating detail component it's basically the array command as a detail component and so i have my brick repeating detail i'm going to go and click and just click up and now there we go and in this repeating detail kind of like the array command i can go and edit type and i can change my spacing to be what i want my my brick thickness plus the grout joint to be and then actually hold on you can also do a rotation on those so there's all kinds of ways we can go and adjust that detail and then let's go and bring in a uh mortar joint so i'll show you where that's at we're going to go to comp detail component yeah go ahead and save thanks rabbit load family and we're going to go up to masonry common work results it's always a guess here but i've been guessing correctly more and more often now i still feel like i haven't memorized it but i feel like i'm guessing better uh and then we're gonna go to masonry mortaring mortar section and say open and so that's what we want and then here let's go and search then so mortar and uh i don't know which one i want to be honest and so here i'm gonna go and let's go to thin lines so i'm gonna go up here in the quick access bar click on thin lines this is where it's handy and i know i want to i'm going to snap it down here for right now and then move the brick up i'm going to start with a mortar uh there we go okay and then with this mortar i'm going to use the i could use repeating detail and i would just measure uh the distance so we could do it that way i could measure this distance between the brick or look at the details on the brick and figure that out or what i could do is an array command so i'm gonna do an array on this one go and click on this detail the first one i'm gonna do here is just copy and paste that up into position and we're just going to go and bring that up let's do [Music] pick it up and drag it down to what we need that grout to be that's really just need to do this one time okay once we get that to what we want it to be then i have at least an edge that i can snap to and to show this right what i want to do here is do an array command on this latest one that i have adjusted and i'm going to go from a second and i just want to get it more than i need so i'm just going to do 20. more than i need to get out of the view i'm going to snap from the bottom of this one to the to the bottom of this one and let's look at the preview so we should see it land in the right spot and so here it does not so i need to go back and undo that real quick let's see if i can grab this right so i think i actually should make one more copy i think it'll be easier and the brick is two and one quarter of an inch tall put that plus the grout so snap that on itself okay and then now we are ready to go into an array so i think i can go and snap from this one to this one and array it up so here we have the array tool once again let's just go 20 something more than we need to the second in a linear path we'll go from the bottom to the bottom and there we go all the way up we're good cool and it might get a little bit off towards the top and if it does just go and ungroup them and use the arrow keys and nudge it okay so now that we have that we can click off and we can use the glasses and reset temporary hide and isolate now here for our gypsum we'll add that in a second but what i want to do is uh do the framing this is a metal stud it uh this this wall headset so we're gonna go and bring that in with the annotate tab under component load family let me show you where those are at so we're going to go to metals and then we're going to do a structural metal studs and we are going to choose a channel uh section open and with the channel section we are going to uh find that whoops channel studs section and this is a six inch uh wall here so there's our channel stud section and then from there we need to add in same same process component load family and we want a uh stud uh not a channel c stud side there we go and with this pop it up channel stud not channels the c-stud six-inch and this is where we get to draw it so just go and draw that of course click the wrong side all the way up and out cool go and click on that just make sure it takes up the width that it's supposed to and i can just go and mesh that over okay so now with that stud then when i go and like hide this uh hide this wall now we see that we have the stud we have the channel which i can go and bring this to the front so we see it and then we need to add the gypsum and then also the sheeting so let's reset that temporarily just to see our spacing so this looks like it's a possibly like a half inch on this wall is what this is asking for a half inch jib and then we have over the stud layer three quarter sheaving plywood so we'll just go and bring that exactly in as this uh default wall is asking for so here i know it's already hatched but we're gonna end up hiding this we need to just rehash over that so i'm gonna go to components under load family gypsum's under finishes so we'll go to finishes here and plaster and jip gypsum board gypsum board sections what you want bring that in it also has control joints and all that other good stuff and so when we search for our chipboard this is just half inch i don't know if this one i mean tight backs would be fire fire rating i'm just going to go and bring that in of course the wrong side and we'll bring that up and then what's what you should do is just keep that jib off let the baseboard you know cover that up a little bit so it doesn't um [Music] what's the term it doesn't absorb water uh i forgot the name on that okay and then let's go to another component load family and let's search for a three-quarter inch there's a couple ways we can do this one we do it also with the hatch so we don't necessarily have to bring it in this way but let's just go and do it with framing sheathing plywood section open basically you can just go and make hatches on these instead and you know rectangle at the width that you want whatever's faster for you here's three quarter let's see if i click the correct side on this i think it's been the right side going up yep cool we've learned and then with that there's our hatch pattern already in there that's cool and then from here we have our air gap we don't really need this wall anymore so i'm going to just hover on the edge and hit tab until i get that that wall now i'm going to right click and say hide in view elements and now we have our wall detail put together i could add a section of base for mill work and some flooring but for the sake of this one let's just we could throw in a j bolts and uh just some brick ties and show some flashing so on top of this we're supposed to have a membrane right we're supposed to have a waterproofing membrane and a way you can detail that is with detail line and i've made a custom one called membrane the ones that i came with are in brackets so to make your own custom line you go to manage tab additional settings and line styles with line styles you're going to expand that you're going to go to new and here we can go and type in membrane two and that's because i already made membrane one one is thin lines two is medium three or five is thick so we're going to make that a medium align weight and then from here let's go and choose a dash and so you can choose different size dashes i'm just going to choose a regular dash and say apply and okay right and so i'm gonna hit cancel because i already have one but that's how you would do it from here now i would go and it would be in my line styles i can pick and we can just do pick lines and we can just back it off a little bit let's say like points uh one two five of an inch and just pop that on right there now it doesn't look thick because thin lines are still on so let's turn thin lines off and now we can see our membrane coming down our detail and now from here we can go and place in so i'm gonna do thin lines again i'm gonna go and place in a detail line that's just a regular wide line and this will be the aluminum uh flashing and drag that up a bit okay and then let's go and drag up our membrane okay cool so we've got that going on now we just need our brick ties and so that's components load family it should be under masonry or it could be under metals common work anchoring and let's go down to all kinds of ties right all kinds of ties i'm just going to go to the corrugated tie section and say open and then here i just need to search for a tie and i'm just going to choose this one and let's start it up here and then once again i'm going to do an array and i'm going to go up every like two feet cool okay hit escape and then from here uh if i wanted to move these against the wall a little bit more uh i could go and you know detail out anything else i need to under components if you go to load family and you go to generic in general you'll see the brake line and so in here i'm going to just get my brake line real quick and uh i usually place this the wrong way so let's see how i do there we go and then let's flip it is it going to be the wrong way yeah so then spacebar flips it and then from here you can use the arrow keys and nudge it or you can also drag it you know in different different uh positions here i haven't uh hatched the sand and the gravel so i could go and throw on those filled regions gravel fill although i did that one with sand if i want to go and bring in a gravel pattern uh you can do that with what i was showing before i'm going to do my rectangle here and just go and change that and then for sand you know i might change the gravel fill pattern i'll edit that so that way it's not sand you don't want concrete obviously let's see what the plaster kind of looks like yeah it's just more dense all right well they have gravel patterns you can download i have some around but i think for the gravel fill right now i'm just gonna use a diagonal cross hatch for the sake of this and then i'm going to go and use like a sand i'm going to make a sand one so i'm going to use hatching region edit type duplicate fill change that to sand there we go okay so now that we have that i think we're pretty good um the anchor we could go and throw that in so if you want to know where that is if this gets lost you can always bump it up a little bit um so components load family and up in uh i want to say it's not special tvs i think it's under metals and then common work results metal fastenings okay we do all kinds let's do the good old uh anchor bolt hook and we'll go to five days or we can do a half okay so there we go we have pretty much detail done we didn't do any flooring finish flooring you know on top of here and base and trim but you get the idea this is how you go in detail in revit these are a bunch of little tips and tricks all the way from doing a cut profile to importing in families to hatchings to maskings right you need to think of revit in any 3d modeling program it's getting close it's kind of like rough framing and then from there you need to go and make some modifications but it's really not too bad uh detailing revit you can go and then annotate over so annotates i like to do a little curved one throw that in with what you want to say so blah blah blah blah and then from here you can go and edit the type of that as well and you get a lot of different options and so doing like a little dot let's look at that and then we can go and throw that on right what we're talking about so there's a lot of ways to customize your text as well and it turns into a family so right now this is the quarter inch aerial when you go and edit it make your own make sure you duplicate rename and then you can adjust the text size and heights and all that other good stuff too okay if you liked the video please save subscribe hit the like button help me out and uh let me know what other kind of videos you want to see
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Channel: HowNowVideos
Views: 1,564
Rating: 5 out of 5
Keywords: detail, Building, How to model in Revit, BIM, Building Information Modeling., Floor, Architecture, 3d model, Construction, Revit tutorial for Beginner, residential, family, Revit Biginner tutorial, learn Revit, House, Construction detail, How to, Roof, Revit Turorials, Structural, Photoshop Render, Revit Autodesk, Detail Line, Revit, AutoCAD
Id: wkwP6UxvPsA
Channel Id: undefined
Length: 38min 19sec (2299 seconds)
Published: Sat Jan 09 2021
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